diff options
author | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
commit | 4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch) | |
tree | 6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java | |
parent | eb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff) |
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java b/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java deleted file mode 100644 index d434f5175..000000000 --- a/src/jogl/classes/com/jogamp/opengl/impl/ThreadingImpl.java +++ /dev/null @@ -1,240 +0,0 @@ -/* - * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package com.jogamp.opengl.impl; - -import java.lang.reflect.InvocationTargetException; -import java.security.AccessController; -import java.security.PrivilegedAction; - -import com.jogamp.common.JogampRuntimeException; -import com.jogamp.common.util.*; -import javax.media.nativewindow.NativeWindowFactory; -import javax.media.opengl.GLException; -import javax.media.opengl.GLProfile; - -/** Implementation of the {@link javax.media.opengl.Threading} class. */ - -public class ThreadingImpl { - public static final int AWT = 1; - public static final int WORKER = 2; - - protected static final boolean DEBUG = Debug.debug("Threading"); - - private static boolean singleThreaded = true; - private static int mode; - private static boolean hasAWT; - // We need to know whether we're running on X11 platforms to change - // our behavior when the Java2D/JOGL bridge is active - private static boolean _isX11; - - private static final ThreadingPlugin threadingPlugin; - - static { - Object threadingPluginTmp = - AccessController.doPrivileged(new PrivilegedAction() { - public Object run() { - String workaround = Debug.getProperty("jogl.1thread", true); - ClassLoader cl = ThreadingImpl.class.getClassLoader(); - // Default to using the AWT thread on all platforms except - // Windows. On OS X there is instability apparently due to - // using the JAWT on non-AWT threads. On X11 platforms there - // are potential deadlocks which can be caused if the AWT - // EventQueue thread hands work off to the GLWorkerThread - // while holding the AWT lock. The optimization of - // makeCurrent / release calls isn't worth these stability - // problems. - hasAWT = GLProfile.isAWTAvailable(); - - String osType = NativeWindowFactory.getNativeWindowType(false); - _isX11 = NativeWindowFactory.TYPE_X11.equals(osType); - - int defaultMode = ( hasAWT ? AWT : WORKER ); - - mode = defaultMode; - if (workaround != null) { - workaround = workaround.toLowerCase(); - if (workaround.equals("true") || - workaround.equals("auto")) { - // Nothing to do; singleThreaded and mode already set up - } else if (workaround.equals("worker")) { - singleThreaded = true; - mode = WORKER; - } else if (hasAWT && workaround.equals("awt")) { - singleThreaded = true; - mode = AWT; - } else { - singleThreaded = false; - } - } - printWorkaroundNotice(); - - Object threadingPluginObj=null; - if(hasAWT) { - // try to fetch the AWTThreadingPlugin - Exception error=null; - try { - threadingPluginObj = ReflectionUtil.createInstance("com.jogamp.opengl.impl.awt.AWTThreadingPlugin", cl); - } catch (JogampRuntimeException jre) { error = jre; } - if(AWT == mode && null==threadingPluginObj) { - throw new GLException("Mode is AWT, but class 'com.jogamp.opengl.impl.awt.AWTThreadingPlugin' is not available", error); - } - } - return threadingPluginObj; - } - }); - threadingPlugin = (ThreadingPlugin) threadingPluginTmp; - if(DEBUG) { - System.err.println("Threading: hasAWT "+hasAWT+", mode "+((mode==AWT)?"AWT":"WORKER")+", plugin "+threadingPlugin); - } - } - - /** No reason to ever instantiate this class */ - private ThreadingImpl() {} - - public static boolean isX11() { return _isX11; } - public static int getMode() { return mode; } - - /** If an implementation of the javax.media.opengl APIs offers a - multithreading option but the default behavior is single-threading, - this API provides a mechanism for end users to disable single-threading - in this implementation. Users are strongly discouraged from - calling this method unless they are aware of all of the - consequences and are prepared to enforce some amount of - threading restrictions in their applications. Disabling - single-threading, for example, may have unintended consequences - on GLAutoDrawable implementations such as GLCanvas, GLJPanel and - GLPbuffer. Currently there is no supported way to re-enable it - once disabled, partly to discourage careless use of this - method. This method should be called as early as possible in an - application. */ - public static void disableSingleThreading() { - singleThreaded = false; - if (Debug.verbose()) { - System.err.println("Application forced disabling of single-threading of javax.media.opengl implementation"); - } - } - - /** Indicates whether OpenGL work is being automatically forced to a - single thread in this implementation. */ - public static boolean isSingleThreaded() { - return singleThreaded; - } - - /** Indicates whether the current thread is the single thread on - which this implementation of the javax.media.opengl APIs - performs all of its OpenGL-related work. This method should only - be called if the single-thread model is in effect. */ - public static boolean isOpenGLThread() throws GLException { - if (!isSingleThreaded()) { - throw new GLException("Should only call this in single-threaded mode"); - } - - if(null!=threadingPlugin) { - return threadingPlugin.isOpenGLThread(); - } - - switch (mode) { - case AWT: - throw new InternalError(); - case WORKER: - return GLWorkerThread.isWorkerThread(); - default: - throw new InternalError("Illegal single-threading mode " + mode); - } - } - - /** Executes the passed Runnable on the single thread used for all - OpenGL work in this javax.media.opengl API implementation. It is - not specified exactly which thread is used for this - purpose. This method should only be called if the single-thread - model is in use and if the current thread is not the OpenGL - thread (i.e., if <code>isOpenGLThread()</code> returns - false). It is up to the end user to check to see whether the - current thread is the OpenGL thread and either execute the - Runnable directly or perform the work inside it. */ - public static void invokeOnOpenGLThread(Runnable r) throws GLException { - if (!isSingleThreaded()) { - throw new GLException ("Should only call this in single-threaded mode"); - } - - if (isOpenGLThread()) { - throw new GLException ("Should only call this from other threads than the OpenGL thread"); - } - - if(null!=threadingPlugin) { - threadingPlugin.invokeOnOpenGLThread(r); - return; - } - - switch (mode) { - case AWT: - throw new InternalError(); - - case WORKER: - if (!GLWorkerThread.isStarted()) { - synchronized (GLWorkerThread.class) { - if (!GLWorkerThread.isStarted()) { - GLWorkerThread.start(); - } - } - } - try { - GLWorkerThread.invokeAndWait(r); - } catch (InvocationTargetException e) { - throw new GLException(e.getTargetException()); - } catch (InterruptedException e) { - throw new GLException(e); - } - break; - - default: - throw new InternalError("Illegal single-threading mode " + mode); - } - } - - /** This is a workaround for AWT-related deadlocks which only seem - to show up in the context of applets */ - public static boolean isAWTMode() { - return (mode == AWT); - } - - private static void printWorkaroundNotice() { - if (singleThreaded && Debug.verbose()) { - System.err.println("Using " + - (mode == AWT ? "AWT" : "OpenGL worker") + - " thread for performing OpenGL work in javax.media.opengl implementation"); - } - } -} |