diff options
author | Michael Bien <[email protected]> | 2010-03-27 23:24:13 +0100 |
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committer | Michael Bien <[email protected]> | 2010-03-27 23:24:13 +0100 |
commit | 2b954ff1fe88f35b59da6c6f6b82fde70274a6ef (patch) | |
tree | 4f83912cec4d43742cd3d39115b72a900c2aefe7 /src/jogl/classes/com/sun/opengl/util/FBObject.java | |
parent | b5bc1819925148adfdb1f2baccdfe9ecd3dc4dbf (diff) |
refactoring: renamed com.sun.opengl -> com.jogamp.opengl.
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/FBObject.java')
-rwxr-xr-x | src/jogl/classes/com/sun/opengl/util/FBObject.java | 263 |
1 files changed, 0 insertions, 263 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/FBObject.java b/src/jogl/classes/com/sun/opengl/util/FBObject.java deleted file mode 100755 index 84b79dff4..000000000 --- a/src/jogl/classes/com/sun/opengl/util/FBObject.java +++ /dev/null @@ -1,263 +0,0 @@ -/* - * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package com.sun.opengl.util; - -import javax.media.opengl.*; - -public class FBObject { - private int width, height, attr; - private int fb, fbo_tex, depth_rb, stencil_rb, vStatus; - private int texInternalFormat, texDataFormat, texDataType; - - public static final int ATTR_DEPTH = 1 << 0; - public static final int ATTR_STENCIL = 1 << 1; - - public FBObject(int width, int height, int attributes) { - this.width = width; - this.height = height; - this.attr = attributes; - } - - - public boolean validateStatus(GL gl) { - vStatus = getStatus(gl, fb); - switch(vStatus) { - case GL.GL_FRAMEBUFFER_COMPLETE: - return true; - case GL.GL_FRAMEBUFFER_UNSUPPORTED: - case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS: - //case GL2.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: - //case GL2.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: - //case GL2.GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT: - case 0: - default: - return false; - } - } - - public static int getStatus(GL gl, int fb) { - if(!gl.glIsFramebuffer(fb)) { - return -1; - } - return gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER); - //return gl.glCheckFramebufferStatus(fb); - } - - public String getStatusString() { - return getStatusString(vStatus); - } - - public static String getStatusString(int fbStatus) { - switch(fbStatus) { - case -1: - return "NOT A FBO"; - case GL.GL_FRAMEBUFFER_COMPLETE: - return "OK"; - case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - return("GL FBO: incomplete,incomplete attachment\n"); - case GL.GL_FRAMEBUFFER_UNSUPPORTED: - return("GL FBO: Unsupported framebuffer format"); - case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - return("GL FBO: incomplete,missing attachment"); - case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - return("GL FBO: incomplete,attached images must have same dimensions"); - case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS: - return("GL FBO: incomplete,attached images must have same format"); - /* - case GL2.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: - return("GL FBO: incomplete,missing draw buffer"); - case GL2.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: - return("GL FBO: incomplete,missing read buffer"); - case GL2.GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT: - return("GL FBO: incomplete, duplicate attachment"); - */ - case 0: - return("GL FBO: incomplete, implementation fault"); - default: - return("GL FBO: incomplete, implementation ERROR"); - } - } - - public void init(GL gl) { - int textureInternalFormat, textureDataFormat, textureDataType; - - if(gl.isGL2()) { - textureInternalFormat=GL.GL_RGBA8; - textureDataFormat=GL2.GL_BGRA; - textureDataType=GL2.GL_UNSIGNED_INT_8_8_8_8_REV; - } else if(gl.isGLES()) { - textureInternalFormat=GL.GL_RGBA; - textureDataFormat=GL.GL_RGBA; - textureDataType=GL.GL_UNSIGNED_BYTE; - } else { - textureInternalFormat=GL.GL_RGB; - textureDataFormat=GL.GL_RGB; - textureDataType=GL.GL_UNSIGNED_BYTE; - } - init(gl, textureInternalFormat, textureDataFormat, textureDataType); - } - - public void init(GL gl, int textureInternalFormat, int textureDataFormat, int textureDataType) { - texInternalFormat=textureInternalFormat; - texDataFormat=textureDataFormat; - texDataType=textureDataType; - - // generate fbo .. - int name[] = new int[1]; - - gl.glGenFramebuffers(1, name, 0); - fb = name[0]; - System.out.println("fb: "+fb); - - gl.glGenTextures(1, name, 0); - fbo_tex = name[0]; - System.out.println("fbo_tex: "+fbo_tex); - - if(0!=(attr&ATTR_DEPTH)) { - gl.glGenRenderbuffers(1, name, 0); - depth_rb = name[0]; - System.out.println("depth_rb: "+depth_rb); - } else { - depth_rb = 0; - } - if(0!=(attr&ATTR_STENCIL)) { - gl.glGenRenderbuffers(1, name, 0); - stencil_rb = name[0]; - System.out.println("stencil_rb: "+stencil_rb); - } else { - stencil_rb = 0; - } - - // bind fbo .. - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb); - - gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex); - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, texInternalFormat, width, height, 0, - texDataFormat, texDataType, null); - gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); - gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); - //gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP); - //gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP); - - - // Set up the color buffer for use as a renderable texture: - gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, - GL.GL_COLOR_ATTACHMENT0, - GL.GL_TEXTURE_2D, fbo_tex, 0); - - if(depth_rb!=0) { - // Initialize the depth buffer: - gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, depth_rb); - gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, - GL.GL_DEPTH_COMPONENT16, width, height); - // Set up the depth buffer attachment: - gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, - GL.GL_DEPTH_ATTACHMENT, - GL.GL_RENDERBUFFER, depth_rb); - } - - if(stencil_rb!=0) { - // Initialize the stencil buffer: - gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, stencil_rb); - gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, - GL.GL_STENCIL_INDEX8, width, height); - gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, - GL.GL_STENCIL_ATTACHMENT, - GL.GL_RENDERBUFFER, stencil_rb); - } - - // Check the FBO for completeness - if(validateStatus(gl)) { - System.out.println("Framebuffer " + fb + " is complete"); - } else { - System.out.println("Framebuffer " + fb + " is incomplete: status = 0x" + Integer.toHexString(vStatus) + - " : " + getStatusString()); - } - - unbind(gl); - } - - public void destroy(GL gl) { - unbind(gl); - - int name[] = new int[1]; - - if(0!=stencil_rb) { - name[0] = stencil_rb; - gl.glDeleteRenderbuffers(1, name, 0); - stencil_rb = 0; - } - if(0!=depth_rb) { - name[0] = depth_rb; - gl.glDeleteRenderbuffers(1, name, 0); - depth_rb=0; - } - if(0!=fbo_tex) { - name[0] = fbo_tex; - gl.glDeleteTextures(1, name, 0); - fbo_tex = 0; - } - if(0!=fb) { - name[0] = fb; - gl.glDeleteFramebuffers(1, name, 0); - fb = 0; - } - } - - public void bind(GL gl) { - gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex); - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb); - } - - public void unbind(GL gl) { - gl.glBindTexture(GL.GL_TEXTURE_2D, 0); - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); - } - - public void use(GL gl) { - gl.glBindTexture(GL.GL_TEXTURE_2D, 0); - gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); - gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex); // to use it .. - } - - public int getFBName() { - return fb; - } - public int getTextureName() { - return fbo_tex; - } -} |