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authorSven Göthel <[email protected]>2024-01-15 04:47:34 +0100
committerSven Göthel <[email protected]>2024-01-15 04:47:34 +0100
commitd7cb4a77b71cb3703ff7ac0667c5a97f29a5bdb4 (patch)
tree17cb67b7867f0da11a2717492d691a5e96f52636 /src/graphui/classes/jogamp/graph/ui/TreeTool.java
parent9b8d1825cfb76454e42b196a93dc54d189a8a9a6 (diff)
Graph/GraphUI AA-Quality (shader): Region: Add DEFAULT_AA_QUALITY and clipping funs for aaQuality/sampleCount; TextRegionUtil: Pass quality parameter in draw-functions
Region.DEFAULT_AA_QUALITY defaults to MAX_AA_QUALITY still - TODO: AA shader is subject to change .. Region.draw(..) clips the quality param (save) TextRegionUtil: Pass quality parameter in draw-functions - Allowing to select the AA shader GraphUI Scene and some demos add the AA-quality param to the status line or screenshot-filename. - See Region.getRenderModeString(..) +++ TestTextRendererNEWT20 and TestTextRendererNEWT21 now iterate through all fonts, AA-quality shader and sample-sizes. Most demos and some more tests take AA-quality into acount, demos via CommandlineOptions.graphAAQuality
Diffstat (limited to 'src/graphui/classes/jogamp/graph/ui/TreeTool.java')
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