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authorJulien Gouesse <[email protected]>2015-11-30 18:53:14 +0100
committerJulien Gouesse <[email protected]>2015-11-30 18:53:14 +0100
commit0bc487dd648f43f2fe95f1089a7b4e1c0d249acc (patch)
tree453643e0c571743ae35c5aa699cb238588e7f7f4 /src/main/java
parent3ed6f9d7075a5a23385786b21cabb01ef7df488d (diff)
parentdd7176ee23e4b0da9a3084302f02744368a5e508 (diff)
Merge pull request #4 from scijava/javadoc-files
Move javadoc files to standard Maven location
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/org/jogamp/java3d/audioengines/javasound/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/audioengines/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/exp/swing/package.html13
-rw-r--r--src/main/java/org/jogamp/java3d/loaders/lw3d/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/loaders/objectfile/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/loaders/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/applet/package.html12
-rw-r--r--src/main/java/org/jogamp/java3d/utils/audio/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/behaviors/interpolators/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/behaviors/keyboard/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/behaviors/mouse/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/behaviors/picking/package.html13
-rw-r--r--src/main/java/org/jogamp/java3d/utils/behaviors/sensor/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/behaviors/vp/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/compression/package.html13
-rw-r--r--src/main/java/org/jogamp/java3d/utils/geometry/compression/package.html13
-rw-r--r--src/main/java/org/jogamp/java3d/utils/geometry/package.html12
-rw-r--r--src/main/java/org/jogamp/java3d/utils/image/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/pickfast/behaviors/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/pickfast/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/picking/behaviors/package.html12
-rw-r--r--src/main/java/org/jogamp/java3d/utils/picking/package.html12
-rw-r--r--src/main/java/org/jogamp/java3d/utils/scenegraph/io/doc-files/extensibility.html189
-rw-r--r--src/main/java/org/jogamp/java3d/utils/scenegraph/io/package.html105
-rw-r--r--src/main/java/org/jogamp/java3d/utils/scenegraph/transparency/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/shader/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/timer/package.html11
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-examples.html85
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-syntax.html1973
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-behavior.html109
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-stereo.html90
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-vr.html173
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-window.html70
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1.html69
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-flat.html152
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-rot30.html111
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave-vr.html243
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave.html156
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-rot45.html122
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d2x2-flat.html147
-rw-r--r--src/main/java/org/jogamp/java3d/utils/universe/package.html12
41 files changed, 0 insertions, 4093 deletions
diff --git a/src/main/java/org/jogamp/java3d/audioengines/javasound/package.html b/src/main/java/org/jogamp/java3d/audioengines/javasound/package.html
deleted file mode 100644
index 05122f4..0000000
--- a/src/main/java/org/jogamp/java3d/audioengines/javasound/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.audioengines.javasound</title>
-</head>
-<body>
-<p>Provides a JavaSound-based implementation of a Java 3D audio device.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/audioengines/package.html b/src/main/java/org/jogamp/java3d/audioengines/package.html
deleted file mode 100644
index 4ad0001..0000000
--- a/src/main/java/org/jogamp/java3d/audioengines/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.audioengines</title>
-</head>
-<body>
-<p>Provides abstract classes for creating Java 3D audio devices.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/exp/swing/package.html b/src/main/java/org/jogamp/java3d/exp/swing/package.html
deleted file mode 100644
index 8b1db83..0000000
--- a/src/main/java/org/jogamp/java3d/exp/swing/package.html
+++ /dev/null
@@ -1,13 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.exp.swing</title>
-</head>
-<body>
-<p><i>EXPERIMENTAL</i>: Provides a lightweight JCanvas3D class.
-Note that the API in this package is highly experimental and
-subject to change at any time.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/loaders/lw3d/package.html b/src/main/java/org/jogamp/java3d/loaders/lw3d/package.html
deleted file mode 100644
index 241bf5b..0000000
--- a/src/main/java/org/jogamp/java3d/loaders/lw3d/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.loaders.lw3d</title>
-</head>
-<body>
-<p>Provides a Java 3D loader for Lightwave 3D scene files.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/loaders/objectfile/package.html b/src/main/java/org/jogamp/java3d/loaders/objectfile/package.html
deleted file mode 100644
index 9930bb7..0000000
--- a/src/main/java/org/jogamp/java3d/loaders/objectfile/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.loaders.objectfile</title>
-</head>
-<body>
-<p>Provides a Java 3D loader for Wavefront .obj files.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/loaders/package.html b/src/main/java/org/jogamp/java3d/loaders/package.html
deleted file mode 100644
index c7a9f12..0000000
--- a/src/main/java/org/jogamp/java3d/loaders/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.loaders</title>
-</head>
-<body>
-<p>Provides interfaces and abstract classes for writing Java 3D loaders.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/applet/package.html b/src/main/java/org/jogamp/java3d/utils/applet/package.html
deleted file mode 100644
index 17fd1b1..0000000
--- a/src/main/java/org/jogamp/java3d/utils/applet/package.html
+++ /dev/null
@@ -1,12 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.applet</title>
-</head>
-<body>
-<p>Provides utility classes for running applets as stand-alone
-applications.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/audio/package.html b/src/main/java/org/jogamp/java3d/utils/audio/package.html
deleted file mode 100644
index ecb71e8..0000000
--- a/src/main/java/org/jogamp/java3d/utils/audio/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.audio</title>
-</head>
-<body>
-<p>Provides audio utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/behaviors/interpolators/package.html b/src/main/java/org/jogamp/java3d/utils/behaviors/interpolators/package.html
deleted file mode 100644
index 19ef214..0000000
--- a/src/main/java/org/jogamp/java3d/utils/behaviors/interpolators/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.behaviors.interpolators</title>
-</head>
-<body>
-<p>Provides spline-based interpolation behaviors.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/behaviors/keyboard/package.html b/src/main/java/org/jogamp/java3d/utils/behaviors/keyboard/package.html
deleted file mode 100644
index efe76d5..0000000
--- a/src/main/java/org/jogamp/java3d/utils/behaviors/keyboard/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.behaviors.keyboard</title>
-</head>
-<body>
-<p>Provides keyboard navigation utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/behaviors/mouse/package.html b/src/main/java/org/jogamp/java3d/utils/behaviors/mouse/package.html
deleted file mode 100644
index 6eb2142..0000000
--- a/src/main/java/org/jogamp/java3d/utils/behaviors/mouse/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.behaviors.mouse</title>
-</head>
-<body>
-<p>Provides mouse navigation utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/behaviors/picking/package.html b/src/main/java/org/jogamp/java3d/utils/behaviors/picking/package.html
deleted file mode 100644
index 66a7fd0..0000000
--- a/src/main/java/org/jogamp/java3d/utils/behaviors/picking/package.html
+++ /dev/null
@@ -1,13 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.behaviors.picking</title>
-</head>
-<body>
-<p><i><b>Deprecated</b>: Use <code><a
- href="../../pickfast/behaviors/package-summary.html">org.jogamp.java3d.utils.pickfast.behaviors</a></code>
-instead.</i></p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/behaviors/sensor/package.html b/src/main/java/org/jogamp/java3d/utils/behaviors/sensor/package.html
deleted file mode 100644
index 754890d..0000000
--- a/src/main/java/org/jogamp/java3d/utils/behaviors/sensor/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.behaviors.sensor</title>
-</head>
-<body>
-<p>Provides 6DOF sensor behavior classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/behaviors/vp/package.html b/src/main/java/org/jogamp/java3d/utils/behaviors/vp/package.html
deleted file mode 100644
index 81534d3..0000000
--- a/src/main/java/org/jogamp/java3d/utils/behaviors/vp/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.behaviors.vp</title>
-</head>
-<body>
-<p>Provides ViewPlatform navigation utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/compression/package.html b/src/main/java/org/jogamp/java3d/utils/compression/package.html
deleted file mode 100644
index 639ad1a..0000000
--- a/src/main/java/org/jogamp/java3d/utils/compression/package.html
+++ /dev/null
@@ -1,13 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.compression</title>
-</head>
-<body>
-<p><i><b>Deprecated</b>: Use <code><a
- href="../geometry/compression/package-summary.html">org.jogamp.java3d.utils.geometry.compression</a></code>
-instead.</i></p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/geometry/compression/package.html b/src/main/java/org/jogamp/java3d/utils/geometry/compression/package.html
deleted file mode 100644
index 948d235..0000000
--- a/src/main/java/org/jogamp/java3d/utils/geometry/compression/package.html
+++ /dev/null
@@ -1,13 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.geometry.compression</title>
-</head>
-<body>
-<p>Provides compressed geometry utility classes.
- This package supersedes the org.jogamp.java3d.CompressedGeometry class and
- the org.jogamp.java3d.utils.compression package.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/geometry/package.html b/src/main/java/org/jogamp/java3d/utils/geometry/package.html
deleted file mode 100644
index 271424e..0000000
--- a/src/main/java/org/jogamp/java3d/utils/geometry/package.html
+++ /dev/null
@@ -1,12 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.geometry</title>
-</head>
-<body>
-<p>Provides geometry construction, triangulation, and optimization
-utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/image/package.html b/src/main/java/org/jogamp/java3d/utils/image/package.html
deleted file mode 100644
index 27b3560..0000000
--- a/src/main/java/org/jogamp/java3d/utils/image/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.image</title>
-</head>
-<body>
-<p>Provides texture image utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/pickfast/behaviors/package.html b/src/main/java/org/jogamp/java3d/utils/pickfast/behaviors/package.html
deleted file mode 100644
index e814f82..0000000
--- a/src/main/java/org/jogamp/java3d/utils/pickfast/behaviors/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.pickfast.behaviors</title>
-</head>
-<body>
-<p>Provides picking behaviors for the new core picking methods.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/pickfast/package.html b/src/main/java/org/jogamp/java3d/utils/pickfast/package.html
deleted file mode 100644
index 044927f..0000000
--- a/src/main/java/org/jogamp/java3d/utils/pickfast/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.pickfast</title>
-</head>
-<body>
-<p>Provides picking utility classes for the new core picking methods.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/picking/behaviors/package.html b/src/main/java/org/jogamp/java3d/utils/picking/behaviors/package.html
deleted file mode 100644
index 32ba40f..0000000
--- a/src/main/java/org/jogamp/java3d/utils/picking/behaviors/package.html
+++ /dev/null
@@ -1,12 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.picking.behaviors</title>
-</head>
-<body>
-<p><i>OBSOLETE</i>: provides picking behaviors for the old picking
-methods.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/picking/package.html b/src/main/java/org/jogamp/java3d/utils/picking/package.html
deleted file mode 100644
index 1571e03..0000000
--- a/src/main/java/org/jogamp/java3d/utils/picking/package.html
+++ /dev/null
@@ -1,12 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.picking</title>
-</head>
-<body>
-<p><i>OBSOLETE</i>: provides picking utility classes for the old
-picking methods.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/scenegraph/io/doc-files/extensibility.html b/src/main/java/org/jogamp/java3d/utils/scenegraph/io/doc-files/extensibility.html
deleted file mode 100644
index d77e9bd..0000000
--- a/src/main/java/org/jogamp/java3d/utils/scenegraph/io/doc-files/extensibility.html
+++ /dev/null
@@ -1,189 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
-
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=iso-8859-1">
- <TITLE>Java 3D scenegraph.io Extensibility</TITLE>
-</HEAD>
-<BODY BGCOLOR="#ffffff">
-<h1>
-Using your own Classes with scenegraph.io
-</h1>
-<P>The scenegraph.io APIs will handle the IO for all the core Java3D
-SceneGraphObjects. However, if you create a subclass of one of these
-objects and add it to your Scene Graph, the IO system, by default,
-will not store any state information specific to your class.</P>
-<P>The default behavior when an unrecognized SceneGraphObject class
-is encountered is to traverse up the superclasses of the object until
-a recognized Java3D class is located. The data structures for this
-class are then used for IO. The system does store the class name of
-the original object.
-<P>For example:
-<pre><font size=-1>
-public class MyBranchGroup extends org.jogamp.java3d.BranchGroup {
- private int myData;
- ....
-}
-</font></pre>
-<P>When the Scene Graph is written to a file and this node is
-encountered, the superclass org.jogamp.java3d.BranchGroup will be used
-to store all the state for the object so any children of
-MyBranchGroup, the capabilities, etc. will be stored, but myData will
-be lost. When the scene graph is loaded, MyBranchGroup will be
-instantiated and will be populated with all the state from
-BranchGroup but myData will have been lost.</P>
-<P>To overcome this, the scenegraph.io API provides an interface for
-you to implement in your own classes that provides the opportunity
-for you to save the state of your classes during the IO processes.
-This is the SceneGraphIO interface.</P>
-<P>When the scenegraph is saved, the methods of SceneGraphIO are
-called in this order
-</P>
-<OL>
- <LI><P>createSceneGraphObjectReferences</P>
- <LI><P>saveChildren</P>
- <LI><P>writeSceneGraphObject</P>
-</OL>
-<P>During the load cycle the method call order is</P>
-<OL>
- <LI><P>Instantiate Object using default constructor</P>
- <LI><P>Populate object with state from superclasses</P>
- <LI><P>readSceneGraphObject</P>
- <LI><P>restoreSceneGraphObjectReferences</P>
-</OL>
-<P>Within each method you need to perform the following actions:
-<UL>
- <LI><P><b>createSceneGraphObjectReferences</b> If your object has
- references to other SceneGraphObjects then you need to obtain an
- object reference (int) for each reference using the
- SceneGraphReferenceControl object passed as a parameter to this
- method. If you don't have references to other SceneGraphObjects then
- no action is required.</P>
- <LI><P><b>saveChildren</b> If your object is a subclass of Group and you
- want the scenegraph.io package to save the children then this must
- return true. If it returns false, the object will be saved but not
- its children.</P>
- <LI><P><b>writeSceneGraphObject</b> In this method you must write all the
- state information for your class, including the object references
- obtained in createSceneGraphObjectReferences, to the DataOutput
- stream passed into this method.</P>
- <LI><P><b>readSceneGraphObject</b> By the time this method is called your
- class has been instantiated and the state information in the Java3D
- superclass will have been loaded. You should load all the state
- information you saved for your class.</P>
- <LI><P><b>restoreSceneGraphObjectReferences</b> is called once all the
- SceneGraph objects have been loaded and allows you to restore the
- references to the other SceneGraph objects.</P>
-</UL>
-<P>Here are some examples. Only the parts of the source pertaining to
-IO are show....</P>
-<h2>Behavior Example</h2>
-<pre><blockquote><font size=-1>
-public class BehaviorIO extends org.jogamp.java3d.Behavior implements SceneGraphIO
- private TransformGroup target; // The TG on which this behavior acts
- private int targetRef; // Object Reference for target
-
- public void createSceneGraphObjectReferences( SceneGraphObjectReferenceControl ref ) {
- targetRef = ref.addReference( target );
- }
-
- public void restoreSceneGraphObjectReferences( SceneGraphObjectReferenceControl ref ) {
- target = (TransformGroup)ref.resolveReference( targetRef );
- }
-
- public void writeSceneGraphObject( java.io.DataOutput out ) throws IOException {
- out.writeInt( targetRef );
- }
-
- public void readSceneGraphObject( java.io.DataInput in ) throws IOException {
- targetRef = in.readInt();
- }
-
- // This has no effect as this is not a subclass of Group
- public boolean saveChildren() {
- return true;
- }
-</font></blockquote></pre>
-<h2>
-`BlackBox' Group Example
-</h2>
-This example is a Group node that creates its subgraph during
-its instantiation. An example where you might use this is to
-represent some geometry that is loaded from an external file format
-such a OpenFLT.
-<blockquote><pre><font size=-1>
-public class House extends Group implements SceneGraphIO {
- public House() {
- super();
- this.addChild( OpenFlightLoader.load( &quot;/dir/house.flt&quot; );
- }
-
- public void createSceneGraphObjectReferences( SceneGraphObjectReferenceControl ref ) {
- // No references
- }
-
- public void restoreSceneGraphObjectReferences( SceneGraphObjectReferenceControl ref ) {
- // No references
- }
-
- public void writeSceneGraphObject( java.io.DataOutput out ) throws IOException {
- // No local state
- }
-
- public void readSceneGraphObject( java.io.DataInput in ) throws IOException {
- // No local state
- }
-
- public boolean saveChildren() {
- // Don't save the children as they will be restored by the openflightloader
- return false;
- }
-</font></blockquote></pre>
-</BODY>
-</HTML>
diff --git a/src/main/java/org/jogamp/java3d/utils/scenegraph/io/package.html b/src/main/java/org/jogamp/java3d/utils/scenegraph/io/package.html
deleted file mode 100644
index 73e795c..0000000
--- a/src/main/java/org/jogamp/java3d/utils/scenegraph/io/package.html
+++ /dev/null
@@ -1,105 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
-
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=iso-8859-1">
- <TITLE></TITLE>
-</HEAD>
-<BODY>
-<P>This package provides a Java3D SceneGraph IO capability.
-The API supports IO of a scenegraph to and from a Java Stream and/or
-RandomAccessFile. The features offered for these two io systems are
-somewhat different.</P>
-<P>The SceneGraphFileReader and SceneGraphFileWriter classes provide
-IO to and from a RandomAccessFile. They allow a universe and/or
-multiple BranchGraphs to be written to the file with Node's and
-NodeComponent's shared between the separate graphs. The graphs can be
-read in any order.</P>
-<P>SceneGraphStreamReader and SceneGraphStreamWriter classes provide
-IO to and from a Stream. These classes allow a universe and/or
-multiple BranchGraphs to be passed over stream. In contrast to the
-FileReader/Writer sharing of Node's is NOT supported between graphs
-by the API. Sharing of node components is supported. If your
-application requires references to Nodes in other graphs (such as
-SharedGroups) the application must handle the references using the
-namedObjects constructs.</P>
-<P>Note : If you use SceneGraphStreamWriter class to write to a
-FileOutputStream the resulting file cannot be read using the
-SceneGraphFileReader, the converse is also true, you can not use a
-FileInputStream to load a file written by SceneGraphFileWriter.
-<P>
-The package supports the IO of all the Java3D 1.3 core classes
-and many of the utilities. It also includes interfaces which can be
-implemented to allow user defined subclasses of SceneGraphObjects to
-be stored. Information on the extensibility can be found
-<A HREF="doc-files/extensibility.html">here</A>
-<P>
-The package has a number of properties which can be used to control the IO
-behavior<p>
-
-<blockquote>
-<b>j3d.io.UseSuperClassIfNoChildClass</b> when this property is present the load
-operation will attempt to avoid failure if Scene Graph nodes are not present
-in the classpath. For example if a developer has subclassed BranchGroup with a
-class called MyBG but has not
-implemented the SceneGraphIO interface when the API saves the graph the
-superclass (ie BranchGroup) data will be stored. When the scene is loaded
-normally MyBG must be in the classpath otherwise the load will fail. If this
-property is set then the superclass node (ie BranchGroup) will be instantiated
-when MyBG is missing. Obviously, if MyBG contained any state information
-then this will be lost.<p>
-
-<b>j3d.io.ImageCompression</b> this can be set to None, GZIP, JPEG and tells the
-IO system to compress images in the .j3f file using the prescribed technique. In
-the future this will be extended to support all the formats available in
-javax.imageio in JDK 1.4.
-</blockquote>
-</P>
-</BODY>
-</HTML>
diff --git a/src/main/java/org/jogamp/java3d/utils/scenegraph/transparency/package.html b/src/main/java/org/jogamp/java3d/utils/scenegraph/transparency/package.html
deleted file mode 100644
index c7669ec..0000000
--- a/src/main/java/org/jogamp/java3d/utils/scenegraph/transparency/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.scenegraph.transparency</title>
-</head>
-<body>
-<p>Provides transparency sorting utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/shader/package.html b/src/main/java/org/jogamp/java3d/utils/shader/package.html
deleted file mode 100644
index fe01b81..0000000
--- a/src/main/java/org/jogamp/java3d/utils/shader/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.shader</title>
-</head>
-<body>
-<p>Provides shader utility classes.</p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/timer/package.html b/src/main/java/org/jogamp/java3d/utils/timer/package.html
deleted file mode 100644
index a3af6aa..0000000
--- a/src/main/java/org/jogamp/java3d/utils/timer/package.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.timer</title>
-</head>
-<body>
-<p><i><b>Deprecated</b>: Use java.lang.System.nanoTime() instead.</i></p>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-examples.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-examples.html
deleted file mode 100644
index bab913b..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-examples.html
+++ /dev/null
@@ -1,85 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.76C-CCK-MCD Netscape [en] (X11; U; SunOS 5.8 sun4u) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-&nbsp;
-<h1>
-Example Configuration Files</h1>
-
-<p><br><a href="j3d1x1.html">j3d1x1</a>&nbsp; A single fullscreen
-desktop configuration.
-<p><a href="j3d1x1-behavior.html">j3d1x1-behavior</a>&nbsp; A single
-fullscreen desktop configuration with a configurable view platform behavior.
-<p><a href="j3d1x1-stereo.html">j3d1x1-stereo</a>&nbsp; A single
-fullscreen desktop configuration with stereo viewing.
-<p><a href="j3d1x1-vr.html">j3d1x1-vr</a>&nbsp; A single fullscreen
-desktop configuration with head tracker, stereo viewing, and 6 degree of
-freedom mouse.
-<p><a href="j3d1x1-window.html">j3d1x1-window</a>&nbsp; A single screen
-desktop configuration with a conventional window.
-<p><a href="j3d1x2-flat.html">j3d1x2-flat</a>&nbsp; A dual-screen planar
-desktop configuration.
-<p><a href="j3d1x2-rot30.html">j3d1x2-rot30</a>&nbsp; A dual-screen
-desktop configuration with each screen rotated toward the other by 30 degrees.
-<p><a href="j3d1x3-cave.html">j3d1x3-cave</a>&nbsp; A three-projector cave
-configuration.
-<p><a href="j3d1x3-cave-vr.html">j3d1x3-cave-vr</a>&nbsp; A
-three-projector cave configuration with head tracking and stereo viewing.
-<p><a href="j3d1x3-rot45.html">j3d1x3-rot45</a>&nbsp; A three-screen
-desktop configuration with left and right screens rotated 45 degrees from the
-center screen.
-<p><a href="j3d2x2-flat.html">j3d2x2-flat</a>&nbsp; A four-projector
-configuration arranged in a 2x2 array.
-<br>&nbsp;
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-syntax.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-syntax.html
deleted file mode 100644
index e725146..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/config-syntax.html
+++ /dev/null
@@ -1,1973 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>The Java 3D Configuration File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="Author" content="Mark Hood">
-</head>
-
-<body bgcolor="#FFFFFF">
-
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>The Java 3D Configuration File</b></font></td>
-</tr>
-</table>
-<br>
-
-<a href="#SyntaxDescription">Syntax Description</a><br>
-<a href="#CommandOverview">Command Overview</a><br>
-<a href="#OverviewOfRelevantViewModelParameters">
- Overview of Relevant View Model Parameters</a><br>
-<a href="#TopLevelCommandDetails">Top-Level Command Details</a><br>
-<a href="#BuiltInCommandDetails">Built-In Command Details</a><br>
-<a href="#Command_Index">Command Index</a><br>
-<a href="#Property Index">Property Index</a><br>
-
-<p>
-This document is an informal description of the syntax of the Java 3D
-configuration file and a tutorial of the semantics of its various commands.
-Such a file is written by a user or site administrator to describe the physical
-configuration of a local interactive viewing environment. Configuration
-properties that can be described in the file include the sizes, positions, and
-orientations of displays in either fixed screen environments or head mounted
-displays (<i>HMD</i> devices), as well as the input devices and sensors
-available for user interaction apart from the keyboard and mouse abstractions
-provided by the AWT.</p>
-<p>
-A configuration file is used by passing its URL to either a ConfigContainer or
-a ConfiguredUniverse constructor. The method by which a user specifies the
-file is up to the application, but the universe utilities do provide a few
-means to easily enable an application to perform this task. These depend upon
-a Java 3D property, <i>j3d.configURL</i>, that the user can set on the java
-command line with the <i>-D</i> option. Its value should be a URL string
-indicating the location of the desired file. The application can then either
-call the static ConfigContainer methods
-<a href="../ConfigContainer.html#getConfigURL()">getConfigURL</a>
-to retrieve the value of the property, or
-<a href="../ConfigContainer.html#getConfigURL(java.lang.String)">
-getConfigURL(String)</a> to specify a default file to be used in case the
-property is not set. Applications are encouraged to devise their own
-user-friendly mechanisms to retrieve the configuration file, although the
-setting of the <i>j3d.configURL</i> property should be honored if at all
-possible.</p>
-<p>
-If the attempt to open the resource indicated by the URL is successful, then a
-parser will be invoked to read and evaluate the commands it contains and
-deposit the results in the ConfigContainer. The parser will detect syntax
-errors, invalid commands, and bad references, printing descriptive messages to
-System.out, including the line number and text of the offending command. In
-general the parser attempts to continue processing as much of the file as it
-can when encountering an error. Some errors can only be detected after the
-entire file has been evaluated; in those cases an exception will be thrown.</p>
-<p>
-An application may choose to override the settings of the configuration file by
-accessing view-side scenegraph components directly from the ConfigContainer
-once the file is evaluated. Applications should avoid this in general, as most
-settings are physical calibration constants specific to the local interactive
-viewing environment. Nonetheless, application overrides are still sometimes
-appropriate; for example, the application may have knowledge of the contents of
-the scenegraph that enables it to make a better judgement of where the view's
-clipping planes should be.</p>
-<br>
-
-<a name="SyntaxDescription"></a>
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>Syntax Description</b></font></td>
-</tr>
-</table>
-<p>
-The configuration file syntax is very simple; scanning any of the
-<a href="config-examples.html">sample configuration files</a> should provide
-the general idea. At the broadest level there are two main types of
-constructs: <i>comments</i> and <i>commands.</i></p>
-<p>
-Comments can be either <i>C </i>or <i>C++ style. </i>In a C-style
-comment all text between successive occurances of /* and */ is ignored.
-A C++ comment begins with // and continues to the end of the line.</p>
-<p>
-A command begins with an opening parenthesis and ends with a closing
-parenthesis. The elements between the parentheses can be of four types:
-alphanumeric strings, numbers, quoted strings, or other commands. During the
-evaluation of a command, any nested command encountered is itself evaluated,
-and the result of that evaluation replaces the nested command within the
-original outer command.</p>
-<p>
-Strings that contain embedded white space, forward slashes, or invalid
-tokens must be enclosed in quotes (either single or double). Common cases are
-URL strings and Unix path names. Numbers are any non-quoted strings that can
-be parsed as double-precision floating point numbers. The strings <i>true,
-True, false,</i> and <i>False</i> are converted to their corresponding boolean
-values. Strings, quoted strings, and numbers are delimited from each other by
-white space.</p>
-<p>
-Commands in the configuration file have four special forms: <i>point,
-matrix, top-level</i>, and <i>built-in</i> commands.</p>
-
-<blockquote>
-<h4>
-Points</h4>
-
-A command that consists entirely of two, three, or four numbers is a 2D point,
-a 3D point, or a 4D point respectively. Any other command that starts with a
-number is a syntax error.
-<p>
-Don't pass 2D, 3D, or 4D points to commands that expect two, three, or four
-numbers instead. This will generate a syntax error indicating an invalid
-number of arguments.</p>
-
-<h4>
-Matrices</h4>
-
-A 3D matrix is a command that consists entirely of three 3D points. A 4D
-matrix consists entirely of either three or four 4D points; if there are only
-three 4D points then the fourth is implicitly considered to be (0.0 0.0 0.0
-1.0). The points define the row elements of each type of matrix. Any other
-command that starts with a point is a syntax error.
-
-<h4>
-Top-level and built-in commands</h4>
-
-All other commands start with an alphanumeric string, the <i>command name</i>
-which identifies it. The remaining elements of the command are its arguments.
-<p>
-Command names can either specify top-level or built-in commands. Top-level
-commands generally configure Java 3D core and utility classes and can only
-appear at the outermost level of parentheses. Built-in commands are provided
-by the parser itself to help construct the arguments to top-level commands.
-Points, matrices, and built-in commands can only be nested within other
-commands.</p>
-<p>
-An error will result if points, matrices, or built-in commands are invoked at
-the outermost level of nesting. Sometimes this error is caused by prematurely
-closing the opening parenthesis of the current top-level command. Such an
-error is usually preceded by an error from the command indicating an invalid
-number of arguments.</p>
-<p>
-Similarly, errors will be generated if top-level commands are nested. Errors
-to this effect are sometimes caused by failing to close all the open
-parentheses of the preceding top-level command.</p>
-</blockquote>
-
-<h4>
-Java property substitution syntax</h4>
-
-All strings are additionally scanned for text enclosed by a starting ${ and a
-matching }. Such text is looked up as a Java system property name and the
-result is substituted back into the string after eliding the starting and
-ending delimiters. For example, the command:
-<p>
-(Include "file:${user.home}/myBody.cfg")</p>
-<p>
-would evaluate the contents of the file "myBody.cfg" in the user's home
-directory on Unix systems. An error is issued if no Java property exists with
-the specified name.</p>
-<p>
-Java property substitution happens early, after tokenization but before command
-evaluation. Substitution can occur any number of times anywhere within any
-quoted or non-quoted string, including command names, property names, and
-property values, as long as the property substitution syntax is not nested.</p>
-<br>
-
-<a name="CommandOverview"></a>
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>Command Overview</b></font></td>
-</tr>
-</table>
-<p>
-Most top-level commands configure concrete Java 3D core and utility classes.
-These include PhysicalBody, PhysicalEnvironment, Screen, Sensor, View, and
-ViewPlatform. The Screen, View, and ViewPlatform commands also implicitly
-configure the Canvas3D core class and the Viewer and ViewingPlatform utility
-classes respectively.</p>
-<p>
-These commands come in two forms: the <i>New&lt;class name&gt;</i> and
-<i>&lt;class name&gt;Property</i> commands. All <i>New</i> commands except
-<a href="#NewSensor">NewSensor</a> create new class instances and bind names to
-them, while the <i>Property</i> commands refer to these names and configure
-their corresponding class instances with the parameters specified by the
-command arguments. All references must be to objects previously instantiated
-in the file; forward referencing is not supported. Names must be unique within
-each class.</p>
-<p>
-Implementations of the Java 3D InputDevice interface and concrete subclasses of
-the abstract ViewPlatformBehavior utility class can also be instantiated and
-configured with the same command forms. The <i>New</i> commands for these
-objects accept class names as command arguments and instantiate the objects
-through introspection. Since the details of the implementations are not known,
-configuration parameters are passed through methods which are invoked through
-introspection of the method names specified in the <i>Property</i> command
-arguments.</p>
-<p>
-A method invoked through introspection with a <i>Property</i> command gets its
-arguments as a single array of Objects. Boolean strings get wrapped into
-Boolean objects, and number strings get wrapped into Double. 2D, 3D, and 4D
-points get wrapped into Point2d, Point3d, and Point4d objects respectively,
-while 3D and 4D matrices get wrapped into Matrix3d and Matrix4d
-respectively.</p>
-<br>
-
-<a name="OverviewOfRelevantViewModelParameters"></a>
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>Overview of Relevant View Model Parameters</b></font></td>
-</tr>
-</table>
-<p>
-The sample configuration files are annotated to assist users in modifying them
-to suit their particular viewing environments, but it can be helpful to know
-some of the basics of the Java 3D view model that are relevant to writing a
-configuration file. This overview should only be considered an informal
-adjunct to the detailed description in the Java 3D Specification. Reading the
-source code to the <a href="../ViewInfo.html">ViewInfo</a> utility (a public
-implementation of the Java 3D view model) may also be helpful in understanding
-the details of the view model.</p>
-
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#eeeeff">
-<td>
-<b>The Camera View Model</b></font></td>
-</tr>
-</table>
-<p>
-In the traditional camera model the camera or eyepoint is positioned and
-oriented with respect to the virtual world via a view transform. Objects
-contained within the field of view are projected onto an image plane, which is
-then mapped onto a display surface, usually a window on a desktop display
-system. While the view direction and camera position can be freely oriented
-and placed anywhere in the virtual world, the projection is accomplished using
-a static frustum defined by the field of view and a flat image plane centered
-about and normal to the view direction.</p>
-<p>
-This model emulates a typical physical camera quite well, but there are many
-viewing configurations that cannot be implemented using image planes that are
-fixed with respect to the view direction. In a multiple screen environment the
-projection frustum for each screen is skewed with respect to the image plane,
-based on the user's nominal viewing position. Realistic stereo views on fixed
-displays use skewed projection frustums derived from the offsets of the two
-eyes from the center of the image plane, while head tracking with fixed
-displays involves dynamically adjusting projection frustums in response to
-varying eye positions relative to the image plane.</p>
-<p>
-In a low-level API such as OpenGL these situations are handled by concatenating
-all defined model and viewing transforms into a single <i>modelview matrix</i>,
-and for a fixed-screen environment explicitly computing the <i>projection
-matrix</i> for each eye, each display surface, and each new head
-position. Every application handling such viewing configurations typically
-reimplements the framework for computing those matrices itself. In these cases
-it would be useful to be able to separate the projection components out of the
-view transform in some representation based on display and eye locations.</p>
-
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#eeeeff">
-<td>
-<b>The Java 3D View Model</b></font></td>
-</tr>
-</table>
-<p>
-Based on these requirements, a high-level view model should provide standard
-mechanisms to 1) define a screen's position and orientation in relation to
-other screens in the viewing environment; 2) specify the position of the user's
-eyes or an HMD relative to the physical space in which the screens or nominal
-user position are defined, and to have them updated automatically if tracking
-hardware exists; and 3) describe where the whole physical space is placed and
-oriented in the virtual world. In such a model the appropriate images could
-then be rendered without further computation in application code.</p>
-<p>
-In the Java 3D view model, screen <i>(image plate)</i> positions and
-orientations are defined relative to a fixed frame of reference in the physical
-world, the <i>tracker base</i>, through the
-<a href="#TrackerBaseToImagePlate">TrackerBaseToImagePlate</a> property. The
-tracker base is somewhat abstract in that it is always used to define that
-fixed frame of reference, even if no physical tracking hardware is being
-used. If the <a href="#ViewPolicy">ViewPolicy</a> is HMD_VIEW, then the left
-and right image plates for head mounted displays are defined relative to the
-head tracking sensor, which reports head orientation and position relative to
-the tracker base.</p>
-<p>
-<i>Coexistence coordinates</i> are defined with the
-<a href="#CoexistenceToTrackerBase">CoexistenceToTrackerBase</a> property. It
-provides a frame of reference in the physical world which can be set up by the
-user or application in whatever way is most convenient for positioning and
-orienting screens, physical body attributes, and sensing devices in the virtual
-world. If tracking is enabled, then the eye positions in coexistence are
-computed from the position and orientation of the head tracking sensor and the
-<a href="#HeadToHeadTracker">HeadToHeadTracker</a> matrix; otherwise the eye
-positions in coexistence are set according to the
-<a href="#CenterEyeInCoexistence">CenterEyeInCoexistence</a> property. In HMD
-mode the eye positions are fixed with respect to the image plates.</p>
-<p>
-The mapping of coexistence coordinates into the virtual world is accomplished
-through the <a href="#ViewAttachPolicy">ViewAttachPolicy</a>, which specifies
-the point in coexistence coordinates to which the origin of the <i>view
-platform</i> should be mapped. The view platform is positioned in the virtual
-world by manipulating its <i>view transform</i>, the composite of all the
-transforms from the view platform up to its Locale. The basis vectors (X, Y,
-and Z directions) of the view platform are always aligned with coexistence
-coordinates, and the scaling between view platform coordinates and physical
-coordinates is specified by the
-<a href="#ScreenScalePolicy">ScreenScalePolicy</a>, so this
-establishes the complete mapping of the physical world into the virtual world.
-The projection of the virtual world onto the physical display surfaces is then
-performed automatically by the Java 3D renderer.</p>
-<p>
-By default Java 3D tries to emulate the familiar camera model as much as
-possible to make it easy to run in a conventional windowed desktop display
-environment. It accomplishes this through the following default settings:</p>
-<ul>
-<li>
-<a href="#WindowEyepointPolicy">WindowEyepointPolicy</a> is set to
-<code>RELATIVE_TO_FIELD_OF_VIEW</code>.</li>
-<li>
-<a href="#WindowMovementPolicy">WindowMovementPolicy</a> is set to
-<code>PHYSICAL_WORLD</code>.</li>
-<li>
-<a href="#WindowResizePolicy">WindowResizePolicy</a> is set to
-<code>PHYSICAL_WORLD</code>.</li>
-<li>
-<a href="#ViewAttachPolicy">ViewAttachPolicy</a> is set to
-<code>NOMINAL_HEAD</code>.</li>
-<li>
-<a href="#CoexistenceCenteringEnable">CoexistenceCenteringEnable</a> is set to
-true.</li>
-</ul>
-
-When a configuration file is being used the defaults are oriented towards
-making the setup of multiple screen environments as easy as possible. If the
-coexistence centering enable has not been explicitly set, and either the
-CoexistenceToTrackerBase transform for the view has been set or
-TrackerBaseToImagePlate has been set for any screen, then the following
-defaults are used instead:</p>
-<ul>
-<li>
-<a href="#WindowEyepointPolicy">WindowEyepointPolicy</a> is set to
-<code>RELATIVE_TO_COEXISTENCE</code>.</li>
-<li>
-<a href="#WindowMovementPolicy">WindowMovementPolicy</a> is set to
-<code>VIRTUAL_WORLD</code>.</li>
-<li>
-<a href="#WindowResizePolicy">WindowResizePolicy</a> is set to
-<code>VIRTUAL_WORLD</code>.</li>
-<li>
-<a href="#ViewAttachPolicy">ViewAttachPolicy</a> is set to
-<code>NOMINAL_SCREEN</code>.</li>
-<li>
-<a href="#CoexistenceCenteringEnable">CoexistenceCenteringEnable</a> is set to
-false.</li>
-</ul>
-
-The avove defaults are also used if coexistence centering enable has been
-explictly set false.
-<br><br><br>
-
-<a name="TopLevelCommandDetails"></a>
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>Top-Level Command Details</b></font></td>
-</tr>
-</table>
-<p>
-Top-level commands can only appear at the outermost command nesting level.</p>
-<hr>
-
-<h2>
-<a NAME="NewDevice"></a>NewDevice</h2>
-<b>Syntax:</b>
-<br>(NewDevice <i>&lt;instance name&gt; &lt;class name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-This command instantiates the InputDevice implementation specified by the fully
-qualified <i>class name</i> and binds it to <i>instance name</i>. The
-InputDevice is instantiated through introspection of the class name. The
-implementation must provide a parameterless constructor; this can usually be
-done by extending or wrapping available InputDevice implementations.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<p>
-At the conclusion of configuration file processing all InputDevice
-implementations so defined will be initialized and registered with any
-PhysicalEnvironments that reference them.<p>
-<hr>
-
-<h2>
-<a NAME="DeviceProperty"></a>DeviceProperty</h2>
-<b>Syntax:</b>
-<br>(DeviceProperty <i>&lt;instance name&gt; &lt;method name&gt; &lt;arg0&gt;
-... &lt;argn&gt;</i>)
-<p>
-The details of the InputDevice implementation specified by <i>instance name</i>
-are not known to ConfigContainer, so any parameters to be set through the
-configuration file are passed to the InputDevice instance by invoking <i>method
-name</i> through introspection. The arguments following the method name are
-evaluated and the results passed to the method as an array of Objects.</p>
-<p>
-The required methods can usually be provided by extending or wrapping existing
-InputDevice implementations.</p>
-<hr>
-
-<h2>
-<a NAME="NewSensor"></a>NewSensor</h2>
-<b>Syntax:</b>
-<br>(NewSensor <i>&lt;instance name&gt; &lt;device name&gt;
-&lt;sensor index&gt;</i> [Alias <i>&lt;alias name&gt;</i>])
-<p>
-Retrieves the Sensor at index <i>sensor index</i> in the InputDevice <i>device
-name</i> and binds it to the name specified by <i>instance name</i>. The
-sensor index is a number truncated to its integer value. The InputDevice
-implementation is responsible for creating its own Sensor objects, so this
-command does not create any new instances.</p>
-<p>
-<i>Instance name</i> is used by other commands to reference the indicated
-Sensor. In addition, the name and its associated Sensor instance is made
-available to applications through a Map returned by the ConfigContainer
-method
-<a href="../ConfigContainer.html#getNamedSensors()">getNamedSensors</a>.
-</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<p>
-If the Sensor is to be used for head tracking, or tracking the position and
-orientation of other objects in the physical world, then it must generate 6
-degree of freedom data relative to the tracker base.</p>
-<hr>
-
-<h2>
-<a NAME="SensorProperty"></a>SensorProperty</h2>
-<b>Syntax:</b>
-<br>(SensorProperty <i>&lt;instance name&gt; &lt;property name&gt;
-&lt;property value&gt;</i>)
-<p>
-Sets a Sensor property. The sensor instance is specified by <i>instance
-name</i>, the property to be set by <i>property name</i>, and the value to be
-set by <i>property value</i>. The following sole property may be
-configured:</p>
-
-<blockquote>
-<h4>
-<a NAME="Hotspot"></a>Hotspot</h4>
-A 3D point in the sensor's local coordinate system. The hotspot specifies the
-"active" point which should interact with the virtual world, such as a point
-used for picking or grabbing an object. Its actual interpretation is up to the
-sensor behavior which uses it. Its value is ignored for head tracking sensors.
-</blockquote>
-<hr>
-
-<h2>
-<a NAME="NewScreen"></a>NewScreen<br>
-<a NAME="NewWindow"></a>NewWindow</h2>
-<b>Syntax:</b>
-<br>(NewScreen <i>&lt;instance name&gt; &lt;device index&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<br>(NewWindow <i>&lt;instance name&gt; &lt;device index&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-The above two commands are equivalent. Both create new window resources and
-associate them with the name specified by <i>instance name</i>. The <i>device
-index</i> is a number truncated to its integer value. This integer is the
-index at which the desired AWT GraphicsDevice appears in the array returned by
-the static getScreenDevices() method of GraphicsEnvironment, and specifies the
-physical screen upon which the window should be created. The GraphicsDevice
-order in the array is specific to the local viewing site and display
-system.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<hr>
-
-<h2>
-<a NAME="ScreenProperty"></a>ScreenProperty<br>
-<a NAME="WindowProperty"></a>WindowProperty</h2>
-<b>Syntax:</b>
-<br>(ScreenProperty <i>&lt;instance name&gt; &lt;property name&gt;
-&lt;property value></i>)
-<br>(WindowProperty <i>&lt;instance name&gt; &lt;property name&gt;
-&lt;property value></i>)
-<p>
-The above two commands are equivalent. The screen or window instance is
-specified by <i>instance name</i>, the property to be set by <i>property
-name</i>, and the value to be set by <i>property value</i>. The following
-properties are configurable:</p>
-
-<blockquote>
-<h4>
-<a NAME="PhysicalScreenWidth"></a>PhysicalScreenWidth</h4>
-A number specifying the screen's image area width in meters. When using a
-configuration file the default is 0.365. For head mounted displays this should
-be the <i>apparent</i> width of the display at the focal plane.
-
-<h4>
-<a NAME="PhysicalScreenHeight"></a>PhysicalScreenHeight</h4>
-A number specifying the screen's image area height in meters. When using a
-configuration file the default is 0.292. For head mounted displays this should
-be the <i>apparent</i> height of the display at the focal plane.
-
-<h4>
-<a NAME="WindowSize"></a>WindowSize</h4>
-This property's value can be a 2D point to create a window with the specified
-X width and Y height in pixels, or it can be either of the strings FullScreen
-or NoBorderFullScreen to specify a full screen canvas with visible frame
-borders or one with no frame borders. A NoBorderFullScreen canvas uses the
-entire physical display surface for its image. The default value is 512 x 512
-pixels. For multiple screen virtual reality installations or head mounted
-displays NoBorderFullScreen should be used.
-
-<h4>
-<a NAME="WindowPosition"></a>WindowPosition</h4>
-This property's value is a 2D point used to create a window with the specified
-X and Y position. These are offsets of the window's upper left corner from the
-screen's upper left corner.
-
-<h4>
-<a NAME="TrackerBaseToImagePlate"></a>TrackerBaseToImagePlate</h4>
-A 4D matrix which transforms points from tracker base coordinates to the image
-plate coordinates for the specified screen. This is only used when a
-ViewPolicy of <code>SCREEN_VIEW</code> is in effect. The matrix value is
-identity by default.
-<p>
-Image plate dimensions are expressed in meters. The origin of the image plate
-is the lower left corner of the screen's image area, with X increasing to the
-right, Y increasing to the top, and Z increasing away from the screen.</p>
-<p>
-The tracker base is somewhat abstract. It is used as a local fixed frame of
-reference for specifying the orientation and position of a screen <i>even when
-tracking hardware is not being used</i>. It is also the frame of reference for
-defining coexistence coordinates with the
-<a href="#CoexistenceToTrackerBase">CoexistenceToTrackerBase</a> matrix.</p>
-<p>
-The <a href="#BuiltInCommandDetails">built-in commands</a> Translate,
-Rotate, RotateTranslate, and TranslateRotate are available to make it easier
-to create transforms of this type.
-
-<h4>
-<a NAME="HeadTrackerToLeftImagePlate"></a>HeadTrackerToLeftImagePlate<br>
-<a NAME="HeadTrackerToRightImagePlate"></a>HeadTrackerToRightImagePlate</h4>
-4D matrices which transform points in the head tracking sensor's local
-coordinate system to a head mounted display's left and right image plates
-respectively. The default value for each is the identity matrix.</p>
-<p>
-These are only used when a ViewPolicy of <code>HMD_VIEW</code> is in effect.
-As with physical screen dimensions, these matrices should indicate the
-<i>apparent</i> location and orientation of the screen images as viewed through
-the head mounted display's optics.</p>
-<p>
-The HMD manufacturer's specifications in terms of angle of view, distance to
-the focal plane, aspect ratio, and percentage of image overlap between the left
-and right views can be used to derive the apparent screen positions with
-respect to the head, and from there the positions with respect to the head
-tracker mounted on the head. In most cases there is 100% overlap between the
-two stereo images, so the matrices for both the left and right screens should
-be identical.</p>
-<p>
-Some HMD devices support field-sequential stereo and are driven as if they were
-a single screen. In that case, only a single screen should be defined, but
-<i>both</i> the left and right head tracker to image plate transforms need to
-be specified for that same screen.</p>
-
-<h4>
-<a NAME="MonoscopicViewPolicy"></a>MonoscopicViewPolicy</h4>
-This property may have the following string values: <code>CYCLOPEAN_EYE_VIEW,
-LEFT_EYE_VIEW</code>, or <code>RIGHT_EYE_VIEW</code>. The default value is
-<code>CYCLOPEAN_EYE_VIEW</code>. This default works for non-stereo displays
-and field-sequential stereo displays where the two stereo images are generated
-on the same canvas.</p>
-<p>
-Some HMD devices can be driven as a single screen if the HMD supports
-field-sequential stereo, so the default policy will work for them as well if a
-stereo view is enabled. If stereo is not enabled, an IllegalStateException will
-be thrown when the ViewPolicy is set to <code>HMD_VIEW</code> with the default
-<code>CYCLOPEAN_EYE_VIEW</code> policy in effect.</p>
-<p>
-The <code>LEFT_EYE_VIEW</code> and <code>RIGHT_EYE_VIEW</code> monoscopic view
-policies are used for generating stereo pairs on separate monoscopic canvases,
-including the left and right canvases needed by HMD devices that are driven by
-two video channels. When using these policies, stereo should <i>not</i> be
-enabled.</p>
-</blockquote>
-<hr>
-
-<h2>
-<a NAME="NewPhysicalEnvironment"></a>NewPhysicalEnvironment</h2>
-<b>Syntax:</b>
-<br>(NewPhysicalEnvironment <i>&lt;instance name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-Creates a new PhysicalEnvironment and binds it to the name given by <i>instance
-name.</i> This specifies the available input devices, which Sensor to use as
-the head tracker, and defines the coexistence coordinate system. Note that
-aside from the head tracker, the configuration file does not provide a way to
-place Sensors into the array maintained by the PhysicalEnvironment. See the
-<a href="../ConfigContainer.html#getNamedSensors()">getNamedSensors</a>
-method of ConfigContainer.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<hr>
-
-<h2>
-<a NAME="PhysicalEnvironmentProperty"></a>PhysicalEnvironmentProperty</h2>
-<b>Syntax:</b>
-<br>(PhysicalEnvironmentProperty <i>&lt;instance name&gt;
-&lt;property name&gt; &lt;property value&gt;</i>)
-<p>
-Sets a PhysicalEnvironment property. The instance is specified by <i>instance
-name</i>, the property to be set by <i>property name</i>, and the value to be
-set by <i>property value</i>. The following properties are configurable:</p>
-
-<blockquote>
-<h4>
-<a NAME="InputDevice"></a>InputDevice</h4>
-Register an InputDevice implementation instantiated by
-<a href="#NewDevice">NewDevice.</a> The InputDevice instance name is specified
-by the <i>property value</i> string. If an InputDevice is not registered then
-it will not be scheduled to run.
-
-<h4>
-<a NAME="HeadTracker"></a>HeadTracker</h4>
-Register the Sensor which will be used for head tracking. It must provide 6
-degree of freedom position and orientation reads relative to the tracker base.
-The Sensor instance name is specified by the <i>property value</i> string.
-Its corresponding input device must be registered with the InputDevice
-property.
-<p>
-There is no actual method in the core PhysicalEnvironment class to set the head
-tracker. This property is a simplified interface for setting the
-PhysicalEnvironment head index and assigning the head tracking sensor to that
-index. Direct access to the PhysicalEnvironment Sensor array is not supported
-by the configuration file.</p>
-
-<h4>
-<a NAME="CoexistenceToTrackerBase"></a>CoexistenceToTrackerBase</h4>
-A 4D matrix which transforms points in coexistence coordinates to tracker base
-coordinates. This defines the position and orientation of coexistence
-coordinates relative to the tracker base. Its default value is the identity
-matrix, so if it is not set then coexistence coordinates will be the same as
-tracker base coordinates. See
-<a href="#TrackerBaseToImagePlate">TrackerBaseToImagePlate.</a>
-<p>
-The coexistence origin (<i>center of coexistence</i>) positions the physical
-world with respect to the origin of the ViewPlatform in the virtual world.
-This is established through the
-<a href="#ViewAttachPolicy">ViewAttachPolicy</a>, which attaches the view
-platform to either the center of coexistence, the nominal head, or the nominal
-feet. Coexistence coordinates can essentially be thought of as physical
-coordinates, but the real purpose is to define the space in which coordinates
-systems in the physical world - such as tracker base, image plate, and physical
-body - coexist and interact with the virtual world coordinate systems.</p>
-<p>
-The basis vectors (X, Y, and Z directions) of coexistence coordinates are
-always aligned with the basis vectors of the ViewPlatform in the virtual world,
-and the scale factor going from ViewPlatform coordinates to coexistence
-coordinates is set by the <a href="#ScreenScalePolicy">ScreenScalePolicy</a>.
-Together with the ViewPlatform's view attach policy and view transform this
-establishes the complete mapping of the physical world into the virtual
-world.</p>
-<p>
-The positioning and orientation of coexistence coordinates with respect to the
-physical environment is up to the user or application. In a fixed screen
-environment it usually makes most sense to define it in a convenient
-relationship to the primary screen or some intersection of the available
-screens, such that the coexistence origin is in front of and aligned with the
-user's nominal forward gaze direction. This is because the -Z axis of
-coexistence coordinates always points along the view direction defined by the
-view platform's -Z axis.</p>
-<p>
-For example, when using a single screen, the most common mapping puts the
-center of coexistence in the middle of the screen with its basis vectors
-aligned with the screen's image plate coordinate system. With a dual-screen
-system it is usually most convenient to place the center of coexistence in the
-middle of the edge shared by both screens, with its Z axis extending
-perpendicular to the shared edge and maintaining an equal angle to both
-screens. For a 2x2 array of four screens putting the center of coexistence at
-the center of the array is usually a good choice. In a cave configuration
-having the center of coexistence in the middle of the viewing environment can
-facilitate the sense of immersion.</p>
-<p>
-In HMD mode the view attach policy is ignored and is always effectively
-<code>NOMINAL_SCREEN</code>. Coexistence coordinates and view platform
-coordinates are then equivalent except for scale. For HMD configurations
-placing the coexistence coordinate system aligned with some nominal
-front-facing user position works well.</p>
-<p>
-<b>Note:</b> the normal Java 3D default is to place the center of coexistence
-in the middle of the screen or canvas by setting
-<a href="#CoexistenceCenteringEnable">CoexistenceCenteringEnable</a> true by
-default. This only works for a single screen and if both the
-TrackerBaseToImagePlate and CoexistenceToTrackerBase matrices are identity. If
-either of these matrices are set from their default identity values in the
-configuration file, and CoexistenceCenteringEnable has not been set, then the
-centering property will be set false by default.<p>
-</blockquote>
-<hr>
-
-<h2>
-<a NAME="NewPhysicalBody"></a>NewPhysicalBody</h2>
-<b>Syntax:</b>
-<br>(NewPhysicalBody <i>&lt;instance name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-Creates a new PhysicalBody and binds it to the name given by <i>instance
-name</i>. The PhysicalBody is essentiallly the users's head, with the origin
-halfway between the eyes in the plane of the face. Positive X extends to the
-right eye, positive Y up, and positive Z extends into the skull opposite to the
-forward gaze direction. Dimensions are expressed in meters.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<hr>
-
-<h2>
-<a NAME="PhysicalBodyProperty"></a>PhysicalBodyProperty</h2>
-<b>Syntax:</b>
-<br>(PhysicalBodyProperty <i>&lt;instance name&gt; &lt;property name&gt;
-&lt;property value&gt;</i>)
-<p>
-Sets a PhysicalBody property. The instance is specified by <i>instance
-name</i>, the property to be set by <i>property name</i>, and the value to be
-set by <i>property value</i>. The following properties are configurable:</p>
-
-<blockquote>
-<h4>
-<a NAME="StereoEyeSeparation"></a>StereoEyeSeparation</h4>
-A number indicating the interpupilary distance in meters. This will set the
-left and right eye positions to offsets of half this distance from the head
-origin along its X axis. The default is 0.066 meters.
-<p>
-This property is a simplified interface to setting the PhysicalBody's separate
-left and right eye positions; there is no actual method in PhysicalBody to set
-stereo eye separation, but the results are exactly equivalent.</p>
-
-<h4>
-<a NAME="LeftEarPosition"></a>LeftEarPosition</h4>
-A 3D point which sets the left ear position relative to head coordinates.
-The default is (-0.08, -0.03, 0.09).
-
-<h4>
-<a NAME="RightEarPosition"></a>RightEarPosition</h4>
-A 3D point which sets the right ear position relative to head coordinates.
-The default is (0.08, -0.03, 0.09).
-
-<h4>
-<a NAME="HeadToHeadTracker"></a><b>HeadToHeadTracker</b></h4>
-A 4D matrix which transforms points from head coordinates to the local
-coordinate system of the head tracking sensor. This allows the positions
-of the eyes and ears to be determined from the position and orientation
-of the head tracker. The default is the identity matrix.
-
-<h4>
-<a NAME="NominalEyeOffsetFromNominalScreen"></a>
-NominalEyeOffsetFromNominalScreen</h4>
-A distance in meters used as a calibration parameter for
-<a href="#ViewAttachPolicy">ViewAttachPolicy</a>. <i>It does not actually set
-the position of the eyes</i>. The property is ignored if ViewAttachPolicy is
-NOMINAL_SCREEN. The default value is 0.4572 meters.
-
-<h4>
-<a NAME="NominalEyeHeightFromGround"></a>NominalEyeHeightFromGround</h4>
-A distance in meters used as a calibration parameter for
-<a href="#ViewAttachPolicy">ViewAttachPolicy</a>.
-<i>It does not actually set the position of the eyes</i>. This property is
-ignored if ViewAttachPolicy is not NOMINAL_FEET. The default value is 1.68
-meters.
-</blockquote>
-<hr>
-
-<h2>
-<a NAME="NewView"></a>NewView</h2>
-<b>Syntax:</b>
-<br>(NewView <i>&lt;instance name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-Creates a new view and binds it to the name given by <i>instance name.</i>
-In the configuration file the term <i>view</i> refers to an instance of the
-<a href="../Viewer.html">Viewer</a> utility class, which contains both an
-instance of a core Java 3D View class and an array of Canvas3D instances into
-which to render.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<p>
-ConfiguredUniverse requires that at least one view be defined. If a view
-platform is not provided, then ConfiguredUniverse will create a default one and
-attach the view to that. If multiple views are defined, then at least one view
-platform must be explicitly provided by the configuration, and the
-ViewPlatform property must be used to attach each view to a view platform.</p>
-<hr>
-
-<h2>
-<a NAME="ViewProperty"></a>ViewProperty</h2>
-Syntax: <br>
-(NewView <i>&lt;instance name&gt; &lt;property name&gt;
-&lt;property value&gt;</i>)
-<p>
-Sets a View property. The view instance is specified by <i>instance name</i>,
-the property to be set by <i>property name</i>, and the value to be set by
-<i>property value</i>. The following properties are configurable:</p>
-
-<blockquote>
-<h4>
-<a NAME="Screen"></a>Screen<br>
-<a NAME="Window"></a>Window</h4>
-These two properties are equivalent. They include a screen created by
-<a href="#NewScreen">NewScreen</a> or a window created by
-<a href="#NewWindow">NewWindow</a> into
-this view. The screen or window name is specified by the <i>property value</i>
-string. Multiple-screen or multiple-window views are created by calling this
-command with each window or screen to be used. If no windows or screens are
-defined for this view then an IllegalArgumentException will be thrown after the
-configuration file has been processed.
-
-<h4>
-<a NAME="PhysicalEnvironment"></a>PhysicalEnvironment</h4>
-Sets the PhysicalEnvironment to be used for this view. The <i>property
-value</i> string specifies the name of a PhysicalEnvironment instance created
-by the <a href="#NewPhysicalEnvironment">NewPhysicalEnvironment</a> command.
-If no PhysicalEnvironment is specified for this view then one with default
-values will be created.
-
-<h4>
-<a NAME="PhysicalBody"></a>PhysicalBody</h4>
-Sets the PhysicalBody to be used for this view. The <i>property
-value</i> string specifies the name of a PhysicalBody instance created
-by the <a href="#NewPhysicalBody">NewPhysicalBody</a> command. If
-no PhysicalBody is specified for this view then one with default values
-will be created.
-
-<h4>
-<a NAME="ViewPlatform"></a>ViewPlatform</h4>
-The <i>property value</i> string is the name of a view platform defined by a
-previous <a href="#NewViewPlatform">NewViewPlatform</a> command. This
-specifies that the view should be attached to the given view platform.
-ConfiguredUniverse requires that a view platform be specified for every defined
-view unless only a single view without a view platform is provided; in that
-case a view platform is created by default and the view is attached to that.
-If one or more view platforms are defined then the view attachments must be
-made explicitly.
-
-<h4>
-<a NAME="ViewPolicy"></a>ViewPolicy</h4>
-The <i>property value</i> string may be either <code>SCREEN_VIEW</code> or
-<code>HMD_VIEW</code> to indicate whether fixed room-mounted screens are being
-used or a head mounted display. The default value is <code>SCREEN_VIEW</code>.
-
-<h4>
-<a NAME="CoexistenceCenteringEnable"></a>CoexistenceCenteringEnable</h4>
-The <i>property value</i> is a boolean string. If true, then the origin of the
-coexistence coordinate system is set to either the middle of the canvas or the
-middle of the screen depending upon whether the WindowMovementPolicy is
-<code>PHYSICAL_WORLD</code> or <code>VIRTUAL_WORLD</code> respectively. The X,
-Y, and Z directions of coexistence coordinates will point in the same
-directions as those of the screen's image plate.
-<p>
-This only works if a single screen is being used and if both the
-<a href="#TrackerBaseToImagePlate">TrackerBaseToImagePlate</a> and
-<a href="#CoexistenceToTrackerBase">CoexistenceToTrackerBase</a> matrices are
-identity. If CoexistenceCenteringEnable is not explicitly set, and either the
-CoexistenceToTrackerBase transform for the view has been set or
-TrackerBaseToImagePlate has been set for any screen, then the centering enable
-will be set to false by default; otherwise, the normal default is true. This
-property is also effectively false whenever the ViewPolicy is set to
-<code>HMD_VIEW</code>.</p>
-
-<h4>
-<a NAME="WindowEyepointPolicy"></a>WindowEyepointPolicy</h4>
-The string value for this property may be either <code>RELATIVE_TO_SCREEN,
-RELATIVE_TO_COEXISTENCE, RELATIVE_TO_WINDOW</code>, or
-<code>RELATIVE_TO_FIELD_OF_VIEW</code>. The normal Java 3D default is
-<code>RELATIVE_TO_FIELD_OF_VIEW</code>. When using a configuration file the
-default is <code>RELATIVE_TO_COEXISTENCE</code> if
-<a href="#CoexistenceCenteringEnable">CoexistenceCenteringEnable</a> is false,
-otherwise the normal default applies. See the
-<a href="../../../../../../javax/media/j3d/View.html#setWindowEyepointPolicy(int)">setWindowEyepointPolicy</a> View method.
-<p>
-For the <code>RELATIVE_TO_SCREEN</code> and <code>RELATIVE_TO_WINDOW</code>
-policies, the eyepoint is set by using the setLeftManualEyeInImagePlate() and
-setRightManualEyeInImagePlate() methods of Canvas3D. The configuration file
-currently does not provide any mechanism for altering these properties from
-their default values. These default values are (0.142, 0.135, 0.4572) for the
-left eye and (0.208, 0.135, 0.4572) for the right eye.</p>
-<p>
-These polices are ignored if head tracking is enabled.</p>
-
-<h4>
-<a NAME="WindowMovementPolicy"></a>WindowMovementPolicy<br>
-<a NAME="WindowResizePolicy"></a>WindowResizePolicy</h4>
-
-The string values for these properties may be either <code>VIRTUAL_WORLD</code>
-or <code>PHYSICAL_WORLD</code>. The normal Java 3D default value for both is
-<code>PHYSICAL_WORLD</code>. When using a configuration file the default
-values are <code>VIRTUAL_WORLD</code> if
-<a href="#CoexistenceCenteringEnable">CoexistenceCenteringEnable</a> is false,
-otherwise the normal defaults apply. See the
-<a href="../../../../../../javax/media/j3d/View.html#setWindowMovementPolicy(int)">setWindowMovementPolicy</a> and
-<a href="../../../../../../javax/media/j3d/View.html#setWindowResizePolicy(int)">setWindowResizePolicy</a> View methods.</p>
-
-<h4>
-<a NAME="CenterEyeInCoexistence"></a>CenterEyeInCoexistence</h4>
-A 3D point which specifies the location of the center eye relative to
-coexistence coordinates. See
-<a href="#CoexistenceToTrackerBase">CoexistenceToTrackerBase</a>. If stereo
-viewing is enabled, then the left and right eye positions are set to offsets
-from this position using the values specified by the PhysicalBody. This
-property is ignored if head tracking is enabled or if WindowEyepointPolicy is
-not <code>RELATIVE_TO_COEXISTENCE</code>. The default value is (0.0, 0.0,
-0.4572).
-<p>
-This property is a simplified interface to setting the View's left
-and right manual eyes in coexistence; there is no actual method in View
-to set a center eye position.</p>
-
-<h4>
-<a NAME="ScreenScalePolicy"></a>ScreenScalePolicy</h4>
-The <i>property value</i> string may be either <code>SCALE_SCREEN_SIZE</code>
-or <code>SCALE_EXPLICIT</code> and determines the source of the <i>screen
-scale</i>, a factor in the scaling of view platform coordinates to physical
-world coordinates.
-<p>
-If the value is <code>SCALE_SCREEN_SIZE</code>, then the screen scale is half
-the physical screen width in meters. If WindowResizePolicy is
-<code>PHYSICAL_WORLD</code>, then this scale is further multiplied by the ratio
-of the window width to the width of the screen (the <i>window scale</i>) to
-produce the scale from view platform coordinates to physical coordinates. This
-allows a virtual world which spans a normalized width of [-1.0 .. 1.0] in view
-platform coordinates to map directly to the physical width of the window or
-screen, depending upon the resize policy.</p>
-<p>
-<code>SCALE_EXPLICIT</code> uses the value of the ScreenScale property as the
-screen scale. It is also further multiplied by the window scale when using the
-<code>PHYSICAL_WORLD</code> window resize policy to produce the scale from view
-platform coordinates to physical coordinates. Viewing configurations
-incorporating multiple screens should generally set the policy to
-<code>SCALE_EXPLICIT</code> and choose a screen scale based on the aggregate
-display size, but the default value of <code>SCALE_SCREEN_SIZE</code> will
-usually work if all the screens are the same size and arranged in a linear
-array.</p>
-<p>
-The view platform is positioned in the virtual world through a chain of
-transforms to the root of the scene graph; this composite transform is its
-localToVWorld transform and must be congruent. If we take the the inverse of
-the scale factor in this transform and call it the <i>view platform scale</i>,
-then the scale from virtual world units to physical world units can be computed
-as the product of this view platform scale, the screen scale, and, when using a
-resize policy of <code>PHYSICAL_WORLD</code>, the window scale. In the usual
-case the view platform scale is 1.0.</p>
-
-<h4>
-<a NAME="ScreenScale"></a>ScreenScale</h4>
-The <i>property value </i>is a number specifying the explicit screen scale
-factor. It is only used if ScreenScalePolicy is <code>SCALE_EXPLICIT</code>;
-otherwise, the screen scale is half the physical width of the screen in meters.
-The default value for this property is 1.0.
-
-<h4>
-<a NAME="BackClipPolicy"></a>BackClipPolicy<br>
-<a NAME="FrontClipPolicy"></a>FrontClipPolicy</h4>
-The string values of these properties may be either <code>PHYSICAL_EYE,
-PHYSICAL_SCREEN, VIRTUAL_EYE</code>, or <code>VIRTUAL_SCREEN</code>. The
-default policies are <code>PHYSICAL_EYE</code>. See the
-<a href="../../../../../../javax/media/j3d/View.html#setFrontClipPolicy(int)">setFrontClipPolicy</a> and
-<a href="../../../../../../javax/media/j3d/View.html#setBackClipPolicy(int)">setBackClipPolicy</a> View methods.
-
-<h4>
-<a NAME="FrontClipDistance"></a>FrontClipDistance<br>
-<a NAME="BackClipDistance"></a>BackClipDistance</h4>
-These property values are numbers. The defaults are 0.1 and 10.0
-respectively. See the
-<a href="../../../../../../javax/media/j3d/View.html#setFrontClipDistance(double)">setFrontClipDistance</a> and
-<a href="../../../../../../javax/media/j3d/View.html#setBackClipDistance(double)">setBackClipDistance</a> View methods.</p>
-<p>
-With the default clip policies of <code>PHYSICAL_EYE</code> the clip distances
-are measured relative to the eye in physical units, so the clip distances
-specified must be scaled to virtual world units in order to determine the
-distances in the virtual world where they would effectively be applied. As
-described in the discussion of
-<a href="#ScreenScalePolicy">ScreenScalePolicy</a> above, the scale from
-virtual units to physical units is the product of the view platform scale
-(usually 1.0), the screen scale, and the window scale (if the window resize
-policy is <code>PHYSICAL_WORLD</code>), so normally the scale from physical
-units to virtual units would be the inverse of that product.</p>
-<p>
-There is a quirk, however, with physical clip plane scaling when the
-<code>PHYSICAL_EYE</code> or <code>PHYSICAL_SCREEN</code> clip policies are
-used with the <code>PHYSICAL_WORLD</code> window resize policy. The locations
-of the clip planes in physical units are not actually set to the physical
-distances as specified, but are in fact <i>scaled by the window scale</i>.
-This means that when determining where the specified physical clip distances
-are in virtual units the scaling to be used is the inverse of the product of
-the screen scale and view platform scale only.</p>
-<p>
-This quirk applies only to scaling physical clip plane distances, and only with
-the <code>PHYSICAL_WORLD</code> resize policy. It was implemented in this
-manner to prevent objects in the virtual world from getting clipped
-unexpectedly when the virtual world scaling changed as the result of a window
-resize. The quirk can be avoided by using the <code>VIRTUAL_EYE</code> or
-<code>VIRTUAL_SCREEN</code> clip policies or by using the
-<code>VIRTUAL_WORLD</code> resize policy, but in most cases the effect is
-benign and doesn't lead to unexpected results.</p>
-
-<h4>
-<a NAME="FieldOfView"></a>FieldOfView</h4>
-This number is the view's horizontal field of view in radians. The default
-value is PI/4. This value is ignored if WindowEyepointPolicy is not
-<code>RELATIVE_TO_FIELD_OF_VIEW</code> or if head tracking is enabled. The
-eyepoint for each canvas associated with the view is set such that it is
-centered in X and Y, with the Z value at the appropriate distance to match the
-specified field of view across the width of the canvas.
-
-<h4>
-<a NAME="StereoEnable"></a>StereoEnable</h4>
-Enable or disable stereo viewing for this view according to the boolean value
-specified by the <i>property value</i> string. The default value is false.
-<p>
-There is no actual method in the core Java 3D View or utility Viewer class to
-enable stereo. A true value for this property causes ConfigContainer to
-attempt to create stereo-capable canvases for all the screens associated with
-this view. Stereo will then be enabled for each canvas successfully created
-with stereo capability.</p>
-
-<h4>
-<a NAME="TrackingEnable"></a>TrackingEnable</h4>
-Enable or disable head tracking for this view according to the boolean value
-specified by the <i>property value</i> string. The default value is false.
-<p>
-Setting this property true causes WindowEyepointPolicy to be ignored; it will
-effectively be <code>RELATIVE_TO_COEXISTENCE</code> with the eyepoint in
-coexistence coordinates computed from reading the head tracking sensor.
-Tracking must be made available by registering an input device and a head
-tracking sensor in PhysicalEnvironment.</p>
-
-<h4>
-<a NAME="AntialiasingEnable"></a>AntialiasingEnable</h4>
-Enable or disable scene antialiasing for this view according to the boolean
-value specified by the <i>property value</i> string. The default value is
-false.
-<p>
-A true value for this property causes ConfigContainer to attempt to create
-a canvas capable of scene antialiasing on each screen associated with this
-view. The scene will then be antialiased on each canvas successfully created
-with that capability.</p>
-<p>
-Line and point antialiasing are independent of scene antialiasing and are
-controlled by the LineAttribute and PointAttribute components of an Appearance.
-If line and point antialiasing is enabled, then they will be antialiased prior
-to scene antialiasing; if scene antialiasing is turned off, then antialiased
-lines and points will still be antialiased.</p>
-</blockquote>
-<hr>
-
-<h2>
-<a NAME="NewViewPlatform"></a>NewViewPlatform</h2>
-<b>Syntax:</b>
-<br>(NewViewPlatform <i>&lt;instance name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-Creates a new view platform and binds it to the name given by <i>instance
-name</i>. In the configuration file the term <i>view platform</i> refers to an
-instance of the <a href="../ViewingPlatform.html">ViewingPlatform</a> utility
-class, which is an extension of BranchGroup containing an instance of a core
-Java 3D ViewPlatform class.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<hr>
-
-<h2>
-<a NAME="ViewPlatformProperty"></a>ViewPlatformProperty</h2>
-<b>Syntax:</b>
-<br>(ViewPlatformProperty <i>&lt;instance name&gt; &lt;property name&gt;
-&lt;property value&gt;</i>)
-<p>
-Sets a ViewPlatform property. The instance is specified by <i>instance
-name</i>, the property to be set by <i>property name</i>, and the value to be
-set by <i>property value</i>. The following properties are configurable:</p>
-
-<blockquote>
-<h4>
-<a NAME="NominalViewingTransform"></a>NominalViewingTransform</h4>
-The <i>property value</i> is a boolean string indicating whether or not
-the view platform should be backed up in Z to allow objects at the origin to be
-viewed. This only has effect if the ViewAttachPolicy is
-<code>NOMINAL_HEAD</code>. The default value is false. See the
-<a href="../ViewingPlatform.html#setNominalViewingTransform()">setNominalViewingTransform</a>
-method of ViewingPlatform.
-
-<h4>
-<a NAME="InitialViewingTransform"></a>InitialViewingTransform</h4>
-Sets the initial transform of the view platform to the 4D matrix
-specified by <i>property value</i>. The default value is identity.
-
-<h4>
-<a NAME="AllowPolicyRead"></a>AllowPolicyRead</h4>
-The <i>property value</i> is a boolean string indicating whether or not reading
-the ViewAttachPolicy is allowed. The default value is false.
-
-<h4>
-<a NAME="AllowLocalToVworldRead"></a>AllowLocalToVworldRead</h4>
-The <i>property value</i> is a boolean string indicating whether or not reading
-the view platform's localToVworld transform is allowed. The default value is
-false.
-
-<h4>
-<a NAME="ViewPlatformBehavior"></a>ViewPlatformBehavior</h4>
-Attaches a ViewPlatformBehavior instantiated by
-<a href="#NewViewPlatformBehavior">NewViewPlatformBehavior</a>.
-The <i>property value</i> string is the name bound to that instance.
-
-<h4>
-<a NAME="ViewAttachPolicy"></a>ViewAttachPolicy</h4>
-The <i>property value</i> string can be one of <code>NOMINAL_SCREEN,
-NOMINAL_HEAD,</code> or <code>NOMINAL_FEET</code>. This establishes the point
-in coexistence coordinates where the origin of view platform coordinates is
-attached. The basis vectors of view platform coordinates are always aligned
-with those of coexistence coordinates.
-<p>
-For a ViewAttachPolicy of <code>NOMINAL_SCREEN</code>, the ViewPlatform origin
-is set directly to the origin of coexistence, so that ViewPlatform coordinates
-and coexistence coordinates are identical except for scale.</p>
-<p>
-For a ViewAttachPolicy of <code>NOMINAL_HEAD</code>, the ViewPlatform origin is
-set to the origin of the nominal head, the center eye halfway between the left
-and right eyes. The nominal head origin is on the Z axis of coexistence
-coordinates at some offset from the coexistence origin. If the
-WindowEyepointPolicy is <code>RELATIVE_TO_FIELD_OF_VIEW</code>, then this is
-the positive Z offset producing the required field of view relative to the
-width of the canvas at the coexistence origin, tracking the Z offset of the
-eyepoint defined by that policy; otherwise, the Z offset is the
-NominalEyeOffsetFromNominalScreen property of PhysicalBody and is decoupled
-from the actual eyepoint offset.</p>
-<p>
-For a ViewAttachPolicy of <code>NOMINAL_FEET</code>, the ViewPlatform origin is
-at the ground plane, which is NominalEyeHeightFromGround meters along -Y from
-the origin of the nominal head. NominalEyeHeightFromGround is a property of
-PhysicalBody.</p>
-<p>
-<b>Note:</b> The normal Java 3D default is <code>NOMINAL_HEAD</code>. When
-using a configuration file, the default is <code>NOMINAL_HEAD</code> only if
-every view attached to the view platform has a WindowEyepointPolicy of
-<code>RELATIVE_TO_FIELD_OF_VIEW</code>; otherwise, the default is
-<code>NOMINAL_SCREEN</code>. If the view policy is <code>HMD_VIEW</code>, then
-the ViewAttachPolicy is ignored and is always effectively
-<code>NOMINAL_SCREEN</code>.</p>
-</blockquote>
-<hr>
-
-<h2>
-<a NAME="NewViewPlatformBehavior"></a>NewViewPlatformBehavior</h2>
-<b>Syntax:</b>
-<br>(NewViewPlatformBehavior <i>&lt;instance name&gt; &lt;class name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-This command instantiates the concrete subclass of ViewPlatformBehavior
-specified by the fully qualified <i>class name</i> and binds it to <i>instance
-name</i>. The ViewPlatformBehavior is instantiated through introspection of
-the class name. The subclass must provide a parameterless constructor. If no
-such constructor is available, then the behavior must be extended or wrapped to
-provide one and the derived class used instead.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<p>
-View platform behaviors often need sensors or canvases as event sources to
-drive the behavior action. A subclass of ViewPlatformBehavior always gets the
-current ViewingPlatform through its
-<a href="../../behaviors/vp/ViewPlatformBehavior.html#setViewingPlatform(org.jogamp.java3d.utils.universe.ViewingPlatform)">setViewingPlatform</a>
-method. When the behavior is initialized, the canvases used by the
-ViewingPlatform can be retrieved by calling its
-<a href="../ViewingPlatform.html#getViewers()">getViewers</a> method and
-then calling each Viewer's
-<a href="../Viewer.html#getCanvas3Ds()">getCanvas3Ds</a> method. Sensors
-can be retrieved by calling the ViewingPlatform method
-<a href="../ViewingPlatform.html#getUniverse()">getUniverse</a>, checking
-to see if the returned SimpleUniverse is a ConfiguredUniverse, and then calling
-its
-<a href="../ConfiguredUniverse.html#getNamedSensors()">getNamedSensors</a>
-method.</p>
-<p>
-Alternatively, the behavior implementation can define its own properties
-and receive canvas and sensor instances directly through the
-<a href="#Canvas3D">Canvas3D</a> and <a href="#Sensor">Sensor</a> built-in
-commands.</p>
-<hr>
-
-<h2>
-<a NAME="ViewPlatformBehaviorProperty"></a>ViewPlatformBehaviorProperty</h2>
-<b>Syntax:</b>
-<br>(ViewPlatformBehaviorProperty <i>&lt;instance name&gt;
-&lt;property name&gt; &lt;property value&gt;</i>)
-<p>
-Sets a property of a ViewPlatformBehavior. The instance is specified by
-<i>instance name</i>, the property to be set by <i>property name</i>, and the
-value to be set by <i>property value</i>. The following properties are
-pre-defined by the abstract ViewPlatformBehavior superclass and may be
-configured directly:<p>
-
-<blockquote>
-<h4>
-<a NAME="SchedulingBounds"></a>SchedulingBounds</h4>
-The scheduling bounds for this behavior. Use the
-<a href="#BoundingSphere">BoundingSphere</a> built-in command to set this
-property. The default is whatever the application or the concrete subclass
-sets.
-
-<h4>
-<a NAME="SchedulingInterval"></a>SchedulingInterval</h4>
-A number indicating the scheduling interval for this behavior. See the
-<a href="../../../../../../javax/media/j3d/Behavior.html#setSchedulingInterval(int)">setSchedulingInterval</a>
-method of Behavior.
-
-<h4>
-<a NAME="HomeTransform"></a>HomeTransform</h4>
-See the ViewPlatformBehavior method
-<a href="../../behaviors/vp/ViewPlatformBehavior.html#setHomeTransform(org.jogamp.java3d.Transform3D)">setHomeTransform</a>.
-The property value must be a 4D matrix.
-</blockquote>
-<p>
-The details of a concrete subclass of ViewPlatformBehavior are not known to
-ConfigContainer, so any properties specific to the subclass are set by
-using introspection to invoke <i>property name</i> as a method accepting an
-array of Objects as its single parameter. The arguments following the property
-name are evaluated and the results passed to the method through that array of
-Objects. Such methods can usually be provided by extending or wrapping
-existing ViewPlatformBehavior implementations.</p>
-<hr>
-
-<h2>
-<a NAME="NewObject"></a>NewObject</h2>
-<b>Syntax:</b>
-<br>(NewObject <i>&lt;instance name&gt; &lt;class name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-<p>
-This command instantiates a generic object specified by <i>class
-name</i> and binds it to <i>instance name</i>. The object is instantiated
-through introspection of the class name. The object must provide a
-parameterless constructor; this can usually be done by extending or
-wrapping existing objects.</p>
-<p>
-The last two arguments are optional and define an alias for <i>instance
-name</i>. This is useful in providing a longer descriptive name for the
-application to recognize, or conversely, to provide a shorter alias for a
-longer instance name. Either name may be used to identify the instance.</p>
-<p>
-Objects so defined may be accessed from ConfigContainer through the
-<a href="../ConfigContainer.html#getNamedGenericObjects()">getNamedGenericObjects</a> method.</p>
-<hr>
-
-<h2>
-<a NAME="ObjectProperty"></a>ObjectProperty</h2>
-<b>Syntax:</b>
-<br>(ObjectProperty <i>&lt;instance name&gt; &lt;method name&gt; &lt;arg0&gt;
-... &lt;argn&gt;</i>)
-<p>
-Sets a property of a generic object. The details of the object specified by
-<i>instance name</i> are not known to ConfigContainer, so any parameters to be
-set through the configuration file are passed to the object instance by
-invoking <i>method name</i> through introspection. The arguments following the
-method name are evaluated and the results passed to the method as an array of
-Objects. The required methods can usually be provided by extending or wrapping
-existing objects.</p>
-<hr>
-
-<h2>
-<a NAME="JavaProperty"></a>JavaProperty</h2>
-<b>Syntax:</b>
-<br>(JavaProperty <i>&lt;propertyName&gt;</i> [Default]
-<i>&lt;propertyValue&gt;</i>)
-<p>
-Sets the Java system property <i>propertyName</i> to the string
-<i>propertyValue</i>. If the optional Default keyword is supplied, then the
-property is set only if it doesn't currently have a value.</p>
-<p>
-Java system properties which affect Java 3D are evaluated at the first
-reference to a VirtualUniverse. Setting such properties in the configuration
-file is therefore ineffective if a ConfiguredUniverse constructor which accepts
-a URL directly is used; ConfigContainer must be used instead. Even then, care
-must be taken to avoid static references to VirtualUniverse from objects such
-as Transform3D.</p>
-<p>
-The special Java property substitution syntax ${<i>&lt;propertyName&gt;</i>}
-may be used to access the value of a Java system property anywhere within a
-configuration file.</p>
-<hr>
-
-<h2>
-<a NAME="Include"></a>Include</h2>
-<b>Syntax:</b>
-<br>(Include <i>&lt;URL string&gt;</i>)
-<p>
-Retrieves the configuration file specified by <i>URL string</i> and includes it
-into the current configuration file at the current line. The content of the
-included file is evaluated exactly as if it were pasted into the current file
-at that line. Included files may be arbitrarily nested.</p>
-<p>
-URL strings must be quoted.<p>
-<hr>
-
-<h2>
-<a NAME="Alias"></a>Alias</h2>
-<b>Syntax:</b>
-<br>(<i>&lt;baseName&gt;</i>Alias <i>&lt;aliasName&gt;
-&lt;originalName&gt;</i>)
-<p>
-Creates an alias for the object specified by <i>originalName</i> (which itself
-may be an alias). <i>baseName</i> may be Device, Object, PhysicalBody,
-PhysicalEnvironment, Screen, Window, Sensor, View, ViewPlatform, or
-ViewPlatformBehavior; it specifies the type of the object being aliased.
-Original names and aliases must be unique within a type. Note that there is no
-white space between <i>baseName</i> and Alias.</p>
-<p>
-Aliases are useful for providing shorter or longer descriptive names for an
-original name. This function is also provided by the optional Alias keyword
-available for all <i>New</i> top-level commands. This separate command can be
-used to substitute new names for objects created by generic include files in
-order to conform to the names expected by specific applications.</p>
-<br>
-
-<a name="BuiltInCommandDetails"></a>
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>Built-In Command Details</b></font></td>
-</tr>
-</table>
-<p>
-Built-in commands are provided by the parser itself to help construct the
-arguments to top-level commands. They cannot appear at the top level of
-command nesting.</p>
-<p>
-Translate, Rotate, TranslateRotate, and RotateTranslate are useful for
-computing simple affine transforms of the form <i>Source</i>To<i>Target</i>
-(e.g., <i>TrackerBase</i>To<i>ImagePlate</i>). These transform points from the
-<i>Source</i> coordinate system to the <i>Target</i> coordinate system by
-concatenating translation and rotation matrices. Here is a general rule for
-creating such transforms:</p>
-
-<blockquote>
-Subtract (translate) the target origin first if it can be conveniently measured
-or computed relative to the source origin along the source X, Y, and Z basis
-vectors. Then rotate with Euler angles that move the target basis vectors to
-their corresponding source basis vectors.
-<p>
-If instead it is easier to measure or compute the source origin relative to the
-target origin along the target basis vectors, rotate first with Euler angles
-that move the target basis vectors to their corresponding source basis vectors,
-and then add (translate) the source origin.</p>
-</blockquote>
-<p>
-The Canvas3D, Sensor, Device, PhysicalBody, PhysicalEnvironment, View,
-ViewPlatform, ViewPlatformBehavior, and Object built-in commands return
-references to the objects named by their arguments. These are mostly useful
-for InputDevice and ViewPlatformBehavior implementations that define their own
-properties. The return values of these built-in commands should not be passed
-to commands that expect strings.</p>
-<hr>
-
-<h2>
-<a NAME="Translate"></a>Translate</h2>
-<b>Syntax:</b>
-<br>(Translate <i>&lt;x offset&gt; &lt;y offset&gt; &lt;z offset&gt;</i>)
-<p>
-Returns a 4D matrix that translates by the given X, Y, and Z values.</p>
-<hr>
-
-<h2>
-<a NAME="Rotate"></a>Rotate</h2>
-<b>Syntax:</b>
-<br>(Rotate <i>&lt;x degrees&gt; &lt;y degrees&gt; &lt;z degrees&gt;</i>)
-<p>
-Returns a 4D matrix that rotates by the given Euler angles around static X, Y,
-and Z basis vectors: first about X, then Y, and then Z. See the
-<a href="../../../../../../javax/media/j3d/Transform3D.html#setEuler(org.jogamp.vecmath.Vector3d)">setEuler</a>
-method of Transform3D.</p>
-<hr>
-
-<h2>
-<a NAME="Concatenate"></a>Concatenate</h2>
-<b>Syntax:</b>
-<br>(Concatenate <i>&lt;m1&gt; &lt;m2&gt;</i>)
-<p>
-Returns a 4D matrix that concatenates 4D matrices <i>m1</i> and <i>m2</i> in
-that order. If a point is transformed by the resulting matrix, then in effect
-the points are first transformed by <i>m1</i> and then <i>m2</i>.</p>
-<hr>
-
-<h2>
-<a NAME="RotateTranslate"></a>RotateTranslate</h2>
-<b>Syntax:</b>
-<br>(RotateTranslate <i>&lt;m1&gt; &lt;m2&gt;</i>)
-<p>
-An alias for the Concatenate command. This is useful to make the
-result of the concatenation explicit.</p>
-<hr>
-
-<h2>
-<a NAME="TranslateRotate"></a>TranslateRotate</h2>
-<b>Syntax:</b>
-<br>(TranslateRotate <i>&lt;m1&gt; &lt;m2&gt;</i>)
-<p>
-An alias for the Concatenate command. This is useful to make the
-result of the concatenation explicit.</p>
-<hr>
-
-<h2>
-<a NAME="BoundingSphere"></a>BoundingSphere</h2>
-<b>Syntax:</b>
-<br>(BoundingSphere <i>&lt;center&gt; &lt;radius&gt;</i>)
-<p>
-Returns a BoundingSphere object using the 3D point <i>center</i> and the given
-<i>radius</i> in meters. <i>radius</i> may be either a number or the string
-Infinite.</p>
-<hr>
-
-<h2>
-<a NAME="Canvas3D"></a>Canvas3D</h2>
-<b>Syntax:</b>
-<br>(Canvas3D <i>&lt;screen or window name&gt;</i>)
-<p>
-Returns the Canvas3D instance specified by the given name. A named Canvas3D is
-created whenever any of the following configuration commands are used:
-
-<blockquote>
-(ViewProperty <i>&lt;view&gt;</i> Screen <i>&lt;screenName&gt;</i>)<br>
-(ViewProperty <i>&lt;view&gt;</i> Window <i>&lt;windowName&gt;</i>)
-</blockquote>
-
-<i>view</i> is the name of a view created with the NewView command. The
-argument to the Canvas3D built-in must be a <i>screenName</i> or
-<i>windowName</i> parameter from one of the above commands.</p>
-<p>
-<b>Note:</b> the NewScreen and NewWindow commands do <i>not</i> create Canvas3D
-instances themselves; they are created only by the above configuration
-commands.</p>
-<hr>
-
-<h2>
-<a NAME="Sensor">Sensor</h2>
-<b>Syntax:</b>
-<br>(Sensor <i>&lt;sensor name&gt;</i>)
-<p>
-Returns the Sensor instance specified by the given name.</p>
-<hr>
-
-<h2>
-<a NAME="Device">Device</h2>
-<b>Syntax:</b>
-<br>(Device <i>&lt;device name&gt;</i>)
-<p>
-Returns the InputDevice instance specified by the given name.</p>
-<hr>
-
-<h2>
-<a NAME="PhysicalBody">PhysicalBody</h2>
-<b>Syntax:</b>
-<br>(PhysicalBody <i>&lt;body name&gt;</i>)
-<p>
-Returns the PhysicalBody instance specified by the given name.</p>
-<hr>
-
-<h2>
-<a NAME="PhysicalEnvironment">PhysicalEnvironment</h2>
-<b>Syntax:</b>
-<br>(PhysicalEnvironment <i>&lt;environment name&gt;</i>)
-<p>
-Returns the PhysicalEnvironment instance specified by the given name.</p>
-<hr>
-
-<h2>
-<a NAME="View">View</h2>
-<b>Syntax:</b>
-<br>(View <i>&lt;view name&gt;</i>)
-<p>
-Returns the Viewer instance specified by the given name.</p>
-<hr>
-
-<h2>
-<a NAME="ViewPlatform">ViewPlatform</h2>
-<b>Syntax:</b>
-<br>(ViewPlatform <i>&lt;view platform name&gt;</i>)
-<p>
-Returns the ViewingPlatform instance specified by the given name.</p>
-<hr>
-
-<h2>
-<a NAME="ViewPlatformBehavior">ViewPlatformBehavior</h2>
-<b>Syntax:</b>
-<br>(ViewPlatformBehavior <i>&lt;behavior name&gt;</i>)
-<p>
-Returns the ViewPlatformBehavior instance specified by the given name.</p>
-<hr>
-
-<h2>
-<a NAME="Object">Object</h2>
-<b>Syntax:</b>
-<br>(Object <i>&lt;generic object name&gt;</i>)
-<p>
-Returns the generic object instance specified by the given name. A generic
-named object is created by the following configuration command:
-
-<blockquote>
-(NewObject <i>&lt;instance name&gt; &lt;class name&gt;</i>
-[Alias <i>&lt;alias name&gt;</i>])
-</blockquote>
-<hr>
-
-<h2>
-<a NAME="ConfigContainer">ConfigContainer</h2>
-<b>Syntax:</b>
-<br>(ConfigContainer)
-<p>
-Returns a reference to the current ConfigContainer.</p>
-<br>
-
-<a name="Command_Index"></a>
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>Command Index</b></font></td>
-</tr>
-</table>
-<br>
-
-<table border="1" cellpadding="3" cellspacing="0">
-<tr bgcolor="#eeeeff">
-<th>Command</th>
-<th>Type</th>
-</tr>
-<tr>
-<td><a href="#Alias">Alias</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#BoundingSphere">BoundingSphere</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#Canvas3D">Canvas3D</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#Concatenate">Concatenate</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#ConfigContainer">ConfigContainer</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#Device">Device</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#DeviceProperty">DeviceProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#Include">Include</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#JavaProperty">JavaProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewDevice">NewDevice</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewObject">NewObject</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewPhysicalBody">NewPhysicalBody</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewPhysicalEnvironment">NewPhysicalEnvironment</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewScreen">NewScreen</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewSensor">NewSensor</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewView">NewView</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewViewPlatform">NewViewPlatform</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewViewPlatformBehavior">NewViewPlatformBehavior</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#NewWindow">NewWindow</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#Object">Object</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#ObjectProperty">ObjectProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#PhysicalBody">PhysicalBody</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#PhysicalBodyProperty">PhysicalBodyProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#PhysicalEnvironment">PhysicalEnvironment</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#PhysicalEnvironmentProperty">PhysicalEnvironmentProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#Rotate">Rotate</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#RotateTranslate">RotateTranslate</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#ScreenProperty">ScreenProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#Sensor">Sensor</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#SensorProperty">SensorProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#Translate">Translate</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#TranslateRotate">TranslateRotate</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#View">View</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#ViewPlatform">ViewPlatform</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#ViewPlatformBehavior">ViewPlatformBehavior</a></td>
-<td>built-in</td>
-</tr>
-<tr>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#ViewPlatformProperty">ViewPlatformProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#ViewPlatformBehaviorProperty">ViewPlatformBehaviorProperty</a></td>
-<td>top-level</td>
-</tr>
-<tr>
-<td><a href="#WindowProperty">WindowProperty</a></td>
-<td>top-level</td>
-</tr>
-</table>
-<br><br>
-
-<a name="Property Index"></a>
-<table border="1" cellpadding="3" cellspacing="0" width="100%">
-<tr bgcolor="#ccccff">
-<td><font size="+2">
-<b>Property Index</b></font></td>
-</tr>
-</table>
-<br>
-
-<table border="1" cellpadding="3" cellspacing="0">
-<tr bgcolor="#eeeeff">
-<th>Property</th>
-<th>Command</th>
-</tr>
-<tr>
-<td><a href="#AllowLocalToVworldRead">AllowLocalToVworldRead</a></td>
-<td><a href="#ViewPlatformProperty">ViewPlatformProperty</a></td>
-</tr>
-<tr>
-<td><a href="#AllowPolicyRead">AllowPolicyRead</a></td>
-<td><a href="#ViewPlatformProperty">ViewPlatformProperty</a></td>
-</tr>
-<tr>
-<td><a href="#AntialiasingEnable">AntialiasingEnable</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#BackClipDistance">BackClipDistance</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#BackClipPolicy">BackClipPolicy</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#CenterEyeInCoexistence">CenterEyeInCoexistence</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#CoexistenceCenteringEnable">CoexistenceCenteringEnable</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#CoexistenceToTrackerBase">CoexistenceToTrackerBase</a></td>
-<td><a href="#PhysicalEnvironmentProperty">PhysicalEnvironmentProperty</a></td>
-</tr>
-<tr>
-<td><a href="#FieldOfView">FieldOfView</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#FrontClipDistance">FrontClipDistance</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#FrontClipPolicy">FrontClipPolicy</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#HeadToHeadTracker">HeadToHeadTracker</a></td>
-<td><a href="#PhysicalBodyProperty">PhysicalBodyProperty</a></td>
-</tr>
-<tr>
-<td><a href="#HeadTracker">HeadTracker</a></td>
-<td><a href="#PhysicalEnvironmentProperty">PhysicalEnvironmentProperty</a></td>
-</tr>
-<tr>
-<td><a href="#HeadTrackerToLeftImagePlate">HeadTrackerToLeftImagePlate</a></td>
-<td><a href="#ScreenProperty">ScreenProperty</a></td>
-</tr>
-<tr>
-<td><a href="#HeadTrackerToRightImagePlate">HeadTrackerToRightImagePlate</a></td>
-<td><a href="#ScreenProperty">ScreenProperty</a></td>
-</tr>
-<tr>
-<td><a href="#HomeTransform">HomeTransform</a></td>
-<td><a href="#ViewPlatformBehaviorProperty">ViewPlatformBehaviorProperty</a></td>
-</tr>
-<tr>
-<td><a href="#Hotspot">Hotspot</a></td>
-<td><a href="#SensorProperty">SensorProperty</a></td>
-</tr>
-<tr>
-<td><a href="#InitialViewingTransform">InitialViewingTransform</a></td>
-<td><a href="#ViewPlatformProperty">ViewPlatformProperty</a></td>
-</tr>
-<tr>
-<td><a href="#InputDevice">InputDevice</a></td>
-<td><a href="#PhysicalEnvironmentProperty">PhysicalEnvironmentProperty</a></td>
-</tr>
-<tr>
-<td><a href="#LeftEarPosition">LeftEarPosition</a></td>
-<td><a href="#PhysicalBodyProperty">PhysicalBodyProperty</a></td>
-</tr>
-<tr>
-<td><a href="#MonoscopicViewPolicy">MonoscopicViewPolicy</a></td>
-<td><a href="#ScreenProperty">ScreenProperty</a></td>
-</tr>
-<tr>
-<td><a href="#NominalEyeHeightFromGround">NominalEyeHeightFromGround</a></td>
-<td><a href="#PhysicalBodyProperty">PhysicalBodyProperty</a></td>
-</tr>
-<tr>
-<td><a href="#NominalEyeOffsetFromNominalScreen">NominalEyeOffsetFromNominalScreen</a></td>
-<td><a href="#PhysicalBodyProperty">PhysicalBodyProperty</a></td>
-</tr>
-<tr>
-<td><a href="#NominalViewingTransform">NominalViewingTransform</a></td>
-<td><a href="#ViewPlatformProperty">ViewPlatformProperty</a></td>
-</tr>
-<tr>
-<td><a href="#PhysicalBody">PhysicalBody</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#PhysicalEnvironment">PhysicalEnvironment</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#PhysicalScreenHeight">PhysicalScreenHeight</a></td>
-<td><a href="#ScreenProperty">ScreenProperty</a></td>
-</tr>
-<tr>
-<td><a href="#PhysicalScreenWidth">PhysicalScreenWidth</a></td>
-<td><a href="#ScreenProperty">ScreenProperty</a></td>
-</tr>
-<tr>
-<td><a href="#RightEarPosition">RightEarPosition</a></td>
-<td><a href="#PhysicalBodyProperty">PhysicalBodyProperty</a></td>
-</tr>
-<tr>
-<td><a href="#SchedulingBounds">SchedulingBounds</a></td>
-<td><a href="#ViewPlatformBehaviorProperty">ViewPlatformBehaviorProperty</a></td>
-</tr>
-<tr>
-<td><a href="#SchedulingInterval">SchedulingInterval</a></td>
-<td><a href="#ViewPlatformBehaviorProperty">ViewPlatformBehaviorProperty</a></td>
-</tr>
-<tr>
-<td><a href="#Screen">Screen</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#ScreenScale">ScreenScale</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#ScreenScalePolicy">ScreenScalePolicy</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#StereoEnable">StereoEnable</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#StereoEyeSeparation">StereoEyeSeparation</a></td>
-<td><a href="#PhysicalBodyProperty">PhysicalBodyProperty</a></td>
-</tr>
-<tr>
-<td><a href="#TrackerBaseToImagePlate">TrackerBaseToImagePlate</a></td>
-<td><a href="#ScreenProperty">ScreenProperty</a></td>
-</tr>
-<tr>
-<td><a href="#TrackingEnable">TrackingEnable</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#ViewAttachPolicy">ViewAttachPolicy</a></td>
-<td><a href="#ViewPlatformProperty">ViewPlatformProperty</a></td>
-</tr>
-<tr>
-<td><a href="#ViewPlatform">ViewPlatform</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#ViewPlatformBehavior">ViewPlatformBehavior</a></td>
-<td><a href="#ViewPlatformProperty">ViewPlatformProperty</a></td>
-</tr>
-<tr>
-<td><a href="#ViewPolicy">ViewPolicy</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#Window">Window</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#WindowEyepointPolicy">WindowEyepointPolicy</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#WindowMovementPolicy">WindowMovementPolicy</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#WindowPosition">WindowPosition</a></td>
-<td><a href="#WindowProperty">WindowProperty</a></td>
-</tr>
-<tr>
-<td><a href="#WindowResizePolicy">WindowResizePolicy</a></td>
-<td><a href="#ViewProperty">ViewProperty</a></td>
-</tr>
-<tr>
-<td><a href="#WindowSize">WindowSize</a></td>
-<td><a href="#WindowProperty">WindowProperty</a></td>
-</tr>
-</table>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-behavior.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-behavior.html
deleted file mode 100644
index 1c6598d..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-behavior.html
+++ /dev/null
@@ -1,109 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x1-behavior config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for single fullscreen desktop configuration.
- * A view platform behavior is created and configured here as well.
- *
- ************************************************************************
- */
-
-(NewScreen center 0)
-(ScreenProperty center WindowSize NoBorderFullScreen)
-
-(NewView view0)
-(ViewProperty view0 Screen center)
-
-// Create a view platform behavior. Here we use OrbitBehavior, although any
-// concrete subclass of the abstract ViewPlatformBehavior with a parameterless
-// constructor could be used. The logical name to assign to this behavior is
-// specified by the 2nd argument to the NewViewPlatformBehavior command, while
-// the 3rd argument is the name of the ViewPlatformBehavior subclass. It is
-// instantiated through introspection.
-//
-(NewViewPlatformBehavior vpb org.jogamp.java3d.utils.behaviors.vp.OrbitBehavior)
-
-// Set the scheduling bounds to be a BoundingSphere with its center at
-// (0.0 0.0 0.0) and an infinite radius.
-//
-(ViewPlatformBehaviorProperty vpb SchedulingBounds
- (BoundingSphere (0.0 0.0 0.0) infinite))
-
-// Set properties specific to OrbitBehavior. All arguments following the
-// method name are wrapped and passed to the specified method as an array of
-// Objects. Strings "true" and "false" get turned into Boolean, and number
-// strings get turned into Double. Constructs such as (0.0 1.0 2.0) and
-// ((0.0 1.0 2.0 0.5) (3.0 4.0 5.0 1.0) (6.0 7.0 8.0 0.0)) get converted to
-// Point3d and Matrix4d respectively. Note that last row of a Matrix4d doesn't
-// need to be specified; it is implicitly (0.0 0.0 0.0 1.0).
-//
-// The REVERSE_ALL flags are usually passed to the OrbitBehavior constructor.
-// Since it is being instantiated with its parameterless constructor the
-// reverse flags are set here explicitly.
-//
-(ViewPlatformBehaviorProperty vpb ReverseTranslate true)
-(ViewPlatformBehaviorProperty vpb ReverseRotate true)
-(ViewPlatformBehaviorProperty vpb ReverseZoom true)
-
-// Create a new view platform and set the view platform behavior.
-//
-(NewViewPlatform vp)
-(ViewPlatformProperty vp ViewPlatformBehavior vpb)
-
-// Attach the view to the view platform.
-(ViewProperty view0 ViewPlatform vp)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-stereo.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-stereo.html
deleted file mode 100644
index 0a91eed..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-stereo.html
+++ /dev/null
@@ -1,90 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x1-stereo config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for single fullscreen stereo desktop
- * configuration with no head tracking.
- *
- ************************************************************************
- */
-
-(NewScreen center 0)
-(ScreenProperty center WindowSize NoBorderFullScreen)
-
-// Define the physical body.
-//
-// The head origin is halfway between the eyes, with X extending to the right,
-// Y up, and positive Z extending into the skull.
-//
-(NewPhysicalBody SiteUser)
-
-// Set the interpupilary distance. This sets the LeftEyePosition and
-// RightEyePosition to offsets of half this distance along both directions of
-// the X axis.
-//
-(PhysicalBodyProperty SiteUser StereoEyeSeparation 0.066)
-
-// Create a view using the defined screen and physical body.
-//
-(NewView view0)
-(ViewProperty view0 Screen center)
-(ViewProperty view0 PhysicalBody SiteUser)
-
-// Enable stereo viewing.
-//
-(ViewProperty view0 StereoEnable true)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-vr.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-vr.html
deleted file mode 100644
index a2e07ac..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-vr.html
+++ /dev/null
@@ -1,173 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x1-vr config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for a single screen stereo desktop display
- * using a head tracker and 6DOF mouse.
- *
- ************************************************************************
- */
-
-// Create a screen object and give it a logical name.
-(NewScreen center 0)
-
-// Set the actual available image area.
-(ScreenProperty center PhysicalScreenWidth 0.398)
-(ScreenProperty center PhysicalScreenHeight 0.282)
-(ScreenProperty center WindowSize NoBorderFullScreen)
-
-// Set the TrackerBaseToImagePlate transform for this screen.
-(ScreenProperty center TrackerBaseToImagePlate
- (RotateTranslate (Rotate 50.000 0.000 0.000)
- (Translate 0.199 0.376 0.000)))
-
-// Configure the head tracker.
-(NewDevice tracker1 org.jogamp.java3d.input.LogitechTracker)
-(DeviceProperty tracker1 SerialPort "/dev/ttya")
-(DeviceProperty tracker1 ReceiverBaseline 0.1450)
-(DeviceProperty tracker1 ReceiverLeftLeg 0.0875)
-(DeviceProperty tracker1 ReceiverHeight 0.0470)
-(DeviceProperty tracker1 ReceiverTopOffset 0.0000)
-(DeviceProperty tracker1 RealtimeSerialBuffer true)
-
-// Configure the 6DOF wand.
-(NewDevice tracker2 org.jogamp.java3d.input.LogitechTracker)
-(DeviceProperty tracker2 SerialPort "/dev/ttyb")
-(DeviceProperty tracker2 ReceiverBaseline 0.0700)
-(DeviceProperty tracker2 ReceiverLeftLeg 0.0625)
-(DeviceProperty tracker2 ReceiverHeight 0.0510)
-(DeviceProperty tracker2 ReceiverTopOffset 0.0000)
-(DeviceProperty tracker2 RealtimeSerialBuffer true)
-
-// Make the tracker2 device a slave of the tracker1 device.
-(DeviceProperty tracker1 Slave (Device tracker2))
-
-// Create a 2D mouse valuator.
-(NewDevice mouse org.jogamp.java3d.input.Mouse2DValuator)
-(DeviceProperty mouse Components (Canvas3D center))
-
-// Create logical names for the available sensors.
-(NewSensor head tracker1 0)
-(NewSensor mouse6d tracker2 0)
-(NewSensor mouse2d mouse 0)
-
-// Set the 6DOF mouse sensor hotspot in the local sensor coordinate system.
-(SensorProperty mouse6d Hotspot (0.00 0.00 -0.10))
-
-// Create a physical environment.
-(NewPhysicalEnvironment SampleSite)
-
-// Register the input devices and head tracker sensor.
-(PhysicalEnvironmentProperty SampleSite InputDevice tracker1)
-(PhysicalEnvironmentProperty SampleSite InputDevice tracker2)
-(PhysicalEnvironmentProperty SampleSite InputDevice mouse)
-(PhysicalEnvironmentProperty SampleSite HeadTracker head)
-
-// Define coexistence coordinates.
-(PhysicalEnvironmentProperty SampleSite CoexistenceToTrackerBase
- (TranslateRotate (Translate 0.0 -0.235 0.0)
- (Rotate -50.0 0.0 0.0)))
-
-// Define the physical body.
-(NewPhysicalBody SiteUser)
-
-// Set the interpupilary distance.
-(PhysicalBodyProperty SiteUser StereoEyeSeparation 0.066)
-
-// Define the head location relative to the tracker mounted on the head.
-(PhysicalBodyProperty SiteUser HeadToHeadTracker ((1.0 0.0 0.0 0.000)
- (0.0 1.0 0.0 0.020)
- (0.0 0.0 1.0 0.018)))
-
-// Create a view platform behavior.
-//
-(NewViewPlatformBehavior vpb org.jogamp.java3d.utils.behaviors.vp.WandViewBehavior)
-
-(ViewPlatformBehaviorProperty vpb Sensor6D (Sensor mouse6d))
-(ViewPlatformBehaviorProperty vpb Sensor2D (Sensor mouse2d))
-
-(ViewPlatformBehaviorProperty vpb ButtonAction6D 1 GrabView)
-(ViewPlatformBehaviorProperty vpb ButtonAction6D 2 TranslateForward)
-(ViewPlatformBehaviorProperty vpb ButtonAction6D 0 TranslateBackward)
-
-(ViewPlatformBehaviorProperty vpb RotationCoords ViewPlatform)
-(ViewPlatformBehaviorProperty vpb ButtonAction2D 1 Translation)
-(ViewPlatformBehaviorProperty vpb ButtonAction2D 2 Scale)
-
-(ViewPlatformBehaviorProperty vpb EchoType Beam)
-(ViewPlatformBehaviorProperty vpb EchoSize 0.004)
-
-(ViewPlatformBehaviorProperty vpb EchoColor 1.0 0.7 0.0)
-(ViewPlatformBehaviorProperty vpb EchoTransparency 0.4)
-
-// Create a new view platform and set the view platform behavior.
-//
-(NewViewPlatform vp)
-(ViewPlatformProperty vp ViewPlatformBehavior vpb)
-
-// Create a view.
-//
-(NewView view0)
-(ViewProperty view0 Screen center)
-(ViewProperty view0 PhysicalEnvironment SampleSite)
-(ViewProperty view0 PhysicalBody SiteUser)
-(ViewProperty view0 ViewPlatform vp)
-
-// Enable stereo viewing and head tracking.
-(ViewProperty view0 StereoEnable true)
-(ViewProperty view0 TrackingEnable True)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-window.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-window.html
deleted file mode 100644
index 3ff401f..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1-window.html
+++ /dev/null
@@ -1,70 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x1-window config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for a conventional single screen, windowed
- * desktop configuration.
- *
- ************************************************************************
- */
-
-(NewWindow window1 0)
-(WindowProperty window1 WindowSize (700.0 700.0))
-
-(NewView view1)
-(ViewProperty view1 Window window1)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1.html
deleted file mode 100644
index 1f7f17b..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x1.html
+++ /dev/null
@@ -1,69 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x1 config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for a single fullscreen desktop configuration.
- *
- ************************************************************************
- */
-
-(NewWindow big 0)
-(WindowProperty big WindowSize NoBorderFullScreen)
-
-(NewView view0)
-(ViewProperty view0 Window big)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-flat.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-flat.html
deleted file mode 100644
index 9391af2..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-flat.html
+++ /dev/null
@@ -1,152 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x2-flat config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for dual-screen (flat) desktop configuration
- * with no head tracking.
- *
- ************************************************************************
- */
-
-// Create new screen objects and associate them with logical names and numbers.
-// These numbers are used as indices to retrieve the AWT GraphicsDevice from
-// the array that GraphicsEnvironment.getScreenDevices() returns.
-//
-// NOTE: The GraphicsDevice order in the array is specific to the local
-// site and display system.
-//
-(NewScreen left 0)
-(NewScreen right 1)
-
-// Set the screen dimensions.
-//
-(ScreenProperty left PhysicalScreenWidth 0.360)
-(ScreenProperty left PhysicalScreenHeight 0.288)
-
-(ScreenProperty right PhysicalScreenWidth 0.360)
-(ScreenProperty right PhysicalScreenHeight 0.288)
-
-// Specify full screen windows.
-//
-(ScreenProperty left WindowSize NoBorderFullScreen)
-(ScreenProperty right WindowSize NoBorderFullScreen)
-
-// Set the TrackerBaseToImagePlate transforms for these screens. This
-// transforms points in tracker base coordinates to each screen's image plate
-// coordinates, where the origin of the image plate is defined to be the lower
-// left corner of the screen with X increasing to the right, Y increasing to
-// the top, and Z increasing away from the screen.
-//
-// Without head or sensor tracking the tracker base is still needed as a fixed
-// frame of reference for describing the orientation and position of each
-// screen to the others. The coexistence to tracker base transform is set to
-// identity by default, so the tracker base origin and orientation will also
-// set the origin and orientation of coexistence coordinates in the physical
-// world.
-//
-// The tracker base and center of coexistence is set here to the middle of the
-// edge shared by the two screens.
-//
-(ScreenProperty left TrackerBaseToImagePlate
- (Translate 0.360 0.144 0.0))
-(ScreenProperty right TrackerBaseToImagePlate
- (Translate 0.000 0.144 0.0))
-
-// Sometimes it is desirable to include the bevels in between the monitors in
-// the TrackerBaseToImagePlate transforms, so that the abutting bevels obscure
-// the view of the virtual world instead of stretching it out between the
-// monitors. For a bevel width of 4.5 cm on each monitor, the above commands
-// would become the following:
-//
-// (ScreenProperty left TrackerBaseToImagePlate
-// (Translate 0.405 0.144 0.0))
-// (ScreenProperty right TrackerBaseToImagePlate
-// (Translate -0.045 0.144 0.0))
-//
-// Conversely, a similar technique may be used to include overlap between the
-// screens. This is useful for projection systems which use edge blending
-// to provide seamless integration between screens.
-
-
-// Create a view using the defined screens.
-//
-(NewView view0)
-(ViewProperty view0 Screen left)
-(ViewProperty view0 Screen right)
-
-// Set the eyepoint relative to coexistence coordinates. Here it is set 45cm
-// toward the user along Z, extending out from the midpoint of the edge shared
-// by the two screens. This will create the appropriate skewed projection
-// frustums for each image plate.
-//
-// If a planar display surface is all that is required, the same effect could
-// be achieved in a virtual screen enviroment such as Xinerama by simply
-// creating a canvas that spans both screens. In some display environments the
-// use of a canvas that spans multiple physical screens may cause significant
-// performance degradation, however.
-//
-// See j3d1x2-rot30 for an example of a non-planar configuration that cannot be
-// achieved through a single canvas spanning both screens.
-//
-(ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 0.45))
-
-(NewViewPlatform vp)
-(ViewPlatformProperty vp AllowPolicyRead true)
-(ViewPlatformProperty vp AllowLocalToVworldRead true)
-
-(ViewProperty view0 ViewPlatform vp)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-rot30.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-rot30.html
deleted file mode 100644
index ca5fdd6..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x2-rot30.html
+++ /dev/null
@@ -1,111 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x2-rot30 config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for a dual-screen desktop configuration
- * with each screen rotated toward the other by 30 degrees about Y from
- * planar. The inside angle between them is 120 degrees.
- *
- ************************************************************************
- */
-
-// Create new screen objects and associate them with logical names and numbers.
-// These numbers are used as indices to retrieve the AWT GraphicsDevice from
-// the array that GraphicsEnvironment.getScreenDevices() returns.
-//
-// NOTE: The GraphicsDevice order in the array is specific to the local
-// site and display system.
-//
-(NewScreen left 0)
-(NewScreen right 1)
-
-// Set the available image areas for full screens.
-//
-(ScreenProperty left PhysicalScreenWidth 0.360)
-(ScreenProperty left PhysicalScreenHeight 0.288)
-
-(ScreenProperty right PhysicalScreenWidth 0.360)
-(ScreenProperty right PhysicalScreenHeight 0.288)
-
-// Specify full screen windows.
-//
-(ScreenProperty left WindowSize NoBorderFullScreen)
-(ScreenProperty right WindowSize NoBorderFullScreen)
-
-// Set the TrackerBaseToImagePlate transforms for these screens.
-//
-// The tracker base is set here to the middle of the edge shared by the two
-// screens. Each screen is rotated 30 degrees toward the other about the
-// tracker base +Y axis, so that the tracker base +Z is centered between the
-// two screens.
-//
-(ScreenProperty left TrackerBaseToImagePlate
- (RotateTranslate (Rotate 0.000 -30.000 0.0)
- (Translate 0.360 0.144 0.0)))
-
-(ScreenProperty right TrackerBaseToImagePlate
- (RotateTranslate (Rotate 0.000 30.000 0.0)
- (Translate 0.000 0.144 0.0)))
-
-
-// Create a view using the defined screens.
-//
-(NewView view0)
-(ViewProperty view0 Screen left)
-(ViewProperty view0 Screen right)
-(ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 0.45))
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave-vr.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave-vr.html
deleted file mode 100644
index 7ad30c4..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave-vr.html
+++ /dev/null
@@ -1,243 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x3-cave-vr config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for a cave environment with head tracking and
- * stereo viewing. This cave consists of 3 projectors with 3 screens to the
- * left, front, and right of the user, all at 90 degrees to each other.
- *
- * The projectors in Sun's VirtualPortal sample site are actually turned
- * on their sides to get more height. Screen 0 is rotated 90 degrees
- * counter-clockwise, while screens 1 and 2 are rotated 90 degrees
- * clockwise.
- *
- ************************************************************************
- */
-
-// Configure the head tracker.
-//
-(NewDevice tracker1 org.jogamp.java3d.input.LogitechTracker)
-(DeviceProperty tracker1 SerialPort "/dev/ttya") // Unix paths need quoting.
-(DeviceProperty tracker1 TransmitterBaseline 0.4600)
-(DeviceProperty tracker1 TransmitterLeftLeg 0.4400)
-(DeviceProperty tracker1 TransmitterCalibrationDistance 0.4120)
-
-// Configure an InputDevice to use for a 6 degree of freedom wand.
-//
-(NewDevice tracker2 org.jogamp.java3d.input.LogitechTracker)
-(DeviceProperty tracker2 SerialPort "/dev/ttyb")
-(DeviceProperty tracker2 ReceiverBaseline 0.0700)
-(DeviceProperty tracker2 ReceiverLeftLeg 0.0625)
-(DeviceProperty tracker2 ReceiverHeight 0.0510)
-(DeviceProperty tracker2 ReceiverTopOffset 0.0000)
-
-// Make the tracker2 device a slave of the tracker1 device.
-(DeviceProperty tracker1 Slave (Device tracker2))
-
-// Create logical names for the head tracker and wand sensors. The last
-// argument is the sensor's index in the input device.
-//
-(NewSensor head tracker1 0)
-(NewSensor sensor6d tracker2 0)
-
-// Create new screen objects and associate them with logical names and numbers.
-// These numbers are used as indices to retrieve the AWT GraphicsDevice from
-// the array that GraphicsEnvironment.getScreenDevices() returns.
-//
-// NOTE: The GraphicsDevice order in the array is specific to the local
-// site and display system.
-//
-(NewScreen left 0)
-(NewScreen center 1)
-(NewScreen right 2)
-
-
-// Set the available image areas as well as their positition and orientation
-// relative to the tracker base. From the orientation of a user standing
-// within this VirtualPortal site and facing the center screen, the tracker
-// base is along the vertical midline of the screen, 0.248 meters down from
-// the top edge, and 1.340 meters in front of it. The tracker base is
-// oriented so that its +X axis points to the left, its +Y axis points toward
-// the screen, and its +Z axis points toward the floor.
-//
-(ScreenProperty left PhysicalScreenWidth 2.480)
-(ScreenProperty left PhysicalScreenHeight 1.705)
-(ScreenProperty left WindowSize NoBorderFullScreen)
-(ScreenProperty left TrackerBaseToImagePlate
- (( 0.0 0.0 -1.0 2.230)
- ( 0.0 -1.0 0.0 1.340)
- (-1.0 0.0 0.0 0.885)))
-
-(ScreenProperty center PhysicalScreenWidth 2.485)
-(ScreenProperty center PhysicalScreenHeight 1.745)
-(ScreenProperty center WindowSize NoBorderFullScreen)
-(ScreenProperty center TrackerBaseToImagePlate
- (( 0.0 0.0 1.0 0.248)
- (-1.0 0.0 0.0 0.885)
- ( 0.0 -1.0 0.0 1.340)))
-
-(ScreenProperty right PhysicalScreenWidth 2.480)
-(ScreenProperty right PhysicalScreenHeight 1.775)
-(ScreenProperty right WindowSize NoBorderFullScreen)
-(ScreenProperty right TrackerBaseToImagePlate
- (( 0.0 0.0 1.0 0.2488)
- ( 0.0 -1.0 0.0 1.340)
- ( 1.0 0.0 0.0 0.860)))
-
-// Create a physical environment. This contains the available input devices,
-// audio devices, and sensors, and defines the coexistence coordinate system
-// for mapping between the virtual and physical worlds.
-//
-(NewPhysicalEnvironment VirtualPortal)
-
-// Register the input device defined in this file and the sensor which will
-// drive head tracking.
-//
-(PhysicalEnvironmentProperty VirtualPortal InputDevice tracker1)
-(PhysicalEnvironmentProperty VirtualPortal InputDevice tracker2)
-(PhysicalEnvironmentProperty VirtualPortal HeadTracker head)
-
-// Set the location of the center of coexistence relative to the tracker base.
-// Here it set to the center of the center screen. The default view attach
-// policy of NOMINAL_SCREEN used by ConfiguredUniverse will place the origin of
-// the view platform in coexistence coordinates at the center of coexistence.
-//
-(PhysicalEnvironmentProperty VirtualPortal
- CoexistenceToTrackerBase
- ((-1.0 0.0 0.0 0.000)
- ( 0.0 0.0 -1.0 1.340)
- ( 0.0 -1.0 0.0 0.994)))
-
-// Define the physical body. The head origin is halfway between the eyes, with
-// X extending to the right, Y up, and positive Z extending into the skull.
-//
-(NewPhysicalBody LabRat)
-(PhysicalBodyProperty LabRat StereoEyeSeparation .07)
-
-// Define the position and orientation of the head relative to the tracker
-// mounted on the head.
-//
-(PhysicalBodyProperty LabRat HeadToHeadTracker
- ((-1.0 0.0 0.0 0.00)
- ( 0.0 0.0 -1.0 0.05)
- ( 0.0 -1.0 0.0 0.11)))
-
-// Create a view platform behavior for the 6DOF sensor.
-//
-(NewViewPlatformBehavior vpb org.jogamp.java3d.utils.behaviors.vp.WandViewBehavior)
-
-(ViewPlatformBehaviorProperty vpb Sensor6D sensor6d)
-(ViewPlatformBehaviorProperty vpb ButtonAction6D 2 GrabView)
-(ViewPlatformBehaviorProperty vpb ButtonAction6D 1 TranslateForward)
-(ViewPlatformBehaviorProperty vpb ButtonAction6D 0 TranslateBackward)
-
-// Default normal translation speed is 0.1 physical meters per second.
-(ViewPlatformBehaviorProperty vpb TranslationSpeed
- 1.0 PhysicalMeters PerSecond)
-
-// Default rotation coordinates are Sensor.
-(ViewPlatformBehaviorProperty vpb RotationCoords Head)
-
-// Nominal sensor transform for modified joystick RedBarron
-(SensorProperty sensor6d Hotspot (0.00 0.6 0.00))
-(ViewPlatformBehaviorProperty vpb NominalSensorRotation
- ((-1.0 0.0 0.0)
- ( 0.0 0.0 -1.0)
- ( 0.0 -1.0 0.0)))
-
-// Default 6DOF sensor echo is Gnomon
-(ViewPlatformBehaviorProperty vpb EchoSize 0.015)
-(ViewPlatformBehaviorProperty vpb EchoType Beam)
-
-// Default 6DOF sensor echo color is white
-(ViewPlatformBehaviorProperty vpb EchoColor 1.0 0.7 0.0)
-
-// Default 6DOF sensor transparency is 0.0 (opaque)
-(ViewPlatformBehaviorProperty vpb EchoTransparency 0.4)
-
-// Create a new view platform and set the view platform behavior.
-//
-(NewViewPlatform vp)
-(ViewPlatformProperty vp ViewPlatformBehavior vpb)
-
-// Now define the view.
-//
-(NewView view0)
-(ViewProperty view0 Screen left)
-(ViewProperty view0 Screen center)
-(ViewProperty view0 Screen right)
-(ViewProperty view0 PhysicalBody LabRat)
-(ViewProperty view0 PhysicalEnvironment VirtualPortal)
-(ViewProperty view0 ViewPlatform vp)
-
-// Set the screen scale. This is scale factor from virtual to physical
-// coordinates.
-//
-(ViewProperty view0 ScreenScalePolicy SCALE_SCREEN_SIZE)
-
-// Alternative for explict scaling.
-//
-//(ViewProperty view0 ScreenScalePolicy SCALE_EXPLICIT)
-//(ViewProperty view0 ScreenScale 5.00)
-
-// Enable stereo viewing. Enable head tracking to get the position of the eyes
-// with respect to coexistence. Boolean values may be specified as either
-// true, True, false, or False.
-//
-(ViewProperty view0 StereoEnable true)
-(ViewProperty view0 TrackingEnable True)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave.html
deleted file mode 100644
index 9b0298b..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-cave.html
+++ /dev/null
@@ -1,156 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x3-cave config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for a cave environment. This cave
- * consists of 3 projectors with 3 screens to the left, front, and right
- * of the user, all at 90 degrees to each other.
- *
- * The projectors in the VirtualPortal sample site are actually turned
- * on their sides to get more height. Screen 0 is rotated 90 degrees
- * counter-clockwise, while screens 1 and 2 are rotated 90 degrees
- * clockwise.
- *
- ************************************************************************
- */
-
-// Create new screen objects and associate them with logical names and numbers.
-// These numbers are used as indices to retrieve the AWT GraphicsDevice from
-// the array that GraphicsEnvironment.getScreenDevices() returns.
-//
-// NOTE: The GraphicsDevice order in the array is specific to the local
-// site and display system.
-//
-(NewScreen left 0)
-(NewScreen center 1)
-(NewScreen right 2)
-
-
-// Set the available image areas as well as their positition and orientation
-// relative to the tracker base. Although this config file doesn't enable
-// head tracking, the tracker base is still needed as a point of reference to
-// describe the position and orientation of the screens relative to the
-// environment.
-//
-// From the orientation of a user standing within this VirtualPortal site and
-// facing the center screen, the tracker base is along the vertical midline of
-// the screen, 0.248 meters down from the top edge, and 1.340 meters in front
-// of it. The tracker base is oriented so that its +X axis points to the left,
-// its +Y axis points toward the screen, and its +Z axis points toward the
-// floor.
-//
-(ScreenProperty left PhysicalScreenWidth 2.480)
-(ScreenProperty left PhysicalScreenHeight 1.705)
-(ScreenProperty left WindowSize NoBorderFullScreen)
-(ScreenProperty left TrackerBaseToImagePlate
- (( 0.0 0.0 -1.0 2.230)
- ( 0.0 -1.0 0.0 1.340)
- (-1.0 0.0 0.0 0.885)))
-
-(ScreenProperty center PhysicalScreenWidth 2.485)
-(ScreenProperty center PhysicalScreenHeight 1.745)
-(ScreenProperty center WindowSize NoBorderFullScreen)
-(ScreenProperty center TrackerBaseToImagePlate
- (( 0.0 0.0 1.0 0.248)
- (-1.0 0.0 0.0 0.885)
- ( 0.0 -1.0 0.0 1.340)))
-
-(ScreenProperty right PhysicalScreenWidth 2.480)
-(ScreenProperty right PhysicalScreenHeight 1.775)
-(ScreenProperty right WindowSize NoBorderFullScreen)
-(ScreenProperty right TrackerBaseToImagePlate
- (( 0.0 0.0 1.0 0.2488)
- ( 0.0 -1.0 0.0 1.340)
- ( 1.0 0.0 0.0 0.860)))
-
-// Set the location of the center of coexistence relative to the tracker base.
-// Here it set to the center of the center screen. This config file will set
-// the location of the user's eyes relative to this point. The default view
-// attach policy of NOMINAL_SCREEN used by ConfiguredUniverse will place the
-// origin of the view platform in coexistence coordinates at the center of
-// coexistence.
-//
-(NewPhysicalEnvironment VirtualPortal)
-(PhysicalEnvironmentProperty VirtualPortal
- CoexistenceToTrackerBase
- ((-1.0 0.0 0.0 0.000)
- ( 0.0 0.0 -1.0 1.340)
- ( 0.0 -1.0 0.0 0.994)))
-
-// Now define the view.
-//
-(NewView view0)
-(ViewProperty view0 Screen left)
-(ViewProperty view0 Screen center)
-(ViewProperty view0 Screen right)
-(ViewProperty view0 PhysicalEnvironment VirtualPortal)
-
-// Set the user eye position in the display environment. It is set here to
-// 1.340 meters back from the center screen (directly under the tracker), and
-// 1.737 meters from the floor (about 5 ft 8.4 inches).
-//
-(ViewProperty view0 CenterEyeInCoexistence (0.0 0.494 1.340))
-
-// Explict scaling.
-//
-(ViewProperty view0 ScreenScalePolicy SCALE_EXPLICIT)
-(ViewProperty view0 ScreenScale 0.30)
-
-// No stereo viewing for this configuration.
-//
-(ViewProperty view0 StereoEnable False)
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-rot45.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-rot45.html
deleted file mode 100644
index 927dbd8..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d1x3-rot45.html
+++ /dev/null
@@ -1,122 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d1x3-rot45 config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for 3 screens. Left and right screens are
- * rotated 45 degrees from the center screen.
- *
- ************************************************************************
- */
-
-// Create new screen objects and associate them with logical names and numbers.
-// These numbers are used as indices to retrieve the AWT GraphicsDevice from
-// the array that GraphicsEnvironment.getScreenDevices() returns.
-//
-// NOTE: The GraphicsDevice order in the array is specific to the local
-// site and display system.
-//
-(NewScreen left 0)
-(NewScreen center 1)
-(NewScreen right 2)
-
-// Set the available image areas for full screens.
-//
-(ScreenProperty left PhysicalScreenWidth 0.360)
-(ScreenProperty left PhysicalScreenHeight 0.288)
-
-(ScreenProperty center PhysicalScreenWidth 0.360)
-(ScreenProperty center PhysicalScreenHeight 0.288)
-
-(ScreenProperty right PhysicalScreenWidth 0.360)
-(ScreenProperty right PhysicalScreenHeight 0.288)
-
-// Specify full screen windows.
-//
-(ScreenProperty left WindowSize NoBorderFullScreen)
-(ScreenProperty center WindowSize NoBorderFullScreen)
-(ScreenProperty right WindowSize NoBorderFullScreen)
-
-// Set the TrackerBaseToImagePlate transforms for these screens.
-//
-// The tracker base and center of coexistence are set here to the middle of the
-// center screen. The basis vectors are aligned with the center screen image
-// plate. The left and right screens are rotated 45 degrees toward each other
-// about their shared edges with the center screen.
-//
-(ScreenProperty center TrackerBaseToImagePlate
- (Translate 0.180000 0.144000 0.000000))
-
-// cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279
-(ScreenProperty left TrackerBaseToImagePlate
- (RotateTranslate
- (Rotate 0.000000 -45.000000 0.000000)
- (Translate 0.487279 0.144000 0.127279)))
-
-// cos(45) * 0.360 * 0.5 = 0.127279
-(ScreenProperty right TrackerBaseToImagePlate
- (RotateTranslate
- (Rotate 0.000000 45.000000 0.000000)
- (Translate -0.127279 0.144000 0.127279)))
-
-// Create a view using the defined screens.
-//
-(NewView view0)
-(ViewProperty view0 Screen left)
-(ViewProperty view0 Screen center)
-(ViewProperty view0 Screen right)
-(ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 0.5))
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d2x2-flat.html b/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d2x2-flat.html
deleted file mode 100644
index af6f62f..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/doc-files/j3d2x2-flat.html
+++ /dev/null
@@ -1,147 +0,0 @@
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<html>
-<head>
- <title>j3d2x2-flat config file</title>
-</head>
-
-<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
-<pre>
-/*
- ************************************************************************
- *
- * Java 3D configuration file for 4 screen projection configuration
- * arranged in a 2x2 power wall.
- *
- ************************************************************************
- */
-
-// Create new screen objects and associate them with logical names and numbers.
-// These numbers are used as indices to retrieve the AWT GraphicsDevice from
-// the array that GraphicsEnvironment.getScreenDevices() returns.
-//
-// NOTE: The GraphicsDevice order in the array is specific to the local
-// site and display system.
-//
-(NewScreen topleft 0)
-(NewScreen topright 1)
-(NewScreen bottomleft 3)
-(NewScreen bottomright 2)
-
-// Set the available image areas for full screens. This is important when
-// precise scaling between objects in the virtual world and their projections
-// into the physical world is desired through use of explicit ScreenScale view
-// attributes. The defaults are 0.365 meters for width and 0.292 meters for
-// height.
-//
-(ScreenProperty topleft PhysicalScreenWidth 0.912)
-(ScreenProperty topleft PhysicalScreenHeight 0.680)
-
-(ScreenProperty topright PhysicalScreenWidth 0.912)
-(ScreenProperty topright PhysicalScreenHeight 0.680)
-
-(ScreenProperty bottomleft PhysicalScreenWidth 0.912)
-(ScreenProperty bottomleft PhysicalScreenHeight 0.685)
-
-(ScreenProperty bottomright PhysicalScreenWidth 0.912)
-(ScreenProperty bottomright PhysicalScreenHeight 0.685)
-
-
-// Specify full screen windows.
-//
-(ScreenProperty topleft WindowSize NoBorderFullScreen)
-(ScreenProperty topright WindowSize NoBorderFullScreen)
-(ScreenProperty bottomleft WindowSize NoBorderFullScreen)
-(ScreenProperty bottomright WindowSize NoBorderFullScreen)
-
-// Set the TrackerBaseToImagePlate transforms for these screens. This
-// transforms points in tracker base coordinates to each screen's image plate
-// coordinates, where the origin of the image plate is defined to be the lower
-// left corner of the screen with X increasing to the right, Y increasing to
-// the top, and Z increasing away from the screen.
-//
-// Without head or sensor tracking the tracker base is still needed as a point
-// of reference for describing the orientation and position of each screen to
-// the others. The coexistence to tracker base transform is set to identity by
-// default, so the tracker base origin and orientation will also set the origin
-// and orientation of coexistence coordinates in the physical world.
-//
-// The tracker base and center of coexistence are set here to the center of the
-// 2x2 array with its basis vectors aligned to image plate coordinates.
-//
-(ScreenProperty topleft TrackerBaseToImagePlate
- (Translate 0.912 0.000 0.0))
-(ScreenProperty topright TrackerBaseToImagePlate
- (Translate 0.000 0.000 0.0))
-(ScreenProperty bottomleft TrackerBaseToImagePlate
- (Translate 0.912 0.685 0.0))
-(ScreenProperty bottomright TrackerBaseToImagePlate
- (Translate 0.000 0.685 0.0))
-
-// Create a view using the defined screens.
-//
-(NewView view0)
-(ViewProperty view0 Screen topleft)
-(ViewProperty view0 Screen topright)
-(ViewProperty view0 Screen bottomleft)
-(ViewProperty view0 Screen bottomright)
-
-// Set the screen scale. This is scale factor from virtual to physical
-// coordinates. The default policy of SCALE_SCREEN_SIZE doesn't work well here
-// since in the 2x2 arrangement the individual screens are too small. The
-// explicit scale factor below assumes a normalized range of object coordinates
-// of [-1.0 .. +1.0].
-//
-(ViewProperty view0 ScreenScalePolicy SCALE_EXPLICIT)
-(ViewProperty view0 ScreenScale 0.912)
-
-// Set the user eye position in the display environment.
-//
-(ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 1.0))
-</pre>
-</body>
-</html>
diff --git a/src/main/java/org/jogamp/java3d/utils/universe/package.html b/src/main/java/org/jogamp/java3d/utils/universe/package.html
deleted file mode 100644
index 06c31db..0000000
--- a/src/main/java/org/jogamp/java3d/utils/universe/package.html
+++ /dev/null
@@ -1,12 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>org.jogamp.java3d.utils.universe</title>
-</head>
-<body>
-<p>Provides utility classes for setting up the Java 3D universe,
-including the viewing configuration.</p>
-</body>
-</html>