aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
committerSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java489
1 files changed, 315 insertions, 174 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java b/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
index 8c5890d1e..3abb69a7f 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
@@ -45,9 +45,10 @@ import java.util.*;
import javax.media.opengl.*;
import javax.media.nativewindow.*;
-import com.jogamp.nativewindow.impl.NWReflection;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.gluegen.runtime.opengl.*;
+import com.jogamp.common.JogampRuntimeException;
+import com.jogamp.common.util.ReflectionUtil;
public abstract class GLContextImpl extends GLContext {
protected GLContextLock lock = new GLContextLock();
@@ -123,108 +124,137 @@ public abstract class GLContextImpl extends GLContext {
return (GLDrawableImpl) getGLDrawable();
}
- /**
- * Platform dependent but harmonized implementation of the <code>ARB_create_context</code>
- * mechanism to create a context.<br>
- * The implementation shall verify this context, ie issue a
- * <code>MakeCurrent</code> call if necessary.<br>
- *
- * @param share the shared context or null
- * @param direct flag if direct is requested
- * @param ctxOptionFlags <code>ARB_create_context</code> related, see references below
- * @param major major number
- * @param minor minor number
- * @return the valid context if successfull, or null
- *
- * @see #CTX_PROFILE_COMPAT
- * @see #CTX_OPTION_FORWARD
- * @see #CTX_OPTION_DEBUG
- */
- protected abstract long createContextARBImpl(long share, boolean direct, int ctxOptionFlags,
- int major, int minor);
+ public final GL getGL() {
+ return gl;
+ }
- private long createContextARB(long share, boolean direct, int ctxOptionFlags,
- int majorMax, int minorMax,
- int majorMin, int minorMin,
- int major[], int minor[]) {
- major[0]=majorMax;
- minor[0]=minorMax;
- long _context=0;
+ public GL setGL(GL gl) {
+ if(DEBUG) {
+ String sgl1 = (null!=this.gl)?this.gl.getClass().toString()+", "+this.gl.toString():new String("<null>");
+ String sgl2 = (null!=gl)?gl.getClass().toString()+", "+gl.toString():new String("<null>");
+ Exception e = new Exception("setGL (OpenGL "+getGLVersion()+"): "+Thread.currentThread()+", "+sgl1+" -> "+sgl2);
+ e.printStackTrace();
+ }
+ this.gl = gl;
+ return gl;
+ }
- while ( 0==_context &&
- GLProfile.isValidGLVersion(major[0], minor[0]) &&
- ( major[0]>majorMin || major[0]==majorMin && minor[0] >=minorMin ) ) {
+ // This is only needed for Mac OS X on-screen contexts
+ protected void update() throws GLException { }
- _context = createContextARBImpl(share, direct, ctxOptionFlags, major[0], minor[0]);
+ public boolean isSynchronized() {
+ return !lock.getFailFastMode();
+ }
- if(0==_context) {
- if(!GLProfile.decrementGLVersion(major, minor)) break;
- }
+ public void setSynchronized(boolean isSynchronized) {
+ lock.setFailFastMode(!isSynchronized);
+ }
+
+ public abstract Object getPlatformGLExtensions();
+
+ public void release() throws GLException {
+ if (!lock.isHeld()) {
+ throw new GLException("Context not current on current thread");
+ }
+ setCurrent(null);
+ try {
+ releaseImpl();
+ } finally {
+ lock.unlock();
}
- return _context;
}
- /**
- * Platform independent part of using the <code>ARB_create_context</code>
- * mechanism to create a context.<br>
- */
- protected long createContextARB(long share, boolean direct,
- int major[], int minor[], int ctp[])
- {
- AbstractGraphicsConfiguration config = drawable.getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration();
- GLCapabilities glCaps = (GLCapabilities) config.getChosenCapabilities();
- GLProfile glp = glCaps.getGLProfile();
- long _context = 0;
+ protected abstract void releaseImpl() throws GLException;
- ctp[0] = CTX_IS_ARB_CREATED | CTX_PROFILE_CORE | CTX_OPTION_ANY; // default
- boolean isBackwardCompatibility = glp.isGL2() || glp.isGL3bc() || glp.isGL4bc() ;
- int majorMin, minorMin;
- int majorMax, minorMax;
- if( glp.isGL4() ) {
- // ?? majorMax=GLProfile.getMaxMajor(); minorMax=GLProfile.getMaxMinor(majorMax);
- majorMax=4; minorMax=GLProfile.getMaxMinor(majorMax);
- majorMin=4; minorMin=0;
- } else if( glp.isGL3() ) {
- majorMax=3; minorMax=GLProfile.getMaxMinor(majorMax);
- majorMin=3; minorMin=1;
- } else /* if( glp.isGL2() ) */ {
- majorMax=3; minorMax=0;
- majorMin=1; minorMin=1; // our minimum desktop OpenGL runtime requirements
+ public void destroy() {
+ if (lock.isHeld()) {
+ // release current context
+ release();
}
- // Try the requested ..
- if(isBackwardCompatibility) {
- ctp[0] &= ~CTX_PROFILE_CORE ;
- ctp[0] |= CTX_PROFILE_COMPAT ;
- }
- _context = createContextARB(share, direct, ctp[0],
- /* max */ majorMax, minorMax,
- /* min */ majorMin, minorMin,
- /* res */ major, minor);
-
- if(0==_context && !isBackwardCompatibility) {
- ctp[0] &= ~CTX_PROFILE_COMPAT ;
- ctp[0] |= CTX_PROFILE_CORE ;
- ctp[0] &= ~CTX_OPTION_ANY ;
- ctp[0] |= CTX_OPTION_FORWARD ;
- _context = createContextARB(share, direct, ctp[0],
- /* max */ majorMax, minorMax,
- /* min */ majorMin, minorMin,
- /* res */ major, minor);
- if(0==_context) {
- // Try a compatible one .. even though not requested .. last resort
- ctp[0] &= ~CTX_PROFILE_CORE ;
- ctp[0] |= CTX_PROFILE_COMPAT ;
- ctp[0] &= ~CTX_OPTION_FORWARD ;
- ctp[0] |= CTX_OPTION_ANY ;
- _context = createContextARB(share, direct, ctp[0],
- /* max */ majorMax, minorMax,
- /* min */ majorMin, minorMin,
- /* res */ major, minor);
- }
+
+ // Must hold the lock around the destroy operation to make sure we
+ // don't destroy the context out from under another thread rendering to it
+ lock.lock();
+ try {
+ /* FIXME: refactor dependence on Java 2D / JOGL bridge
+ if (tracker != null) {
+ // Don't need to do anything for contexts that haven't been
+ // created yet
+ if (isCreated()) {
+ // If we are tracking creation and destruction of server-side
+ // OpenGL objects, we must decrement the reference count of the
+ // GLObjectTracker upon context destruction.
+ //
+ // Note that we can only eagerly delete these server-side
+ // objects if there is another context currrent right now
+ // which shares textures and display lists with this one.
+ tracker.unref(deletedObjectTracker);
+ }
+ }
+ */
+
+ // Because we don't know how many other contexts we might be
+ // sharing with (and it seems too complicated to implement the
+ // GLObjectTracker's ref/unref scheme for the buffer-related
+ // optimizations), simply clear the cache of known buffers' sizes
+ // when we destroy contexts
+ if (bufferSizeTracker != null) {
+ bufferSizeTracker.clearCachedBufferSizes();
+ }
+
+ if (bufferStateTracker != null) {
+ bufferStateTracker.clearBufferObjectState();
+ }
+
+ if (glStateTracker != null) {
+ glStateTracker.clearStates(false);
+ }
+
+ destroyImpl();
+ } finally {
+ lock.unlock();
}
- return _context;
}
+ protected abstract void destroyImpl() throws GLException;
+
+ //----------------------------------------------------------------------
+ //
+
+ /**
+ * MakeCurrent functionality, which also issues the creation of the actual OpenGL context.<br>
+ * The complete callgraph for general OpenGL context creation is:<br>
+ * <ul>
+ * <li> {@link #makeCurrent} <i>GLContextImpl</i>
+ * <li> {@link #makeCurrentImpl} <i>Platform Implementation</i>
+ * <li> {@link #create} <i>Platform Implementation</i>
+ * <li> If <code>ARB_create_context</code> is supported:
+ * <ul>
+ * <li> {@link #createContextARB} <i>GLContextImpl</i>
+ * <li> {@link #createContextARBImpl} <i>Platform Implementation</i>
+ * </ul>
+ * </ul><br>
+ *
+ * Once at startup, ie triggered by the singleton {@link GLDrawableImpl} constructor,
+ * calling {@link #createContextARB} will query all available OpenGL versions:<br>
+ * <ul>
+ * <li> <code>FOR ALL GL* DO</code>:
+ * <ul>
+ * <li> {@link #createContextARBMapVersionsAvailable}
+ * <ul>
+ * <li> {@link #createContextARBVersions}
+ * </ul>
+ * <li> {@link #mapVersionAvailable}
+ * </ul>
+ * </ul><br>
+ *
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #mapVersionAvailable
+ * @see #destroyContextARBImpl
+ */
public int makeCurrent() throws GLException {
// Support calls to makeCurrent() over and over again with
// different contexts without releasing them
@@ -287,103 +317,206 @@ public abstract class GLContextImpl extends GLContext {
return res;
}
+ /**
+ * @see #makeCurrent
+ */
protected abstract int makeCurrentImpl() throws GLException;
- public void release() throws GLException {
- if (!lock.isHeld()) {
- throw new GLException("Context not current on current thread");
- }
- setCurrent(null);
- try {
- releaseImpl();
- } finally {
- lock.unlock();
- }
- }
+ /**
+ * @see #makeCurrent
+ */
+ protected abstract void create() throws GLException ;
- protected abstract void releaseImpl() throws GLException;
+ /**
+ * Platform dependent but harmonized implementation of the <code>ARB_create_context</code>
+ * mechanism to create a context.<br>
+ *
+ * This method is called from {@link #createContextARB}.<br>
+ *
+ * The implementation shall verify this context with a
+ * <code>MakeContextCurrent</code> call.<br>
+ *
+ * @param share the shared context or null
+ * @param direct flag if direct is requested
+ * @param ctxOptionFlags <code>ARB_create_context</code> related, see references below
+ * @param major major number
+ * @param minor minor number
+ * @return the valid context if successfull, or null
+ *
+ * @see #makeCurrent
+ * @see #CTX_PROFILE_COMPAT
+ * @see #CTX_OPTION_FORWARD
+ * @see #CTX_OPTION_DEBUG
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #destroyContextARBImpl
+ */
+ protected abstract long createContextARBImpl(long share, boolean direct, int ctxOptionFlags,
+ int major, int minor);
- public void destroy() {
- if (lock.isHeld()) {
- // release current context
- release();
- }
+ /**
+ * Destroy the context created by {@link #createContextARBImpl}.
+ *
+ * @see #makeCurrent
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #destroyContextARBImpl
+ */
+ protected abstract void destroyContextARBImpl(long context);
- // Must hold the lock around the destroy operation to make sure we
- // don't destroy the context out from under another thread rendering to it
- lock.lock();
- try {
- /* FIXME: refactor dependence on Java 2D / JOGL bridge
- if (tracker != null) {
- // Don't need to do anything for contexts that haven't been
- // created yet
- if (isCreated()) {
- // If we are tracking creation and destruction of server-side
- // OpenGL objects, we must decrement the reference count of the
- // GLObjectTracker upon context destruction.
- //
- // Note that we can only eagerly delete these server-side
- // objects if there is another context currrent right now
- // which shares textures and display lists with this one.
- tracker.unref(deletedObjectTracker);
+ /**
+ * Platform independent part of using the <code>ARB_create_context</code>
+ * mechanism to create a context.<br>
+ *
+ * The implementation of {@link #create} shall use this protocol in case the platform supports <code>ARB_create_context</code>.<br>
+ *
+ * This method may call {@link #createContextARBImpl} and {@link #destroyContextARBImpl}. <br>
+ *
+ * This method will also query all available native OpenGL context when first called,<br>
+ * usually the first call should happen with the shared GLContext of the DrawableFactory.<br>
+ *
+ * @see #makeCurrentImpl
+ * @see #create
+ * @see #createContextARB
+ * @see #createContextARBImpl
+ * @see #destroyContextARBImpl
+ */
+ protected long createContextARB(long share, boolean direct,
+ int major[], int minor[], int ctp[])
+ {
+ AbstractGraphicsConfiguration config = drawable.getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration();
+ GLCapabilities glCaps = (GLCapabilities) config.getChosenCapabilities();
+ GLProfile glp = glCaps.getGLProfile();
+ long _context = 0;
+
+ if( !mappedVersionsAvailableSet ) {
+ synchronized(mappedVersionsAvailableLock) {
+ if( !mappedVersionsAvailableSet ) {
+ createContextARBMapVersionsAvailable(4, false /* compat */); // GL4
+ createContextARBMapVersionsAvailable(4, true /* compat */); // GL4bc
+ createContextARBMapVersionsAvailable(3, false /* compat */); // GL3
+ createContextARBMapVersionsAvailable(3, true /* compat */); // GL3bc
+ createContextARBMapVersionsAvailable(2, true /* compat */); // GL2
+ mappedVersionsAvailableSet=true;
+ }
}
- }
- */
-
- // Because we don't know how many other contexts we might be
- // sharing with (and it seems too complicated to implement the
- // GLObjectTracker's ref/unref scheme for the buffer-related
- // optimizations), simply clear the cache of known buffers' sizes
- // when we destroy contexts
- if (bufferSizeTracker != null) {
- bufferSizeTracker.clearCachedBufferSizes();
- }
+ }
- if (bufferStateTracker != null) {
- bufferStateTracker.clearBufferObjectState();
- }
-
- if (glStateTracker != null) {
- glStateTracker.clearStates(false);
- }
-
- destroyImpl();
- } finally {
- lock.unlock();
+ int reqMajor;
+ if(glp.isGL4()) {
+ reqMajor=4;
+ } else if (glp.isGL3()) {
+ reqMajor=3;
+ } else /* if (glp.isGL2()) */ {
+ reqMajor=2;
}
+ boolean compat = glp.isGL2(); // incl GL3bc and GL4bc
+
+ int key = compose8bit(reqMajor, compat?CTX_PROFILE_COMPAT:CTX_PROFILE_CORE, 0, 0);
+ int val = mappedVersionsAvailable.get( key );
+ long _ctx = 0;
+ if(val>0) {
+ int _major = getComposed8bit(val, 1);
+ int _minor = getComposed8bit(val, 2);
+ int _ctp = getComposed8bit(val, 3);
+
+ _ctx = createContextARBImpl(share, direct, _ctp, _major, _minor);
+ if(0!=_ctx) {
+ setGLFunctionAvailability(true, _major, _minor, _ctp);
+ }
+ }
+ return _ctx;
}
- protected abstract void destroyImpl() throws GLException;
+ private void createContextARBMapVersionsAvailable(int reqMajor, boolean compat)
+ {
+ long _context;
+ int ctp = CTX_IS_ARB_CREATED | CTX_PROFILE_CORE | CTX_OPTION_ANY; // default
+ if(compat) {
+ ctp &= ~CTX_PROFILE_CORE ;
+ ctp |= CTX_PROFILE_COMPAT ;
+ }
- // This is only needed for Mac OS X on-screen contexts
- protected void update() throws GLException {
+ // FIXME GL3GL4:
+ // To avoid OpenGL implementation bugs and raise compatibility
+ // within JOGL, we map to the proper GL version.
+ // This may change later when GL3 and GL4 drivers become more mature!
+ // Bug: To ensure GL profile compatibility within the JOGL application
+ // Bug: we always try to map against the highest GL version,
+ // Bug: so the use can always cast to a higher one
+ // Bug: int majorMax=GLContext.getMaxMajor();
+ // Bug: int minorMax=GLContext.getMaxMinor(majorMax);
+ int majorMax, minorMax;
+ int majorMin, minorMin;
+ int major[] = new int[1];
+ int minor[] = new int[1];
+ if( 4 == reqMajor ) {
+ majorMax=4; minorMax=GLContext.getMaxMinor(majorMax);
+ majorMin=4; minorMin=0;
+ } else if( 3 == reqMajor ) {
+ majorMax=3; minorMax=GLContext.getMaxMinor(majorMax);
+ majorMin=3; minorMin=1;
+ } else /* if( glp.isGL2() ) */ {
+ majorMax=3; minorMax=0;
+ majorMin=1; minorMin=1; // our minimum desktop OpenGL runtime requirements
+ }
+ _context = createContextARBVersions(0, true, ctp,
+ /* max */ majorMax, minorMax,
+ /* min */ majorMin, minorMin,
+ /* res */ major, minor);
+
+ if(0==_context && !compat) {
+ ctp &= ~CTX_PROFILE_COMPAT ;
+ ctp |= CTX_PROFILE_CORE ;
+ ctp &= ~CTX_OPTION_ANY ;
+ ctp |= CTX_OPTION_FORWARD ;
+ _context = createContextARBVersions(0, true, ctp,
+ /* max */ majorMax, minorMax,
+ /* min */ majorMin, minorMin,
+ /* res */ major, minor);
+ if(0==_context) {
+ // Try a compatible one .. even though not requested .. last resort
+ ctp &= ~CTX_PROFILE_CORE ;
+ ctp |= CTX_PROFILE_COMPAT ;
+ ctp &= ~CTX_OPTION_FORWARD ;
+ ctp |= CTX_OPTION_ANY ;
+ _context = createContextARBVersions(0, true, ctp,
+ /* max */ majorMax, minorMax,
+ /* min */ majorMin, minorMin,
+ /* res */ major, minor);
+ }
+ }
+ if(0!=_context) {
+ destroyContextARBImpl(_context);
+ mapVersionAvailable(reqMajor, compat, major[0], minor[0], ctp);
+ }
}
- public boolean isSynchronized() {
- return !lock.getFailFastMode();
- }
+ private long createContextARBVersions(long share, boolean direct, int ctxOptionFlags,
+ int majorMax, int minorMax,
+ int majorMin, int minorMin,
+ int major[], int minor[]) {
+ major[0]=majorMax;
+ minor[0]=minorMax;
+ long _context=0;
- public void setSynchronized(boolean isSynchronized) {
- lock.setFailFastMode(!isSynchronized);
- }
+ while ( 0==_context &&
+ GLContext.isValidGLVersion(major[0], minor[0]) &&
+ ( major[0]>majorMin || major[0]==majorMin && minor[0] >=minorMin ) ) {
- public final GL getGL() {
- return gl;
- }
+ _context = createContextARBImpl(share, direct, ctxOptionFlags, major[0], minor[0]);
- public GL setGL(GL gl) {
- if(DEBUG) {
- String sgl1 = (null!=this.gl)?this.gl.getClass().toString()+", "+this.gl.toString():new String("<null>");
- String sgl2 = (null!=gl)?gl.getClass().toString()+", "+gl.toString():new String("<null>");
- Exception e = new Exception("setGL (OpenGL "+getGLVersion()+"): "+Thread.currentThread()+", "+sgl1+" -> "+sgl2);
- e.printStackTrace();
+ if(0==_context) {
+ if(!GLContext.decrementGLVersion(major, minor)) break;
+ }
}
- this.gl = gl;
- return gl;
+ return _context;
}
- public abstract Object getPlatformGLExtensions();
-
//----------------------------------------------------------------------
// Managing the actual OpenGL version, usually figured at creation time.
// As a last resort, the GL_VERSION string may be used ..
@@ -395,7 +528,15 @@ public abstract class GLContextImpl extends GLContext {
* Otherwise .. don't touch ..
*/
protected void setContextVersion(int major, int minor, int ctp) {
+ if (0==ctp) {
+ GLException e = new GLException("Invalid GL Version "+major+"."+minor+", ctp "+toHexString(ctp));
+ throw e;
+ }
if(major>0 || minor>0) {
+ if (!GLContext.isValidGLVersion(major, minor)) {
+ GLException e = new GLException("Invalid GL Version "+major+"."+minor+", ctp "+toHexString(ctp));
+ throw e;
+ }
ctxMajorVersion = major;
ctxMinorVersion = minor;
ctxOptions = ctp;
@@ -408,6 +549,7 @@ public abstract class GLContextImpl extends GLContext {
if(null==versionStr) {
throw new GLException("GL_VERSION is NULL: "+this);
}
+ ctxOptions = ctp;
// Set version
Version version = new Version(versionStr);
@@ -460,7 +602,10 @@ public abstract class GLContextImpl extends GLContext {
//
private Object createInstance(GLProfile glp, String suffix, Class[] cstrArgTypes, Object[] cstrArgs) {
- return NWReflection.createInstance(glp.getGLImplBaseClassName()+suffix, cstrArgTypes, cstrArgs);
+ try {
+ return ReflectionUtil.createInstance(glp.getGLImplBaseClassName()+suffix, cstrArgTypes, cstrArgs);
+ } catch (JogampRuntimeException jre) { /* n/a .. */ }
+ return null;
}
/** Create the GL for this context. */
@@ -697,10 +842,6 @@ public abstract class GLContextImpl extends GLContext {
return Thread.currentThread().getName();
}
- public static String toHexString(long hex) {
- return "0x" + Long.toHexString(hex);
- }
-
//----------------------------------------------------------------------
// Helpers for buffer object optimizations