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authorSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
committerSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
commitbba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch)
treeed02575eac2a46bd49627444dcce972946ae8d2e /src/jogl/classes/com/jogamp/opengl/JoglVersion.java
parent154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff)
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/JoglVersion.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/JoglVersion.java13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
index 560d99025..92511dc11 100644
--- a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
+++ b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
@@ -69,11 +69,12 @@ public class JoglVersion extends JogampVersion {
return toString(gl, null).toString();
}
- public static StringBuilder getAvailableCapabilitiesInfo(final GLDrawableFactory factory, final AbstractGraphicsDevice device, StringBuilder sb) {
+ public static StringBuilder getAvailableCapabilitiesInfo(final AbstractGraphicsDevice device, StringBuilder sb) {
if(null==sb) {
sb = new StringBuilder();
}
boolean done = false;
+ final GLDrawableFactory factory = GLDrawableFactory.getFactory(device);
if(null!=factory) {
try {
final List<GLCapabilitiesImmutable> availCaps = factory.getAvailableCapabilities(device);
@@ -100,10 +101,12 @@ public class JoglVersion extends JogampVersion {
device = GLProfile.getDefaultDevice();
}
sb.append(Platform.getNewline()).append(Platform.getNewline());
- sb.append("Desktop Capabilities: ").append(Platform.getNewline());
- getAvailableCapabilitiesInfo(GLDrawableFactory.getDesktopFactory(), device, sb);
- sb.append("EGL Capabilities: ").append(Platform.getNewline());
- getAvailableCapabilitiesInfo(GLDrawableFactory.getEGLFactory(), device, sb);
+ try {
+ sb.append("Capabilities for ").append(device.toString()).append(Platform.getNewline());
+ getAvailableCapabilitiesInfo(device, sb);
+ } catch (final GLException gle) {
+ System.err.println(gle.getMessage());
+ }
return sb;
}