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authorSven Göthel <[email protected]>2024-01-09 03:13:20 +0100
committerSven Göthel <[email protected]>2024-01-09 03:13:20 +0100
commitbb11c498b7d4fe269e7273a1b164e46f3c7a3b50 (patch)
treeb613bdfa633df28841a68b45fe0e0f36e5385763 /make/scripts
parentf836fbd9201034010ecbf591348433f23920f527 (diff)
Graph Clipping: Initial Region impl of AABBox clipping using GLSL shader (Convenient using Graph/GraphUI produced AABBox)
Simple demo, setting clip-bbox manually: - src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeClippingDemo00.java TODO: - GLSL: Add missing Mv-multiplication of vertex-position -> gcv_ClipBBoxCoord -- AABBox min/max should be set pre-multiplied w/ Mv covering an independent area, not per Shape/Region. -- This to properly work with moving/scaling of each Shape/Region etc
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/tests.sh1
1 files changed, 1 insertions, 0 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 0bc112255..8c0effbd2 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -1007,6 +1007,7 @@ function testawtswt() {
#
#testnoawt com.jogamp.opengl.demos.graph.GPUTextNewtDemo $*
#testnoawt com.jogamp.opengl.demos.graph.GPURegionNewtDemo $*
+#testnoawt com.jogamp.opengl.demos.graph.ui.UIShapeClippingDemo00 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UIShapeDemo01 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UITypeDemo01 $*