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-rw-r--r--al/auxeffectslot.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/al/auxeffectslot.cpp b/al/auxeffectslot.cpp
index 605923dd..880c970d 100644
--- a/al/auxeffectslot.cpp
+++ b/al/auxeffectslot.cpp
@@ -54,9 +54,9 @@ inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept
ALuint lidx = (id-1) >> 6;
ALsizei slidx = (id-1) & 0x3f;
- if(UNLIKELY(lidx >= context->EffectSlotList.size()))
+ if(UNLIKELY(lidx >= context->mEffectSlotList.size()))
return nullptr;
- EffectSlotSubList &sublist{context->EffectSlotList[lidx]};
+ EffectSlotSubList &sublist{context->mEffectSlotList[lidx]};
if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx)))
return nullptr;
return sublist.EffectSlots + slidx;
@@ -79,7 +79,7 @@ inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept
void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
{
if(count < 1) return;
- ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)};
+ ALeffectslotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
size_t newcount{curarray->size() + count};
/* Insert the new effect slots into the head of the array, followed by the
@@ -114,8 +114,8 @@ void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *cont
curarray = nullptr;
}
- curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
- ALCdevice *device{context->Device};
+ curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
+ ALCdevice *device{context->mDevice};
while((device->MixCount.load(std::memory_order_acquire)&1))
std::this_thread::yield();
delete curarray;
@@ -124,7 +124,7 @@ void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *cont
void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
{
if(count < 1) return;
- ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)};
+ ALeffectslotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
/* Don't shrink the allocated array size since we don't know how many (if
* any) of the effect slots to remove are in the array.
@@ -150,8 +150,8 @@ void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *c
curarray = nullptr;
}
- curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
- ALCdevice *device{context->Device};
+ curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
+ ALCdevice *device{context->mDevice};
while((device->MixCount.load(std::memory_order_acquire)&1))
std::this_thread::yield();
delete curarray;
@@ -160,22 +160,22 @@ void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *c
ALeffectslot *AllocEffectSlot(ALCcontext *context)
{
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- if(context->NumEffectSlots >= device->AuxiliaryEffectSlotMax)
+ ALCdevice *device{context->mDevice};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
+ if(context->mNumEffectSlots >= device->AuxiliaryEffectSlotMax)
{
alSetError(context, AL_OUT_OF_MEMORY, "Exceeding %u effect slot limit",
device->AuxiliaryEffectSlotMax);
return nullptr;
}
- auto sublist = std::find_if(context->EffectSlotList.begin(), context->EffectSlotList.end(),
+ auto sublist = std::find_if(context->mEffectSlotList.begin(), context->mEffectSlotList.end(),
[](const EffectSlotSubList &entry) noexcept -> bool
{ return entry.FreeMask != 0; }
);
- auto lidx = static_cast<ALsizei>(std::distance(context->EffectSlotList.begin(), sublist));
+ auto lidx = static_cast<ALsizei>(std::distance(context->mEffectSlotList.begin(), sublist));
ALeffectslot *slot;
ALsizei slidx;
- if(LIKELY(sublist != context->EffectSlotList.end()))
+ if(LIKELY(sublist != context->mEffectSlotList.end()))
{
slidx = CTZ64(sublist->FreeMask);
slot = sublist->EffectSlots + slidx;
@@ -185,19 +185,19 @@ ALeffectslot *AllocEffectSlot(ALCcontext *context)
/* Don't allocate so many list entries that the 32-bit ID could
* overflow...
*/
- if(UNLIKELY(context->EffectSlotList.size() >= 1<<25))
+ if(UNLIKELY(context->mEffectSlotList.size() >= 1<<25))
{
alSetError(context, AL_OUT_OF_MEMORY, "Too many effect slots allocated");
return nullptr;
}
- context->EffectSlotList.emplace_back();
- sublist = context->EffectSlotList.end() - 1;
+ context->mEffectSlotList.emplace_back();
+ sublist = context->mEffectSlotList.end() - 1;
sublist->FreeMask = ~0_u64;
sublist->EffectSlots = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot)*64));
if(UNLIKELY(!sublist->EffectSlots))
{
- context->EffectSlotList.pop_back();
+ context->mEffectSlotList.pop_back();
alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect slot batch");
return nullptr;
}
@@ -219,7 +219,7 @@ ALeffectslot *AllocEffectSlot(ALCcontext *context)
/* Add 1 to avoid source ID 0. */
slot->id = ((lidx<<6) | slidx) + 1;
- context->NumEffectSlots += 1;
+ context->mNumEffectSlots += 1;
sublist->FreeMask &= ~(1_u64 << slidx);
return slot;
@@ -233,13 +233,13 @@ void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot)
al::destroy_at(slot);
- context->EffectSlotList[lidx].FreeMask |= 1_u64 << slidx;
- context->NumEffectSlots--;
+ context->mEffectSlotList[lidx].FreeMask |= 1_u64 << slidx;
+ context->mNumEffectSlots--;
}
#define DO_UPDATEPROPS() do { \
- if(!context->DeferUpdates.load(std::memory_order_acquire)) \
+ if(!context->mDeferUpdates.load(std::memory_order_acquire)) \
UpdateEffectSlotProps(slot, context.get()); \
else \
slot->PropsClean.clear(std::memory_order_release); \
@@ -295,7 +295,7 @@ START_API_FUNC
std::copy(tempids.cbegin(), tempids.cend(), effectslots);
}
- std::unique_lock<std::mutex> slotlock{context->EffectSlotLock};
+ std::unique_lock<std::mutex> slotlock{context->mEffectSlotLock};
AddActiveEffectSlots(effectslots, n, context.get());
}
END_API_FUNC
@@ -310,7 +310,7 @@ START_API_FUNC
SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Deleting %d effect slots", n);
if(n == 0) return;
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
auto effectslots_end = effectslots + n;
auto bad_slot = std::find_if(effectslots, effectslots_end,
[&context](ALuint id) -> bool
@@ -350,7 +350,7 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(LIKELY(context))
{
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
if(LookupEffectSlot(context.get(), effectslot) != nullptr)
return AL_TRUE;
}
@@ -365,8 +365,8 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->PropLock};
- std::lock_guard<std::mutex> __{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mPropLock};
+ std::lock_guard<std::mutex> __{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -377,7 +377,7 @@ START_API_FUNC
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
- device = context->Device;
+ device = context->mDevice;
{ std::lock_guard<std::mutex> ___{device->EffectLock};
ALeffect *effect{value ? LookupEffect(device, value) : nullptr};
@@ -453,7 +453,7 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -473,8 +473,8 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->PropLock};
- std::lock_guard<std::mutex> __{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mPropLock};
+ std::lock_guard<std::mutex> __{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -508,7 +508,7 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -529,7 +529,7 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -566,7 +566,7 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -586,7 +586,7 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -617,7 +617,7 @@ START_API_FUNC
ContextRef context{GetContextRef()};
if(UNLIKELY(!context)) return;
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
if(UNLIKELY(!slot))
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
@@ -647,7 +647,7 @@ ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect
if(!State) return AL_OUT_OF_MEMORY;
FPUCtl mixer_mode{};
- ALCdevice *Device{Context->Device};
+ ALCdevice *Device{Context->mDevice};
std::unique_lock<std::mutex> statelock{Device->StateLock};
State->mOutTarget = Device->Dry.Buffer;
if(State->deviceUpdate(Device) == AL_FALSE)
@@ -677,7 +677,7 @@ ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect
EffectSlot->Effect.Props = effect->Props;
/* Remove state references from old effect slot property updates. */
- ALeffectslotProps *props{Context->FreeEffectslotProps.load()};
+ ALeffectslotProps *props{Context->mFreeEffectslotProps.load()};
while(props)
{
if(props->State)
@@ -739,7 +739,7 @@ ALeffectslot::~ALeffectslot()
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
{
/* Get an unused property container, or allocate a new one as needed. */
- ALeffectslotProps *props{context->FreeEffectslotProps.load(std::memory_order_relaxed)};
+ ALeffectslotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)};
if(!props)
props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props)));
else
@@ -747,7 +747,7 @@ void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
ALeffectslotProps *next;
do {
next = props->next.load(std::memory_order_relaxed);
- } while(context->FreeEffectslotProps.compare_exchange_weak(props, next,
+ } while(context->mFreeEffectslotProps.compare_exchange_weak(props, next,
std::memory_order_seq_cst, std::memory_order_acquire) == 0);
}
@@ -775,7 +775,7 @@ void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
if(props->State)
props->State->DecRef();
props->State = nullptr;
- AtomicReplaceHead(context->FreeEffectslotProps, props);
+ AtomicReplaceHead(context->mFreeEffectslotProps, props);
}
if(oldstate)
@@ -784,8 +784,8 @@ void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
void UpdateAllEffectSlotProps(ALCcontext *context)
{
- std::lock_guard<std::mutex> _{context->EffectSlotLock};
- ALeffectslotArray *auxslots{context->ActiveAuxSlots.load(std::memory_order_acquire)};
+ std::lock_guard<std::mutex> _{context->mEffectSlotLock};
+ ALeffectslotArray *auxslots{context->mActiveAuxSlots.load(std::memory_order_acquire)};
for(ALeffectslot *slot : *auxslots)
{
if(!slot->PropsClean.test_and_set(std::memory_order_acq_rel))