aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/impl/glu
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2010-04-22 21:15:48 +0200
committerSven Gothel <[email protected]>2010-04-22 21:15:48 +0200
commit012fca06f2539db232f0183f72187ec2f8ca54f5 (patch)
tree9be1bcc206c0e1a85f50d43a6ae9dba07b11ec04 /src/jogl/classes/com/jogamp/opengl/impl/glu
parent26b0449cbc7db9961af92397f79e2b85f79ddb24 (diff)
Review of using isGL2() and GL2.GL*
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/glu')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/glu/mipmap/Mipmap.java287
1 files changed, 144 insertions, 143 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/glu/mipmap/Mipmap.java b/src/jogl/classes/com/jogamp/opengl/impl/glu/mipmap/Mipmap.java
index 2c3f60d32..1c0707c57 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/glu/mipmap/Mipmap.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/glu/mipmap/Mipmap.java
@@ -46,6 +46,7 @@ package com.jogamp.opengl.impl.glu.mipmap;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
+import javax.media.opengl.GL2GL3;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.GLException;
import java.nio.*;
@@ -125,7 +126,7 @@ public class Mipmap {
if( !legalFormat( format ) || !legalType( type ) ) {
return( GLU.GLU_INVALID_ENUM );
}
- if( format == GL2.GL_STENCIL_INDEX ) {
+ if( format == GL2GL3.GL_STENCIL_INDEX ) {
return( GLU.GLU_INVALID_ENUM );
}
if( !isLegalFormatForPackedPixelType( format, type ) ) {
@@ -137,18 +138,18 @@ public class Mipmap {
public static boolean legalFormat( int format ) {
switch( format ) {
case( GL2.GL_COLOR_INDEX ):
- case( GL2.GL_STENCIL_INDEX ):
- case( GL2.GL_DEPTH_COMPONENT ):
- case( GL2.GL_RED ):
- case( GL2.GL_GREEN ):
- case( GL2.GL_BLUE ):
- case( GL2.GL_ALPHA ):
- case( GL2.GL_RGB ):
- case( GL2.GL_RGBA ):
- case( GL2.GL_LUMINANCE ):
- case( GL2.GL_LUMINANCE_ALPHA ):
- case( GL2.GL_BGR ):
- case( GL2.GL_BGRA ):
+ case( GL2GL3.GL_STENCIL_INDEX ):
+ case( GL2GL3.GL_DEPTH_COMPONENT ):
+ case( GL2GL3.GL_RED ):
+ case( GL2GL3.GL_GREEN ):
+ case( GL2GL3.GL_BLUE ):
+ case( GL2GL3.GL_ALPHA ):
+ case( GL2GL3.GL_RGB ):
+ case( GL2GL3.GL_RGBA ):
+ case( GL2GL3.GL_LUMINANCE ):
+ case( GL2GL3.GL_LUMINANCE_ALPHA ):
+ case( GL2GL3.GL_BGR ):
+ case( GL2GL3.GL_BGRA ):
return( true );
default:
return( false );
@@ -158,25 +159,25 @@ public class Mipmap {
public static boolean legalType( int type ) {
switch( type ) {
case( GL2.GL_BITMAP ):
- case( GL2.GL_BYTE ):
- case( GL2.GL_UNSIGNED_BYTE ):
- case( GL2.GL_SHORT ):
- case( GL2.GL_UNSIGNED_SHORT ):
- case( GL2.GL_INT ):
- case( GL2.GL_UNSIGNED_INT ):
- case( GL2.GL_FLOAT ):
- case( GL2.GL_UNSIGNED_BYTE_3_3_2 ):
- case( GL2.GL_UNSIGNED_BYTE_2_3_3_REV ):
- case( GL2.GL_UNSIGNED_SHORT_5_6_5 ):
- case( GL2.GL_UNSIGNED_SHORT_5_6_5_REV ):
- case( GL2.GL_UNSIGNED_SHORT_4_4_4_4 ):
- case( GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV ):
- case( GL2.GL_UNSIGNED_SHORT_5_5_5_1 ):
- case( GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV ):
- case( GL2.GL_UNSIGNED_INT_8_8_8_8 ):
- case( GL2.GL_UNSIGNED_INT_8_8_8_8_REV ):
- case( GL2.GL_UNSIGNED_INT_10_10_10_2 ):
- case( GL2.GL_UNSIGNED_INT_2_10_10_10_REV ):
+ case( GL2GL3.GL_BYTE ):
+ case( GL2GL3.GL_UNSIGNED_BYTE ):
+ case( GL2GL3.GL_SHORT ):
+ case( GL2GL3.GL_UNSIGNED_SHORT ):
+ case( GL2GL3.GL_INT ):
+ case( GL2GL3.GL_UNSIGNED_INT ):
+ case( GL2GL3.GL_FLOAT ):
+ case( GL2GL3.GL_UNSIGNED_BYTE_3_3_2 ):
+ case( GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_5_6_5 ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4 ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1 ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV ):
+ case( GL2GL3.GL_UNSIGNED_INT_8_8_8_8 ):
+ case( GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV ):
+ case( GL2GL3.GL_UNSIGNED_INT_10_10_10_2 ):
+ case( GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV ):
return( true );
default:
return( false );
@@ -186,18 +187,18 @@ public class Mipmap {
public static boolean isTypePackedPixel( int type ) {
assert( legalType( type ) );
- if( type == GL2.GL_UNSIGNED_BYTE_3_3_2 ||
- type == GL2.GL_UNSIGNED_BYTE_2_3_3_REV ||
- type == GL2.GL_UNSIGNED_SHORT_5_6_5 ||
- type == GL2.GL_UNSIGNED_SHORT_5_6_5_REV ||
- type == GL2.GL_UNSIGNED_SHORT_4_4_4_4 ||
- type == GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- type == GL2.GL_UNSIGNED_SHORT_5_5_5_1 ||
- type == GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- type == GL2.GL_UNSIGNED_INT_8_8_8_8 ||
- type == GL2.GL_UNSIGNED_INT_8_8_8_8_REV ||
- type == GL2.GL_UNSIGNED_INT_10_10_10_2 ||
- type == GL2.GL_UNSIGNED_INT_2_10_10_10_REV ) {
+ if( type == GL2GL3.GL_UNSIGNED_BYTE_3_3_2 ||
+ type == GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_6_5 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ type == GL2GL3.GL_UNSIGNED_INT_8_8_8_8 ||
+ type == GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV ||
+ type == GL2GL3.GL_UNSIGNED_INT_10_10_10_2 ||
+ type == GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV ) {
return( true );
}
return( false );
@@ -210,23 +211,23 @@ public class Mipmap {
}
// 3_3_2/2_3_3_REV & 5_6_5/5_6_5_REV are only compatible with RGB
- if( (type == GL2.GL_UNSIGNED_BYTE_3_3_2 || type == GL2.GL_UNSIGNED_BYTE_2_3_3_REV ||
- type == GL2.GL_UNSIGNED_SHORT_5_6_5 || type == GL2.GL_UNSIGNED_SHORT_5_6_5_REV )
- & format != GL2.GL_RGB ) {
+ if( (type == GL2GL3.GL_UNSIGNED_BYTE_3_3_2 || type == GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_6_5 || type == GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV )
+ & format != GL2GL3.GL_RGB ) {
return( false );
}
// 4_4_4_4/4_4_4_4_REV & 5_5_5_1/1_5_5_5_REV & 8_8_8_8/8_8_8_8_REV &
// 10_10_10_2/2_10_10_10_REV are only campatible with RGBA, BGRA & ARGB_EXT
- if( ( type == GL2.GL_UNSIGNED_SHORT_4_4_4_4 ||
- type == GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- type == GL2.GL_UNSIGNED_SHORT_5_5_5_1 ||
- type == GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- type == GL2.GL_UNSIGNED_INT_8_8_8_8 ||
- type == GL2.GL_UNSIGNED_INT_8_8_8_8_REV ||
- type == GL2.GL_UNSIGNED_INT_10_10_10_2 ||
- type == GL2.GL_UNSIGNED_INT_2_10_10_10_REV ) &&
- (format != GL2.GL_RGBA && format != GL2.GL_BGRA) ) {
+ if( ( type == GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ type == GL2GL3.GL_UNSIGNED_INT_8_8_8_8 ||
+ type == GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV ||
+ type == GL2GL3.GL_UNSIGNED_INT_10_10_10_2 ||
+ type == GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV ) &&
+ (format != GL2GL3.GL_RGBA && format != GL2GL3.GL_BGRA) ) {
return( false );
}
return( true );
@@ -272,27 +273,27 @@ public class Mipmap {
assert( heightAtLevelOne > 0 );
// does width x height at level 1 & all their mipmaps fit?
- if( target == GL2.GL_TEXTURE_2D || target == GL2.GL_PROXY_TEXTURE_2D ) {
- proxyTarget = GL2.GL_PROXY_TEXTURE_2D;
+ if( target == GL2GL3.GL_TEXTURE_2D || target == GL2GL3.GL_PROXY_TEXTURE_2D ) {
+ proxyTarget = GL2GL3.GL_PROXY_TEXTURE_2D;
gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne,
heightAtLevelOne, 0, format, type, null );
- } else if( (target == GL2.GL_TEXTURE_CUBE_MAP_POSITIVE_X) ||
- (target == GL2.GL_TEXTURE_CUBE_MAP_NEGATIVE_X) ||
- (target == GL2.GL_TEXTURE_CUBE_MAP_POSITIVE_Y) ||
- (target == GL2.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) ||
- (target == GL2.GL_TEXTURE_CUBE_MAP_POSITIVE_Z) ||
- (target == GL2.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ) {
- proxyTarget = GL2.GL_PROXY_TEXTURE_CUBE_MAP;
+ } else if( (target == GL2GL3.GL_TEXTURE_CUBE_MAP_POSITIVE_X) ||
+ (target == GL2GL3.GL_TEXTURE_CUBE_MAP_NEGATIVE_X) ||
+ (target == GL2GL3.GL_TEXTURE_CUBE_MAP_POSITIVE_Y) ||
+ (target == GL2GL3.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) ||
+ (target == GL2GL3.GL_TEXTURE_CUBE_MAP_POSITIVE_Z) ||
+ (target == GL2GL3.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ) {
+ proxyTarget = GL2GL3.GL_PROXY_TEXTURE_CUBE_MAP;
gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne,
heightAtLevelOne, 0, format, type, null );
} else {
- assert( target == GL2.GL_TEXTURE_1D || target == GL2.GL_PROXY_TEXTURE_1D );
- proxyTarget = GL2.GL_PROXY_TEXTURE_1D;
- gl.getGL2().glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne,
+ assert( target == GL2GL3.GL_TEXTURE_1D || target == GL2GL3.GL_PROXY_TEXTURE_1D );
+ proxyTarget = GL2GL3.GL_PROXY_TEXTURE_1D;
+ gl.getGL2GL3().glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne,
0, format, type, null );
}
- if(gl.isGL2()) {
- gl.getGL2().glGetTexLevelParameteriv( proxyTarget, 1, GL2.GL_TEXTURE_WIDTH, proxyWidth, 0 );
+ if(gl.isGL2GL3()) {
+ gl.getGL2GL3().glGetTexLevelParameteriv( proxyTarget, 1, GL2GL3.GL_TEXTURE_WIDTH, proxyWidth, 0 );
} else {
proxyWidth[0] = 0;
}
@@ -324,7 +325,7 @@ public class Mipmap {
}
}
int[] maxsize = new int[1];
- gl.glGetIntegerv( GL2.GL_MAX_TEXTURE_SIZE, maxsize , 0);
+ gl.glGetIntegerv( GL2GL3.GL_MAX_TEXTURE_SIZE, maxsize , 0);
// clamp user's texture sizes to maximum sizes, if necessary
newWidth[0] = nearestPower( width );
if( newWidth[0] > maxsize[0] ) {
@@ -355,13 +356,13 @@ public class Mipmap {
assert( depthAtLevelOne > 0 );
// does width x height x depth at level 1 & all their mipmaps fit?
- if( target == GL2.GL_TEXTURE_3D || target == GL2.GL_PROXY_TEXTURE_3D ) {
- proxyTarget = GL2.GL_PROXY_TEXTURE_3D;
- gl.getGL2().glTexImage3D( proxyTarget, 1, internalFormat, widthAtLevelOne,
+ if( target == GL2GL3.GL_TEXTURE_3D || target == GL2GL3.GL_PROXY_TEXTURE_3D ) {
+ proxyTarget = GL2GL3.GL_PROXY_TEXTURE_3D;
+ gl.getGL2GL3().glTexImage3D( proxyTarget, 1, internalFormat, widthAtLevelOne,
heightAtLevelOne, depthAtLevelOne, 0, format, type, null );
}
- if(gl.isGL2()) {
- gl.getGL2().glGetTexLevelParameteriv( proxyTarget, 1, GL2.GL_TEXTURE_WIDTH, proxyWidth, 0 );
+ if(gl.isGL2GL3()) {
+ gl.getGL2GL3().glGetTexLevelParameteriv( proxyTarget, 1, GL2GL3.GL_TEXTURE_WIDTH, proxyWidth, 0 );
} else {
proxyWidth[0] = 0;
}
@@ -388,30 +389,30 @@ public class Mipmap {
// Return the number of elements per grtoup of a specified gromat
// If the type is packedpixels then answer is 1
- if( type == GL2.GL_UNSIGNED_BYTE_3_3_2 ||
- type == GL2.GL_UNSIGNED_BYTE_2_3_3_REV ||
- type == GL2.GL_UNSIGNED_SHORT_5_6_5 ||
- type == GL2.GL_UNSIGNED_SHORT_5_6_5_REV ||
- type == GL2.GL_UNSIGNED_SHORT_4_4_4_4 ||
- type == GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- type == GL2.GL_UNSIGNED_SHORT_5_5_5_1 ||
- type == GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- type == GL2.GL_UNSIGNED_INT_8_8_8_8 ||
- type == GL2.GL_UNSIGNED_INT_8_8_8_8_REV ||
- type == GL2.GL_UNSIGNED_INT_10_10_10_2 ||
- type == GL2.GL_UNSIGNED_INT_2_10_10_10_REV ) {
+ if( type == GL2GL3.GL_UNSIGNED_BYTE_3_3_2 ||
+ type == GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_6_5 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1 ||
+ type == GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ type == GL2GL3.GL_UNSIGNED_INT_8_8_8_8 ||
+ type == GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV ||
+ type == GL2GL3.GL_UNSIGNED_INT_10_10_10_2 ||
+ type == GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV ) {
return( 1 );
}
// Types are not packed pixels so get elements per group
switch( format ) {
- case( GL2.GL_RGB ):
- case( GL2.GL_BGR ):
+ case( GL2GL3.GL_RGB ):
+ case( GL2GL3.GL_BGR ):
return( 3 );
- case( GL2.GL_LUMINANCE_ALPHA ):
+ case( GL2GL3.GL_LUMINANCE_ALPHA ):
return( 2 );
- case( GL2.GL_RGBA ):
- case( GL2.GL_BGRA ):
+ case( GL2GL3.GL_RGBA ):
+ case( GL2GL3.GL_BGRA ):
return( 4 );
default:
return( 1 );
@@ -423,27 +424,27 @@ public class Mipmap {
switch( type ) {
case( GL2.GL_BITMAP ):
- case( GL2.GL_BYTE ):
- case( GL2.GL_UNSIGNED_BYTE ):
- case( GL2.GL_UNSIGNED_BYTE_3_3_2 ):
- case( GL2.GL_UNSIGNED_BYTE_2_3_3_REV ):
+ case( GL2GL3.GL_BYTE ):
+ case( GL2GL3.GL_UNSIGNED_BYTE ):
+ case( GL2GL3.GL_UNSIGNED_BYTE_3_3_2 ):
+ case( GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV ):
return( 1 );
- case( GL2.GL_SHORT ):
- case( GL2.GL_UNSIGNED_SHORT ):
- case( GL2.GL_UNSIGNED_SHORT_5_6_5 ):
- case( GL2.GL_UNSIGNED_SHORT_5_6_5_REV ):
- case( GL2.GL_UNSIGNED_SHORT_4_4_4_4 ):
- case( GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV ):
- case( GL2.GL_UNSIGNED_SHORT_5_5_5_1 ):
- case( GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV ):
+ case( GL2GL3.GL_SHORT ):
+ case( GL2GL3.GL_UNSIGNED_SHORT ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_5_6_5 ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4 ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1 ):
+ case( GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV ):
return( 2 );
- case( GL2.GL_INT ):
- case( GL2.GL_UNSIGNED_INT ):
- case( GL2.GL_UNSIGNED_INT_8_8_8_8 ):
- case( GL2.GL_UNSIGNED_INT_8_8_8_8_REV ):
- case( GL2.GL_UNSIGNED_INT_10_10_10_2 ):
- case( GL2.GL_UNSIGNED_INT_2_10_10_10_REV ):
- case( GL2.GL_FLOAT ):
+ case( GL2GL3.GL_INT ):
+ case( GL2GL3.GL_UNSIGNED_INT ):
+ case( GL2GL3.GL_UNSIGNED_INT_8_8_8_8 ):
+ case( GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV ):
+ case( GL2GL3.GL_UNSIGNED_INT_10_10_10_2 ):
+ case( GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV ):
+ case( GL2GL3.GL_FLOAT ):
return( 4 );
default:
return( 4 );
@@ -451,7 +452,7 @@ public class Mipmap {
}
public static boolean is_index( int format ) {
- return( format == GL2.GL_COLOR_INDEX || format == GL2.GL_STENCIL_INDEX );
+ return( format == GL2.GL_COLOR_INDEX || format == GL2GL3.GL_STENCIL_INDEX );
}
/* Compute memory required for internal packed array of data of given type and format. */
@@ -483,67 +484,67 @@ public class Mipmap {
public static void retrieveStoreModes( GL gl, PixelStorageModes psm ) {
int[] a = new int[1];
- gl.glGetIntegerv( GL2.GL_UNPACK_ALIGNMENT, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_ALIGNMENT, a, 0);
psm.setUnpackAlignment( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_ROW_LENGTH, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_ROW_LENGTH, a, 0);
psm.setUnpackRowLength( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_ROWS, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_SKIP_ROWS, a, 0);
psm.setUnpackSkipRows( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_PIXELS, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_SKIP_PIXELS, a, 0);
psm.setUnpackSkipPixels( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_LSB_FIRST, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_LSB_FIRST, a, 0);
psm.setUnpackLsbFirst( ( a[0] == 1 ) );
- gl.glGetIntegerv( GL2.GL_UNPACK_SWAP_BYTES, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_SWAP_BYTES, a, 0);
psm.setUnpackSwapBytes( ( a[0] == 1 ) );
- gl.glGetIntegerv( GL2.GL_PACK_ALIGNMENT, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_ALIGNMENT, a, 0);
psm.setPackAlignment( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_ROW_LENGTH, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_ROW_LENGTH, a, 0);
psm.setPackRowLength( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_SKIP_ROWS, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_SKIP_ROWS, a, 0);
psm.setPackSkipRows( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_SKIP_PIXELS, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_SKIP_PIXELS, a, 0);
psm.setPackSkipPixels( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_LSB_FIRST, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_LSB_FIRST, a, 0);
psm.setPackLsbFirst( ( a[0] == 1 ) );
- gl.glGetIntegerv( GL2.GL_PACK_SWAP_BYTES, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_SWAP_BYTES, a, 0);
psm.setPackSwapBytes( ( a[0] == 1 ) );
}
public static void retrieveStoreModes3D( GL gl, PixelStorageModes psm ) {
int[] a = new int[1];
- gl.glGetIntegerv( GL2.GL_UNPACK_ALIGNMENT, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_ALIGNMENT, a, 0);
psm.setUnpackAlignment( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_ROW_LENGTH, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_ROW_LENGTH, a, 0);
psm.setUnpackRowLength( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_ROWS, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_SKIP_ROWS, a, 0);
psm.setUnpackSkipRows( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_PIXELS, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_SKIP_PIXELS, a, 0);
psm.setUnpackSkipPixels( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_LSB_FIRST, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_LSB_FIRST, a, 0);
psm.setUnpackLsbFirst( ( a[0] == 1 ) );
- gl.glGetIntegerv( GL2.GL_UNPACK_SWAP_BYTES, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_SWAP_BYTES, a, 0);
psm.setUnpackSwapBytes( ( a[0] == 1 ) );
- gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_IMAGES, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_SKIP_IMAGES, a, 0);
psm.setUnpackSkipImages( a[0] );
- gl.glGetIntegerv( GL2.GL_UNPACK_IMAGE_HEIGHT, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_UNPACK_IMAGE_HEIGHT, a, 0);
psm.setUnpackImageHeight( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_ALIGNMENT, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_ALIGNMENT, a, 0);
psm.setPackAlignment( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_ROW_LENGTH, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_ROW_LENGTH, a, 0);
psm.setPackRowLength( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_SKIP_ROWS, a, 0);
+ gl.glGetIntegerv( GL2GL3.GL_PACK_SKIP_ROWS, a, 0);
psm.setPackSkipRows( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_SKIP_PIXELS, a, 0 );
+ gl.glGetIntegerv( GL2GL3.GL_PACK_SKIP_PIXELS, a, 0 );
psm.setPackSkipPixels( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_LSB_FIRST, a, 0 );
+ gl.glGetIntegerv( GL2GL3.GL_PACK_LSB_FIRST, a, 0 );
psm.setPackLsbFirst( ( a[0] == 1 ) );
- gl.glGetIntegerv( GL2.GL_PACK_SWAP_BYTES, a, 0 );
+ gl.glGetIntegerv( GL2GL3.GL_PACK_SWAP_BYTES, a, 0 );
psm.setPackSwapBytes( ( a[0] == 1 ) );
- gl.glGetIntegerv( GL2.GL_PACK_SKIP_IMAGES, a, 0 );
+ gl.glGetIntegerv( GL2GL3.GL_PACK_SKIP_IMAGES, a, 0 );
psm.setPackSkipImages( a[0] );
- gl.glGetIntegerv( GL2.GL_PACK_IMAGE_HEIGHT, a, 0 );
+ gl.glGetIntegerv( GL2GL3.GL_PACK_IMAGE_HEIGHT, a, 0 );
psm.setPackImageHeight( a[0] );
}
@@ -574,8 +575,8 @@ public class Mipmap {
if( !isLegalFormatForPackedPixelType( format, typeout ) ) {
return( GLU.GLU_INVALID_OPERATION );
}
- beforeimage = InternalBufferUtil.nativeOrder(ByteBuffer.allocateDirect( image_size( widthin, heightin, format, GL2.GL_UNSIGNED_SHORT ) ));
- afterimage = InternalBufferUtil.nativeOrder(ByteBuffer.allocateDirect( image_size( widthout, heightout, format, GL2.GL_UNSIGNED_SHORT ) ));
+ beforeimage = InternalBufferUtil.nativeOrder(ByteBuffer.allocateDirect( image_size( widthin, heightin, format, GL2GL3.GL_UNSIGNED_SHORT ) ));
+ afterimage = InternalBufferUtil.nativeOrder(ByteBuffer.allocateDirect( image_size( widthout, heightout, format, GL2GL3.GL_UNSIGNED_SHORT ) ));
if( beforeimage == null || afterimage == null ) {
return( GLU.GLU_OUT_OF_MEMORY );
}