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authorSven Gothel <sgothel@jausoft.com>2010-04-22 21:15:48 +0200
committerSven Gothel <sgothel@jausoft.com>2010-04-22 21:15:48 +0200
commit012fca06f2539db232f0183f72187ec2f8ca54f5 (patch)
tree9be1bcc206c0e1a85f50d43a6ae9dba07b11ec04 /src/jogl/classes/com/jogamp/opengl/impl/windows/wgl
parent26b0449cbc7db9961af92397f79e2b85f79ddb24 (diff)
Review of using isGL2() and GL2.GL*
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/windows/wgl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsPbufferWGLContext.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsPbufferWGLContext.java b/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsPbufferWGLContext.java
index b0524bcd9..a9e02e11f 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsPbufferWGLContext.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsPbufferWGLContext.java
@@ -101,7 +101,7 @@ public class WindowsPbufferWGLContext extends WindowsWGLContext {
// Initialize render-to-texture support if requested
GL gl = getGL();
rtt = capabilities.getPbufferRenderToTexture();
- rect = gl.isGL2() && capabilities.getPbufferRenderToTextureRectangle();
+ rect = gl.isGL2GL3() && capabilities.getPbufferRenderToTextureRectangle();
if (rtt) {
if (DEBUG) {