diff options
author | Sven Gothel <[email protected]> | 2014-04-10 00:31:52 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-04-10 00:31:52 +0200 |
commit | 45395696c252c215a8a22d05e5da7e98c662d07e (patch) | |
tree | 952c132450f7cc56aeed0bb1fc040bde5f3ba96a /src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java | |
parent | 16324b8f8369379ab4db013c4785a496b25c7094 (diff) |
Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to deal w/ GL_DEPTH_TEST accordingly
Fixes VBORegion2PMSAAES2 no-depth-buffer usage
and allows user to control behavior w/o quering GL state.
If BITHINT_GLOBAL_DEPTH_TEST_ENABLED set:
- RegionRenderer.defaultBlendEnable: glDepthMask(false)
- RegionRenderer.defaultBlendDisable: glDepthMask(true)
- VBORegion2PMSAAES2 enables/disables GL_DEPTH_TEST, otherwise MSAA is corrupt.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index a0a318a49..272099385 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -69,7 +69,8 @@ public class RegionRenderer { /** * Default {@link GL#GL_BLEND} <i>enable</i> {@link GLCallback}, - * turning-off depth writing via {@link GL#glDepthMask(boolean)} and turning-on the {@link GL#GL_BLEND} state. + * turning-off depth writing via {@link GL#glDepthMask(boolean)} if {@link RenderState#BITHINT_GLOBAL_DEPTH_TEST_ENABLED} is set + * and turning-on the {@link GL#GL_BLEND} state. * <p> * Implementation also sets {@link RegionRenderer#getRenderState() RenderState}'s {@link RenderState#BITHINT_BLENDING_ENABLED blending bit-hint}, * which will cause {@link GLRegion#draw(GL2ES2, RegionRenderer, int[]) GLRegion's draw-method} @@ -82,7 +83,11 @@ public class RegionRenderer { public static final GLCallback defaultBlendEnable = new GLCallback() { @Override public void run(final GL gl, final RegionRenderer renderer) { - gl.glDepthMask(false); + if( renderer.rs.isHintMaskSet(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED) ) { + gl.glDepthMask(false); + // gl.glDisable(GL.GL_DEPTH_TEST); + // gl.glDepthFunc(GL.GL_ALWAYS); + } gl.glEnable(GL.GL_BLEND); gl.glBlendEquation(GL.GL_FUNC_ADD); // default renderer.rs.setHintMask(RenderState.BITHINT_BLENDING_ENABLED); @@ -92,7 +97,7 @@ public class RegionRenderer { /** * Default {@link GL#GL_BLEND} <i>disable</i> {@link GLCallback}, * simply turning-off the {@link GL#GL_BLEND} state - * and turning-on depth writing via {@link GL#glDepthMask(boolean)}. + * and turning-on depth writing via {@link GL#glDepthMask(boolean)} if {@link RenderState#BITHINT_GLOBAL_DEPTH_TEST_ENABLED} is set. * <p> * Implementation also clears {@link RegionRenderer#getRenderState() RenderState}'s {@link RenderState#BITHINT_BLENDING_ENABLED blending bit-hint}. * </p> @@ -104,7 +109,11 @@ public class RegionRenderer { public void run(final GL gl, final RegionRenderer renderer) { renderer.rs.clearHintMask(RenderState.BITHINT_BLENDING_ENABLED); gl.glDisable(GL.GL_BLEND); - gl.glDepthMask(true); + if( renderer.rs.isHintMaskSet(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED) ) { + // gl.glEnable(GL.GL_DEPTH_TEST); + // gl.glDepthFunc(GL.GL_LESS); + gl.glDepthMask(true); + } } }; |