aboutsummaryrefslogtreecommitdiffstats
path: root/examples/alstream.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/alstream.c')
-rw-r--r--examples/alstream.c324
1 files changed, 246 insertions, 78 deletions
diff --git a/examples/alstream.c b/examples/alstream.c
index 56505ddb..a61680d2 100644
--- a/examples/alstream.c
+++ b/examples/alstream.c
@@ -24,44 +24,49 @@
/* This file contains a relatively simple streaming audio player. */
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
#include <assert.h>
+#include <inttypes.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
-#include "SDL_sound.h"
-#include "SDL_audio.h"
-#include "SDL_stdinc.h"
+#include "sndfile.h"
#include "AL/al.h"
+#include "AL/alext.h"
#include "common/alhelpers.h"
-#ifndef SDL_AUDIO_MASK_BITSIZE
-#define SDL_AUDIO_MASK_BITSIZE (0xFF)
-#endif
-#ifndef SDL_AUDIO_BITSIZE
-#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
-#endif
-
/* Define the number of buffers and buffer size (in milliseconds) to use. 4
- * buffers with 200ms each gives a nice per-chunk size, and lets the queue last
- * for almost one second. */
+ * buffers at 200ms each gives a nice per-chunk size, and lets the queue last
+ * for almost one second.
+ */
#define NUM_BUFFERS 4
-#define BUFFER_TIME_MS 200
+#define BUFFER_MILLISEC 200
+
+typedef enum SampleType {
+ Int16, Float, IMA4, MSADPCM
+} SampleType;
typedef struct StreamPlayer {
- /* These are the buffers and source to play out through OpenAL with */
+ /* These are the buffers and source to play out through OpenAL with. */
ALuint buffers[NUM_BUFFERS];
ALuint source;
/* Handle for the audio file */
- Sound_Sample *sample;
+ SNDFILE *sndfile;
+ SF_INFO sfinfo;
+ void *membuf;
- /* The format of the output stream */
+ /* The sample type and block/frame size being read for the buffer. */
+ SampleType sample_type;
+ int byteblockalign;
+ int sampleblockalign;
+ int block_count;
+
+ /* The format of the output stream (sample rate is in sfinfo) */
ALenum format;
- ALsizei srate;
} StreamPlayer;
static StreamPlayer *NewPlayer(void);
@@ -73,7 +78,8 @@ static int UpdatePlayer(StreamPlayer *player);
/* Creates a new player object, and allocates the needed OpenAL source and
* buffer objects. Error checking is simplified for the purposes of this
- * example, and will cause an abort if needed. */
+ * example, and will cause an abort if needed.
+ */
static StreamPlayer *NewPlayer(void)
{
StreamPlayer *player;
@@ -118,73 +124,197 @@ static void DeletePlayer(StreamPlayer *player)
* it will be closed first. */
static int OpenPlayerFile(StreamPlayer *player, const char *filename)
{
- Uint32 frame_size;
+ int byteblockalign=0, splblockalign=0;
ClosePlayerFile(player);
- /* Open the file and get the first stream from it */
- player->sample = Sound_NewSampleFromFile(filename, NULL, 0);
- if(!player->sample)
+ /* Open the audio file and check that it's usable. */
+ player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
+ if(!player->sndfile)
{
- fprintf(stderr, "Could not open audio in %s\n", filename);
- goto error;
+ fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
+ return 0;
}
- /* Get the stream format, and figure out the OpenAL format */
- if(player->sample->actual.channels == 1)
+ /* Detect a suitable format to load. Formats like Vorbis and Opus use float
+ * natively, so load as float to avoid clipping when possible. Formats
+ * larger than 16-bit can also use float to preserve a bit more precision.
+ */
+ switch((player->sfinfo.format&SF_FORMAT_SUBMASK))
{
- if(player->sample->actual.format == AUDIO_U8)
- player->format = AL_FORMAT_MONO8;
- else if(player->sample->actual.format == AUDIO_S16SYS)
- player->format = AL_FORMAT_MONO16;
+ case SF_FORMAT_PCM_24:
+ case SF_FORMAT_PCM_32:
+ case SF_FORMAT_FLOAT:
+ case SF_FORMAT_DOUBLE:
+ case SF_FORMAT_VORBIS:
+ case SF_FORMAT_OPUS:
+ case SF_FORMAT_ALAC_20:
+ case SF_FORMAT_ALAC_24:
+ case SF_FORMAT_ALAC_32:
+ case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
+ case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
+ case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
+ if(alIsExtensionPresent("AL_EXT_FLOAT32"))
+ player->sample_type = Float;
+ break;
+ case SF_FORMAT_IMA_ADPCM:
+ /* ADPCM formats require setting a block alignment as specified in the
+ * file, which needs to be read from the wave 'fmt ' chunk manually
+ * since libsndfile doesn't provide it in a format-agnostic way.
+ */
+ if(player->sfinfo.channels <= 2
+ && (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
+ && alIsExtensionPresent("AL_EXT_IMA4")
+ && alIsExtensionPresent("AL_SOFT_block_alignment"))
+ player->sample_type = IMA4;
+ break;
+ case SF_FORMAT_MS_ADPCM:
+ if(player->sfinfo.channels <= 2
+ && (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
+ && alIsExtensionPresent("AL_SOFT_MSADPCM")
+ && alIsExtensionPresent("AL_SOFT_block_alignment"))
+ player->sample_type = MSADPCM;
+ break;
+ }
+
+ if(player->sample_type == IMA4 || player->sample_type == MSADPCM)
+ {
+ /* For ADPCM, lookup the wave file's "fmt " chunk, which is a
+ * WAVEFORMATEX-based structure for the audio format.
+ */
+ SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL };
+ SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(player->sndfile, &inf);
+
+ /* If there's an issue getting the chunk or block alignment, load as
+ * 16-bit and have libsndfile do the conversion.
+ */
+ if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
+ player->sample_type = Int16;
else
{
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
- goto error;
+ ALubyte *fmtbuf = calloc(inf.datalen, 1);
+ inf.data = fmtbuf;
+ if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
+ player->sample_type = Int16;
+ else
+ {
+ /* Read the nBlockAlign field, and convert from bytes- to
+ * samples-per-block (verifying it's valid by converting back
+ * and comparing to the original value).
+ */
+ byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
+ if(player->sample_type == IMA4)
+ {
+ splblockalign = (byteblockalign/player->sfinfo.channels - 4)/4*8 + 1;
+ if(splblockalign < 1
+ || ((splblockalign-1)/2 + 4)*player->sfinfo.channels != byteblockalign)
+ player->sample_type = Int16;
+ }
+ else
+ {
+ splblockalign = (byteblockalign/player->sfinfo.channels - 7)*2 + 2;
+ if(splblockalign < 2
+ || ((splblockalign-2)/2 + 7)*player->sfinfo.channels != byteblockalign)
+ player->sample_type = Int16;
+ }
+ }
+ free(fmtbuf);
}
}
- else if(player->sample->actual.channels == 2)
+
+ if(player->sample_type == Int16)
{
- if(player->sample->actual.format == AUDIO_U8)
- player->format = AL_FORMAT_STEREO8;
- else if(player->sample->actual.format == AUDIO_S16SYS)
+ player->sampleblockalign = 1;
+ player->byteblockalign = player->sfinfo.channels * 2;
+ }
+ else if(player->sample_type == Float)
+ {
+ player->sampleblockalign = 1;
+ player->byteblockalign = player->sfinfo.channels * 4;
+ }
+ else
+ {
+ player->sampleblockalign = splblockalign;
+ player->byteblockalign = byteblockalign;
+ }
+
+ /* Figure out the OpenAL format from the file and desired sample type. */
+ player->format = AL_NONE;
+ if(player->sfinfo.channels == 1)
+ {
+ if(player->sample_type == Int16)
+ player->format = AL_FORMAT_MONO16;
+ else if(player->sample_type == Float)
+ player->format = AL_FORMAT_MONO_FLOAT32;
+ else if(player->sample_type == IMA4)
+ player->format = AL_FORMAT_MONO_IMA4;
+ else if(player->sample_type == MSADPCM)
+ player->format = AL_FORMAT_MONO_MSADPCM_SOFT;
+ }
+ else if(player->sfinfo.channels == 2)
+ {
+ if(player->sample_type == Int16)
player->format = AL_FORMAT_STEREO16;
- else
+ else if(player->sample_type == Float)
+ player->format = AL_FORMAT_STEREO_FLOAT32;
+ else if(player->sample_type == IMA4)
+ player->format = AL_FORMAT_STEREO_IMA4;
+ else if(player->sample_type == MSADPCM)
+ player->format = AL_FORMAT_STEREO_MSADPCM_SOFT;
+ }
+ else if(player->sfinfo.channels == 3)
+ {
+ if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
{
- fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
- goto error;
+ if(player->sample_type == Int16)
+ player->format = AL_FORMAT_BFORMAT2D_16;
+ else if(player->sample_type == Float)
+ player->format = AL_FORMAT_BFORMAT2D_FLOAT32;
}
}
- else
+ else if(player->sfinfo.channels == 4)
{
- fprintf(stderr, "Unsupported channel count: %d\n", player->sample->actual.channels);
- goto error;
+ if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
+ {
+ if(player->sample_type == Int16)
+ player->format = AL_FORMAT_BFORMAT3D_16;
+ else if(player->sample_type == Float)
+ player->format = AL_FORMAT_BFORMAT3D_FLOAT32;
+ }
+ }
+ if(!player->format)
+ {
+ fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
+ sf_close(player->sndfile);
+ player->sndfile = NULL;
+ return 0;
}
- player->srate = (ALsizei)player->sample->actual.rate;
-
- frame_size = player->sample->actual.channels *
- SDL_AUDIO_BITSIZE(player->sample->actual.format) / 8;
- /* Set the buffer size, given the desired millisecond length. */
- Sound_SetBufferSize(player->sample, (Uint32)((Uint64)player->srate*BUFFER_TIME_MS/1000) *
- frame_size);
+ player->block_count = player->sfinfo.samplerate / player->sampleblockalign;
+ player->block_count = player->block_count * BUFFER_MILLISEC / 1000;
+ player->membuf = malloc((size_t)(player->block_count * player->byteblockalign));
return 1;
-
-error:
- if(player->sample)
- Sound_FreeSample(player->sample);
- player->sample = NULL;
-
- return 0;
}
/* Closes the audio file stream */
static void ClosePlayerFile(StreamPlayer *player)
{
- if(player->sample)
- Sound_FreeSample(player->sample);
- player->sample = NULL;
+ if(player->sndfile)
+ sf_close(player->sndfile);
+ player->sndfile = NULL;
+
+ free(player->membuf);
+ player->membuf = NULL;
+
+ if(player->sampleblockalign > 1)
+ {
+ ALsizei i;
+ for(i = 0;i < NUM_BUFFERS;i++)
+ alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, 0);
+ player->sampleblockalign = 0;
+ player->byteblockalign = 0;
+ }
}
@@ -200,12 +330,37 @@ static int StartPlayer(StreamPlayer *player)
/* Fill the buffer queue */
for(i = 0;i < NUM_BUFFERS;i++)
{
+ sf_count_t slen;
+
/* Get some data to give it to the buffer */
- Uint32 slen = Sound_Decode(player->sample);
- if(slen == 0) break;
+ if(player->sample_type == Int16)
+ {
+ slen = sf_readf_short(player->sndfile, player->membuf,
+ player->block_count * player->sampleblockalign);
+ if(slen < 1) break;
+ slen *= player->byteblockalign;
+ }
+ else if(player->sample_type == Float)
+ {
+ slen = sf_readf_float(player->sndfile, player->membuf,
+ player->block_count * player->sampleblockalign);
+ if(slen < 1) break;
+ slen *= player->byteblockalign;
+ }
+ else
+ {
+ slen = sf_read_raw(player->sndfile, player->membuf,
+ player->block_count * player->byteblockalign);
+ if(slen > 0) slen -= slen%player->byteblockalign;
+ if(slen < 1) break;
+ }
- alBufferData(player->buffers[i], player->format, player->sample->buffer, (ALsizei)slen,
- player->srate);
+ if(player->sampleblockalign > 1)
+ alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT,
+ player->sampleblockalign);
+
+ alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
+ player->sfinfo.samplerate);
}
if(alGetError() != AL_NO_ERROR)
{
@@ -242,21 +397,36 @@ static int UpdatePlayer(StreamPlayer *player)
while(processed > 0)
{
ALuint bufid;
- Uint32 slen;
+ sf_count_t slen;
alSourceUnqueueBuffers(player->source, 1, &bufid);
processed--;
- if((player->sample->flags&(SOUND_SAMPLEFLAG_EOF|SOUND_SAMPLEFLAG_ERROR)))
- continue;
-
/* Read the next chunk of data, refill the buffer, and queue it
* back on the source */
- slen = Sound_Decode(player->sample);
+ if(player->sample_type == Int16)
+ {
+ slen = sf_readf_short(player->sndfile, player->membuf,
+ player->block_count * player->sampleblockalign);
+ if(slen > 0) slen *= player->byteblockalign;
+ }
+ else if(player->sample_type == Float)
+ {
+ slen = sf_readf_float(player->sndfile, player->membuf,
+ player->block_count * player->sampleblockalign);
+ if(slen > 0) slen *= player->byteblockalign;
+ }
+ else
+ {
+ slen = sf_read_raw(player->sndfile, player->membuf,
+ player->block_count * player->byteblockalign);
+ if(slen > 0) slen -= slen%player->byteblockalign;
+ }
+
if(slen > 0)
{
- alBufferData(bufid, player->format, player->sample->buffer, (ALsizei)slen,
- player->srate);
+ alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
+ player->sfinfo.samplerate);
alSourceQueueBuffers(player->source, 1, &bufid);
}
if(alGetError() != AL_NO_ERROR)
@@ -304,8 +474,6 @@ int main(int argc, char **argv)
if(InitAL(&argv, &argc) != 0)
return 1;
- Sound_Init();
-
player = NewPlayer();
/* Play each file listed on the command line */
@@ -323,7 +491,8 @@ int main(int argc, char **argv)
else
namepart = argv[i];
- printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format), player->srate);
+ printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
+ player->sfinfo.samplerate);
fflush(stdout);
if(!StartPlayer(player))
@@ -340,11 +509,10 @@ int main(int argc, char **argv)
}
printf("Done.\n");
- /* All files done. Delete the player, and close down SDL_sound and OpenAL */
+ /* All files done. Delete the player, and close down OpenAL */
DeletePlayer(player);
player = NULL;
- Sound_Quit();
CloseAL();
return 0;