aboutsummaryrefslogtreecommitdiffstats
path: root/examples/almultireverb.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/almultireverb.c')
-rw-r--r--examples/almultireverb.c114
1 files changed, 58 insertions, 56 deletions
diff --git a/examples/almultireverb.c b/examples/almultireverb.c
index a2587585..a90b3368 100644
--- a/examples/almultireverb.c
+++ b/examples/almultireverb.c
@@ -29,15 +29,18 @@
* listener.
*/
-#include <stdio.h>
#include <assert.h>
#include <math.h>
+#include <stdio.h>
+#include <string.h>
-#include <SDL_sound.h>
+#include "SDL_sound.h"
+#include "SDL_audio.h"
+#include "SDL_stdinc.h"
#include "AL/al.h"
#include "AL/alc.h"
-#include "AL/alext.h"
+#include "AL/efx.h"
#include "AL/efx-presets.h"
#include "common/alhelpers.h"
@@ -208,7 +211,7 @@ static ALuint LoadSound(const char *filename)
* close the file. */
buffer = 0;
alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate);
+ alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate);
Sound_FreeSample(sample);
/* Check if an error occured, and clean up if so. */
@@ -440,8 +443,8 @@ static void UpdateListenerAndEffects(float timediff, const ALuint slots[2], cons
}
/* Finally, update the effect slots with the updated effect parameters. */
- alAuxiliaryEffectSloti(slots[0], AL_EFFECTSLOT_EFFECT, effects[0]);
- alAuxiliaryEffectSloti(slots[1], AL_EFFECTSLOT_EFFECT, effects[1]);
+ alAuxiliaryEffectSloti(slots[0], AL_EFFECTSLOT_EFFECT, (ALint)effects[0]);
+ alAuxiliaryEffectSloti(slots[1], AL_EFFECTSLOT_EFFECT, (ALint)effects[1]);
}
@@ -452,7 +455,6 @@ int main(int argc, char **argv)
EFX_REVERB_PRESET_CARPETEDHALLWAY,
EFX_REVERB_PRESET_BATHROOM
};
- struct timespec basetime;
ALCdevice *device = NULL;
ALCcontext *context = NULL;
ALuint effects[2] = { 0, 0 };
@@ -463,6 +465,7 @@ int main(int argc, char **argv)
ALCint num_sends = 0;
ALenum state = AL_INITIAL;
ALfloat direct_gain = 1.0f;
+ int basetime = 0;
int loops = 0;
/* Print out usage if no arguments were specified */
@@ -520,42 +523,42 @@ int main(int argc, char **argv)
}
/* Define a macro to help load the function pointers. */
-#define LOAD_PROC(x) ((x) = alGetProcAddress(#x))
- LOAD_PROC(alGenFilters);
- LOAD_PROC(alDeleteFilters);
- LOAD_PROC(alIsFilter);
- LOAD_PROC(alFilteri);
- LOAD_PROC(alFilteriv);
- LOAD_PROC(alFilterf);
- LOAD_PROC(alFilterfv);
- LOAD_PROC(alGetFilteri);
- LOAD_PROC(alGetFilteriv);
- LOAD_PROC(alGetFilterf);
- LOAD_PROC(alGetFilterfv);
-
- LOAD_PROC(alGenEffects);
- LOAD_PROC(alDeleteEffects);
- LOAD_PROC(alIsEffect);
- LOAD_PROC(alEffecti);
- LOAD_PROC(alEffectiv);
- LOAD_PROC(alEffectf);
- LOAD_PROC(alEffectfv);
- LOAD_PROC(alGetEffecti);
- LOAD_PROC(alGetEffectiv);
- LOAD_PROC(alGetEffectf);
- LOAD_PROC(alGetEffectfv);
-
- LOAD_PROC(alGenAuxiliaryEffectSlots);
- LOAD_PROC(alDeleteAuxiliaryEffectSlots);
- LOAD_PROC(alIsAuxiliaryEffectSlot);
- LOAD_PROC(alAuxiliaryEffectSloti);
- LOAD_PROC(alAuxiliaryEffectSlotiv);
- LOAD_PROC(alAuxiliaryEffectSlotf);
- LOAD_PROC(alAuxiliaryEffectSlotfv);
- LOAD_PROC(alGetAuxiliaryEffectSloti);
- LOAD_PROC(alGetAuxiliaryEffectSlotiv);
- LOAD_PROC(alGetAuxiliaryEffectSlotf);
- LOAD_PROC(alGetAuxiliaryEffectSlotfv);
+#define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
+ LOAD_PROC(LPALGENFILTERS, alGenFilters);
+ LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters);
+ LOAD_PROC(LPALISFILTER, alIsFilter);
+ LOAD_PROC(LPALFILTERI, alFilteri);
+ LOAD_PROC(LPALFILTERIV, alFilteriv);
+ LOAD_PROC(LPALFILTERF, alFilterf);
+ LOAD_PROC(LPALFILTERFV, alFilterfv);
+ LOAD_PROC(LPALGETFILTERI, alGetFilteri);
+ LOAD_PROC(LPALGETFILTERIV, alGetFilteriv);
+ LOAD_PROC(LPALGETFILTERF, alGetFilterf);
+ LOAD_PROC(LPALGETFILTERFV, alGetFilterfv);
+
+ LOAD_PROC(LPALGENEFFECTS, alGenEffects);
+ LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
+ LOAD_PROC(LPALISEFFECT, alIsEffect);
+ LOAD_PROC(LPALEFFECTI, alEffecti);
+ LOAD_PROC(LPALEFFECTIV, alEffectiv);
+ LOAD_PROC(LPALEFFECTF, alEffectf);
+ LOAD_PROC(LPALEFFECTFV, alEffectfv);
+ LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
+ LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
+ LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
+ LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
+
+ LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
+ LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
+ LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
+ LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
+ LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
#undef LOAD_PROC
/* Initialize SDL_sound. */
@@ -595,8 +598,8 @@ int main(int argc, char **argv)
* effect properties. Modifying or deleting the effect object afterward
* won't directly affect the effect slot until they're reapplied like this.
*/
- alAuxiliaryEffectSloti(slots[0], AL_EFFECTSLOT_EFFECT, effects[0]);
- alAuxiliaryEffectSloti(slots[1], AL_EFFECTSLOT_EFFECT, effects[1]);
+ alAuxiliaryEffectSloti(slots[0], AL_EFFECTSLOT_EFFECT, (ALint)effects[0]);
+ alAuxiliaryEffectSloti(slots[1], AL_EFFECTSLOT_EFFECT, (ALint)effects[1]);
assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
/* For the purposes of this example, prepare a filter that optionally
@@ -618,8 +621,8 @@ int main(int argc, char **argv)
alGenSources(1, &source);
alSourcei(source, AL_LOOPING, AL_TRUE);
alSource3f(source, AL_POSITION, -5.0f, 0.0f, -2.0f);
- alSourcei(source, AL_DIRECT_FILTER, direct_filter);
- alSourcei(source, AL_BUFFER, buffer);
+ alSourcei(source, AL_DIRECT_FILTER, (ALint)direct_filter);
+ alSourcei(source, AL_BUFFER, (ALint)buffer);
/* Connect the source to the effect slots. Here, we connect source send 0
* to Zone 0's slot, and send 1 to Zone 1's slot. Filters can be specified
@@ -628,19 +631,19 @@ int main(int argc, char **argv)
* can only see a zone through a window or thin wall may be attenuated for
* that zone.
*/
- alSource3i(source, AL_AUXILIARY_SEND_FILTER, slots[0], 0, AL_FILTER_NULL);
- alSource3i(source, AL_AUXILIARY_SEND_FILTER, slots[1], 1, AL_FILTER_NULL);
+ alSource3i(source, AL_AUXILIARY_SEND_FILTER, (ALint)slots[0], 0, AL_FILTER_NULL);
+ alSource3i(source, AL_AUXILIARY_SEND_FILTER, (ALint)slots[1], 1, AL_FILTER_NULL);
assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
/* Get the current time as the base for timing in the main loop. */
- altimespec_get(&basetime, AL_TIME_UTC);
+ basetime = altime_get();
loops = 0;
printf("Transition %d of %d...\n", loops+1, MaxTransitions);
/* Play the sound for a while. */
alSourcePlay(source);
do {
- struct timespec curtime;
+ int curtime;
ALfloat timediff;
/* Start a batch update, to ensure all changes apply simultaneously. */
@@ -649,14 +652,13 @@ int main(int argc, char **argv)
/* Get the current time to track the amount of time that passed.
* Convert the difference to seconds.
*/
- altimespec_get(&curtime, AL_TIME_UTC);
- timediff = (ALfloat)(curtime.tv_sec - basetime.tv_sec);
- timediff += (ALfloat)(curtime.tv_nsec - basetime.tv_nsec) / 1000000000.0f;
+ curtime = altime_get();
+ timediff = (float)(curtime - basetime) / 1000.0f;
/* Avoid negative time deltas, in case of non-monotonic clocks. */
if(timediff < 0.0f)
timediff = 0.0f;
- else while(timediff >= 4.0f*((loops&1)+1))
+ else while(timediff >= 4.0f*(float)((loops&1)+1))
{
/* For this example, each transition occurs over 4 seconds, and
* there's 2 transitions per cycle.
@@ -669,7 +671,7 @@ int main(int argc, char **argv)
* time to start a new cycle.
*/
timediff -= 8.0f;
- basetime.tv_sec += 8;
+ basetime += 8000;
}
}