diff options
author | Michael Bien <[email protected]> | 2010-03-27 23:24:13 +0100 |
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committer | Michael Bien <[email protected]> | 2010-03-27 23:24:13 +0100 |
commit | 2b954ff1fe88f35b59da6c6f6b82fde70274a6ef (patch) | |
tree | 4f83912cec4d43742cd3d39115b72a900c2aefe7 /src/jogl/classes/com/sun/opengl/util/FPSAnimator.java | |
parent | b5bc1819925148adfdb1f2baccdfe9ecd3dc4dbf (diff) |
refactoring: renamed com.sun.opengl -> com.jogamp.opengl.
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/FPSAnimator.java')
-rwxr-xr-x | src/jogl/classes/com/sun/opengl/util/FPSAnimator.java | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/FPSAnimator.java b/src/jogl/classes/com/sun/opengl/util/FPSAnimator.java deleted file mode 100755 index 290de89d6..000000000 --- a/src/jogl/classes/com/sun/opengl/util/FPSAnimator.java +++ /dev/null @@ -1,123 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.sun.opengl.util; - -import java.util.*; -import javax.media.opengl.*; - -/** An Animator subclass which attempts to achieve a target - frames-per-second rate to avoid using all CPU time. The target FPS - is only an estimate and is not guaranteed. */ - -public class FPSAnimator extends Animator { - private Timer timer; - private int fps; - private boolean scheduleAtFixedRate; - - /** Creates an FPSAnimator with a given target frames-per-second - value. Equivalent to <code>FPSAnimator(null, fps)</code>. */ - public FPSAnimator(int fps) { - this(null, fps); - } - - /** Creates an FPSAnimator with a given target frames-per-second - value and a flag indicating whether to use fixed-rate - scheduling. Equivalent to <code>FPSAnimator(null, fps, - scheduleAtFixedRate)</code>. */ - public FPSAnimator(int fps, boolean scheduleAtFixedRate) { - this(null, fps, scheduleAtFixedRate); - } - - /** Creates an FPSAnimator with a given target frames-per-second - value and an initial drawable to animate. Equivalent to - <code>FPSAnimator(null, fps, false)</code>. */ - public FPSAnimator(GLAutoDrawable drawable, int fps) { - this(drawable, fps, false); - } - - /** Creates an FPSAnimator with a given target frames-per-second - value, an initial drawable to animate, and a flag indicating - whether to use fixed-rate scheduling. */ - public FPSAnimator(GLAutoDrawable drawable, int fps, boolean scheduleAtFixedRate) { - this.fps = fps; - if (drawable != null) { - add(drawable); - } - this.scheduleAtFixedRate = scheduleAtFixedRate; - } - - /** Starts this FPSAnimator. */ - public synchronized void start() { - if (timer != null) { - throw new GLException("Already started"); - } - timer = new Timer(); - long delay = (long) (1000.0f / (float) fps); - TimerTask task = new TimerTask() { - public void run() { - display(); - } - }; - if (scheduleAtFixedRate) { - timer.scheduleAtFixedRate(task, 0, delay); - } else { - timer.schedule(task, 0, delay); - } - } - - /** Indicates whether this FPSAnimator is currently running. This - should only be used as a heuristic to applications because in - some circumstances the FPSAnimator may be in the process of - shutting down and this method will still return true. */ - public synchronized boolean isAnimating() { - return (timer != null); - } - - /** Stops this FPSAnimator. Due to the implementation of the - FPSAnimator it is not guaranteed that the FPSAnimator will be - completely stopped by the time this method returns. */ - public synchronized void stop() { - if (timer == null) { - throw new GLException("Already stopped"); - } - timer.cancel(); - timer = null; - } -} |