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author | Sven Gothel <[email protected]> | 2023-10-16 00:40:36 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-10-16 00:40:36 +0200 |
commit | d6cf89f22a5926b437c4430eb166972d90fd92be (patch) | |
tree | cf4aeb06ca05a51e0388aa0f5179e81728be6146 /src/jogl/classes/com/jogamp/opengl/fixedfunc | |
parent | bd2aa98d57c0c03bbface35000ed1c4bac6470e2 (diff) |
GLJPanel: Allow disabling GLSL vertical flip programmatically via setUseGLSLVerticalFlip(false) in addition to property 'jogl.gljpanel.noglsl'
Suche setting would enable the slow path of flipping a potentially 'big' framebuffer via the CPU.
The best performance path is using the GLSL shader to vertically flip the FBO,
or - w/o using the shader - to render the GL scene vertically-flipped and set the flag 'flipVertical' to false.
- property "jogl.gljpanel.noverticalflip"
- setter setSkipGLOrientationVerticalFlip(boolean)
If set to <code>true</code>, user needs to flip the OpenGL rendered scene
<i>if {@link #isGLOriented()} == true</i>, e.g. via the projection matrix.<br/>
See constraints of {@link #isGLOriented()}.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/fixedfunc')
0 files changed, 0 insertions, 0 deletions