diff options
author | Sven Gothel <[email protected]> | 2023-03-15 03:31:49 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-15 03:31:49 +0100 |
commit | 6ab750aa0b3b3d5be8c8f3a6388faea9149c5765 (patch) | |
tree | 227510fc8caaf50595ab6c07daa5352fa88a5ee6 /src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | |
parent | c01a4ad712cfa2d1f8746daf161d9052c8acfccd (diff) |
opengl/util/glsl/Shader*: Mark classes and fields final, rename dump{Shader->}Source(), refine string output.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | 38 |
1 files changed, 22 insertions, 16 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index 532db3a7a..163e00c7a 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -72,7 +72,7 @@ import com.jogamp.common.util.VersionNumber; * was added since 2.2.1. * </p> */ -public class ShaderCode { +public final class ShaderCode { public static final boolean DEBUG_CODE = Debug.isPropertyDefined("jogl.debug.GLSLCode", true); /** Unique resource suffix for {@link GL2ES2#GL_VERTEX_SHADER} in source code: <code>{@value}</code> */ @@ -815,7 +815,7 @@ public class ShaderCode { if(null!=shaderSource) { if(DEBUG_CODE) { System.err.println("ShaderCode.compile:"); - dumpShaderSource(System.err); + dumpSource(System.err); } valid=ShaderUtil.createAndCompileShader(gl, shader, shaderType, shaderSource, verboseOut); @@ -859,7 +859,7 @@ public class ShaderCode { } @Override public String toString() { - final StringBuilder buf = new StringBuilder("ShaderCode[id="+id+", type="+shaderTypeStr()+", valid="+valid+", shader: "); + final StringBuilder buf = new StringBuilder("ShaderCode[id="+id()+", type="+shaderTypeStr()+", valid="+valid+", "+shader.remaining()+"/"+shader.capacity()+" shader: "); for(int i=0; i<shader.remaining(); i++) { buf.append(" "+shader.get(i)); } @@ -871,15 +871,20 @@ public class ShaderCode { return buf.toString(); } - public void dumpShaderSource(final PrintStream out) { + public void dumpSource(final PrintStream out) { if(null==shaderSource) { out.println("<no shader source>"); return; } final int sourceCount = shaderSource.length; - final int shaderCount = (null!=shader)?shader.capacity():0; + final int shaderCount = shader.capacity(); + out.println(); + out.print("ShaderCode[id="+id()+", type="+shaderTypeStr()+", valid="+valid+", "+shader.remaining()+"/"+shaderCount+" shader: "); + if( 0 == shaderCount ) { + out.println("none]"); + } for(int i=0; i<shaderCount; i++) { - out.println(""); + out.println(); out.println("Shader #"+i+"/"+shaderCount+" name "+shader.get(i)); out.println("--------------------------------------------------------------"); if(i>=sourceCount) { @@ -902,6 +907,7 @@ public class ShaderCode { } out.println("--------------------------------------------------------------"); } + out.println("]"); } /** @@ -922,7 +928,7 @@ public class ShaderCode { if(null==shaderSource) { throw new IllegalStateException("no shader source"); } - final int shaderCount = (null!=shader)?shader.capacity():0; + final int shaderCount = shader.capacity(); if(0>shaderIdx || shaderIdx>=shaderCount) { throw new IndexOutOfBoundsException("shaderIdx not within shader bounds [0.."+(shaderCount-1)+"]: "+shaderIdx); } @@ -1027,7 +1033,7 @@ public class ShaderCode { if(null==shaderSource) { throw new IllegalStateException("no shader source"); } - final int shaderCount = (null!=shader)?shader.capacity():0; + final int shaderCount = shader.capacity(); if(0>shaderIdx || shaderIdx>=shaderCount) { throw new IndexOutOfBoundsException("shaderIdx not within shader bounds [0.."+(shaderCount-1)+"]: "+shaderIdx); } @@ -1437,18 +1443,18 @@ public class ShaderCode { // Internals only below this point // - protected CharSequence[][] shaderSource = null; - protected Buffer shaderBinary = null; - protected int shaderBinaryFormat = -1; - protected IntBuffer shader = null; - protected int shaderType = -1; - protected int id = -1; + private CharSequence[][] shaderSource; + private Buffer shaderBinary; + private int shaderBinaryFormat = -1; + private final IntBuffer shader; + private int shaderType = -1; + private int id = -1; - protected boolean valid=false; + private boolean valid=false; private static synchronized int getNextID() { return nextID++; } - protected static int nextID = 1; + private static int nextID = 1; } |