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authorSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
committerSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
commit4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch)
tree6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java
parenteb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff)
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java240
1 files changed, 0 insertions, 240 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java b/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java
deleted file mode 100644
index d434f5175..000000000
--- a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java
+++ /dev/null
@@ -1,240 +0,0 @@
-/*
- * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
- * Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- */
-
-package com.jogamp.opengl.impl;
-
-import java.lang.reflect.InvocationTargetException;
-import java.security.AccessController;
-import java.security.PrivilegedAction;
-
-import com.jogamp.common.JogampRuntimeException;
-import com.jogamp.common.util.*;
-import javax.media.nativewindow.NativeWindowFactory;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLProfile;
-
-/** Implementation of the {@link javax.media.opengl.Threading} class. */
-
-public class ThreadingImpl {
- public static final int AWT = 1;
- public static final int WORKER = 2;
-
- protected static final boolean DEBUG = Debug.debug("Threading");
-
- private static boolean singleThreaded = true;
- private static int mode;
- private static boolean hasAWT;
- // We need to know whether we're running on X11 platforms to change
- // our behavior when the Java2D/JOGL bridge is active
- private static boolean _isX11;
-
- private static final ThreadingPlugin threadingPlugin;
-
- static {
- Object threadingPluginTmp =
- AccessController.doPrivileged(new PrivilegedAction() {
- public Object run() {
- String workaround = Debug.getProperty("jogl.1thread", true);
- ClassLoader cl = ThreadingImpl.class.getClassLoader();
- // Default to using the AWT thread on all platforms except
- // Windows. On OS X there is instability apparently due to
- // using the JAWT on non-AWT threads. On X11 platforms there
- // are potential deadlocks which can be caused if the AWT
- // EventQueue thread hands work off to the GLWorkerThread
- // while holding the AWT lock. The optimization of
- // makeCurrent / release calls isn't worth these stability
- // problems.
- hasAWT = GLProfile.isAWTAvailable();
-
- String osType = NativeWindowFactory.getNativeWindowType(false);
- _isX11 = NativeWindowFactory.TYPE_X11.equals(osType);
-
- int defaultMode = ( hasAWT ? AWT : WORKER );
-
- mode = defaultMode;
- if (workaround != null) {
- workaround = workaround.toLowerCase();
- if (workaround.equals("true") ||
- workaround.equals("auto")) {
- // Nothing to do; singleThreaded and mode already set up
- } else if (workaround.equals("worker")) {
- singleThreaded = true;
- mode = WORKER;
- } else if (hasAWT && workaround.equals("awt")) {
- singleThreaded = true;
- mode = AWT;
- } else {
- singleThreaded = false;
- }
- }
- printWorkaroundNotice();
-
- Object threadingPluginObj=null;
- if(hasAWT) {
- // try to fetch the AWTThreadingPlugin
- Exception error=null;
- try {
- threadingPluginObj = ReflectionUtil.createInstance("com.jogamp.opengl.impl.awt.AWTThreadingPlugin", cl);
- } catch (JogampRuntimeException jre) { error = jre; }
- if(AWT == mode && null==threadingPluginObj) {
- throw new GLException("Mode is AWT, but class 'com.jogamp.opengl.impl.awt.AWTThreadingPlugin' is not available", error);
- }
- }
- return threadingPluginObj;
- }
- });
- threadingPlugin = (ThreadingPlugin) threadingPluginTmp;
- if(DEBUG) {
- System.err.println("Threading: hasAWT "+hasAWT+", mode "+((mode==AWT)?"AWT":"WORKER")+", plugin "+threadingPlugin);
- }
- }
-
- /** No reason to ever instantiate this class */
- private ThreadingImpl() {}
-
- public static boolean isX11() { return _isX11; }
- public static int getMode() { return mode; }
-
- /** If an implementation of the javax.media.opengl APIs offers a
- multithreading option but the default behavior is single-threading,
- this API provides a mechanism for end users to disable single-threading
- in this implementation. Users are strongly discouraged from
- calling this method unless they are aware of all of the
- consequences and are prepared to enforce some amount of
- threading restrictions in their applications. Disabling
- single-threading, for example, may have unintended consequences
- on GLAutoDrawable implementations such as GLCanvas, GLJPanel and
- GLPbuffer. Currently there is no supported way to re-enable it
- once disabled, partly to discourage careless use of this
- method. This method should be called as early as possible in an
- application. */
- public static void disableSingleThreading() {
- singleThreaded = false;
- if (Debug.verbose()) {
- System.err.println("Application forced disabling of single-threading of javax.media.opengl implementation");
- }
- }
-
- /** Indicates whether OpenGL work is being automatically forced to a
- single thread in this implementation. */
- public static boolean isSingleThreaded() {
- return singleThreaded;
- }
-
- /** Indicates whether the current thread is the single thread on
- which this implementation of the javax.media.opengl APIs
- performs all of its OpenGL-related work. This method should only
- be called if the single-thread model is in effect. */
- public static boolean isOpenGLThread() throws GLException {
- if (!isSingleThreaded()) {
- throw new GLException("Should only call this in single-threaded mode");
- }
-
- if(null!=threadingPlugin) {
- return threadingPlugin.isOpenGLThread();
- }
-
- switch (mode) {
- case AWT:
- throw new InternalError();
- case WORKER:
- return GLWorkerThread.isWorkerThread();
- default:
- throw new InternalError("Illegal single-threading mode " + mode);
- }
- }
-
- /** Executes the passed Runnable on the single thread used for all
- OpenGL work in this javax.media.opengl API implementation. It is
- not specified exactly which thread is used for this
- purpose. This method should only be called if the single-thread
- model is in use and if the current thread is not the OpenGL
- thread (i.e., if <code>isOpenGLThread()</code> returns
- false). It is up to the end user to check to see whether the
- current thread is the OpenGL thread and either execute the
- Runnable directly or perform the work inside it. */
- public static void invokeOnOpenGLThread(Runnable r) throws GLException {
- if (!isSingleThreaded()) {
- throw new GLException ("Should only call this in single-threaded mode");
- }
-
- if (isOpenGLThread()) {
- throw new GLException ("Should only call this from other threads than the OpenGL thread");
- }
-
- if(null!=threadingPlugin) {
- threadingPlugin.invokeOnOpenGLThread(r);
- return;
- }
-
- switch (mode) {
- case AWT:
- throw new InternalError();
-
- case WORKER:
- if (!GLWorkerThread.isStarted()) {
- synchronized (GLWorkerThread.class) {
- if (!GLWorkerThread.isStarted()) {
- GLWorkerThread.start();
- }
- }
- }
- try {
- GLWorkerThread.invokeAndWait(r);
- } catch (InvocationTargetException e) {
- throw new GLException(e.getTargetException());
- } catch (InterruptedException e) {
- throw new GLException(e);
- }
- break;
-
- default:
- throw new InternalError("Illegal single-threading mode " + mode);
- }
- }
-
- /** This is a workaround for AWT-related deadlocks which only seem
- to show up in the context of applets */
- public static boolean isAWTMode() {
- return (mode == AWT);
- }
-
- private static void printWorkaroundNotice() {
- if (singleThreaded && Debug.verbose()) {
- System.err.println("Using " +
- (mode == AWT ? "AWT" : "OpenGL worker") +
- " thread for performing OpenGL work in javax.media.opengl implementation");
- }
- }
-}