1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import javax.vecmath.Point3d;
import javax.vecmath.Point4d;
import javax.vecmath.Vector3d;
/**
* PickRay is an infinite ray pick shape. It can
* be used as an argument to the picking methods in BranchGroup and Locale.
*
* @see BranchGroup#pickAll
* @see Locale#pickAll
*/
public final class PickRay extends PickShape {
Point3d origin;
Vector3d direction;
/**
* Constructs an empty PickRay. The origin and direction of the
* ray are initialized to (0,0,0).
*/
public PickRay() {
origin = new Point3d();
direction = new Vector3d();
}
/**
* Constructs an infinite ray pick shape from the specified
* parameters.
* @param origin the origin of the ray.
* @param direction the direction of the ray.
*/
public PickRay(Point3d origin, Vector3d direction) {
this.origin = new Point3d(origin);
this.direction = new Vector3d(direction);
}
/**
* Sets the parameters of this PickRay to the specified values.
* @param origin the origin of the ray.
* @param direction the direction of the ray.
*/
public void set(Point3d origin, Vector3d direction) {
this.origin.x = origin.x;
this.origin.y = origin.y;
this.origin.z = origin.z;
this.direction.x = direction.x;
this.direction.y = direction.y;
this.direction.z = direction.z;
}
/**
* Retrieves the parameters from this PickRay.
* @param origin the Point3d object into which the origin will be copied.
* @param direction the Vector3d object into which the direction
* will be copied.
*/
public void get(Point3d origin, Vector3d direction) {
origin.x = this.origin.x;
origin.y = this.origin.y;
origin.z = this.origin.z;
direction.x = this.direction.x;
direction.y = this.direction.y;
direction.z = this.direction.z;
}
/**
* Return true if shape intersect with bounds.
* The point of intersection is stored in pickPos.
*/
@Override
final boolean intersect(Bounds bounds, Point4d pickPos) {
return bounds.intersect(origin, direction, pickPos);
}
// Only use within J3D.
// Return a new PickRay that is the transformed (t3d) of this pickRay.
@Override
PickShape transform(Transform3D t3d) {
Point3d end = new Point3d();
PickRay newPR = new PickRay(origin, direction);
end.x = origin.x + direction.x;
end.y = origin.y + direction.y;
end.z = origin.z + direction.z;
t3d.transform(newPR.origin);
t3d.transform(end);
newPR.direction.x = end.x - newPR.origin.x;
newPR.direction.y = end.y - newPR.origin.y;
newPR.direction.z = end.z - newPR.origin.z;
newPR.direction.normalize();
return newPR;
}
@Override
Point3d getStartPoint() {
return origin;
}
@Override
int getPickType() {
return PICKRAY;
}
}
|