diff options
author | Sven Gothel <[email protected]> | 2014-04-04 02:30:00 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-04-04 02:30:00 +0200 |
commit | 9c71f276d1fcc87b69b413847fd1da34b30d0932 (patch) | |
tree | 71f738861036221827062450a9d7d4cff5a9f766 /src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java | |
parent | abc833631e0ab30a06c7aff47a39a551544fd735 (diff) |
Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + TextureSequence to Region (Demo: TextureButton)
Cleanup shader-program location/data update
- GLUniformData:
- Allow lazy data setup, as used for
RenderState.ProgramLocal, see below
- RenderState
- Separate data (pmv, weight, colorStatic) from
program-local uniforms -> add class ProgramLocal.
Reduces uniform location lookups, since
ProgramLocal is bound to Region impl.
- ProgramLocal.update(..) needs to write uniform data always,
since data is being used in multiple programs!
- No 'dirty' tracking possible, removed - see above.
- RegionRenderer
- Fix shader-selection: 2-pass programs differ from 1-pass!
- No shader-setup at init
+++
Add COLORTEXTURE + TextureSequence to Region
- Create color-texture coords in vertex-shader via region's bounding box (pass-1)
- Use color-texture unit in pass-1 if enabled (own shader program)
- Use TextureSequence in Region impl. providing all required data (unit + texture-name)
- Demo: TextureButton (a UIShape)
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java index 9505f2a9d..3c6045a1f 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java @@ -35,6 +35,7 @@ import jogamp.graph.curve.opengl.VBORegion2PVBAAES2; import jogamp.graph.curve.opengl.VBORegionSPES2;
import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.texture.TextureSequence;
import com.jogamp.graph.curve.Region;
/** A GLRegion is the OGL binding of one or more OutlineShapes
@@ -53,23 +54,31 @@ public abstract class GLRegion extends Region { * Create a GLRegion using the passed render mode
*
* <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit
- * {@link Region#TWO_PASS_DEFAULT_TEXTURE_UNIT} is being used.</p>
- *
- * @param rs the RenderState to be used
+ * {@link Region#DEFAULT_TWO_PASS_TEXTURE_UNIT} is being used.</p>
* @param renderModes bit-field of modes, e.g. {@link Region#VARWEIGHT_RENDERING_BIT}, {@link Region#VBAA_RENDERING_BIT}
+ * @param colorTexSeq TODO
+ * @param rs the RenderState to be used
*/
- public static GLRegion create(int renderModes) {
+ public static GLRegion create(int renderModes, final TextureSequence colorTexSeq) {
+ if( null != colorTexSeq ) {
+ renderModes |= Region.COLORTEXTURE_RENDERING_BIT;
+ } else if( Region.hasColorTexture(renderModes) ) {
+ throw new IllegalArgumentException("COLORTEXTURE_RENDERING_BIT set but null TextureSequence");
+ }
if( isVBAA(renderModes) ) {
- return new VBORegion2PVBAAES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT);
+ return new VBORegion2PVBAAES2(renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT);
} else if( isMSAA(renderModes) ) {
- return new VBORegion2PMSAAES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT);
+ return new VBORegion2PMSAAES2(renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT);
} else {
- return new VBORegionSPES2(renderModes);
+ return new VBORegionSPES2(renderModes, colorTexSeq);
}
}
- protected GLRegion(int renderModes) {
+ protected final TextureSequence colorTexSeq;
+
+ protected GLRegion(int renderModes, TextureSequence colorTexSeq) {
super(renderModes);
+ this.colorTexSeq = colorTexSeq;
}
/**
|