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authorKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
commita959c53b7ac91e489bf0959391e892790b9ff248 (patch)
tree4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/com/sun/opengl/util/texture/Texture.java
parent506b634b780dcd23aa61015c2ceba3e687196abf (diff)
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/texture/Texture.java')
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diff --git a/src/jogl/classes/com/sun/opengl/util/texture/Texture.java b/src/jogl/classes/com/sun/opengl/util/texture/Texture.java
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+++ b/src/jogl/classes/com/sun/opengl/util/texture/Texture.java
@@ -0,0 +1,1109 @@
+/*
+ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ */
+
+package com.sun.opengl.util.texture;
+
+import java.nio.*;
+
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.impl.*;
+import com.sun.opengl.util.texture.*;
+import com.sun.opengl.util.texture.spi.*;
+
+/**
+ * Represents an OpenGL texture object. Contains convenience routines
+ * for enabling/disabling OpenGL texture state, binding this texture,
+ * and computing texture coordinates for both the entire image as well
+ * as a sub-image.
+ *
+ * <p><a name="nonpow2"><b>Non-power-of-two restrictions</b></a>
+ * <br> When creating an OpenGL texture object, the Texture class will
+ * attempt to leverage the <a
+ * href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">GL_ARB_texture_non_power_of_two</a>
+ * and <a
+ * href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">GL_ARB_texture_rectangle</a>
+ * extensions (in that order) whenever possible. If neither extension
+ * is available, the Texture class will simply upload a non-pow2-sized
+ * image into a standard pow2-sized texture (without any special
+ * scaling). Since the choice of extension (or whether one is used at
+ * all) depends on the user's machine configuration, developers are
+ * recommended to use {@link #getImageTexCoords} and {@link
+ * #getSubImageTexCoords}, as those methods will calculate the
+ * appropriate texture coordinates for the situation.
+ *
+ * <p>One caveat in this approach is that certain texture wrap modes
+ * (e.g. <code>GL_REPEAT</code>) are not legal when the GL_ARB_texture_rectangle
+ * extension is in use. Another issue to be aware of is that in the
+ * default pow2 scenario, if the original image does not have pow2
+ * dimensions, then wrapping may not work as one might expect since
+ * the image does not extend to the edges of the pow2 texture. If
+ * texture wrapping is important, it is recommended to use only
+ * pow2-sized images with the Texture class.
+ *
+ * <p><a name="perftips"><b>Performance Tips</b></a>
+ * <br> For best performance, try to avoid calling {@link #enable} /
+ * {@link #bind} / {@link #disable} any more than necessary. For
+ * example, applications using many Texture objects in the same scene
+ * may want to reduce the number of calls to both {@link #enable} and
+ * {@link #disable}. To do this it is necessary to call {@link
+ * #getTarget} to make sure the OpenGL texture target is the same for
+ * all of the Texture objects in use; non-power-of-two textures using
+ * the GL_ARB_texture_rectangle extension use a different target than
+ * power-of-two textures using the GL_TEXTURE_2D target. Note that
+ * when switching between textures it is necessary to call {@link
+ * #bind}, but when drawing many triangles all using the same texture,
+ * for best performance only one call to {@link #bind} should be made.
+ *
+ * <p><a name="premult"><b>Alpha premultiplication and blending</b></a>
+ * <br> The mathematically correct way to perform blending in OpenGL
+ * (with the SrcOver "source over destination" mode, or any other
+ * Porter-Duff rule) is to use "premultiplied color components", which
+ * means the R/G/ B color components have already been multiplied by
+ * the alpha value. To make things easier for developers, the Texture
+ * class will automatically convert non-premultiplied image data into
+ * premultiplied data when storing it into an OpenGL texture. As a
+ * result, it is important to use the correct blending function; for
+ * example, the SrcOver rule is expressed as:
+<pre>
+ gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+</pre>
+ * Also, when using a texture function like <code>GL_MODULATE</code> where
+ * the current color plays a role, it is important to remember to make
+ * sure that the color is specified in a premultiplied form, for
+ * example:
+<pre>
+ float a = ...;
+ float r = r * a;
+ float g = g * a;
+ float b = b * a;
+ gl.glColor4f(r, g, b, a);
+</pre>
+ *
+ * For reference, here is a list of the Porter-Duff compositing rules
+ * and the associated OpenGL blend functions (source and destination
+ * factors) to use in the face of premultiplied alpha:
+ *
+<CENTER>
+<TABLE WIDTH="75%">
+<TR> <TD> Rule <TD> Source <TD> Dest
+<TR> <TD> Clear <TD> GL_ZERO <TD> GL_ZERO
+<TR> <TD> Src <TD> GL_ONE <TD> GL_ZERO
+<TR> <TD> SrcOver <TD> GL_ONE <TD> GL_ONE_MINUS_SRC_ALPHA
+<TR> <TD> DstOver <TD> GL_ONE_MINUS_DST_ALPHA <TD> GL_ONE
+<TR> <TD> SrcIn <TD> GL_DST_ALPHA <TD> GL_ZERO
+<TR> <TD> DstIn <TD> GL_ZERO <TD> GL_SRC_ALPHA
+<TR> <TD> SrcOut <TD> GL_ONE_MINUS_DST_ALPHA <TD> GL_ZERO
+<TR> <TD> DstOut <TD> GL_ZERO <TD> GL_ONE_MINUS_SRC_ALPHA
+<TR> <TD> Dst <TD> GL_ZERO <TD> GL_ONE
+<TR> <TD> SrcAtop <TD> GL_DST_ALPHA <TD> GL_ONE_MINUS_SRC_ALPHA
+<TR> <TD> DstAtop <TD> GL_ONE_MINUS_DST_ALPHA <TD> GL_SRC_ALPHA
+<TR> <TD> AlphaXor <TD> GL_ONE_MINUS_DST_ALPHA <TD> GL_ONE_MINUS_SRC_ALPHA
+</TABLE>
+</CENTER>
+ *
+ * @author Chris Campbell
+ * @author Kenneth Russell
+ */
+public class Texture {
+ /** The GL target type. */
+ private int target;
+ /** The GL texture ID. */
+ private int texID;
+ /** The width of the texture. */
+ private int texWidth;
+ /** The height of the texture. */
+ private int texHeight;
+ /** The width of the image. */
+ private int imgWidth;
+ /** The height of the image. */
+ private int imgHeight;
+ /** The original aspect ratio of the image, before any rescaling
+ that might have occurred due to using the GLU mipmap routines. */
+ private float aspectRatio;
+ /** Indicates whether the TextureData requires a vertical flip of
+ the texture coords. */
+ private boolean mustFlipVertically;
+ /** Indicates whether we're using automatic mipmap generation
+ support (GL_GENERATE_MIPMAP). */
+ private boolean usingAutoMipmapGeneration;
+
+ /** The texture coordinates corresponding to the entire image. */
+ private TextureCoords coords;
+
+ /** An estimate of the amount of texture memory this texture consumes. */
+ private int estimatedMemorySize;
+
+ private static final boolean DEBUG = Debug.debug("Texture");
+ private static final boolean VERBOSE = Debug.verbose();
+
+ // For testing alternate code paths on more capable hardware
+ private static final boolean disableNPOT = Debug.isPropertyDefined("jogl.texture.nonpot");
+ private static final boolean disableTexRect = Debug.isPropertyDefined("jogl.texture.notexrect");
+
+ public Texture(TextureData data) throws GLException {
+ GL gl = GLContext.getCurrentGL();
+ texID = createTextureID(gl);
+
+ updateImage(data);
+ }
+
+ // Constructor for use when creating e.g. cube maps, where there is
+ // no initial texture data
+ public Texture(int target) throws GLException {
+ GL gl = GLContext.getCurrentGL();
+ texID = createTextureID(gl);
+ this.target = target;
+ }
+
+ // Package-private constructor for creating a texture object which wraps
+ // an existing texture ID from another package
+ Texture(int textureID,
+ int target,
+ int texWidth,
+ int texHeight,
+ int imgWidth,
+ int imgHeight,
+ boolean mustFlipVertically) {
+ this.texID = textureID;
+ this.target = target;
+ this.mustFlipVertically = mustFlipVertically;
+ this.texWidth = texWidth;
+ this.texHeight = texHeight;
+ setImageSize(imgWidth, imgHeight, target);
+ }
+
+ /**
+ * Enables this texture's target (e.g., GL_TEXTURE_2D) in the
+ * current GL context's state. This method is a shorthand equivalent
+ * of the following OpenGL code:
+ <pre>
+ gl.glEnable(texture.getTarget());
+ </pre>
+ *
+ * See the <a href="#perftips">performance tips</a> above for hints
+ * on how to maximize performance when using many Texture objects.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void enable() throws GLException {
+ GLContext.getCurrentGL().glEnable(target);
+ }
+
+ /**
+ * Disables this texture's target (e.g., GL_TEXTURE_2D) in the
+ * current GL context's state. This method is a shorthand equivalent
+ * of the following OpenGL code:
+ <pre>
+ gl.glDisable(texture.getTarget());
+ </pre>
+ *
+ * See the <a href="#perftips">performance tips</a> above for hints
+ * on how to maximize performance when using many Texture objects.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void disable() throws GLException {
+ GLContext.getCurrentGL().glDisable(target);
+ }
+
+ /**
+ * Binds this texture to the current GL context. This method is a
+ * shorthand equivalent of the following OpenGL code:
+ <pre>
+ gl.glBindTexture(texture.getTarget(), texture.getTextureObject());
+ </pre>
+ *
+ * See the <a href="#perftips">performance tips</a> above for hints
+ * on how to maximize performance when using many Texture objects.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void bind() throws GLException {
+ GLContext.getCurrentGL().glBindTexture(target, texID);
+ }
+
+ /**
+ * Disposes the native resources used by this texture object.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ * @deprecated use destroy(GL)
+ */
+ public void dispose() throws GLException {
+ destroy(GLContext.getCurrentGL());
+ }
+
+ /**
+ * Disposes the native resources used by this texture object.
+ *
+ * @throws GLException if any OpenGL-related errors occurred
+ * @deprecated use destroy(GL)
+ */
+ public void dispose(GL gl) throws GLException {
+ destroy(gl);
+ }
+
+ /**
+ * Destroys the native resources used by this texture object.
+ *
+ * @throws GLException if any OpenGL-related errors occurred
+ */
+ public void destroy(GL gl) throws GLException {
+ gl.glDeleteTextures(1, new int[] {texID}, 0);
+ texID = 0;
+ }
+
+ /**
+ * Returns the OpenGL "target" of this texture.
+ *
+ * @return the OpenGL target of this texture
+ * @see javax.media.opengl.GL#GL_TEXTURE_2D
+ * @see javax.media.opengl.GL2#GL_TEXTURE_RECTANGLE_ARB
+ */
+ public int getTarget() {
+ return target;
+ }
+
+ /**
+ * Returns the width of the allocated OpenGL texture in pixels.
+ * Note that the texture width will be greater than or equal to the
+ * width of the image contained within.
+ *
+ * @return the width of the texture
+ */
+ public int getWidth() {
+ return texWidth;
+ }
+
+ /**
+ * Returns the height of the allocated OpenGL texture in pixels.
+ * Note that the texture height will be greater than or equal to the
+ * height of the image contained within.
+ *
+ * @return the height of the texture
+ */
+ public int getHeight() {
+ return texHeight;
+ }
+
+ /**
+ * Returns the width of the image contained within this texture.
+ * Note that for non-power-of-two textures in particular this may
+ * not be equal to the result of {@link #getWidth}. It is
+ * recommended that applications call {@link #getImageTexCoords} and
+ * {@link #getSubImageTexCoords} rather than using this API
+ * directly.
+ *
+ * @return the width of the image
+ */
+ public int getImageWidth() {
+ return imgWidth;
+ }
+
+ /**
+ * Returns the height of the image contained within this texture.
+ * Note that for non-power-of-two textures in particular this may
+ * not be equal to the result of {@link #getHeight}. It is
+ * recommended that applications call {@link #getImageTexCoords} and
+ * {@link #getSubImageTexCoords} rather than using this API
+ * directly.
+ *
+ * @return the height of the image
+ */
+ public int getImageHeight() {
+ return imgHeight;
+ }
+
+ /**
+ * Returns the original aspect ratio of the image, defined as (image
+ * width) / (image height), before any scaling that might have
+ * occurred as a result of using the GLU mipmap routines.
+ */
+ public float getAspectRatio() {
+ return aspectRatio;
+ }
+
+ /**
+ * Returns the set of texture coordinates corresponding to the
+ * entire image. If the TextureData indicated that the texture
+ * coordinates must be flipped vertically, the returned
+ * TextureCoords will take that into account.
+ *
+ * @return the texture coordinates corresponding to the entire image
+ */
+ public TextureCoords getImageTexCoords() {
+ return coords;
+ }
+
+ /**
+ * Returns the set of texture coordinates corresponding to the
+ * specified sub-image. The (x1, y1) and (x2, y2) points are
+ * specified in terms of pixels starting from the lower-left of the
+ * image. (x1, y1) should specify the lower-left corner of the
+ * sub-image and (x2, y2) the upper-right corner of the sub-image.
+ * If the TextureData indicated that the texture coordinates must be
+ * flipped vertically, the returned TextureCoords will take that
+ * into account; this should not be handled by the end user in the
+ * specification of the y1 and y2 coordinates.
+ *
+ * @return the texture coordinates corresponding to the specified sub-image
+ */
+ public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) {
+ if (target == GL2.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ return new TextureCoords(x1, texHeight - y1, x2, texHeight - y2);
+ } else {
+ return new TextureCoords(x1, y1, x2, y2);
+ }
+ } else {
+ float tx1 = (float)x1 / (float)texWidth;
+ float ty1 = (float)y1 / (float)texHeight;
+ float tx2 = (float)x2 / (float)texWidth;
+ float ty2 = (float)y2 / (float)texHeight;
+ if (mustFlipVertically) {
+ float yMax = (float) imgHeight / (float) texHeight;
+ return new TextureCoords(tx1, yMax - ty1, tx2, yMax - ty2);
+ } else {
+ return new TextureCoords(tx1, ty1, tx2, ty2);
+ }
+ }
+ }
+
+ /**
+ * Updates the entire content area of this texture using the data in
+ * the given image.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void updateImage(TextureData data) throws GLException {
+ updateImage(data, 0);
+ }
+
+ /**
+ * Indicates whether this texture's texture coordinates must be
+ * flipped vertically in order to properly display the texture. This
+ * is handled automatically by {@link #getImageTexCoords
+ * getImageTexCoords} and {@link #getSubImageTexCoords
+ * getSubImageTexCoords}, but applications may generate or otherwise
+ * produce texture coordinates which must be corrected.
+ */
+ public boolean getMustFlipVertically() {
+ return mustFlipVertically;
+ }
+
+ /**
+ * Updates the content area of the specified target of this texture
+ * using the data in the given image. In general this is intended
+ * for construction of cube maps.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void updateImage(TextureData data, int target) throws GLException {
+ GL gl = GLContext.getCurrentGL();
+
+ imgWidth = data.getWidth();
+ imgHeight = data.getHeight();
+ aspectRatio = (float) imgWidth / (float) imgHeight;
+ mustFlipVertically = data.getMustFlipVertically();
+
+ int texTarget = 0;
+ int texParamTarget = this.target;
+
+ // See whether we have automatic mipmap generation support
+ boolean haveAutoMipmapGeneration =
+ (gl.isExtensionAvailable("GL_VERSION_1_4") ||
+ gl.isExtensionAvailable("GL_SGIS_generate_mipmap"));
+
+ // Indicate to the TextureData what functionality is available
+ data.setHaveEXTABGR(gl.isExtensionAvailable("GL_EXT_abgr"));
+ data.setHaveGL12(gl.isExtensionAvailable("GL_VERSION_1_2"));
+
+ // Indicates whether both width and height are power of two
+ boolean isPOT = isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight);
+
+ // Note that automatic mipmap generation doesn't work for
+ // GL_ARB_texture_rectangle
+ if (!isPOT && !haveNPOT(gl)) {
+ haveAutoMipmapGeneration = false;
+ }
+
+ boolean expandingCompressedTexture = false;
+ boolean done = false;
+ if (data.getMipmap() && !haveAutoMipmapGeneration) {
+ // GLU always scales the texture's dimensions to be powers of
+ // two. It also doesn't really matter exactly what the texture
+ // width and height are because the texture coords are always
+ // between 0.0 and 1.0.
+ imgWidth = nextPowerOfTwo(imgWidth);
+ imgHeight = nextPowerOfTwo(imgHeight);
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ texTarget = GL.GL_TEXTURE_2D;
+ done = true;
+ }
+
+ if (!done && preferTexRect(gl) && !isPOT &&
+ haveTexRect(gl) && !data.isDataCompressed() && gl.isGL2()) {
+ // GL_ARB_texture_rectangle does not work for compressed textures
+ if (DEBUG) {
+ System.err.println("Using GL_ARB_texture_rectangle preferentially on this hardware");
+ }
+
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ texTarget = GL2.GL_TEXTURE_RECTANGLE_ARB;
+ done = true;
+ }
+
+ if (!done && (isPOT || haveNPOT(gl))) {
+ if (DEBUG) {
+ if (isPOT) {
+ System.err.println("Power-of-two texture");
+ } else {
+ System.err.println("Using GL_ARB_texture_non_power_of_two");
+ }
+ }
+
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ texTarget = GL.GL_TEXTURE_2D;
+ done = true;
+ }
+
+ if (!done && haveTexRect(gl) && !data.isDataCompressed() && gl.isGL2()) {
+ // GL_ARB_texture_rectangle does not work for compressed textures
+ if (DEBUG) {
+ System.err.println("Using GL_ARB_texture_rectangle");
+ }
+
+ texWidth = imgWidth;
+ texHeight = imgHeight;
+ texTarget = GL2.GL_TEXTURE_RECTANGLE_ARB;
+ done = true;
+ }
+
+ if (!done) {
+ // If we receive non-power-of-two compressed texture data and
+ // don't have true hardware support for compressed textures, we
+ // can fake this support by producing an empty "compressed"
+ // texture image, using glCompressedTexImage2D with that to
+ // allocate the texture, and glCompressedTexSubImage2D with the
+ // incoming data.
+ if (data.isDataCompressed()) {
+ if (data.getMipmapData() != null) {
+
+ // We don't currently support expanding of compressed,
+ // mipmapped non-power-of-two textures to the nearest power
+ // of two; the obvious port of the non-mipmapped code didn't
+ // work
+ throw new GLException("Mipmapped non-power-of-two compressed textures only supported on OpenGL 2.0 hardware (GL_ARB_texture_non_power_of_two)");
+ }
+
+ expandingCompressedTexture = true;
+ }
+
+ if (DEBUG) {
+ System.err.println("Expanding texture to power-of-two dimensions");
+ }
+
+ if (data.getBorder() != 0) {
+ throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work");
+ }
+ texWidth = nextPowerOfTwo(imgWidth);
+ texHeight = nextPowerOfTwo(imgHeight);
+ texTarget = GL.GL_TEXTURE_2D;
+ }
+
+ texParamTarget = texTarget;
+ setImageSize(imgWidth, imgHeight, texTarget);
+
+ if (target != 0) {
+ // Allow user to override auto detection and skip bind step (for
+ // cubemap construction)
+ texTarget = target;
+ if (this.target == 0) {
+ throw new GLException("Override of target failed; no target specified yet");
+ }
+ texParamTarget = this.target;
+ gl.glBindTexture(texParamTarget, texID);
+ } else {
+ gl.glBindTexture(texTarget, texID);
+ }
+
+ if (data.getMipmap() && !haveAutoMipmapGeneration) {
+ int[] align = new int[1];
+ gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
+
+ if (data.isDataCompressed()) {
+ throw new GLException("May not request mipmap generation for compressed textures");
+ }
+
+ try {
+ // FIXME: may need check for GLUnsupportedException
+ GLU glu = GLU.createGLU(gl);
+ glu.gluBuild2DMipmaps(texTarget, data.getInternalFormat(),
+ data.getWidth(), data.getHeight(),
+ data.getPixelFormat(), data.getPixelType(), data.getBuffer());
+ } finally {
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore alignment
+ }
+ } else {
+ checkCompressedTextureExtensions(data);
+ Buffer[] mipmapData = data.getMipmapData();
+ if (mipmapData != null) {
+ int width = texWidth;
+ int height = texHeight;
+ for (int i = 0; i < mipmapData.length; i++) {
+ if (data.isDataCompressed()) {
+ // Need to use glCompressedTexImage2D directly to allocate and fill this image
+ // Avoid spurious memory allocation when possible
+ gl.glCompressedTexImage2D(texTarget, i, data.getInternalFormat(),
+ width, height, data.getBorder(),
+ mipmapData[i].remaining(), mipmapData[i]);
+ } else {
+ // Allocate texture image at this level
+ gl.glTexImage2D(texTarget, i, data.getInternalFormat(),
+ width, height, data.getBorder(),
+ data.getPixelFormat(), data.getPixelType(), null);
+ updateSubImageImpl(data, texTarget, i, 0, 0, 0, 0, data.getWidth(), data.getHeight());
+ }
+
+ width = Math.max(width / 2, 1);
+ height = Math.max(height / 2, 1);
+ }
+ } else {
+ if (data.isDataCompressed()) {
+ if (!expandingCompressedTexture) {
+ // Need to use glCompressedTexImage2D directly to allocate and fill this image
+ // Avoid spurious memory allocation when possible
+ gl.glCompressedTexImage2D(texTarget, 0, data.getInternalFormat(),
+ texWidth, texHeight, data.getBorder(),
+ data.getBuffer().capacity(), data.getBuffer());
+ } else {
+ ByteBuffer buf = DDSImage.allocateBlankBuffer(texWidth,
+ texHeight,
+ data.getInternalFormat());
+ gl.glCompressedTexImage2D(texTarget, 0, data.getInternalFormat(),
+ texWidth, texHeight, data.getBorder(),
+ buf.capacity(), buf);
+ updateSubImageImpl(data, texTarget, 0, 0, 0, 0, 0, data.getWidth(), data.getHeight());
+ }
+ } else {
+ if (data.getMipmap() && haveAutoMipmapGeneration && gl.isGL2ES1()) {
+ // For now, only use hardware mipmapping for uncompressed 2D
+ // textures where the user hasn't explicitly specified
+ // mipmap data; don't know about interactions between
+ // GL_GENERATE_MIPMAP and glCompressedTexImage2D
+ gl.glTexParameteri(texParamTarget, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
+ usingAutoMipmapGeneration = true;
+ }
+
+ gl.glTexImage2D(texTarget, 0, data.getInternalFormat(),
+ texWidth, texHeight, data.getBorder(),
+ data.getPixelFormat(), data.getPixelType(), null);
+ updateSubImageImpl(data, texTarget, 0, 0, 0, 0, 0, data.getWidth(), data.getHeight());
+ }
+ }
+ }
+
+ int minFilter = (data.getMipmap() ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR);
+ int magFilter = GL.GL_LINEAR;
+ int wrapMode = (gl.isExtensionAvailable("GL_VERSION_1_2") || !gl.isGL2()) ? GL.GL_CLAMP_TO_EDGE : GL2.GL_CLAMP;
+
+ // REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB
+ if (texTarget != GL2.GL_TEXTURE_RECTANGLE_ARB) {
+ gl.glTexParameteri(texParamTarget, GL.GL_TEXTURE_MIN_FILTER, minFilter);
+ gl.glTexParameteri(texParamTarget, GL.GL_TEXTURE_MAG_FILTER, magFilter);
+ gl.glTexParameteri(texParamTarget, GL.GL_TEXTURE_WRAP_S, wrapMode);
+ gl.glTexParameteri(texParamTarget, GL.GL_TEXTURE_WRAP_T, wrapMode);
+ if (this.target == GL2.GL_TEXTURE_CUBE_MAP) {
+ gl.glTexParameteri(texParamTarget, GL2.GL_TEXTURE_WRAP_R, wrapMode);
+ }
+ }
+
+ // Don't overwrite target if we're loading e.g. faces of a cube
+ // map
+ if ((this.target == 0) ||
+ (this.target == GL.GL_TEXTURE_2D) ||
+ (this.target == GL2.GL_TEXTURE_RECTANGLE_ARB)) {
+ this.target = texTarget;
+ }
+
+ // This estimate will be wrong for cube maps
+ estimatedMemorySize = data.getEstimatedMemorySize();
+ }
+
+ /**
+ * Updates a subregion of the content area of this texture using the
+ * given data. If automatic mipmap generation is in use (see {@link
+ * #isUsingAutoMipmapGeneration isUsingAutoMipmapGeneration}),
+ * updates to the base (level 0) mipmap will cause the lower-level
+ * mipmaps to be regenerated, and updates to other mipmap levels
+ * will be ignored. Otherwise, if automatic mipmap generation is not
+ * in use, only updates the specified mipmap level and does not
+ * re-generate mipmaps if they were originally produced or loaded.
+ *
+ * @param data the image data to be uploaded to this texture
+ * @param mipmapLevel the mipmap level of the texture to set. If
+ * this is non-zero and the TextureData contains mipmap data, the
+ * appropriate mipmap level will be selected.
+ * @param x the x offset (in pixels) relative to the lower-left corner
+ * of this texture
+ * @param y the y offset (in pixels) relative to the lower-left corner
+ * of this texture
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void updateSubImage(TextureData data, int mipmapLevel, int x, int y) throws GLException {
+ if (usingAutoMipmapGeneration && mipmapLevel != 0) {
+ // When we're using mipmap generation via GL_GENERATE_MIPMAP, we
+ // don't need to update other mipmap levels
+ return;
+ }
+ bind();
+ updateSubImageImpl(data, target, mipmapLevel, x, y, 0, 0, data.getWidth(), data.getHeight());
+ }
+
+ /**
+ * Updates a subregion of the content area of this texture using the
+ * specified sub-region of the given data. If automatic mipmap
+ * generation is in use (see {@link #isUsingAutoMipmapGeneration
+ * isUsingAutoMipmapGeneration}), updates to the base (level 0)
+ * mipmap will cause the lower-level mipmaps to be regenerated, and
+ * updates to other mipmap levels will be ignored. Otherwise, if
+ * automatic mipmap generation is not in use, only updates the
+ * specified mipmap level and does not re-generate mipmaps if they
+ * were originally produced or loaded. This method is only supported
+ * for uncompressed TextureData sources.
+ *
+ * @param data the image data to be uploaded to this texture
+ * @param mipmapLevel the mipmap level of the texture to set. If
+ * this is non-zero and the TextureData contains mipmap data, the
+ * appropriate mipmap level will be selected.
+ * @param dstx the x offset (in pixels) relative to the lower-left corner
+ * of this texture where the update will be applied
+ * @param dsty the y offset (in pixels) relative to the lower-left corner
+ * of this texture where the update will be applied
+ * @param srcx the x offset (in pixels) relative to the lower-left corner
+ * of the supplied TextureData from which to fetch the update rectangle
+ * @param srcy the y offset (in pixels) relative to the lower-left corner
+ * of the supplied TextureData from which to fetch the update rectangle
+ * @param width the width (in pixels) of the rectangle to be updated
+ * @param height the height (in pixels) of the rectangle to be updated
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void updateSubImage(TextureData data, int mipmapLevel,
+ int dstx, int dsty,
+ int srcx, int srcy,
+ int width, int height) throws GLException {
+ if (data.isDataCompressed()) {
+ throw new GLException("updateSubImage specifying a sub-rectangle is not supported for compressed TextureData");
+ }
+ if (usingAutoMipmapGeneration && mipmapLevel != 0) {
+ // When we're using mipmap generation via GL_GENERATE_MIPMAP, we
+ // don't need to update other mipmap levels
+ return;
+ }
+ bind();
+ updateSubImageImpl(data, target, mipmapLevel, dstx, dsty, srcx, srcy, width, height);
+ }
+
+ /**
+ * Sets the OpenGL floating-point texture parameter for the
+ * texture's target. This gives control over parameters such as
+ * GL_TEXTURE_MAX_ANISOTROPY_EXT. Causes this texture to be bound to
+ * the current texture state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameterf(int parameterName,
+ float value) {
+ bind();
+ GL gl = GLContext.getCurrentGL();
+ gl.glTexParameterf(target, parameterName, value);
+ }
+
+ /**
+ * Sets the OpenGL multi-floating-point texture parameter for the
+ * texture's target. Causes this texture to be bound to the current
+ * texture state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameterfv(int parameterName,
+ FloatBuffer params) {
+ bind();
+ GL gl = GLContext.getCurrentGL();
+ gl.glTexParameterfv(target, parameterName, params);
+ }
+
+ /**
+ * Sets the OpenGL multi-floating-point texture parameter for the
+ * texture's target. Causes this texture to be bound to the current
+ * texture state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameterfv(int parameterName,
+ float[] params, int params_offset) {
+ bind();
+ GL gl = GLContext.getCurrentGL();
+ gl.glTexParameterfv(target, parameterName, params, params_offset);
+ }
+
+ /**
+ * Sets the OpenGL integer texture parameter for the texture's
+ * target. This gives control over parameters such as
+ * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, which by default are set
+ * to GL_CLAMP_TO_EDGE if OpenGL 1.2 is supported on the current
+ * platform and GL_CLAMP if not. Causes this texture to be bound to
+ * the current texture state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameteri(int parameterName,
+ int value) {
+ bind();
+ GL gl = GLContext.getCurrentGL();
+ gl.glTexParameteri(target, parameterName, value);
+ }
+
+ /**
+ * Sets the OpenGL multi-integer texture parameter for the texture's
+ * target. Causes this texture to be bound to the current texture
+ * state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameteriv(int parameterName,
+ IntBuffer params) {
+ bind();
+ GL gl = GLContext.getCurrentGL();
+ gl.glTexParameteriv(target, parameterName, params);
+ }
+
+ /**
+ * Sets the OpenGL multi-integer texture parameter for the texture's
+ * target. Causes this texture to be bound to the current texture
+ * state.
+ *
+ * @throws GLException if no OpenGL context was current or if any
+ * OpenGL-related errors occurred
+ */
+ public void setTexParameteriv(int parameterName,
+ int[] params, int params_offset) {
+ bind();
+ GL gl = GLContext.getCurrentGL();
+ gl.glTexParameteriv(target, parameterName, params, params_offset);
+ }
+
+ /**
+ * Returns the underlying OpenGL texture object for this texture.
+ * Most applications will not need to access this, since it is
+ * handled automatically by the bind() and dispose() APIs.
+ */
+ public int getTextureObject() {
+ return texID;
+ }
+
+ /** Returns an estimate of the amount of texture memory in bytes
+ this Texture consumes. It should only be treated as an estimate;
+ most applications should not need to query this but instead let
+ the OpenGL implementation page textures in and out as
+ necessary. */
+ public int getEstimatedMemorySize() {
+ return estimatedMemorySize;
+ }
+
+ /** Indicates whether this Texture is using automatic mipmap
+ generation (via the OpenGL texture parameter
+ GL_GENERATE_MIPMAP). This will automatically be used when
+ mipmapping is requested via the TextureData and either OpenGL
+ 1.4 or the GL_SGIS_generate_mipmap extension is available. If
+ so, updates to the base image (mipmap level 0) will
+ automatically propagate down to the lower mipmap levels. Manual
+ updates of the mipmap data at these lower levels will be
+ ignored. */
+ public boolean isUsingAutoMipmapGeneration() {
+ return usingAutoMipmapGeneration;
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ /**
+ * Returns true if the given value is a power of two.
+ *
+ * @return true if the given value is a power of two, false otherwise
+ */
+ private static boolean isPowerOfTwo(int val) {
+ return ((val & (val - 1)) == 0);
+ }
+
+ /**
+ * Returns the nearest power of two that is larger than the given value.
+ * If the given value is already a power of two, this method will simply
+ * return that value.
+ *
+ * @param val the value
+ * @return the next power of two
+ */
+ private static int nextPowerOfTwo(int val) {
+ int ret = 1;
+ while (ret < val) {
+ ret <<= 1;
+ }
+ return ret;
+ }
+
+ /**
+ * Updates the actual image dimensions; usually only called from
+ * <code>updateImage</code>.
+ */
+ private void setImageSize(int width, int height, int target) {
+ imgWidth = width;
+ imgHeight = height;
+ if (target == GL2.GL_TEXTURE_RECTANGLE_ARB) {
+ if (mustFlipVertically) {
+ coords = new TextureCoords(0, imgHeight, imgWidth, 0);
+ } else {
+ coords = new TextureCoords(0, 0, imgWidth, imgHeight);
+ }
+ } else {
+ if (mustFlipVertically) {
+ coords = new TextureCoords(0, (float) imgHeight / (float) texHeight,
+ (float) imgWidth / (float) texWidth, 0);
+ } else {
+ coords = new TextureCoords(0, 0,
+ (float) imgWidth / (float) texWidth,
+ (float) imgHeight / (float) texHeight);
+ }
+ }
+ }
+
+ private void updateSubImageImpl(TextureData data, int newTarget, int mipmapLevel,
+ int dstx, int dsty,
+ int srcx, int srcy, int width, int height) throws GLException {
+ GL gl = GLContext.getCurrentGL();
+ data.setHaveEXTABGR(gl.isExtensionAvailable("GL_EXT_abgr"));
+ data.setHaveGL12(gl.isExtensionAvailable("GL_VERSION_1_2"));
+
+ Buffer buffer = data.getBuffer();
+ if (buffer == null && data.getMipmapData() == null) {
+ // Assume user just wanted to get the Texture object allocated
+ return;
+ }
+
+ int rowlen = data.getRowLength();
+ int dataWidth = data.getWidth();
+ int dataHeight = data.getHeight();
+ if (data.getMipmapData() != null) {
+ // Compute the width, height and row length at the specified mipmap level
+ // Note we do not support specification of the row length for
+ // mipmapped textures at this point
+ for (int i = 0; i < mipmapLevel; i++) {
+ width = Math.max(width / 2, 1);
+ height = Math.max(height / 2, 1);
+
+ dataWidth = Math.max(dataWidth / 2, 1);
+ dataHeight = Math.max(dataHeight / 2, 1);
+ }
+ rowlen = 0;
+ buffer = data.getMipmapData()[mipmapLevel];
+ }
+
+ // Clip incoming rectangles to what is available both on this
+ // texture and in the incoming TextureData
+ if (srcx < 0) {
+ width += srcx;
+ srcx = 0;
+ }
+ if (srcy < 0) {
+ height += srcy;
+ srcy = 0;
+ }
+ // NOTE: not sure whether the following two are the correct thing to do
+ if (dstx < 0) {
+ width += dstx;
+ dstx = 0;
+ }
+ if (dsty < 0) {
+ height += dsty;
+ dsty = 0;
+ }
+
+ if (srcx + width > dataWidth) {
+ width = dataWidth - srcx;
+ }
+ if (srcy + height > dataHeight) {
+ height = dataHeight - srcy;
+ }
+ if (dstx + width > texWidth) {
+ width = texWidth - dstx;
+ }
+ if (dsty + height > texHeight) {
+ height = texHeight - dsty;
+ }
+
+ checkCompressedTextureExtensions(data);
+
+ if (data.isDataCompressed()) {
+ gl.glCompressedTexSubImage2D(newTarget, mipmapLevel,
+ dstx, dsty, width, height,
+ data.getInternalFormat(),
+ buffer.remaining(), buffer);
+ } else {
+ int[] align = { 0 };
+ int[] rowLength = { 0 };
+ int[] skipRows = { 0 };
+ int[] skipPixels = { 0 };
+ gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
+ if(gl.isGL2()) {
+ gl.glGetIntegerv(GL2.GL_UNPACK_ROW_LENGTH, rowLength, 0); // save row length
+ gl.glGetIntegerv(GL2.GL_UNPACK_SKIP_ROWS, skipRows, 0); // save skipped rows
+ gl.glGetIntegerv(GL2.GL_UNPACK_SKIP_PIXELS, skipPixels, 0); // save skipped pixels
+ }
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
+ if (DEBUG && VERBOSE) {
+ System.out.println("Row length = " + rowlen);
+ System.out.println("skip pixels = " + srcx);
+ System.out.println("skip rows = " + srcy);
+ System.out.println("dstx = " + dstx);
+ System.out.println("dsty = " + dsty);
+ System.out.println("width = " + width);
+ System.out.println("height = " + height);
+ }
+ if(gl.isGL2()) {
+ gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, rowlen);
+ gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, srcy);
+ gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, srcx);
+ } else {
+ if ( rowlen!=0 && rowlen!=width &&
+ srcy!=0 && srcx!=0 ) {
+ throw new GLException("rowlen and/or x/y offset only available for GL2");
+ }
+ }
+
+ gl.glTexSubImage2D(newTarget, mipmapLevel,
+ dstx, dsty, width, height,
+ data.getPixelFormat(), data.getPixelType(),
+ buffer);
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore alignment
+ if(gl.isGL2()) {
+ gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, rowLength[0]); // restore row length
+ gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, skipRows[0]); // restore skipped rows
+ gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, skipPixels[0]); // restore skipped pixels
+ }
+ }
+ }
+
+ private void checkCompressedTextureExtensions(TextureData data) {
+ GL gl = GLContext.getCurrentGL();
+ if (data.isDataCompressed()) {
+ switch (data.getInternalFormat()) {
+ case GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc") &&
+ !gl.isExtensionAvailable("GL_NV_texture_compression_vtc")) {
+ throw new GLException("DXTn compressed textures not supported by this graphics card");
+ }
+ break;
+ default:
+ // FI1027GXME: should test availability of more texture
+ // compression extensions here
+ break;
+ }
+ }
+ }
+
+ /**
+ * Creates a new texture ID.
+ *
+ * @param gl the GL object associated with the current OpenGL context
+ * @return a new texture ID
+ */
+ private static int createTextureID(GL gl) {
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp, 0);
+ return tmp[0];
+ }
+
+ // Helper routines for disabling certain codepaths
+ private static boolean haveNPOT(GL gl) {
+ return (!disableNPOT &&
+ ( gl.isGLES2() ||
+ gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two") ) );
+ }
+
+ private static boolean haveTexRect(GL gl) {
+ return (!disableTexRect &&
+ TextureIO.isTexRectEnabled() &&
+ gl.isExtensionAvailable("GL_ARB_texture_rectangle"));
+ }
+
+ private static boolean preferTexRect(GL gl) {
+ // Prefer GL_ARB_texture_rectangle on ATI hardware on Mac OS X
+ // due to software fallbacks
+
+ String osName = System.getProperty("os.name").toLowerCase();
+ if (osName.startsWith("mac os x")) {
+ String vendor = gl.glGetString(GL.GL_VENDOR);
+ if (vendor != null && vendor.startsWith("ATI")) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+}