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authorSven Göthel <sgothel@jausoft.com>2024-01-15 04:47:34 +0100
committerSven Göthel <sgothel@jausoft.com>2024-01-15 04:47:34 +0100
commitd7cb4a77b71cb3703ff7ac0667c5a97f29a5bdb4 (patch)
tree17cb67b7867f0da11a2717492d691a5e96f52636 /src/jogl/classes/com/jogamp/graph/curve/Region.java
parent9b8d1825cfb76454e42b196a93dc54d189a8a9a6 (diff)
Graph/GraphUI AA-Quality (shader): Region: Add DEFAULT_AA_QUALITY and clipping funs for aaQuality/sampleCount; TextRegionUtil: Pass quality parameter in draw-functions
Region.DEFAULT_AA_QUALITY defaults to MAX_AA_QUALITY still - TODO: AA shader is subject to change .. Region.draw(..) clips the quality param (save) TextRegionUtil: Pass quality parameter in draw-functions - Allowing to select the AA shader GraphUI Scene and some demos add the AA-quality param to the status line or screenshot-filename. - See Region.getRenderModeString(..) +++ TestTextRendererNEWT20 and TestTextRendererNEWT21 now iterate through all fonts, AA-quality shader and sample-sizes. Most demos and some more tests take AA-quality into acount, demos via CommandlineOptions.graphAAQuality
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/Region.java')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/Region.java21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java
index d49d68982..389af2a8b 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/Region.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java
@@ -173,15 +173,21 @@ public abstract class Region {
*/
public static final int COLORTEXTURE_LETTERBOX_RENDERING_BIT = 1 << 11;
- /** Minimum pass2 AA-quality rendering {@value} (default) for Graph Region AA {@link Region#getRenderModes() render-modes}: {@link #VBAA_RENDERING_BIT}. */
+ /** Minimum pass2 AA-quality rendering {@value} for Graph Region AA {@link Region#getRenderModes() render-modes}: {@link #VBAA_RENDERING_BIT}. */
public static final int MIN_AA_QUALITY = 0;
- /** Maximum pass2 AA-quality rendering {@value} (default) for Graph Region AA {@link Region#getRenderModes() render-modes}: {@link #VBAA_RENDERING_BIT}. */
+ /** Maximum pass2 AA-quality rendering {@value} for Graph Region AA {@link Region#getRenderModes() render-modes}: {@link #VBAA_RENDERING_BIT}. */
public static final int MAX_AA_QUALITY = 1;
+ /** Default pass2 AA-quality rendering {@value} for Graph Region AA {@link Region#getRenderModes() render-modes}: {@link #VBAA_RENDERING_BIT}. */
+ public static final int DEFAULT_AA_QUALITY = MAX_AA_QUALITY;
+ /** Returns clipped AA quality value to [{@link Region#MIN_AA_QUALITY}..{@link Region#MAX_AA_QUALITY}] */
+ public static final int clipAAQuality(final int v) { return Math.min(Region.MAX_AA_QUALITY, Math.max(v, Region.MIN_AA_QUALITY)); }
/** Minimum pass2 AA sample count {@value} for Graph Region AA {@link Region#getRenderModes() render-modes}: {@link Region#VBAA_RENDERING_BIT} or {@link Region#MSAA_RENDERING_BIT}. */
public static final int MIN_AA_SAMPLE_COUNT = 1;
/** Maximum pass2 AA sample count {@value} for Graph Region AA {@link Region#getRenderModes() render-modes}: {@link Region#VBAA_RENDERING_BIT} or {@link Region#MSAA_RENDERING_BIT}. */
public static final int MAX_AA_SAMPLE_COUNT = 8;
+ /** Returns clipped AA sample-count to [{@link Region#MIN_AA_SAMPLE_COUNT}..{@link Region#MAX_AA_SAMPLE_COUNT}] */
+ public static final int clipAASampleCount(final int v) { return Math.min(Region.MAX_AA_SAMPLE_COUNT, Math.max(v, Region.MIN_AA_SAMPLE_COUNT)); }
public static final int DEFAULT_TWO_PASS_TEXTURE_UNIT = 0;
@@ -283,15 +289,20 @@ public abstract class Region {
/**
* Return a unique technical description string for renderModes and sample counts as follows:
* <pre>
- * {@link #getRenderModeString(int)}-s{sampleCount}-fsaa{CapsNumSamples}
+ * {@link #getRenderModeString(int)}-q{AA-quality}-s{sampleCount}-fsaa{CapsNumSamples}
* </pre>
*
* @param renderModes the used Graph renderModes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}
+ * @param graphAAQuality Graph AA quality, see {@link #DEFAULT_AA_QUALITY}, set to negative value to mark undefined
* @param graphSampleCount Graph sample count for {@link Region#VBAA_RENDERING_BIT} or {@link Region#MSAA_RENDERING_BIT}
* @param fsaaSampleCount full-screen AA (fsaa) sample count, retrieved e.g. via {@link GLCapabilitiesImmutable#getNumSamples()}
*/
- public static String getRenderModeString(final int renderModes, final int graphSampleCount, final int fsaaSampleCount) {
- return String.format((Locale)null, "%s-s%02d-fsaa%d", Region.getRenderModeString(renderModes), graphSampleCount, fsaaSampleCount);
+ public static String getRenderModeString(final int renderModes, final int graphAAQuality, final int graphSampleCount, final int fsaaSampleCount) {
+ if( Region.MIN_AA_QUALITY > graphAAQuality ) {
+ return String.format((Locale)null, "%s-qu-s%02d-fsaa%d", Region.getRenderModeString(renderModes), graphSampleCount, fsaaSampleCount);
+ } else {
+ return String.format((Locale)null, "%s-q%01d-s%02d-fsaa%d", Region.getRenderModeString(renderModes), graphAAQuality, graphSampleCount, fsaaSampleCount);
+ }
}
protected Region(final int regionRenderModes, final boolean use_int32_idx) {