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authorMichael Bien <[email protected]>2010-03-27 23:24:13 +0100
committerMichael Bien <[email protected]>2010-03-27 23:24:13 +0100
commit2b954ff1fe88f35b59da6c6f6b82fde70274a6ef (patch)
tree4f83912cec4d43742cd3d39115b72a900c2aefe7 /src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
parentb5bc1819925148adfdb1f2baccdfe9ecd3dc4dbf (diff)
refactoring: renamed com.sun.opengl -> com.jogamp.opengl.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java')
-rwxr-xr-xsrc/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java685
1 files changed, 685 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
new file mode 100755
index 000000000..9cf41804f
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -0,0 +1,685 @@
+/*
+ * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package com.jogamp.opengl.util;
+
+import com.jogamp.opengl.impl.ProjectFloat;
+
+import java.nio.*;
+import java.util.ArrayList;
+import java.util.List;
+
+import javax.media.opengl.*;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+public class PMVMatrix implements GLMatrixFunc {
+
+ public PMVMatrix() {
+ projectFloat = new ProjectFloat();
+
+ matrixIdent = BufferUtil.newFloatBuffer(1*16);
+ projectFloat.gluMakeIdentityf(matrixIdent);
+ matrixIdent.rewind();
+
+ // T Texture
+ // P Projection
+ // Mv ModelView
+ // Mvi Modelview-Inverse
+ // Mvit Modelview-Inverse-Transpose
+ // Pmv P * Mv
+ matrixTPMvMvitPmv = BufferUtil.newFloatBuffer(6*16); // grouping T + P + Mv + Mvi + Mvit + Pmv
+ matrixPMvMvitPmv = slice(matrixTPMvMvitPmv, 1*16, 5*16); // grouping P + Mv + Mvi + Mvit + Pmv
+ matrixT = slice(matrixTPMvMvitPmv, 0*16, 1*16); // T
+ matrixPMvMvit = slice(matrixTPMvMvitPmv, 1*16, 4*16); // grouping P + Mv + Mvi + Mvit
+ matrixPMvMvi = slice(matrixTPMvMvitPmv, 1*16, 3*16); // grouping P + Mv + Mvi
+ matrixPMv = slice(matrixTPMvMvitPmv, 1*16, 2*16); // grouping P + Mv
+ matrixP = slice(matrixTPMvMvitPmv, 1*16, 1*16); // P
+ matrixMv = slice(matrixTPMvMvitPmv, 2*16, 1*16); // Mv
+ matrixMvi = slice(matrixTPMvMvitPmv, 3*16, 1*16); // Mvi
+ matrixMvit = slice(matrixTPMvMvitPmv, 4*16, 1*16); // Mvit
+ matrixPmv = slice(matrixTPMvMvitPmv, 5*16, 1*16); // Pmv
+ matrixTPMvMvitPmv.rewind();
+
+ matrixMvit3 = BufferUtil.newFloatBuffer(3*3);
+
+ localBuf = BufferUtil.newFloatBuffer(6*16);
+
+ matrixMult=slice(localBuf, 0*16, 16);
+
+ matrixTrans=slice(localBuf, 1*16, 16);
+ projectFloat.gluMakeIdentityf(matrixTrans);
+
+ matrixRot=slice(localBuf, 2*16, 16);
+ projectFloat.gluMakeIdentityf(matrixRot);
+
+ matrixScale=slice(localBuf, 3*16, 16);
+ projectFloat.gluMakeIdentityf(matrixScale);
+
+ matrixOrtho=slice(localBuf, 4*16, 16);
+ projectFloat.gluMakeIdentityf(matrixOrtho);
+
+ matrixFrustum=slice(localBuf, 5*16, 16);
+ projectFloat.gluMakeZero(matrixFrustum);
+
+ vec3f=new float[3];
+
+ matrixPStack = new ArrayList();
+ matrixMvStack= new ArrayList();
+
+ // default values and mode
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glMatrixMode(GL.GL_TEXTURE);
+ glLoadIdentity();
+ setDirty();
+ }
+
+ public void destroy() {
+ if(null!=projectFloat) {
+ projectFloat.destroy(); projectFloat=null;
+ }
+
+ if(null!=matrixIdent) {
+ matrixIdent.clear(); matrixIdent=null;
+ }
+ if(null!=matrixTPMvMvitPmv) {
+ matrixTPMvMvitPmv.clear(); matrixTPMvMvitPmv=null;
+ }
+ if(null!=matrixMvit3) {
+ matrixMvit3.clear(); matrixMvit3=null;
+ }
+ if(null!=localBuf) {
+ localBuf.clear(); localBuf=null;
+ }
+
+ if(null!=matrixPStack) {
+ matrixPStack.clear(); matrixPStack=null;
+ }
+ vec3f=null;
+ if(null!=matrixMvStack) {
+ matrixMvStack.clear(); matrixMvStack=null;
+ }
+ if(null!=matrixPStack) {
+ matrixPStack.clear(); matrixPStack=null;
+ }
+ if(null!=matrixTStack) {
+ matrixTStack.clear(); matrixTStack=null;
+ }
+
+ matrixTPMvMvitPmv=null; matrixPMvMvit=null; matrixPMvMvitPmv=null; matrixPMvMvi=null; matrixPMv=null;
+ matrixP=null; matrixT=null; matrixMv=null; matrixMvi=null; matrixMvit=null; matrixPmv=null;
+ matrixMult=null; matrixTrans=null; matrixRot=null; matrixScale=null; matrixOrtho=null; matrixFrustum=null;
+ }
+
+ private static FloatBuffer slice(FloatBuffer buf, int pos, int len) {
+ buf.position(pos);
+ buf.limit(pos + len);
+ return buf.slice();
+ }
+
+ public static final boolean isMatrixModeName(final int matrixModeName) {
+ switch(matrixModeName) {
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ return true;
+ }
+ return false;
+ }
+
+ public static final int matrixModeName2MatrixGetName(final int matrixModeName) {
+ switch(matrixModeName) {
+ case GL_MODELVIEW:
+ return GL_MODELVIEW_MATRIX;
+ case GL_PROJECTION:
+ return GL_PROJECTION_MATRIX;
+ case GL.GL_TEXTURE:
+ return GL_TEXTURE_MATRIX;
+ default:
+ throw new GLException("unsupported matrixName: "+matrixModeName);
+ }
+ }
+
+ public static final boolean isMatrixGetName(final int matrixGetName) {
+ switch(matrixGetName) {
+ case GL_MATRIX_MODE:
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ return true;
+ }
+ return false;
+ }
+
+ public static final int matrixGetName2MatrixModeName(final int matrixGetName) {
+ switch(matrixGetName) {
+ case GL_MODELVIEW_MATRIX:
+ return GL_MODELVIEW;
+ case GL_PROJECTION_MATRIX:
+ return GL_PROJECTION;
+ case GL_TEXTURE_MATRIX:
+ return GL.GL_TEXTURE;
+ default:
+ throw new GLException("unsupported matrixGetName: "+matrixGetName);
+ }
+ }
+
+ public void setDirty() {
+ modified = DIRTY_MODELVIEW | DIRTY_PROJECTION | DIRTY_TEXTURE ;
+ matrixMode = GL_MODELVIEW;
+ }
+
+ public int getDirtyBits() {
+ return modified;
+ }
+
+ public boolean isDirty(final int matrixName) {
+ boolean res;
+ switch(matrixName) {
+ case GL_MODELVIEW:
+ res = (modified&DIRTY_MODELVIEW)!=0 ;
+ break;
+ case GL_PROJECTION:
+ res = (modified&DIRTY_PROJECTION)!=0 ;
+ break;
+ case GL.GL_TEXTURE:
+ res = (modified&DIRTY_TEXTURE)!=0 ;
+ break;
+ default:
+ throw new GLException("unsupported matrixName: "+matrixName);
+ }
+ return res;
+ }
+
+ public boolean isDirty() {
+ return modified!=0;
+ }
+
+ public boolean update() {
+ // if(0==modified) return false;
+
+ // int res = modified;
+ int res = DIRTY_MODELVIEW | DIRTY_PROJECTION ;
+ if( (res&DIRTY_MODELVIEW)!=0 ) {
+ setMviMvit();
+ }
+ if( (res&DIRTY_MODELVIEW)!=0 || (res&DIRTY_PROJECTION)!=0 ) {
+ glMultMatrixf(matrixP, matrixMv, matrixPmv);
+ }
+ modified=0;
+ return res!=0;
+ }
+
+ public final int glGetMatrixMode() {
+ return matrixMode;
+ }
+
+ public final FloatBuffer glGetTMatrixf() {
+ return matrixT;
+ }
+
+ public final FloatBuffer glGetPMatrixf() {
+ return matrixP;
+ }
+
+ public final FloatBuffer glGetMvMatrixf() {
+ return matrixMv;
+ }
+
+ public final FloatBuffer glGetPMvMvitPmvMatrixf() {
+ return matrixPMvMvitPmv;
+ }
+
+ public final FloatBuffer glGetPMvMvitMatrixf() {
+ return matrixPMvMvit;
+ }
+
+ public final FloatBuffer glGetPMvMviMatrixf() {
+ return matrixPMvMvi;
+ }
+
+ public final FloatBuffer glGetPMvMatrixf() {
+ return matrixPMv;
+ }
+
+ public final FloatBuffer glGetMviMatrixf() {
+ return matrixMvi;
+ }
+
+ public final FloatBuffer glGetPmvMatrixf() {
+ return matrixPmv;
+ }
+
+ public final FloatBuffer glGetNormalMatrixf() {
+ return matrixMvit3;
+ }
+
+ /*
+ * @return the current matrix
+ */
+ public final FloatBuffer glGetMatrixf() {
+ return glGetMatrixf(matrixMode);
+ }
+
+ /**
+ * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE
+ * @return the given matrix
+ */
+ public final FloatBuffer glGetMatrixf(final int matrixName) {
+ if(matrixName==GL_MODELVIEW) {
+ return matrixMv;
+ } else if(matrixName==GL_PROJECTION) {
+ return matrixP;
+ } else if(matrixName==GL.GL_TEXTURE) {
+ return matrixT;
+ } else {
+ throw new GLException("unsupported matrixName: "+matrixName);
+ }
+ }
+
+ public final void gluPerspective(final float fovy, final float aspect, final float zNear, final float zFar) {
+ float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear;
+ float bottom=-1.0f*top;
+ float left=aspect*bottom;
+ float right=aspect*top;
+ glFrustumf(left, right, bottom, top, zNear, zFar);
+ }
+
+ public static final void glMultMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer p) {
+ for (int i = 0; i < 4; i++) {
+ final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4);
+ p.put(i+0*4 , ai0 * b.get(0+0*4) + ai1 * b.get(1+0*4) + ai2 * b.get(2+0*4) + ai3 * b.get(3+0*4) );
+ p.put(i+1*4 , ai0 * b.get(0+1*4) + ai1 * b.get(1+1*4) + ai2 * b.get(2+1*4) + ai3 * b.get(3+1*4) );
+ p.put(i+2*4 , ai0 * b.get(0+2*4) + ai1 * b.get(1+2*4) + ai2 * b.get(2+2*4) + ai3 * b.get(3+2*4) );
+ p.put(i+3*4 , ai0 * b.get(0+3*4) + ai1 * b.get(1+3*4) + ai2 * b.get(2+3*4) + ai3 * b.get(3+3*4) );
+ }
+ }
+ public static final void glMultMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer p) {
+ for (int i = 0; i < 4; i++) {
+ final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4);
+ p.put(i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
+ p.put(i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
+ p.put(i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
+ p.put(i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
+ }
+ }
+
+ //
+ // MatrixIf
+ //
+
+ public void glMatrixMode(final int matrixName) {
+ switch(matrixName) {
+ case GL_MODELVIEW:
+ case GL_PROJECTION:
+ case GL.GL_TEXTURE:
+ break;
+ default:
+ throw new GLException("unsupported matrixName: "+matrixName);
+ }
+ matrixMode = matrixName;
+ }
+
+ public void glGetFloatv(int matrixGetName, FloatBuffer params) {
+ int pos = params.position();
+ if(matrixGetName==GL_MATRIX_MODE) {
+ params.put((float)matrixMode);
+ } else {
+ FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName));
+ params.put(matrix);
+ matrix.rewind();
+ }
+ params.position(pos);
+ }
+ public void glGetFloatv(int matrixGetName, float[] params, int params_offset) {
+ if(matrixGetName==GL_MATRIX_MODE) {
+ params[params_offset]=(float)matrixMode;
+ } else {
+ FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName));
+ matrix.get(params, params_offset, 16);
+ matrix.rewind();
+ }
+ }
+ public void glGetIntegerv(int pname, IntBuffer params) {
+ int pos = params.position();
+ if(pname==GL_MATRIX_MODE) {
+ params.put(matrixMode);
+ } else {
+ throw new GLException("unsupported pname: "+pname);
+ }
+ params.position(pos);
+ }
+ public void glGetIntegerv(int pname, int[] params, int params_offset) {
+ if(pname==GL_MATRIX_MODE) {
+ params[params_offset]=matrixMode;
+ } else {
+ throw new GLException("unsupported pname: "+pname);
+ }
+ }
+
+ public final void glLoadMatrixf(final float[] values, final int offset) {
+ int len = values.length-offset;
+ if(matrixMode==GL_MODELVIEW) {
+ matrixMv.clear();
+ matrixMv.put(values, offset, len);
+ matrixMv.rewind();
+ modified |= DIRTY_MODELVIEW ;
+ } else if(matrixMode==GL_PROJECTION) {
+ matrixP.clear();
+ matrixP.put(values, offset, len);
+ matrixP.rewind();
+ modified |= DIRTY_PROJECTION ;
+ } else if(matrixMode==GL.GL_TEXTURE) {
+ matrixT.clear();
+ matrixT.put(values, offset, len);
+ matrixT.rewind();
+ modified |= DIRTY_TEXTURE ;
+ }
+ }
+
+ public final void glLoadMatrixf(java.nio.FloatBuffer m) {
+ int spos = m.position();
+ if(matrixMode==GL_MODELVIEW) {
+ matrixMv.clear();
+ matrixMv.put(m);
+ matrixMv.rewind();
+ modified |= DIRTY_MODELVIEW ;
+ } else if(matrixMode==GL_PROJECTION) {
+ matrixP.clear();
+ matrixP.put(m);
+ matrixP.rewind();
+ modified |= DIRTY_PROJECTION ;
+ } else if(matrixMode==GL.GL_TEXTURE) {
+ matrixT.clear();
+ matrixT.put(m);
+ matrixT.rewind();
+ modified |= DIRTY_TEXTURE ;
+ }
+ m.position(spos);
+ }
+
+ public final void glPopMatrix() {
+ float[] stackEntry=null;
+ if(matrixMode==GL_MODELVIEW) {
+ stackEntry = (float[])matrixMvStack.remove(0);
+ } else if(matrixMode==GL_PROJECTION) {
+ stackEntry = (float[])matrixPStack.remove(0);
+ } else if(matrixMode==GL.GL_TEXTURE) {
+ stackEntry = (float[])matrixTStack.remove(0);
+ }
+ glLoadMatrixf(stackEntry, 0);
+ }
+
+ public final void glPushMatrix() {
+ float[] stackEntry = new float[1*16];
+ if(matrixMode==GL_MODELVIEW) {
+ matrixMv.get(stackEntry);
+ matrixMv.rewind();
+ matrixMvStack.add(0, stackEntry);
+ } else if(matrixMode==GL_PROJECTION) {
+ matrixP.get(stackEntry);
+ matrixP.rewind();
+ matrixPStack.add(0, stackEntry);
+ } else if(matrixMode==GL.GL_TEXTURE) {
+ matrixT.get(stackEntry);
+ matrixT.rewind();
+ matrixTStack.add(0, stackEntry);
+ }
+ }
+
+ public final void glLoadIdentity() {
+ if(matrixMode==GL_MODELVIEW) {
+ matrixMv.clear();
+ matrixMv.put(matrixIdent);
+ matrixMv.rewind();
+ matrixIdent.rewind();
+ modified |= DIRTY_MODELVIEW ;
+ } else if(matrixMode==GL_PROJECTION) {
+ matrixP.clear();
+ matrixP.put(matrixIdent);
+ matrixP.rewind();
+ matrixIdent.rewind();
+ modified |= DIRTY_PROJECTION ;
+ } else if(matrixMode==GL.GL_TEXTURE) {
+ matrixT.clear();
+ matrixT.put(matrixIdent);
+ matrixT.rewind();
+ matrixIdent.rewind();
+ modified |= DIRTY_TEXTURE ;
+ }
+ }
+
+ public final void glMultMatrixf(final FloatBuffer m) {
+ if(matrixMode==GL_MODELVIEW) {
+ glMultMatrixf(matrixMv, m, matrixMult);
+ matrixMv.clear();
+ matrixMv.put(matrixMult);
+ matrixMv.rewind();
+ modified |= DIRTY_MODELVIEW ;
+ } else if(matrixMode==GL_PROJECTION) {
+ glMultMatrixf(matrixP, m, matrixMult);
+ matrixP.clear();
+ matrixP.put(matrixMult);
+ matrixP.rewind();
+ modified |= DIRTY_PROJECTION ;
+ } else if(matrixMode==GL.GL_TEXTURE) {
+ glMultMatrixf(matrixT, m, matrixMult);
+ matrixT.clear();
+ matrixT.put(matrixMult);
+ matrixT.rewind();
+ modified |= DIRTY_TEXTURE ;
+ }
+ matrixMult.rewind();
+ }
+
+ public void glMultMatrixf(float[] m, int m_offset) {
+ if(matrixMode==GL_MODELVIEW) {
+ glMultMatrixf(matrixMv, m, m_offset, matrixMult);
+ matrixMv.clear();
+ matrixMv.put(matrixMult);
+ matrixMv.rewind();
+ modified |= DIRTY_MODELVIEW ;
+ } else if(matrixMode==GL_PROJECTION) {
+ glMultMatrixf(matrixP, m, m_offset, matrixMult);
+ matrixP.clear();
+ matrixP.put(matrixMult);
+ matrixP.rewind();
+ modified |= DIRTY_PROJECTION ;
+ } else if(matrixMode==GL.GL_TEXTURE) {
+ glMultMatrixf(matrixT, m, m_offset, matrixMult);
+ matrixT.clear();
+ matrixT.put(matrixMult);
+ matrixT.rewind();
+ modified |= DIRTY_TEXTURE ;
+ }
+ matrixMult.rewind();
+ }
+
+ public final void glTranslatef(final float x, final float y, final float z) {
+ // Translation matrix:
+ // 1 0 0 x
+ // 0 1 0 y
+ // 0 0 1 z
+ // 0 0 0 1
+ matrixTrans.put(0+4*3, x);
+ matrixTrans.put(1+4*3, y);
+ matrixTrans.put(2+4*3, z);
+ glMultMatrixf(matrixTrans);
+ }
+
+ public final void glRotatef(final float angdeg, float x, float y, float z) {
+ float angrad = angdeg * (float) Math.PI / 180;
+ float c = (float)Math.cos(angrad);
+ float ic= 1.0f - c;
+ float s = (float)Math.sin(angrad);
+
+ vec3f[0]=x; vec3f[1]=y; vec3f[2]=z;
+ projectFloat.normalize(vec3f);
+ x = vec3f[0]; y = vec3f[1]; z = vec3f[2];
+
+ // Rotation matrix:
+ // xx(1−c)+c xy(1−c)+zs xz(1−c)-ys 0
+ // xy(1−c)-zs yy(1−c)+c yz(1−c)+xs 0
+ // xz(1−c)+ys yz(1−c)-xs zz(1−c)+c 0
+ // 0 0 0 1
+ float xy = x*y;
+ float xz = x*z;
+ float xs = x*s;
+ float ys = y*s;
+ float yz = y*z;
+ float zs = z*s;
+ matrixRot.put(0*4+0, x*x*ic+c);
+ matrixRot.put(0*4+1, xy*ic+zs);
+ matrixRot.put(0*4+2, xz*ic-ys);
+
+ matrixRot.put(1*4+0, xy*ic-zs);
+ matrixRot.put(1*4+1, y*y*ic+c);
+ matrixRot.put(1*4+2, yz*ic+xs);
+
+ matrixRot.put(2*4+0, xz*ic+ys);
+ matrixRot.put(2*4+1, yz*ic-xs);
+ matrixRot.put(2*4+2, z*z*ic+c);
+
+ glMultMatrixf(matrixRot);
+ }
+
+ public final void glScalef(final float x, final float y, final float z) {
+ // Scale matrix:
+ // x 0 0 0
+ // 0 y 0 0
+ // 0 0 z 0
+ // 0 0 0 1
+ matrixScale.put(0+4*0, x);
+ matrixScale.put(1+4*1, y);
+ matrixScale.put(2+4*2, z);
+
+ glMultMatrixf(matrixScale);
+ }
+
+ public final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) {
+ // Ortho matrix:
+ // 2/dx 0 0 tx
+ // 0 2/dy 0 ty
+ // 0 0 2/dz tz
+ // 0 0 0 1
+ float dx=right-left;
+ float dy=top-bottom;
+ float dz=zFar-zNear;
+ float tx=-1.0f*(right+left)/dx;
+ float ty=-1.0f*(top+bottom)/dy;
+ float tz=-1.0f*(zFar+zNear)/dz;
+
+ matrixOrtho.put(0+4*0, 2.0f/dx);
+ matrixOrtho.put(1+4*1, 2.0f/dy);
+ matrixOrtho.put(2+4*2, -2.0f/dz);
+ matrixOrtho.put(0+4*3, tx);
+ matrixOrtho.put(1+4*3, ty);
+ matrixOrtho.put(2+4*3, tz);
+
+ glMultMatrixf(matrixOrtho);
+ }
+
+ public final void glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) {
+ if(zNear<=0.0f||zFar<0.0f) {
+ throw new GLException("GL_INVALID_VALUE: zNear and zFar must be positive, and zNear>0");
+ }
+ if(left==right || top==bottom) {
+ throw new GLException("GL_INVALID_VALUE: top,bottom and left,right must not be equal");
+ }
+ // Frustum matrix:
+ // 2*zNear/dx 0 A 0
+ // 0 2*zNear/dy B 0
+ // 0 0 C D
+ // 0 0 −1 0
+ float zNear2 = 2.0f*zNear;
+ float dx=right-left;
+ float dy=top-bottom;
+ float dz=zFar-zNear;
+ float A=(right+left)/dx;
+ float B=(top+bottom)/dy;
+ float C=-1.0f*(zFar+zNear)/dz;
+ float D=-2.0f*(zFar*zNear)/dz;
+
+ matrixFrustum.put(0+4*0, zNear2/dx);
+ matrixFrustum.put(1+4*1, zNear2/dy);
+ matrixFrustum.put(2+4*2, C);
+
+ matrixFrustum.put(0+4*2, A);
+ matrixFrustum.put(1+4*2, B);
+
+ matrixFrustum.put(2+4*3, D);
+ matrixFrustum.put(3+4*2, -1.0f);
+
+ glMultMatrixf(matrixFrustum);
+ }
+
+ //
+ // private
+ //
+
+ private final void setMviMvit() {
+ if(!projectFloat.gluInvertMatrixf(matrixMv, matrixMvi)) {
+ throw new GLException("Invalid source Mv matrix, can't compute inverse");
+ }
+
+ // transpose matrix
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ matrixMvit.put(j+i*4, matrixMvi.get(i+j*4));
+ }
+ }
+
+ // fetch 3x3
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ matrixMvit3.put(i+j*3, matrixMvit.get(i+j*4));
+ }
+ }
+ }
+
+ protected FloatBuffer matrixIdent;
+ protected FloatBuffer matrixTPMvMvitPmv, matrixPMvMvit, matrixPMvMvitPmv, matrixPMvMvi, matrixPMv, matrixP, matrixT, matrixMv, matrixMvi, matrixMvit, matrixPmv;
+ protected FloatBuffer matrixMvit3;
+ protected FloatBuffer localBuf, matrixMult, matrixTrans, matrixRot, matrixScale, matrixOrtho, matrixFrustum;
+ protected float[] vec3f;
+ protected List/*FloatBuffer*/ matrixTStack, matrixPStack, matrixMvStack;
+ protected int matrixMode = GL_MODELVIEW;
+ protected int modified = 0;
+ protected ProjectFloat projectFloat;
+
+ public static final int DIRTY_MODELVIEW = 1 << 0;
+ public static final int DIRTY_PROJECTION = 1 << 1;
+ public static final int DIRTY_TEXTURE = 1 << 2;
+}