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authorSven Gothel <[email protected]>2015-07-18 03:50:02 +0200
committerSven Gothel <[email protected]>2015-07-18 03:50:02 +0200
commit53966f92042d44483cb44f6c6b3c95a6a1fdd325 (patch)
tree12e5d23ad9bf6607f97cea59110b003baf356c4f /src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java
parent07823202e897751e742a9a96d7d683033c5e07d5 (diff)
Bug 1151 - Working OculusVR SDK 0.5.0.1 on GNU/Linux w/ Positional Tracker (DK2)
Note: The ovrd server must run, otherwise no device is being detected. General Stereo API Changes: - EyePose -> ViewerPose - We only use the viewer pose and derive the pupile position via EyeParameter. - Hence we reduce complexity. - A single ViewerPose will be maintained by StereoDeviceRenderer - position is in meter, allowing StereoGLEventListener to scale device independent. - StereoDevice receives knowledge of certain sensors, to be queried and used for start-sensors. OVR: - Simply apply the above general changes - Build: Remove [more] unused API entries for SDK rendering
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java
index 2078a00a2..0d6539634 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java
@@ -42,10 +42,10 @@ import com.jogamp.opengl.math.FovHVHalves;
* <ul>
* <li>device.{@link #beginFrame(GL)}</li>
* <li>For both eyes:<ul>
- * <li>device.{@link #updateEyePose(int)}</li>
+ * <li>device.{@link #updateViewerPose(int)}</li>
* <li>if device.{@link #ppAvailable()}: Set the render target, e.g. FBO</li>
* <li>Set the viewport using {@link Eye#getViewport()}</li>
- * <li>{@link StereoGLEventListener#reshapeForEye(com.jogamp.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream.reshapeEye(..)}</li>
+ * <li>{@link StereoGLEventListener#reshapeForEye(com.jogamp.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, ViewerPose) upstream.reshapeEye(..)}</li>
* <li>{@link StereoGLEventListener#display(com.jogamp.opengl.GLAutoDrawable, int) upstream.display(..)}.</li>
* </ul></li>
* <li>Reset the viewport</li>
@@ -89,7 +89,7 @@ public interface StereoDeviceRenderer {
/**
* Distortion Bit: Timewarp distortion technique to predict
- * {@link EyePose} movement to reduce latency.
+ * {@link ViewerPose} movement to reduce latency.
* <p>
* FIXME: Explanation needs refinement!
* </p>
@@ -113,10 +113,6 @@ public interface StereoDeviceRenderer {
* Returns the {@link EyeParameter} of this eye.
*/
public EyeParameter getEyeParameter();
- /**
- * Returns the last {@link EyePose} of this eye.
- */
- public EyePose getLastEyePose();
}
/**
@@ -125,10 +121,14 @@ public interface StereoDeviceRenderer {
public Eye getEye(final int eyeNum);
/**
- * Updates the {@link Eye#getLastEyePose()}
- * for the denoted <code>eyeNum</code>.
+ * Updates the {@link ViewerPose} and returns it.
+ */
+ public ViewerPose updateViewerPose();
+
+ /**
+ * Returns the last {@link ViewerPose}.
*/
- public EyePose updateEyePose(final int eyeNum);
+ public ViewerPose getLastViewerPose();
/**
* Returns used distortion compensation bits, e.g. {@link #DISTORTION_BARREL},
@@ -219,7 +219,7 @@ public interface StereoDeviceRenderer {
/**
* Begin stereoscopic post-processing, see {@link #ppAvailable()}.
* <p>
- * {@link #updateEyePose(int)} for both eyes must be called upfront
+ * {@link #updateViewerPose(int)} for both eyes must be called upfront
* when rendering upstream {@link StereoGLEventListener}.
* </p>
*