summaryrefslogtreecommitdiffstats
path: root/src/javax/media/j3d/TextureBin.java
blob: 9af0cc1fc75242892cf1de0f82021706d51b9f86 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
/*
 * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.Iterator;

/**
 * The TextureBin manages a collection of TextureSetting objects.
 * All objects in the TextureBin share the same Texture reference.
 */


//class TextureBin extends Object implements ObjectUpdate, NodeComponentUpdate {
class TextureBin extends Object implements ObjectUpdate {

    TextureUnitStateRetained [] texUnitState = null;

    // number of active texture unit
    private int numActiveTexUnit;

    /**
     * The RenderBin for this object
     */
    RenderBin renderBin = null;

    /**
     * The EnvironmentSet that this TextureBin resides
     */
    EnvironmentSet environmentSet = null;

    /**
     * The AttributeBin that this TextureBin resides
     */
    AttributeBin attributeBin = null;

    /**
     * The ShaderBin that this TextureBin resides
     */
    ShaderBin shaderBin = null;

    /**
     * The references to the next and previous TextureBins in the
     * list.
     */
    TextureBin next = null;
    TextureBin prev = null;

    /**
     * Oring of the equivalence bits for all appearance attrs under
     * this renderBin
     */
    int equivalent = 0;

    /**
     * If any of the texture reference in an appearance is frequently
     * changable, then a separate TextureBin will be created for this
     * appearance, and this TextureBin is marked as the sole user of
     * this appearance, and app will be pointing to the appearance
     * being referenced by this TextureBin. Otherwise, app is null
     */
    AppearanceRetained app = null;


    /**
     * Sole user node component dirty mask.  The first bit is reserved
     * for node component reference dirty bit. It is set if any of the
     * texture related node component reference in the appearance is
     * being modified. The second bit onwords are for the individual
     * TextureUnitState dirty bit. The ith bit set means the (i-1)
     * texture unit state is modified. Note, this mask only supports
     * 30 texture unit states. If the appearance uses more than 31
     * texture unit states, then the modification of the 32nd texture
     * unit state and up will have the first bit set, that means
     * the TextureBin will be reset, rather than only the particular
     * texture unit state will be reset.
     */
    int soleUserCompDirty;

    static final int SOLE_USER_DIRTY_REF 		= 0x1;
    static final int SOLE_USER_DIRTY_TA 		= 0x2;
    static final int SOLE_USER_DIRTY_TC 		= 0x4;
    static final int SOLE_USER_DIRTY_TEXTURE		= 0x8;
    static final int SOLE_USER_DIRTY_TUS		= 0x10;


/**
 * The hashMap of RenderMolecules in this TextureBin this is used in rendering,
 * the key used is localToVworld
 */
HashMap<Transform3D[], ArrayList<RenderMolecule>> addOpaqueRMs = new HashMap<Transform3D[], ArrayList<RenderMolecule>>();
HashMap<Transform3D[], ArrayList<RenderMolecule>> addTransparentRMs = new HashMap<Transform3D[], ArrayList<RenderMolecule>>();

// A hashmap based on localToVworld for fast
// insertion of new renderMolecules
HashMap<Transform3D[], RenderMolecule> opaqueRenderMoleculeMap = new HashMap<Transform3D[], RenderMolecule>();
HashMap<Transform3D[], RenderMolecule> transparentRenderMoleculeMap = new HashMap<Transform3D[], RenderMolecule>();

    // List of renderMolecules  - used in rendering ..
    RenderMolecule opaqueRMList = null;

    RenderMolecule transparentRMList = null;
    TransparentRenderingInfo parentTInfo;

    int numRenderMolecules = 0;
    int numEditingRenderMolecules = 0;

    int tbFlag = 0;	// a general bitmask for TextureBin

    // Following are the bits used in flag

    final static int ON_RENDER_BIN_LIST   	= 0x0001;
    final static int ON_UPDATE_LIST 		= 0x0002;
    final static int SOLE_USER			= 0x0004;
    final static int CONTIGUOUS_ACTIVE_UNITS    = 0x0008;
    final static int RESORT    			= 0x0010;
    final static int ON_UPDATE_CHECK_LIST	= 0x0020;

    final static int USE_DISPLAYLIST = -2;
    final static int USE_VERTEXARRAY = -1;

    TextureBin(TextureUnitStateRetained[] state, AppearanceRetained app,
			RenderBin rb) {
        renderBin = rb;
	tbFlag = 0;
	reset(state, app);
    }


    /**
     * For now, clone everything just like the other NodeComponent
     */
    void reset(TextureUnitStateRetained[] state, AppearanceRetained app) {

	prev = null;
	next = null;
	opaqueRMList = null;
	transparentRMList = null;
	numEditingRenderMolecules = 0;

        // Issue 249 - check for sole user only if property is set
	// determine if this appearance is a sole user of this
	// TextureBin
        tbFlag &= ~TextureBin.SOLE_USER;
        if (VirtualUniverse.mc.allowSoleUser) {
            if ((app != null) &&
                 (app.changedFrequent &
                    (AppearanceRetained.TEXTURE |
                     AppearanceRetained.TEXCOORD_GEN |
                     AppearanceRetained.TEXTURE_ATTR |
                     AppearanceRetained.TEXTURE_UNIT_STATE)) != 0) {
                tbFlag |= TextureBin.SOLE_USER;

            }
	}

        if ((tbFlag & TextureBin.SOLE_USER) != 0) {
	    this.app = app;
        } else {
	    this.app = null;
        }

	resetTextureState(state);

	if ((tbFlag & TextureBin.ON_RENDER_BIN_LIST) == 0) {
	    renderBin.addTextureBin(this);
	    tbFlag |= TextureBin.ON_RENDER_BIN_LIST;
	}

    }

    void resetTextureState(TextureUnitStateRetained[] state) {

        int i;
	boolean foundDisableUnit = false;
	numActiveTexUnit = 0;
	boolean soleUser = ((tbFlag & TextureBin.SOLE_USER) != 0);
	TextureRetained prevFirstTexture = null;
	TextureRetained tex;

	tbFlag |= TextureBin.CONTIGUOUS_ACTIVE_UNITS;

	if (state != null) {

	    foundDisableUnit = false;

	    if (texUnitState == null || (texUnitState.length != state.length)) {
		texUnitState = new TextureUnitStateRetained[state.length];
	    } else if (texUnitState.length > 0 && texUnitState[0] != null) {
		prevFirstTexture = texUnitState[0].texture;
	    }

	    for (i = 0; i < state.length; i++) {
		if (state[i] == null) {
		    texUnitState[i] = null;
		    foundDisableUnit = true;
		} else {

		    // create a clone texture unit state
		    if (texUnitState[i] == null) {
		        texUnitState[i] = new TextureUnitStateRetained();
		    }

		    // for sole user TextureUnitState, save
		    // the node component reference in the mirror reference
		    // of the cloned copy for equal test, and
		    // for native download optimization
		    if (soleUser || state[i].changedFrequent != 0) {
			texUnitState[i].mirror = state[i];
		    }

		    // for the lowest level of node component in
		    // TextureBin, clone it only if it is not
		    // changedFrequent; in other words, if the
		    // lowest level of texture related node components
		    // such as TextureAttributes & TexCoordGen is
		    // changedFrequent, have the cloned texUnitState
		    // reference the mirror of those node components
		    // directly. For Texture, we'll always reference
		    // the mirror.

		    // decrement the TextureBin ref count of the previous
		    // texture
		    tex = texUnitState[i].texture;
		    if (tex != null) {
			tex.decTextureBinRefCount(this);
			if (soleUser &&
			    (tex.getTextureBinRefCount(this) == 0) &&
			    (tex != state[i].texture)) {
			    // In this case texture change but
			    // TextureBin will not invoke clear() to reset.
			    // So we need to free the texture resource here.
                            renderBin.addTextureResourceFreeList(tex);
			}
		    }

		    texUnitState[i].texture = state[i].texture;

		    // increment the TextureBin ref count of the new
		    // texture

		    if (texUnitState[i].texture != null) {
			texUnitState[i].texture.incTextureBinRefCount(this);
		    }

		    if (state[i].texAttrs != null) {

			if (state[i].texAttrs.changedFrequent != 0) {
			    texUnitState[i].texAttrs = state[i].texAttrs;

			} else {

			    // need to check for texAttrs.source because
			    // texAttrs could be pointing to the mirror
			    // in the last frame, so don't want to
			    // overwrite the mirror

			    if (texUnitState[i].texAttrs == null ||
				  texUnitState[i].texAttrs.source != null) {
			 	texUnitState[i].texAttrs =
				    new TextureAttributesRetained();
			    }
			    texUnitState[i].texAttrs.set(
						state[i].texAttrs);
			    texUnitState[i].texAttrs.mirrorCompDirty = true;

			    // for sole user TextureBin, we are saving
			    // the mirror node component in the mirror
			    // reference in the clone object. This
			    // will be used in state download to
			    // avoid redundant download

			    if (soleUser) {
				texUnitState[i].texAttrs.mirror =
					state[i].texAttrs;
			    } else {
				texUnitState[i].texAttrs.mirror = null;
			    }

			}
		    } else {
			texUnitState[i].texAttrs = null;
		    }


		    if (state[i].texGen != null) {
			if (state[i].texGen.changedFrequent != 0) {
			    texUnitState[i].texGen = state[i].texGen;
			} else {

			    // need to check for texGen.source because
			    // texGen could be pointing to the mirror
			    // in the last frame, so don't want to
			    // overwrite the mirror

			    if (texUnitState[i].texGen == null ||
				  texUnitState[i].texGen.source != null) {
			 	texUnitState[i].texGen =
				    new TexCoordGenerationRetained();
			    }

			    texUnitState[i].texGen.set(state[i].texGen);
			    texUnitState[i].texGen.mirrorCompDirty = true;


                            // for sole user TextureBin, we are saving
                            // the mirror node component in the mirror
                            // reference in the clone object. This
                            // will be used in state download to
                            // avoid redundant download

			    if (soleUser) {
				texUnitState[i].texGen.mirror = state[i].texGen;
			    } else {
				texUnitState[i].texGen.mirror = null;
			    }
			}
		    } else {
			texUnitState[i].texGen = null;
		    }


		    // Track the last active texture unit and the total number
                    // of active texture units. Note that this total number
                    // now includes disabled units so that there is always
                    // a one-to-one mapping. We no longer remap texture units.
		    if (texUnitState[i].isTextureEnabled()) {
                        numActiveTexUnit = i + 1;

			if (foundDisableUnit) {

			    // mark that active texture units are not
			    // contiguous
			    tbFlag &= ~TextureBin.CONTIGUOUS_ACTIVE_UNITS;
			}
		    } else {
			foundDisableUnit = true;
		    }
		}
	    }

	    // check to see if the TextureBin sorting criteria is
	    // modified for this textureBin; if yes, mark that
	    // resorting is needed

	    if ((texUnitState[0] == null && prevFirstTexture != null) ||
		(texUnitState[0] != null &&
			texUnitState[0].texture != prevFirstTexture)) {
		tbFlag |= TextureBin.RESORT;
	    }

	} else {

	    // check to see if the TextureBin sorting criteria is
	    // modified for this textureBin; if yes, mark that
	    // resorting is needed

	    if (texUnitState != null && texUnitState[0].texture != null) {
		tbFlag |= TextureBin.RESORT;
	    }
	    texUnitState = null;
	}

	soleUserCompDirty = 0;
    }


    /**
     * The TextureBin is to be removed from RenderBin,
     * do the proper unsetting of any references
     */
    void clear() {

        // make sure there is no reference to the scenegraph
        app = null;

        // for each texture referenced in the texture units, decrement
	// the reference count. If the reference count == 0, tell
	// the renderer to free up the resource
        if (texUnitState != null) {

            TextureRetained tex;

            for (int i = 0; i < texUnitState.length; i++) {
                if (texUnitState[i] != null) {
                    if (texUnitState[i].texture != null) {
                        tex = texUnitState[i].texture;
                        tex.decTextureBinRefCount(this);

                        if (tex.getTextureBinRefCount(this) == 0) {
                            renderBin.addTextureResourceFreeList(tex);
                        }

			texUnitState[i].texture = null;
                    }

                    // make sure there is no more reference to the scenegraph

                    texUnitState[i].mirror = null;
                    texUnitState[i].texture = null;
                    if (texUnitState[i].texAttrs != null &&
                            texUnitState[i].texAttrs.source != null) {
                        texUnitState[i].texAttrs = null;
                    }
                    if (texUnitState[i].texGen != null &&
                            texUnitState[i].texGen.source != null) {
                        texUnitState[i].texGen = null;
                    }
                }
            }
        }
    }



    /**
     * This tests if the qiven textureUnitState matches this TextureBin
     */
    boolean equals(TextureUnitStateRetained state[], RenderAtom ra) {
	// if this TextureBin is a soleUser case or the incoming
	// app has changedFrequent bit set for any of the texture
	// related component, then either the current TextureBin
	// or the incoming app requires the same app match
	if (((tbFlag & TextureBin.SOLE_USER) != 0) ||
		((ra.app != null) &&
             		 (ra.app.changedFrequent &
                	    (AppearanceRetained.TEXTURE |
                 	     AppearanceRetained.TEXCOORD_GEN |
                 	     AppearanceRetained.TEXTURE_ATTR |
                 	     AppearanceRetained.TEXTURE_UNIT_STATE)) != 0)) {

	    if (app == ra.app) {

		// if this textureBin is currently on a zombie state,
		// we'll need to put it on the update list to reevaluate
		// the state, because while it is on a zombie state,
		// texture state could have been changed. Example,
		// application could have detached an appearance,
		// made changes to the texture references, and then
		// reattached the appearance. In this case, the texture
		// changes would not have reflected to the textureBin

		if (numEditingRenderMolecules == 0) {

		    //System.err.println("===> TB in zombie state  " + this);

            	    if (soleUserCompDirty == 0) {
                        this.renderBin.tbUpdateList.add(this);
            	    }
            	    soleUserCompDirty |= TextureBin.SOLE_USER_DIRTY_REF;
		}
		return true;

	    } else {
		return false;
	    }
	}

	if (texUnitState == null && state == null)
	    return (true);

	if (texUnitState == null || state == null)
	    return (false);

	if (state.length != texUnitState.length)
	    return (false);

	for (int i = 0; i < texUnitState.length; i++) {
	    // If texture Unit State is null
	    if (texUnitState[i] == null) {
		if (state[i] != null)
		    return (false);
	    }
	    else {
		if (!texUnitState[i].equivalent(state[i])) {
		    return (false);
		}
	    }
	}

	// Check if the image component has changed(may be a clearLive texture
	// change img component. setLive case)
	//
	if ((tbFlag & TextureBin.ON_RENDER_BIN_LIST) == 0) {
	    renderBin.addTextureBin(this);
	    tbFlag |= TextureBin.ON_RENDER_BIN_LIST;
	}

	return (true);

    }


    /*
    // updateNodeComponentCheck is called for each soleUser TextureBin
    // into which new renderAtom has been added. This method is called before
    // updateNodeComponent() to allow TextureBin to catch any node
    // component changes that have been missed because the changes
    // come when there is no active renderAtom associated with the
    // TextureBin. See bug# 4503926 for details.
    public void updateNodeComponentCheck() {

	//System.err.println("TextureBin.updateNodeComponentCheck()");

	tbFlag &= ~TextureBin.ON_UPDATE_CHECK_LIST;

	if ((soleUserCompDirty & SOLE_USER_DIRTY_REF) != 0) {
	    return ;
	}

       	if ((app.compChanged & (AppearanceRetained.TEXTURE |
                 		AppearanceRetained.TEXCOORD_GEN |
                 		AppearanceRetained.TEXTURE_ATTR |
                 		AppearanceRetained.TEXTURE_UNIT_STATE)) != 0) {
            if (soleUserCompDirty == 0) {
                this.renderBin.tbUpdateList.add(this);
            }
            soleUserCompDirty |= TextureBin.SOLE_USER_DIRTY_REF;

        } else if (app.texUnitState != null) {

	    // if one texture unit state has to be reevaluated, then
	    // it's enough update checking because reevaluating texture unit
	    // state will automatically take care of its node component
	    // updates.

	    boolean done = false;

            for (int i = 0; i < app.texUnitState.length && !done; i++) {
                if (app.texUnitState[i] != null) {
		    if (app.texUnitState[i].compChanged != 0) {
 		        if (soleUserCompDirty == 0) {
			    this.renderBin.tbUpdateList.add(this);
		        }
		        soleUserCompDirty |= TextureBin.SOLE_USER_DIRTY_TUS;
			done = true;
		    } else {
			if (app.texUnitState[i].texAttrs != null &&
				app.texUnitState[i].texAttrs.compChanged != 0) {
			    if (soleUserCompDirty == 0) {
				this.renderBin.tbUpdateList.add(this);
			    }
			    soleUserCompDirty |= TextureBin.SOLE_USER_DIRTY_TA;
			}
			if (app.texUnitState[i].texGen != null &&
				app.texUnitState[i].texGen.compChanged != 0) {
			    if (soleUserCompDirty == 0) {
				this.renderBin.tbUpdateList.add(this);
			    }
			    soleUserCompDirty |= TextureBin.SOLE_USER_DIRTY_TC;
			}
			if (app.texUnitState[i].texture != null &&
				((app.texUnitState[i].texture.compChanged &
				    TextureRetained.ENABLE_CHANGED) != 0)) {
			    if (soleUserCompDirty == 0) {
				this.renderBin.tbUpdateList.add(this);
			    }
			    soleUserCompDirty |= TextureBin.SOLE_USER_DIRTY_TEXTURE;
			}
		    }
		}
	    }
	}
    }
     */




    /**
     * updateNodeComponent is called from RenderBin to update the
     * clone copy of the sole user node component in TextureBin when the
     * corresponding node component is being modified
     */
    public void updateNodeComponent() {

	// don't bother to update if the TextureBin is already
	// removed from RenderBin

	if ((tbFlag & TextureBin.ON_RENDER_BIN_LIST) == 0)
	    return;

	// if any of the texture reference in the appearance referenced
	// by a sole user TextureBin is being modified, just do a reset

	if (((tbFlag & TextureBin.SOLE_USER) != 0) &&
		((soleUserCompDirty & TextureBin.SOLE_USER_DIRTY_REF) != 0)) {

	    resetTextureState(app.texUnitState);
	    return;
	}

	if (texUnitState == null)  {
	    soleUserCompDirty = 0;
	    return;
	}

	if ((soleUserCompDirty & TextureBin.SOLE_USER_DIRTY_TUS) != 0) {

	    // Now take care of the Texture Unit State changes
	    TextureUnitStateRetained tus, mirrorTUS = null;
	    boolean soleUser = ((tbFlag & TextureBin.SOLE_USER) != 0);

	    for (int i = 0; i < texUnitState.length; i++) {
	        tus = texUnitState[i];
	        if (tus != null) {
		    if (tus.mirror != null) {

		        mirrorTUS = (TextureUnitStateRetained)tus.mirror;

			if (tus.texture != mirrorTUS.texture) {
			    if (tus.texture != null) {
				tus.texture.decTextureBinRefCount(this);
			    }
		            tus.texture = mirrorTUS.texture;
			    if (tus.texture != null) {
				tus.texture.incTextureBinRefCount(this);
			    }

			    // the first texture (TextureBin sorting
			    // criteria) is modified, so needs to resort

			    if (i == 0) {
				tbFlag |= TextureBin.RESORT;
			    }
			}


		        if (mirrorTUS.texAttrs != null) {
			    if (mirrorTUS.texAttrs.changedFrequent != 0) {
			        tus.texAttrs = mirrorTUS.texAttrs;
			    } else {
			        if (tus.texAttrs == null ||
				  	tus.texAttrs.source != null) {
				    tus.texAttrs =
					new TextureAttributesRetained();
			        }
			        tus.texAttrs.set(mirrorTUS.texAttrs);
				tus.texAttrs.mirrorCompDirty = true;

				if (soleUser) {
				    tus.texAttrs.mirror = mirrorTUS.texAttrs;
				} else {
				    tus.texAttrs.mirror = null;
				}
			    }
		        } else {
			    tus.texAttrs = null;
		        }

		        if (mirrorTUS.texGen != null) {
			    if (mirrorTUS.texGen.changedFrequent != 0) {
			        tus.texGen = mirrorTUS.texGen;
			    } else {
			        if (tus.texGen == null ||
				  	tus.texGen.source != null) {
				    tus.texGen =
					    new TexCoordGenerationRetained();
			        }
			        tus.texGen.set(mirrorTUS.texGen);
				tus.texGen.mirrorCompDirty = true;

				if (soleUser) {
				    tus.texGen.mirror = mirrorTUS.texGen;
				} else {
				    tus.texGen.mirror = null;
				}
			    }
		        } else {
			    tus.texGen = null;
		        }
		    }
	        }
	    }

	    // need to reEvaluate # of active textures after the update
	    soleUserCompDirty |= TextureBin.SOLE_USER_DIRTY_TEXTURE;

	    // TextureUnitState update automatically taken care of
	    // TextureAttributes & TexCoordGeneration update

	    soleUserCompDirty &= ~(TextureBin.SOLE_USER_DIRTY_TA |
					TextureBin.SOLE_USER_DIRTY_TC);
	}

	if ((soleUserCompDirty & TextureBin.SOLE_USER_DIRTY_TEXTURE) != 0) {



	    boolean foundDisableUnit = false;

	    numActiveTexUnit = 0;
	    tbFlag |= TextureBin.CONTIGUOUS_ACTIVE_UNITS;
	    for (int i = 0; i < texUnitState.length; i++) {

                // Track the last active texture unit and the total number
                // of active texture units. Note that this total number
                // now includes disabled units so that there is always
                // a one-to-one mapping. We no longer remap texture units.
                if (texUnitState[i] != null &&
			texUnitState[i].isTextureEnabled()) {
                    numActiveTexUnit = i + 1;

                    if (foundDisableUnit) {

                        // mark that active texture units are not
                        // contiguous
                        tbFlag &= ~TextureBin.CONTIGUOUS_ACTIVE_UNITS;
                    }
                } else {
                    foundDisableUnit = true;
                }
	    }
	}

	if ((soleUserCompDirty & TextureBin.SOLE_USER_DIRTY_TA) != 0) {
	    for (int i = 0; i < texUnitState.length; i++) {
		if (texUnitState[i] != null &&
			texUnitState[i].texAttrs != null &&
			texUnitState[i].texAttrs.mirror != null &&
		        texUnitState[i].texAttrs.mirror.changedFrequent != 0) {
		    texUnitState[i].texAttrs = (TextureAttributesRetained)
				texUnitState[i].texAttrs.mirror;
		}
	    }
	}

	if ((soleUserCompDirty & TextureBin.SOLE_USER_DIRTY_TC) != 0) {
	    for (int i = 0; i < texUnitState.length; i++) {
		if (texUnitState[i] != null &&
			texUnitState[i].texGen != null &&
			texUnitState[i].texGen.mirror != null &&
		        texUnitState[i].texGen.mirror.changedFrequent != 0) {
		    texUnitState[i].texGen = (TexCoordGenerationRetained)
				texUnitState[i].texGen.mirror;
		}
	    }
	}

	soleUserCompDirty = 0;
    }

    @Override
    public void updateObject() {
	if (!addOpaqueRMs.isEmpty()) {
	    opaqueRMList = addAll(opaqueRenderMoleculeMap, addOpaqueRMs,
					opaqueRMList, true);
	}
	if (!addTransparentRMs.isEmpty()) {
	    // If transparent and not in bg geometry and inodepth
	    // sorted transparency
	    if (transparentRMList == null &&
		(renderBin.transpSortMode == View.TRANSPARENCY_SORT_NONE ||
		environmentSet.lightBin.geometryBackground != null)) {
		//		System.err.println("========> addTransparentTextureBin "+this);
		transparentRMList = addAll(transparentRenderMoleculeMap,
				addTransparentRMs, transparentRMList, false);
		// Eventhough we are adding to transparentList , if all the RMS
		// have been switched already due to changeLists, then there is
		// nothing to add, and TBIN does not have any transparentRMList
		if (transparentRMList != null) {
		    renderBin.addTransparentObject(this);
		}

	    }
	    else {
		transparentRMList = addAll(transparentRenderMoleculeMap,
				addTransparentRMs, transparentRMList, false);
	    }
	}
        tbFlag &= ~TextureBin.ON_UPDATE_LIST;

    }


    /**
     * Each list of renderMoledule with the same localToVworld
     * is connect by rm.next and rm.prev.
     * At the end of the list (i.e. rm.next = null) the field
     * rm.nextMap is link to another list (with the same
     * localToVworld). So during rendering it will traverse
     * rm.next until this is null, then follow the .nextMap
     * to access another list and use rm.next to continue
     * until both rm.next and rm.nextMap are null.
     *
     * renderMoleculeMap is use to assist faster location of
     * renderMolecule List with the same localToVWorld. The
     * start of renderMolecule in the list with same
     * localToVworld is insert in renderMoleculeMap. This
     * map is clean up at removeRenderMolecule(). TextureBin
     * also use the map for quick location of renderMolecule
     * with the same localToVworld and attributes in
     * findRenderMolecule().
     */
RenderMolecule addAll(HashMap<Transform3D[], RenderMolecule> renderMoleculeMap,
                      HashMap<Transform3D[], ArrayList<RenderMolecule>> addRMs,
                      RenderMolecule startList, boolean opaqueList) {
        int i;
	Collection<ArrayList<RenderMolecule>> c = addRMs.values();
	Iterator<ArrayList<RenderMolecule>> listIterator = c.iterator();
	RenderMolecule renderMoleculeList, head;

	while (listIterator.hasNext()) {
	    boolean changed = false;
		ArrayList<RenderMolecule> curList = listIterator.next();
		RenderMolecule r = curList.get(0);
	    // If this is a opaque one , but has been switched to a transparentList or
	    // vice-versa (dur to changeLists function called before this), then
	    // do nothing!
	    // For changedFrequent case: Consider the case when a RM is added
	    // (so is in the addRM list) and then
	    // a change  in transparent value occurs that make it from opaque to
	    // transparent (the switch is handled before this function is called)
	    if (r.isOpaqueOrInOG != opaqueList) {
		continue;
	    }
	    // Get the list of renderMolecules for this transform
	    renderMoleculeList = renderMoleculeMap.get(r.localToVworld);
            if (renderMoleculeList == null) {
                renderMoleculeList = r;
		renderMoleculeMap.put(r.localToVworld, renderMoleculeList);
		// Add this renderMolecule at the beginning of RM list
		if (startList == null) {
		    startList = r;
		    r.nextMap = null;
		    r.prevMap = null;
		    startList.dirtyAttrsAcrossRms = RenderMolecule.ALL_DIRTY_BITS;
		}
		else {
		    r.nextMap = startList;
		    startList.prevMap = r;
		    startList = r;
		    startList.nextMap.checkEquivalenceWithLeftNeighbor(r,
						RenderMolecule.ALL_DIRTY_BITS);
		}

            }
            else {
                // Insert the renderMolecule next to a RM that has equivalent
		// texture unit state
                if ((head = insertRenderMolecule(r, renderMoleculeList)) != null) {
		    if (renderMoleculeList.prevMap != null) {
			renderMoleculeList.prevMap.nextMap = head;
		    }
		    head.prevMap = renderMoleculeList.prevMap;
		    renderMoleculeList.prevMap = null;
		    renderMoleculeList = head;
		    changed = true;
		}
            }
	    for (i = 1; i < curList.size(); i++) {
			r = curList.get(i);
	       // If this is a opaque one , but has been switched to a transparentList or
	       // vice-versa (dur to changeLists function called before this), then
	       // do nothing!
	       // For changedFrequent case: Consider the case when a RM is added
	       // (so is in the addRM list) and then
	       // a change  in transparent value occurs that make it from opaque to
	       // transparent (the switch is handled before this function is called)
	       if (r.isOpaqueOrInOG != opaqueList)
		   continue;
	       if ((head = insertRenderMolecule(r, renderMoleculeList)) != null) {
		    if (renderMoleculeList.prevMap != null) {
			renderMoleculeList.prevMap.nextMap = head;
		    }
		    head.prevMap = renderMoleculeList.prevMap;
		    renderMoleculeList.prevMap = null;
		    renderMoleculeList = head;
		    changed = true;
	       }

	    }
	    if (changed) {
		renderMoleculeMap.put(r.localToVworld, renderMoleculeList);
		if (renderMoleculeList.prevMap != null) {
		    renderMoleculeList.checkEquivalenceWithLeftNeighbor(
					renderMoleculeList.prevMap,
					RenderMolecule.ALL_DIRTY_BITS);
		}
		else {
		    startList = renderMoleculeList;
		    startList.dirtyAttrsAcrossRms =
					RenderMolecule.ALL_DIRTY_BITS;
		}
	    }
	}

        addRMs.clear();
	return startList;
    }


    // XXXX: Could the analysis be done during insertRenderMolecule?
    // Return the head of the list,
    // if the insertion occurred at beginning of the list
    RenderMolecule insertRenderMolecule(RenderMolecule r,
				RenderMolecule renderMoleculeList) {
        RenderMolecule rm, retval;

        // Look for a RM that has an equivalent material
        rm = renderMoleculeList;
        while (rm != null) {
            if (rm.material == r.material ||
                (rm.definingMaterial != null &&
                 rm.definingMaterial.equivalent(r.definingMaterial))) {
                // Put it here
                r.next = rm;
                r.prev = rm.prev;
                if (rm.prev == null) {
                    renderMoleculeList = r;
		    retval = renderMoleculeList;
                } else {
                    rm.prev.next = r;
		    retval = null;
                }
                rm.prev = r;
                r.checkEquivalenceWithBothNeighbors(RenderMolecule.ALL_DIRTY_BITS);
                return retval;
            }
	    // If they are not equivalent, then skip to the first one
	    // that has a different material using the dirty bits
	    else {
		rm = rm.next;
		while (rm != null &&
		       ((rm.dirtyAttrsAcrossRms & RenderMolecule.MATERIAL_DIRTY) == 0)) {
		    rm = rm.next;
		}
	    }
        }
        // Just put it up front
        r.next = renderMoleculeList;
        renderMoleculeList.prev = r;
        renderMoleculeList = r;
        r.checkEquivalenceWithBothNeighbors(RenderMolecule.ALL_DIRTY_BITS);
	return renderMoleculeList;
    }


    /**
     * Adds the given RenderMolecule to this TextureBin
     */
    void addRenderMolecule(RenderMolecule r, RenderBin rb) {
        r.textureBin = this;

	HashMap<Transform3D[], ArrayList<RenderMolecule>> map;
	if (r.isOpaqueOrInOG)
	    map = addOpaqueRMs;
	else
	    map = addTransparentRMs;

	ArrayList<RenderMolecule> list = map.get(r.localToVworld);
	if (list == null) {
		list = new ArrayList<RenderMolecule>();
		map.put(r.localToVworld, list);
	}
	list.add(r);

        if ((tbFlag & TextureBin.ON_UPDATE_LIST) == 0) {
            tbFlag |= TextureBin.ON_UPDATE_LIST;
            rb.objUpdateList.add(this);
        }
    }

    /**
     * Removes the given RenderMolecule from this TextureBin
     */
    void removeRenderMolecule(RenderMolecule r) {
	int index;
	boolean found = false;
	RenderMolecule rmlist;
	HashMap<Transform3D[], ArrayList<RenderMolecule>> addMap;
	HashMap<Transform3D[], RenderMolecule> allMap;
        r.textureBin = null;

	if (r.isOpaqueOrInOG) {
	    rmlist = opaqueRMList;
	    allMap = opaqueRenderMoleculeMap;
	    addMap = addOpaqueRMs;
	}
	else {
	    rmlist = transparentRMList;
	    allMap = transparentRenderMoleculeMap;
	    addMap = addTransparentRMs;
	}
	// If the renderMolecule being remove is contained in addRMs, then
	// remove the renderMolecule from the addList
	ArrayList<RenderMolecule> list = addMap.get(r.localToVworld);
	if (list != null) {
	    if ((index = list.indexOf(r)) != -1) {
		list.remove(index);
		// If this was the last element for this localToVworld, then remove
		// the entry from the addRMs list
		if (list.isEmpty()) {
		    addMap.remove(r.localToVworld);
		}

		r.prev = null;
		r.next = null;
		found = true;
	    }
	}
	if (!found) {
	    RenderMolecule head = removeOneRM(r, allMap, rmlist);

	    r.soleUserCompDirty = 0;
	    r.onUpdateList = 0;
	    if (r.definingPolygonAttributes != null &&
		(r.definingPolygonAttributes.changedFrequent != 0))
		r.definingPolygonAttributes = null;

	    if (r.definingLineAttributes != null &&
		(r.definingLineAttributes.changedFrequent != 0))
		r.definingLineAttributes = null;

	    if (r.definingPointAttributes != null &&
		(r.definingPointAttributes.changedFrequent != 0))
		r.definingPointAttributes = null;

	    if (r.definingMaterial != null &&
		(r.definingMaterial.changedFrequent != 0))
		r.definingMaterial = null;

	    if (r.definingColoringAttributes != null &&
		(r.definingColoringAttributes.changedFrequent != 0))
		r.definingColoringAttributes = null;

	    if (r.definingTransparency != null &&
		(r.definingTransparency.changedFrequent != 0))
		r.definingTransparency = null;

	    renderBin.removeRenderMolecule(r);
	    if (r.isOpaqueOrInOG) {
		opaqueRMList = head;
	    }
	    else {
		transparentRMList = head;
	    }

	}
	// If the renderMolecule removed is not opaque then ..
	if (!r.isOpaqueOrInOG && transparentRMList == null && (renderBin.transpSortMode == View.TRANSPARENCY_SORT_NONE ||
							       environmentSet.lightBin.geometryBackground != null)) {
	    renderBin.removeTransparentObject(this);
	}
	// If the rm removed is the one that is referenced in the tinfo
	// then change this reference
	else if (parentTInfo != null && parentTInfo.rm == r) {
	    parentTInfo.rm = transparentRMList;
	}
        // Removal of this texture setting from the texCoordGenartion
        // is done during the removeRenderAtom routine in RenderMolecule.java
        // Only remove this texture bin if there are no more renderMolcules
        // waiting to be added
        if (opaqueRenderMoleculeMap.isEmpty() && addOpaqueRMs.isEmpty() &&
	    transparentRenderMoleculeMap.isEmpty() &&  addTransparentRMs.isEmpty()) {
	    if ((tbFlag & TextureBin.ON_RENDER_BIN_LIST) != 0) {
	        tbFlag &= ~TextureBin.ON_RENDER_BIN_LIST;
		renderBin.removeTextureBin(this);
	    }

            shaderBin.removeTextureBin(this);
	    texUnitState = null;
        }
    }

    /**
     * This method is called to update the state for this
     * TextureBin. This is only applicable in the single-pass case.
     * Multi-pass render will have to take care of its own
     * state update.
     */
    void updateAttributes(Canvas3D cv) {

        boolean dirty = ((cv.canvasDirty & (Canvas3D.TEXTUREBIN_DIRTY|
					    Canvas3D.TEXTUREATTRIBUTES_DIRTY)) != 0);

	if (cv.textureBin == this  && !dirty) {
	    return;
	}

	cv.textureBin = this;

	// save the current number of active texture unit so as
        // to be able to reset the one that is not enabled in this bin

	int lastActiveTexUnitIdx = -1;

        // Get the number of available texture units; this depends on
        // whether or not shaders are being used.
        boolean useShaders = (shaderBin.shaderProgram != null);
        int availableTextureUnits =
                useShaders ? cv.maxTextureImageUnits : cv.maxTextureUnits;

        // If the number of active texture units is greater than the number of
        // supported units, then we
        // need to set a flag indicating that the texture units are invalid.
        boolean disableTexture = false;

        if (numActiveTexUnit > availableTextureUnits) {
            disableTexture = true;
//            System.err.println("*** TextureBin : number of texture units exceeded");
        }

        // set the number active texture unit in Canvas3D
        if (disableTexture) {
            cv.setNumActiveTexUnit(0);
        }
        else {
            cv.setNumActiveTexUnit(numActiveTexUnit);
        }

	// state update
	if (numActiveTexUnit <= 0 || disableTexture) {
            if (cv.getLastActiveTexUnit() >= 0) {
	        // no texture units enabled

	        // when the canvas supports multi texture units,
		// we'll need to reset texture for all texture units
                if (cv.multiTexAccelerated) {
                    for (int i = 0; i <= cv.getLastActiveTexUnit(); i++) {
                        cv.resetTexture(cv.ctx, i);
                    }
                    // set the active texture unit back to 0
		    cv.setNumActiveTexUnit(0);
		    cv.activeTextureUnit(cv.ctx, 0);
                } else {
                    cv.resetTexture(cv.ctx, -1);
                }
		cv.setLastActiveTexUnit(-1);
	    }
	} else {

            int j = 0;

	    for (int i = 0; i < texUnitState.length; i++) {

		if (j >= cv.texUnitState.length) {
		    // We finish enabling the texture state.
		    // Note that it is possible
		    // texUnitState.length > cv.texUnitState.length

		    break;
		}

		if ((texUnitState[i] != null) &&
			      texUnitState[i].isTextureEnabled()) {
		    if (dirty ||
			 cv.texUnitState[j].mirror == null ||
			 cv.texUnitState[j].mirror != texUnitState[i].mirror) {
		        // update the texture unit state
		        texUnitState[i].updateNative(j, cv, false, false);
			cv.texUnitState[j].mirror = texUnitState[i].mirror;
		    }

		    // create a mapping that maps an active texture
		    // unit to a texture unit state

		    lastActiveTexUnitIdx = j;
		} else {
		    if (j <= cv.getLastActiveTexUnit()) {
			cv.resetTexture(cv.ctx, j);
		    }
		}

                j++;
	    }

            // make sure to disable the remaining texture units
            // since they could have been enabled from the previous
            // texture bin

            for (int i = j; i <= cv.getLastActiveTexUnit(); i++) {
		cv.resetTexture(cv.ctx, i);
            }

	    cv.setLastActiveTexUnit(lastActiveTexUnitIdx);

            // set the active texture unit back to 0
            cv.activeTextureUnit(cv.ctx, 0);

	}
	cv.canvasDirty &= ~Canvas3D.TEXTUREBIN_DIRTY;
    }


/**
 * Renders this TextureBin
 */
void render(Canvas3D cv) {
	render(cv, opaqueRMList);
}

void render(Canvas3D cv, RenderMolecule rlist) {
	// include this TextureBin to the to-be-updated state set in canvas
	cv.setStateToUpdate(Canvas3D.TEXTUREBIN_BIT, this);
	renderList(cv, USE_DISPLAYLIST, rlist);
}

void render(Canvas3D cv, TransparentRenderingInfo rlist) {
	// include this TextureBin to the to-be-updated state set in canvas
	cv.setStateToUpdate(Canvas3D.TEXTUREBIN_BIT, this);
	renderList(cv, USE_DISPLAYLIST, rlist);
}

    /**
     * render list of RenderMolecule
     */
    void renderList(Canvas3D cv, int pass, RenderMolecule rlist) {
        assert pass < 0;

        // bit mask of all attr fields that are equivalent across
	// renderMolecules thro. ORing of invisible RMs.
	int combinedDirtyBits = 0;
	boolean rmVisible = true;
        RenderMolecule rm = rlist;

        while (rm != null) {
	    if(rmVisible) {
		combinedDirtyBits = rm.dirtyAttrsAcrossRms;
	    }
	    else {
		combinedDirtyBits |= rm.dirtyAttrsAcrossRms;
	    }

	    rmVisible = rm.render(cv, pass, combinedDirtyBits);


            // next render molecule or the nextmap
            if (rm.next == null) {
                rm = rm.nextMap;
            }
            else {
                rm = rm.next;
            }
        }
    }


    /**
     * render sorted transparent list
     */
    void renderList(Canvas3D cv, int pass, TransparentRenderingInfo tinfo) {
        assert pass < 0;

	RenderMolecule rm = tinfo.rm;
	if (rm.isSwitchOn()) {
	    rm.transparentSortRender(cv, pass, tinfo);
	}
    }


    void changeLists(RenderMolecule r) {
	RenderMolecule renderMoleculeList, rmlist = null, head;
	HashMap<Transform3D[], RenderMolecule> allMap = null;
	boolean newRM = false;
	//	System.err.println("changeLists r = "+r+" tBin = "+this);
	// If its a new RM then do nothing, otherwise move lists
	if (r.isOpaqueOrInOG) {
	    if (opaqueRMList == null &&
		(r.prev == null && r.prevMap == null && r.next == null &&
		r.nextMap == null)) {
		newRM = true;
	    }
	    else {
		rmlist = opaqueRMList;
		allMap = opaqueRenderMoleculeMap;
	    }

	}
	else {
	    if (transparentRMList == null &&
		(r.prev == null && r.prevMap == null && r.next == null &&
		r.nextMap == null) ){
		newRM = true;
	    }
	    else {
		rmlist = transparentRMList;
		allMap = transparentRenderMoleculeMap;
	    }
	}
	if (!newRM) {
	    head = removeOneRM(r, allMap, rmlist);

	    if (r.isOpaqueOrInOG) {
		opaqueRMList = head;
	    }
	    else {
		transparentRMList = head;
		if (transparentRMList == null &&
		    (renderBin.transpSortMode == View.TRANSPARENCY_SORT_NONE ||
		     environmentSet.lightBin.geometryBackground != null)) {
		    renderBin.removeTransparentObject(this);
		}
		// Issue 129: remove the RM's render atoms from the
		// list of transparent render atoms
		if ((renderBin.transpSortMode == View.TRANSPARENCY_SORT_GEOMETRY) &&
		    (environmentSet.lightBin.geometryBackground == null)) {
		    r.addRemoveTransparentObject(renderBin, false);
		}
	    }
	}
	HashMap<Transform3D[], RenderMolecule> renderMoleculeMap;
	RenderMolecule startList;

	// Now insert in the other bin
	r.evalAlphaUsage(shaderBin.attributeBin.definingRenderingAttributes, texUnitState);
	r.isOpaqueOrInOG = r.isOpaque() ||r.inOrderedGroup;
	if (r.isOpaqueOrInOG) {
	    startList = opaqueRMList;
	    renderMoleculeMap = opaqueRenderMoleculeMap;
	    markDlistAsDirty(r);
	}
	else {
	    startList = transparentRMList;
	    renderMoleculeMap = transparentRenderMoleculeMap;
	    if ((r.primaryMoleculeType &RenderMolecule.DLIST_MOLECULE) != 0 &&
		renderBin.transpSortMode != View.TRANSPARENCY_SORT_NONE) {
		renderBin.addDisplayListResourceFreeList(r);
		renderBin.removeDirtyRenderMolecule(r);

		r.vwcBounds.set(null);
		r.displayListId = 0;
		r.displayListIdObj = null;
		// Change the group type for all the rlistInfo in the primaryList
		RenderAtomListInfo rinfo = r.primaryRenderAtomList;
		while (rinfo != null) {
		    rinfo.groupType = RenderAtom.SEPARATE_DLIST_PER_RINFO;
		    if (rinfo.renderAtom.dlistIds == null) {
			rinfo.renderAtom.dlistIds = new int[rinfo.renderAtom.rListInfo.length];

			for (int k = 0; k < rinfo.renderAtom.dlistIds.length; k++) {
			    rinfo.renderAtom.dlistIds[k] = -1;
			}
		    }
		    if (rinfo.renderAtom.dlistIds[rinfo.index] == -1) {
			rinfo.renderAtom.dlistIds[rinfo.index] = VirtualUniverse.mc.getDisplayListId().intValue();
			renderBin.addDlistPerRinfo.add(rinfo);
		    }
		    rinfo = rinfo.next;
		}
		r.primaryMoleculeType = RenderMolecule.SEPARATE_DLIST_PER_RINFO_MOLECULE;
	    }
	    else {
		markDlistAsDirty(r);
	    }

	}
	renderMoleculeList = renderMoleculeMap.get(r.localToVworld);

	if (renderMoleculeList == null) {
	    renderMoleculeList = r;
	    renderMoleculeMap.put(r.localToVworld, renderMoleculeList);
	    // Add this renderMolecule at the beginning of RM list
	    if (startList == null) {
		startList = r;
		r.nextMap = null;
		r.prevMap = null;
	    }
	    else {
		r.nextMap = startList;
		startList.prevMap = r;
		startList = r;
		startList.nextMap.checkEquivalenceWithLeftNeighbor(r,RenderMolecule.ALL_DIRTY_BITS);
	    }
            // Issue 67 : since we are adding the new RM at the head, we must
            // set all dirty bits unconditionally
            startList.dirtyAttrsAcrossRms = RenderMolecule.ALL_DIRTY_BITS;
	}
	else {
	    // Insert the renderMolecule next to a RM that has equivalent
	    // texture unit state
	    if ((head = insertRenderMolecule(r, renderMoleculeList)) != null) {
		if (renderMoleculeList.prevMap != null) {
		    renderMoleculeList.prevMap.nextMap = head;
		}
		head.prevMap = renderMoleculeList.prevMap;
		renderMoleculeList.prevMap = null;
		renderMoleculeList = head;
		renderMoleculeMap.put(r.localToVworld, renderMoleculeList);
		if (renderMoleculeList.prevMap != null) {
		    renderMoleculeList.checkEquivalenceWithLeftNeighbor(renderMoleculeList.prevMap,
									RenderMolecule.ALL_DIRTY_BITS);
		}
		else {
		    startList.dirtyAttrsAcrossRms = RenderMolecule.ALL_DIRTY_BITS;
		    startList = renderMoleculeList;
		}
	    }

	}
	if (r.isOpaqueOrInOG) {
	    opaqueRMList = startList;
	}
	else {
	    // If transparent and not in bg geometry and inodepth sorted transparency
	    if (transparentRMList == null&&
		(renderBin.transpSortMode == View.TRANSPARENCY_SORT_NONE ||
		 environmentSet.lightBin.geometryBackground != null)) {
		transparentRMList = startList;
		renderBin.addTransparentObject(this);
	    }
	    else {
		transparentRMList = startList;
	    }
	    // Issue 129: add the RM's render atoms to the list of
	    // transparent render atoms
	    // XXXX: do we need to resort the list after the add???
	    if ((renderBin.transpSortMode == View.TRANSPARENCY_SORT_GEOMETRY) &&
		(environmentSet.lightBin.geometryBackground == null)) {
		r.addRemoveTransparentObject(renderBin, true);
	    }
	}
    }

    RenderMolecule removeOneRM(RenderMolecule r, HashMap<Transform3D[], RenderMolecule> allMap, RenderMolecule list) {
	RenderMolecule rmlist = list;
	// In the middle, just remove and update
	if (r.prev != null && r.next != null) {
	    r.prev.next = r.next;
	    r.next.prev = r.prev;
	    r.next.checkEquivalenceWithLeftNeighbor(r.prev,RenderMolecule.ALL_DIRTY_BITS);
	}
	// If whats is removed is at the end of an entry
	else if (r.prev != null && r.next == null) {
	    r.prev.next = r.next;
	    r.prev.nextMap = r.nextMap;
	    if (r.nextMap != null) {
		r.nextMap.prevMap = r.prev;
		r.nextMap.checkEquivalenceWithLeftNeighbor(r.prev,RenderMolecule.ALL_DIRTY_BITS);
	    }
	}
	else if (r.prev == null && r.next != null) {
	    r.next.prev = null;
	    r.next.prevMap = r.prevMap;
	    if (r.prevMap != null) {
		r.prevMap.nextMap = r.next;
		r.next.checkEquivalenceWithLeftNeighbor(r.prevMap,RenderMolecule.ALL_DIRTY_BITS);
	    }
	    // Head of the rmList
	    else {
		rmlist = r.next;
		rmlist.dirtyAttrsAcrossRms = RenderMolecule.ALL_DIRTY_BITS;
	    }
	    allMap.put(r.localToVworld, r.next);
	}
	// Update the maps and remove this entry from the map list
	else if (r.prev == null && r.next == null) {
	    if (r.prevMap != null) {
		r.prevMap.nextMap = r.nextMap;

	    }
	    else {
		rmlist = r.nextMap;
		if (r.nextMap != null) {
		    rmlist.dirtyAttrsAcrossRms = RenderMolecule.ALL_DIRTY_BITS;
		}
	    }
	    if (r.nextMap != null) {
		r.nextMap.prevMap = r.prevMap;
		if (r.prevMap != null) {
		    r.nextMap.checkEquivalenceWithLeftNeighbor(r.prevMap,RenderMolecule.ALL_DIRTY_BITS);
		}

	    }

	    allMap.remove(r.localToVworld);


	}
	r.prev = null;
	r.next = null;
	r.prevMap = null;
	r.nextMap = null;
	return rmlist;
    }

    void markDlistAsDirty(RenderMolecule r) {

	if (r.primaryMoleculeType == RenderMolecule.DLIST_MOLECULE) {
	    renderBin.addDirtyRenderMolecule(r);
	}
	else if (r.primaryMoleculeType == RenderMolecule.SEPARATE_DLIST_PER_RINFO_MOLECULE) {
	    RenderAtomListInfo ra = r.primaryRenderAtomList;
	    while (ra != null) {
		renderBin.addDlistPerRinfo.add(ra);
		ra = ra.next;
	    }
	}
    }


    void decrActiveRenderMolecule() {
	numEditingRenderMolecules--;

	if (numEditingRenderMolecules == 0) {

	    // if number of editing renderMolecules goes to 0,
	    // inform the shaderBin that this textureBin goes to
	    // zombie state

	    shaderBin.decrActiveTextureBin();
	}
    }

    void incrActiveRenderMolecule() {

	if (numEditingRenderMolecules == 0) {

	    // if this textureBin is in zombie state, inform
	    // the shaderBin that this textureBin is activated again.

	    shaderBin.incrActiveTextureBin();
	}

	numEditingRenderMolecules++;
    }
}