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authorSven Gothel <[email protected]>2012-02-25 13:57:48 +0100
committerSven Gothel <[email protected]>2012-02-25 13:57:48 +0100
commit1c8f158c57a13274e3776d3ecb24cbd1c9765741 (patch)
treef9688983c920aef64827fb5b0346329b1d8f3cf6 /src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
parent49114a63102c745b3db204315ad9525d61767d57 (diff)
Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: int -> int[]
"texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java')
-rwxr-xr-xsrc/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
index 749c7ef65..63713887b 100755
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
@@ -114,14 +114,16 @@ public abstract class GLRegion extends Region {
* current width/hight of window for multi pass rendering
* of the region.
* @param matrix current {@link PMVMatrix}.
+ * @param rs the RenderState to be used
* @param vp_width current screen width
* @param vp_height current screen height
- * @param width texture width for mp rendering
+ * @param texWidth desired texture width for multipass-rendering.
+ * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched.
*/
- public final void draw(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) {
+ public final void draw(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth) {
update(gl, rs);
- drawImpl(gl, rs, vp_width, vp_height, width);
+ drawImpl(gl, rs, vp_width, vp_height, texWidth);
}
- protected abstract void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width);
+ protected abstract void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth);
}