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authorSven Gothel <[email protected]>2023-10-15 07:06:53 +0200
committerSven Gothel <[email protected]>2023-10-15 07:06:53 +0200
commitb1956113f5601b0cc6ac525d3918a0dfa8d240af (patch)
treeb7365f799d5bdad00f8b0f60632884175cff4ef1 /src/jogl/classes/com/jogamp/opengl/awt/GLJPanel.java
parent86210fde931400ff6f1b0a2da48ca031a957df8d (diff)
Bug 1472: Enhance GLMediaPlayer AV Sync: Utilize SCR aware audio PTS used as master-clock, enabling proper AV sync w/ untouched audio
We can finally utilize the added pass through audio PTS, see commits - GlueGen 52725b4c6525487f93407f529dc0a758b387a4fc - JOAL 12029f1ec1d8afa576e1ac61655f318cc37c1d16 This enables us to use the audio PTS as the master-clock and adjust video to the untouched audio. In case no audio is selected/playing or audio is muted, we sync merely on the system-clock (SCR) w/o audio. AV granularity is 22ms, however, since the ALAudioSink PTS may be a little late, it renders even a slightly better sync in case of too early audio (d_apts < 0). Since video frames are sync'ed to audio, the resync procedure may result in a hysteresis swinging into sync. This might be notable at start and when resumed audio or after seek. We leave the audio frames untouched to reduce processing burden and allow non-disrupted listening. Passed AV sync tests - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - Audio-Video-Sync-Test-2.mkv
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