diff options
author | Sven Gothel <[email protected]> | 2014-02-23 14:51:06 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-02-23 14:51:06 +0100 |
commit | 3352601e0860584509adf2b76f993d03893ded4b (patch) | |
tree | 974fccc8c0eb2f5ad9d4ffd741dfc35869ed67b5 /src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java | |
parent | f51933f0ebe9ae030c26c066e59a728ce08b8559 (diff) | |
parent | c67de337a8aaf52e36104c3f13e273aa19d21f1f (diff) |
Merge branch 'master' into stash_glyphcache
Conflicts:
make/scripts/tests.sh
src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java
src/jogl/classes/com/jogamp/graph/curve/Region.java
src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java
src/jogl/classes/com/jogamp/graph/font/Font.java
src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
src/jogl/classes/jogamp/graph/curve/text/GlyphShape.java
src/jogl/classes/jogamp/graph/curve/text/GlyphString.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastGlyph.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastRenderer.java
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java | 131 |
1 files changed, 76 insertions, 55 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java index c9cb13ad4..31e4f0b8f 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java @@ -33,6 +33,7 @@ import javax.media.opengl.GL2ES2; import javax.media.opengl.GLException; import javax.media.opengl.fixedfunc.GLMatrixFunc; +import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderState; import com.jogamp.opengl.util.PMVMatrix; @@ -51,8 +52,8 @@ public abstract class Renderer { protected int vp_height; protected boolean initialized; protected final RenderState rs; - private boolean vboSupported = false; - + private boolean vboSupported = false; + public final boolean isInitialized() { return initialized; } public final int getWidth() { return vp_width; } @@ -61,29 +62,29 @@ public abstract class Renderer { public float getWeight() { return rs.getWeight().floatValue(); } public float getAlpha() { return rs.getAlpha().floatValue(); } public final PMVMatrix getMatrix() { return rs.pmvMatrix(); } - + /** * Implementation shall load, compile and link the shader program and leave it active. * @param gl referencing the current GLContext to which the ShaderState is bound to * @return */ protected abstract boolean initShaderProgram(GL2ES2 gl); - + protected abstract void destroyImpl(GL2ES2 gl); - + /** - * @param rs the used {@link RenderState} + * @param rs the used {@link RenderState} * @param renderModes bit-field of modes */ protected Renderer(RenderState rs, int renderModes) { this.rs = rs; this.renderModes = renderModes; } - + public final int getRenderModes() { return renderModes; } - + public boolean usesVariableCurveWeight() { return Region.isNonUniformWeight(renderModes); } /** @@ -92,17 +93,17 @@ public abstract class Renderer { */ public final boolean areRenderModesCompatible(Region region) { final int cleanRenderModes = getRenderModes() & ( Region.VARIABLE_CURVE_WEIGHT_BIT ); - return cleanRenderModes == ( region.getRenderModes() & cleanRenderModes ); + return cleanRenderModes == ( region.getRenderModes() & cleanRenderModes ); } - + public final boolean isVBOSupported() { return vboSupported; } - - /** + + /** * Initialize shader and bindings for GPU based rendering bound to the given GL object's GLContext * if not initialized yet. * <p>Leaves the renderer enabled, ie ShaderState.</p> * <p>Shall be called by a {@code draw()} method, e.g. {@link RegionRenderer#draw(GL2ES2, Region, int)}</p> - * + * * @param gl referencing the current GLContext to which the ShaderState is bound to * @throws GLException if initialization failed */ @@ -116,46 +117,48 @@ public abstract class Renderer { gl.isFunctionAvailable("glDrawElements") && gl.isFunctionAvailable("glVertexAttribPointer") && gl.isFunctionAvailable("glDeleteBuffers"); - + if(DEBUG) { System.err.println("TextRendererImpl01: VBO Supported = " + isVBOSupported()); } - + if(!vboSupported){ throw new GLException("VBO not supported"); } - + rs.attachTo(gl); - + gl.glEnable(GL2ES2.GL_BLEND); gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); // FIXME: alpha blending stage ? - + initialized = initShaderProgram(gl); if(!initialized) { throw new GLException("Shader initialization failed"); } - + if(!rs.getShaderState().uniform(gl, rs.getPMVMatrix())) { throw new GLException("Error setting PMVMatrix in shader: "+rs.getShaderState()); } - - if(!rs.getShaderState().uniform(gl, rs.getWeight())) { - throw new GLException("Error setting weight in shader: "+rs.getShaderState()); + + if( Region.isNonUniformWeight( getRenderModes() ) ) { + if(!rs.getShaderState().uniform(gl, rs.getWeight())) { + throw new GLException("Error setting weight in shader: "+rs.getShaderState()); + } } - + if(!rs.getShaderState().uniform(gl, rs.getAlpha())) { throw new GLException("Error setting global alpha in shader: "+rs.getShaderState()); - } - + } + if(!rs.getShaderState().uniform(gl, rs.getColorStatic())) { throw new GLException("Error setting global color in shader: "+rs.getShaderState()); - } + } } - public final void flushCache(GL2ES2 gl) { + public final void flushCache(GL2ES2 gl) { // FIXME: REMOVE ! } - + public void destroy(GL2ES2 gl) { if(!initialized){ if(DEBUG_INSTANCE) { @@ -166,13 +169,13 @@ public abstract class Renderer { rs.getShaderState().useProgram(gl, false); destroyImpl(gl); rs.destroy(gl); - initialized = false; + initialized = false; } - + public final RenderState getRenderState() { return rs; } public final ShaderState getShaderState() { return rs.getShaderState(); } - - public final void enable(GL2ES2 gl, boolean enable) { + + public final void enable(GL2ES2 gl, boolean enable) { rs.getShaderState().useProgram(gl, enable); } @@ -181,11 +184,11 @@ public abstract class Renderer { throw new IllegalArgumentException("Weight out of range"); } rs.getWeight().setData(v); - if(null != gl && rs.getShaderState().inUse()) { + if(null != gl && rs.getShaderState().inUse() && Region.isNonUniformWeight( getRenderModes() ) ) { rs.getShaderState().uniform(gl, rs.getWeight()); } } - + public void setAlpha(GL2ES2 gl, float alpha_t) { rs.getAlpha().setData(alpha_t); if(null != gl && rs.getShaderState().inUse()) { @@ -196,11 +199,11 @@ public abstract class Renderer { public void getColorStatic(GL2ES2 gl, float[] rgb) { FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer(); - rgb[0] = fb.get(0); - rgb[1] = fb.get(1); - rgb[2] = fb.get(2); + rgb[0] = fb.get(0); + rgb[1] = fb.get(1); + rgb[2] = fb.get(2); } - + public void setColorStatic(GL2ES2 gl, float r, float g, float b){ FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer(); fb.put(0, r); @@ -210,7 +213,7 @@ public abstract class Renderer { rs.getShaderState().uniform(gl, rs.getColorStatic()); } } - + public void rotate(GL2ES2 gl, float angle, float x, float y, float z) { rs.pmvMatrix().glRotatef(angle, x, y, z); updateMatrix(gl); @@ -220,7 +223,7 @@ public abstract class Renderer { rs.pmvMatrix().glTranslatef(x, y, z); updateMatrix(gl); } - + public void scale(GL2ES2 gl, float x, float y, float z) { rs.pmvMatrix().glScalef(x, y, z); updateMatrix(gl); @@ -238,6 +241,14 @@ public abstract class Renderer { } } + /** No PMVMatrix operation is performed here. PMVMatrix will be updated if gl is not null. */ + public boolean reshapeNotify(GL2ES2 gl, int width, int height) { + this.vp_width = width; + this.vp_height = height; + updateMatrix(gl); + return true; + } + public boolean reshapePerspective(GL2ES2 gl, float angle, int width, int height, float near, float far) { this.vp_width = width; this.vp_height = height; @@ -258,24 +269,34 @@ public abstract class Renderer { p.glLoadIdentity(); p.glOrthof(0, width, 0, height, near, far); updateMatrix(gl); - return true; + return true; } - protected String getVertexShaderName(GL2ES2 gl) { - return "curverenderer01" + getShaderGLVersionSuffix(gl); + protected String getVertexShaderName() { + return "curverenderer" + getImplVersion(); } - - protected String getFragmentShaderName(GL2ES2 gl) { - final String type = "01" ; // Region.isNonUniformWeight(renderModes) ? "02" : "01" ; - final String pass = Region.isVBAA(renderModes) ? "b" : "a" ; - return "curverenderer" + type + pass + getShaderGLVersionSuffix(gl); + + protected String getFragmentShaderName() { + final String version = getImplVersion(); + final String pass = Region.isVBAA(renderModes) ? "-2pass" : "-1pass" ; + final String weight = Region.isNonUniformWeight(renderModes) ? "-weight" : "" ; + return "curverenderer" + version + pass + weight; } - - protected String getShaderGLVersionSuffix(GL2ES2 gl) { - if(gl.isGLES2()) { - return "-es2"; + + // FIXME: Really required to have sampler2D def. precision ? If not, we can drop getFragmentShaderPrecision(..) and use default ShaderCode .. + public static final String es2_precision_fp = "\nprecision mediump float;\nprecision mediump int;\nprecision mediump sampler2D;\n"; + + protected String getFragmentShaderPrecision(GL2ES2 gl) { + if( gl.isGLES() ) { + return es2_precision_fp; + } + if( ShaderCode.requiresGL3DefaultPrecision(gl) ) { + return ShaderCode.gl3_default_precision_fp; } - return "-gl2"; - } - + return null; + } + + protected String getImplVersion() { + return "01"; + } }
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