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author | Sven Göthel <[email protected]> | 2024-01-15 04:47:34 +0100 |
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committer | Sven Göthel <[email protected]> | 2024-01-15 04:47:34 +0100 |
commit | d7cb4a77b71cb3703ff7ac0667c5a97f29a5bdb4 (patch) | |
tree | 17cb67b7867f0da11a2717492d691a5e96f52636 /src/graphui/classes/jogamp/graph/ui/TreeTool.java | |
parent | 9b8d1825cfb76454e42b196a93dc54d189a8a9a6 (diff) |
Graph/GraphUI AA-Quality (shader): Region: Add DEFAULT_AA_QUALITY and clipping funs for aaQuality/sampleCount; TextRegionUtil: Pass quality parameter in draw-functions
Region.DEFAULT_AA_QUALITY defaults to MAX_AA_QUALITY still
- TODO: AA shader is subject to change ..
Region.draw(..) clips the quality param (save)
TextRegionUtil: Pass quality parameter in draw-functions
- Allowing to select the AA shader
GraphUI Scene and some demos add the AA-quality param
to the status line or screenshot-filename.
- See Region.getRenderModeString(..)
+++
TestTextRendererNEWT20 and TestTextRendererNEWT21
now iterate through all fonts, AA-quality shader and sample-sizes.
Most demos and some more tests take AA-quality into acount,
demos via CommandlineOptions.graphAAQuality
Diffstat (limited to 'src/graphui/classes/jogamp/graph/ui/TreeTool.java')
0 files changed, 0 insertions, 0 deletions