diff options
author | Sven Gothel <[email protected]> | 2014-07-03 09:35:34 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-07-03 09:35:34 +0200 |
commit | d44e8ada30d62149c5d4d4b8fdba7cc33f8c765b (patch) | |
tree | b05fbfb142497d7d62760d8d908236c5f7280fe5 /src/jogl/classes/com/jogamp/opengl/util/stereo/EyePose.java | |
parent | 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (diff) |
Bug 1021: Refine Stereo Rendering API and OculusVR implementing renderer
Refine API in regards to proper package names, interface
and high-level access to eye specific constant parameter
and variable eye movement.
+++
Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2'
Move javax.media.opengl.GLEventListener2
-> com.jogamp.opengl.util.CustomRendererListener
-> com.jogamp.opengl.util.stereo.StereoRendererListener
StereoRendererListener adds stereoscopic specific:
public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height,
final EyeParameter eyeParam, final EyePose eyePose);
.. see below.
++
Add com.jogamp.opengl.util.stereo:
- EyeParameter (Constant eye parameters, like IPD and FOV)
- EyePose (Current eye position and orientation)
+++
Add com.jogamp.opengl.math.FovHVHalves to support
non-centered bi-directional FOV for lenses.
Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant.
+++
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/stereo/EyePose.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/stereo/EyePose.java | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/EyePose.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/EyePose.java new file mode 100644 index 000000000..2690097f1 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/EyePose.java @@ -0,0 +1,69 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.util.stereo; + +import com.jogamp.opengl.math.Quaternion; + +/** + * Position and orientation of one eye. + */ +public final class EyePose { + /** Eye number, <code>0</code> for the left eye and <code>1</code> for the right eye. */ + public final int number; + + /** float[3] eye position vector. */ + public final float[] position; + + /** Eye orientation */ + public final Quaternion orientation; + + public EyePose(final int number) { + this.number = number; + this.position = new float[3]; + this.orientation = new Quaternion(); + } + public EyePose(final int number, final float[] position, final Quaternion orientation) { + this(number); + set(position, orientation); + } + + /** Set position and orientation of this instance. */ + public final void set(final float[] position, final Quaternion orientation) { + System.arraycopy(position, 0, this.position, 0, 3); + this.orientation.set(orientation); + } + /** Set position and orientation of this instance. */ + public final void setPosition(final float posX, final float posY, final float posZ) { + position[0] = posX; + position[1] = posY; + position[2] = posZ; + } + public final String toString() { + return "EyePose[num"+number+", pos["+position[0]+", "+position[1]+", "+position[2]+"], "+orientation+"]"; + } +}
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