diff options
author | Petr Skramovsky <[email protected]> | 2013-07-17 09:20:46 +0200 |
---|---|---|
committer | Petr Skramovsky <[email protected]> | 2013-07-17 09:20:46 +0200 |
commit | 9fce91044649c9f97bd94c5791a10270afad7570 (patch) | |
tree | a69fa244ddeb78e52248d4306a4ecc6b27e924da /src/jogl/classes/com/jogamp/opengl/util | |
parent | 5116d72f0150bdd6353ee664ef76e414bd61f87e (diff) | |
parent | bfb10d309d97c19a33f9b6758f647186f8e0ddd6 (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
13 files changed, 112 insertions, 74 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java index 26d299663..8de178e49 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java +++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java @@ -165,6 +165,6 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl { }; public boolean blockUntilDone(Thread thread) { - return ((Thread.currentThread() != thread) && !EventQueue.isDispatchThread()); + return Thread.currentThread() != thread && !EventQueue.isDispatchThread(); } } diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java index 837fc84bd..ef92100ad 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java +++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java @@ -115,6 +115,10 @@ public abstract class AnimatorBase implements GLAnimatorControl { drawablesEmpty = true; } + private static final boolean useAWTAnimatorImpl(int modeBits) { + return 0 != ( MODE_EXPECT_AWT_RENDERING_THREAD & modeBits ) && null != awtAnimatorImplClazz; + } + /** * Initializes implementation details post setup, * invoked at {@link #add(GLAutoDrawable)}, {@link #start()}, .. @@ -125,9 +129,9 @@ public abstract class AnimatorBase implements GLAnimatorControl { * * @throws GLException if Animator is {@link #isStarted()} */ - protected void initImpl(boolean force) { + protected synchronized void initImpl(boolean force) { if( force || null == impl ) { - if( 0 != ( MODE_EXPECT_AWT_RENDERING_THREAD & modeBits ) && null != awtAnimatorImplClazz ) { + if( useAWTAnimatorImpl( modeBits ) ) { try { impl = (AnimatorImpl) awtAnimatorImplClazz.newInstance(); baseName = getBaseName("AWT"); @@ -150,20 +154,20 @@ public abstract class AnimatorBase implements GLAnimatorControl { * @param enable * @param bitValues * - * @throws GLException if Animator is {@link #isStarted()} + * @throws GLException if Animator is {@link #isStarted()} and {@link #MODE_EXPECT_AWT_RENDERING_THREAD} about to change * @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD */ public synchronized void setModeBits(boolean enable, int bitValues) throws GLException { - if( isStarted() ) { - throw new GLException("Animator already started"); - } final int _oldModeBits = modeBits; if(enable) { modeBits |= bitValues; } else { modeBits &= ~bitValues; } - if( _oldModeBits != modeBits ) { + if( useAWTAnimatorImpl( _oldModeBits ) != useAWTAnimatorImpl( modeBits ) ) { + if( isStarted() ) { + throw new GLException("Animator already started"); + } initImpl(true); } } diff --git a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java index 23b0845ee..bbd2951b9 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java +++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java @@ -61,6 +61,6 @@ class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl { } public boolean blockUntilDone(Thread thread) { - return (Thread.currentThread() != thread); + return Thread.currentThread() != thread; } } diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java index b0fc7f332..2bd45e3e4 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java @@ -189,9 +189,9 @@ public class GLPixelBuffer { private boolean disposed = false; - public StringBuffer toString(StringBuffer sb) { + public StringBuilder toString(StringBuilder sb) { if(null == sb) { - sb = new StringBuffer(); + sb = new StringBuilder(); } sb.append(pixelAttributes).append(", dim ").append(width).append("x").append(height).append("x").append(depth).append(", pack ").append(pack) .append(", disposed ").append(disposed).append(", valid ").append(isValid()).append(", buffer[sz [bytes ").append(byteSize).append(", elemSize ").append(bufferElemSize).append(", ").append(buffer).append("]"); diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java index 27ce7d8ec..dc96cb5f2 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java +++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java @@ -48,9 +48,16 @@ import com.jogamp.opengl.util.glsl.ShaderState; * </p> */ public class ImmModeSink { - protected static final boolean DEBUG_BEGIN_END = Debug.isPropertyDefined("jogl.debug.ImmModeSink.BeginEnd", true); - protected static final boolean DEBUG_DRAW = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Draw", true); - protected static final boolean DEBUG_BUFFER = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Buffer", true); + protected static final boolean DEBUG_BEGIN_END; + protected static final boolean DEBUG_DRAW; + protected static final boolean DEBUG_BUFFER; + + static { + Debug.initSingleton(); + DEBUG_BEGIN_END = Debug.isPropertyDefined("jogl.debug.ImmModeSink.BeginEnd", true); + DEBUG_DRAW = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Draw", true); + DEBUG_BUFFER = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Buffer", true); + } public static final int GL_QUADS = 0x0007; // Needs data manipulation on ES1/ES2 public static final int GL_QUAD_STRIP = 0x0008; diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index bfc03d019..58151856f 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -488,7 +488,7 @@ public class PMVMatrix implements GLMatrixFunc { if(matrixGetName==GL_MATRIX_MODE) { params.put((float)matrixMode); } else { - FloatBuffer matrix = glGetMatrixf(matrixGetName); + final FloatBuffer matrix = glGetMatrixf(matrixGetName); params.put(matrix); // matrix -> params matrix.reset(); } @@ -500,7 +500,7 @@ public class PMVMatrix implements GLMatrixFunc { if(matrixGetName==GL_MATRIX_MODE) { params[params_offset]=(float)matrixMode; } else { - FloatBuffer matrix = glGetMatrixf(matrixGetName); + final FloatBuffer matrix = glGetMatrixf(matrixGetName); matrix.get(params, params_offset, 16); // matrix -> params matrix.reset(); } @@ -619,15 +619,15 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glMultMatrixf(final FloatBuffer m) { if(matrixMode==GL_MODELVIEW) { - FloatUtil.multMatrixf(matrixMv, m, matrixMv); + FloatUtil.multMatrixf(matrixMv, m); dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { - FloatUtil.multMatrixf(matrixP, m, matrixP); + FloatUtil.multMatrixf(matrixP, m); dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { - FloatUtil.multMatrixf(matrixTex, m, matrixTex); + FloatUtil.multMatrixf(matrixTex, m); modifiedBits |= MODIFIED_TEXTURE; } } @@ -635,15 +635,15 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glMultMatrixf(float[] m, int m_offset) { if(matrixMode==GL_MODELVIEW) { - FloatUtil.multMatrixf(matrixMv, m, m_offset, matrixMv); + FloatUtil.multMatrixf(matrixMv, m, m_offset); dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { - FloatUtil.multMatrixf(matrixP, m, m_offset, matrixP); + FloatUtil.multMatrixf(matrixP, m, m_offset); dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { - FloatUtil.multMatrixf(matrixTex, m, m_offset, matrixTex); + FloatUtil.multMatrixf(matrixTex, m, m_offset); modifiedBits |= MODIFIED_TEXTURE; } } @@ -813,8 +813,8 @@ public class PMVMatrix implements GLMatrixFunc { float[] win_pos, int win_pos_offset ) { if(usesBackingArray) { return projectFloat.gluProject(objx, objy, objz, - matrixMv.array(), 0, - matrixP.array(), 0, + matrixMv.array(), matrixMv.position(), + matrixP.array(), matrixP.position(), viewport, viewport_offset, win_pos, win_pos_offset); } else { @@ -843,8 +843,8 @@ public class PMVMatrix implements GLMatrixFunc { float[] obj_pos, int obj_pos_offset) { if(usesBackingArray) { return projectFloat.gluUnProject(winx, winy, winz, - matrixMv.array(), 0, - matrixP.array(), 0, + matrixMv.array(), matrixMv.position(), + matrixP.array(), matrixP.position(), viewport, viewport_offset, obj_pos, obj_pos_offset); } else { diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java index aceb609a1..df1bbdf26 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLPixelBuffer.java @@ -109,7 +109,7 @@ public class AWTGLPixelBuffer extends GLPixelBuffer { super.dispose(); } - public StringBuffer toString(StringBuffer sb) { + public StringBuilder toString(StringBuilder sb) { sb = super.toString(sb); sb.append(", allowRowStride ").append(allowRowStride).append(", image [").append(image.getWidth()).append("x").append(image.getHeight()).append(", ").append(image.toString()).append("]"); return sb; @@ -225,4 +225,4 @@ public class AWTGLPixelBuffer extends GLPixelBuffer { } } } -}
\ No newline at end of file +} diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java index 1735fcddd..c67141525 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java @@ -128,7 +128,12 @@ import jogamp.opengl.Debug; @author Kenneth Russell */ public class TextRenderer { - private static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.TextRenderer", true); + private static final boolean DEBUG; + + static { + Debug.initSingleton(); + DEBUG = Debug.isPropertyDefined("jogl.debug.TextRenderer", true); + } // These are occasionally useful for more in-depth debugging private static final boolean DISABLE_GLYPH_CACHE = false; diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index 968391976..8e7781f07 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -55,8 +55,13 @@ import com.jogamp.opengl.util.GLArrayDataEditable; * and can be retrieved via {@link #getShaderState(GL)}. * </p> */ -public class ShaderState { - public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true); +public class ShaderState { + public static final boolean DEBUG; + + static { + Debug.initSingleton(); + DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true); + } public ShaderState() { } diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java index 7d110659a..d18fd4bae 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java @@ -221,7 +221,7 @@ public class ShaderUtil { /** Returns true if GeometryShader is supported, i.e. whether GLContext is ≥ 3.2 or ARB_geometry_shader4 extension is available. */ public static boolean isGeometryShaderSupported(GL _gl) { final GLContext ctx = _gl.getContext(); - return ctx.getGLVersionNumber().compareTo(GLContext.Version32) >= 0 || + return ctx.getGLVersionNumber().compareTo(GLContext.Version320) >= 0 || ctx.isExtensionAvailable(GLExtensions.ARB_geometry_shader4); } @@ -249,10 +249,10 @@ public class ShaderUtil { for(int i = source.length - 1; i>=0; i--) { final CharSequence csq = source[i]; if(csq instanceof String) { - // if ShaderCode.create(.. mutableStringBuffer == false ) + // if ShaderCode.create(.. mutableStringBuilder == false ) tmp[i] = (String) csq; } else { - // if ShaderCode.create(.. mutableStringBuffer == true ) + // if ShaderCode.create(.. mutableStringBuilder == true ) tmp[i] = source[i].toString(); } } diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java index bf85bea87..f2ef3ac25 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java +++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java @@ -52,18 +52,32 @@ import com.jogamp.opengl.util.texture.spi.*; * Represents an OpenGL texture object. Contains convenience routines * for enabling/disabling OpenGL texture state, binding this texture, * and computing texture coordinates for both the entire image as well - * as a sub-image. + * as a sub-image. + * + * <a name="textureCallOrder"><h5>Order of Texture Commands</h5></a> + * <p> + * Due to many confusions w/ texture usage, following list described the order + * and semantics of texture unit selection, binding and enabling. + * <ul> + * <li><i>Optional:</i> Set active textureUnit via <code>gl.glActiveTexture(GL.GL_TEXTURE0 + textureUnit)</code>, <code>0</code> is default.</li> + * <li>Bind <code>textureId</code> -> active <code>textureUnit</code>'s <code>textureTarget</code> via <code>gl.glBindTexture(textureTarget, textureId)</code></li> + * <li><i>Compatible Context Only:</i> Enable active <code>textureUnit</code>'s <code>textureTarget</code> via <code>glEnable(textureTarget)</code>. + * <li><i>Optional:</i> Fiddle with the texture parameters and/or environment settings.</li> + * <li>GLSL: Use <code>textureUnit</code> in your shader program, enable shader program.</li> + * <li>Issue draw commands</li> + * </ul> + * </p> * * <p><a name="nonpow2"><b>Non-power-of-two restrictions</b></a> * <br> When creating an OpenGL texture object, the Texture class will - * attempt to leverage the <a - * href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">GL_ARB_texture_non_power_of_two</a> - * and <a - * href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">GL_ARB_texture_rectangle</a> - * extensions (in that order) whenever possible. If neither extension - * is available, the Texture class will simply upload a non-pow2-sized + * attempt to use <i>non-power-of-two textures</i> (NPOT) if available, see {@link GL#isNPOTTextureAvailable()}. + * Further more, + * <a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">GL_ARB_texture_rectangle</a> + * (RECT) will be attempted on OSX w/ ATI drivers. + * If NPOT is not available or RECT not chosen, the Texture class will simply upload a non-pow2-sized * image into a standard pow2-sized texture (without any special - * scaling). Since the choice of extension (or whether one is used at + * scaling). + * Since the choice of extension (or whether one is used at * all) depends on the user's machine configuration, developers are * recommended to use {@link #getImageTexCoords} and {@link * #getSubImageTexCoords}, as those methods will calculate the @@ -91,16 +105,24 @@ import com.jogamp.opengl.util.texture.spi.*; * when switching between textures it is necessary to call {@link * #bind}, but when drawing many triangles all using the same texture, * for best performance only one call to {@link #bind} should be made. + * User may also utilize multiple texture units, + * see <a href="#textureCallOrder"> order of texture commands above</a>. * * <p><a name="premult"><b>Alpha premultiplication and blending</b></a> - * <br> The mathematically correct way to perform blending in OpenGL - * (with the SrcOver "source over destination" mode, or any other - * Porter-Duff rule) is to use "premultiplied color components", which - * means the R/G/ B color components have already been multiplied by - * the alpha value. To make things easier for developers, the Texture - * class will automatically convert non-premultiplied image data into - * premultiplied data when storing it into an OpenGL texture. As a - * result, it is important to use the correct blending function; for + * <p> + * <i>Disclaimer: Consider performing alpha premultiplication in shader code, if really desired! Otherwise use RGBA.</i><br/> + * </p> + * <p> + * The Texture class does not convert RGBA image data into + * premultiplied data when storing it into an OpenGL texture. + * </p> + * <p> + * The mathematically correct way to perform blending in OpenGL + * with the SrcOver "source over destination" mode, or any other + * Porter-Duff rule, is to use <i>premultiplied color components</i>, + * which means the R/G/ B color components must have been multiplied by + * the alpha value. If using <i>premultiplied color components</i> + * it is important to use the correct blending function; for * example, the SrcOver rule is expressed as: <pre> gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); @@ -138,9 +160,7 @@ import com.jogamp.opengl.util.texture.spi.*; <TR> <TD> AlphaXor <TD> GL_ONE_MINUS_DST_ALPHA <TD> GL_ONE_MINUS_SRC_ALPHA </TABLE> </CENTER> - * - * @author Chris Campbell - * @author Kenneth Russell + * @author Chris Campbell, Kenneth Russell, et.al. */ public class Texture { /** The GL target type. */ @@ -207,12 +227,13 @@ public class Texture { * Enables this texture's target (e.g., GL_TEXTURE_2D) in the * given GL context's state. This method is a shorthand equivalent * of the following OpenGL code: - <pre> - gl.glEnable(texture.getTarget()); - </pre> - * + * <pre> + * gl.glEnable(texture.getTarget()); + * </pre> * <p> - * Call is ignored if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. + * Call is ignored if the {@link GL} object's context + * is using a core profile, see {@link GL#isGLcore()}, + * or if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. * </p> * <p> * See the <a href="#perftips">performance tips</a> above for hints @@ -224,7 +245,7 @@ public class Texture { * OpenGL-related errors occurred */ public void enable(GL gl) throws GLException { - if(GLES2.GL_TEXTURE_EXTERNAL_OES != target) { + if( !gl.isGLcore() && GLES2.GL_TEXTURE_EXTERNAL_OES != target) { gl.glEnable(target); } } @@ -233,12 +254,13 @@ public class Texture { * Disables this texture's target (e.g., GL_TEXTURE_2D) in the * given GL state. This method is a shorthand equivalent * of the following OpenGL code: - <pre> - gl.glDisable(texture.getTarget()); - </pre> - * + * <pre> + * gl.glDisable(texture.getTarget()); + * </pre> * <p> - * Call is ignored if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. + * Call is ignored if the {@link GL} object's context + * is using a core profile, see {@link GL#isGLcore()}, + * or if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. * </p> * <p> * See the <a href="#perftips">performance tips</a> above for hints @@ -250,7 +272,7 @@ public class Texture { * OpenGL-related errors occurred */ public void disable(GL gl) throws GLException { - if(GLES2.GL_TEXTURE_EXTERNAL_OES != target) { + if( !gl.isGLcore() && GLES2.GL_TEXTURE_EXTERNAL_OES != target ) { gl.glDisable(target); } } @@ -275,12 +297,6 @@ public class Texture { } /** - * @deprecated use {@link #destroy(GL)} - */ - public final void dispose(GL gl) throws GLException { - destroy(gl); - } - /** * Destroys the native resources used by this texture object. * * @throws GLException if any OpenGL-related errors occurred diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java index 6b41c0bc8..9f951d5da 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java +++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java @@ -75,7 +75,7 @@ import javax.media.opengl.GL; // in case a fixed lookup function is being chosen, replace the name in our code rsFp.replaceInShaderSource(myTextureLookupName, texLookupFuncName); - // Cache the TextureSequence shader details in StringBuffer: + // Cache the TextureSequence shader details in StringBuilder: final StringBuilder sFpIns = new StringBuilder(); // .. declaration of the texture sampler using the implementation specific type @@ -217,4 +217,4 @@ public interface TextureSequence { * @throws IllegalStateException if instance is not initialized */ public String getTextureLookupFragmentShaderImpl() throws IllegalStateException ; -}
\ No newline at end of file +} diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java index b4b00e744..93d37029e 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java +++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/PNGImage.java @@ -177,7 +177,8 @@ public class PNGImage { } if(DEBUG) { System.err.println("PNGImage: "+imgInfo); - System.err.println("PNGImage: indexed "+indexed+", alpha "+hasAlpha+", channels "+channels+", bytesPerPixel "+bytesPerPixel+ + System.err.println("PNGImage: indexed "+indexed+", alpha "+hasAlpha+", channels "+channels+"/"+imgInfo.channels+ + ", bytesPerPixel "+bytesPerPixel+"/"+imgInfo.bytesPixel+ ", pixels "+pixelWidth+"x"+pixelHeight+", dpi "+dpi[0]+"x"+dpi[1]+", glFormat 0x"+Integer.toHexString(glFormat)); } |