diff options
author | sg215889 <[email protected]> | 2009-07-12 17:34:27 -0700 |
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committer | sg215889 <[email protected]> | 2009-07-12 17:34:27 -0700 |
commit | 69d2f49619b303e51e1583a02115756dfc6d1f2f (patch) | |
tree | 014d45d9d1f8708e3f1bf8e370891c99f913a7a5 /src/jogl/classes/com/sun/opengl/impl/windows | |
parent | 9d910cf21fb8a61e3a1604f6258364c3b725964d (diff) |
Add: Extended support for CVM:
- GLX, CGL, WGL
- GL2ES12 desktop ES1 and ES2 common profile
Cleanup JAR file seperation
- New: jogl.cdcfp.jar (ALL for CVM/CDC)
- New: setup.nogl2es12 (Allow GL2ES12 for CVM without gl2/gl3)
- Clean dependencies of GLX, WGL, CGL (incl. for GL2ES12)
- Only build supported JAR archive, ie if they are being build
Fix GL2ES12: Only add impl. for ES1 and ES2 interface methods
- Use new com.sun.gluegen.runtime.PointerBuffer, to support CVM
- CVM and J2SE Java JAR archives are equal!
- Well, the build form *everything* includes some empty directories
in the cdcfp JAR archives though.
- Removed last AWT dependency in MacOSX chain
- GLDrawableFactory
- com.sun.opengl.impl.macosx.cgl.MacOSXCGLDrawableFactory
- com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/impl/windows')
-rw-r--r-- | src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java index d15ba3423..1c5c54b14 100644 --- a/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java +++ b/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java @@ -275,7 +275,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl implements } protected Buffer getGammaRamp() { - ShortBuffer rampData = ShortBuffer.allocate(3 * GAMMA_RAMP_LENGTH); + ShortBuffer rampData = ShortBuffer.wrap(new short[3 * GAMMA_RAMP_LENGTH]); long screenDC = WGL.GetDC(0); boolean res = WGL.GetDeviceGammaRamp(screenDC, rampData); WGL.ReleaseDC(0, screenDC); |