diff options
Diffstat (limited to 'Alc/effects/reverb.cpp')
-rw-r--r-- | Alc/effects/reverb.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index a32447b2..c0a835fc 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -452,7 +452,7 @@ struct ReverbState final : public EffectState { const ALfloat earlyGain, const ALfloat lateGain, const EffectTarget &target); ALboolean deviceUpdate(const ALCdevice *device) override; - void update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) override; + void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override; DEF_NEWDEL(ReverbState) @@ -912,7 +912,7 @@ void ReverbState::update3DPanning(const ALfloat *ReflectionsPan, const ALfloat * } } -void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props, const EffectTarget target) +void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, const EffectProps *props, const EffectTarget target) { const ALCdevice *Device{Context->Device}; const ALlistener &Listener = Context->Listener; @@ -1462,7 +1462,7 @@ void ReverbState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesI } -void EAXReverb_setParami(ALeffectProps *props, ALCcontext *context, ALenum param, ALint val) +void EAXReverb_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val) { switch(param) { @@ -1477,9 +1477,9 @@ void EAXReverb_setParami(ALeffectProps *props, ALCcontext *context, ALenum param param); } } -void EAXReverb_setParamiv(ALeffectProps *props, ALCcontext *context, ALenum param, const ALint *vals) +void EAXReverb_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals) { EAXReverb_setParami(props, context, param, vals[0]); } -void EAXReverb_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat val) +void EAXReverb_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { @@ -1608,7 +1608,7 @@ void EAXReverb_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param param); } } -void EAXReverb_setParamfv(ALeffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) +void EAXReverb_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) { switch(param) { @@ -1633,7 +1633,7 @@ void EAXReverb_setParamfv(ALeffectProps *props, ALCcontext *context, ALenum para } } -void EAXReverb_getParami(const ALeffectProps *props, ALCcontext *context, ALenum param, ALint *val) +void EAXReverb_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val) { switch(param) { @@ -1646,9 +1646,9 @@ void EAXReverb_getParami(const ALeffectProps *props, ALCcontext *context, ALenum param); } } -void EAXReverb_getParamiv(const ALeffectProps *props, ALCcontext *context, ALenum param, ALint *vals) +void EAXReverb_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals) { EAXReverb_getParami(props, context, param, vals); } -void EAXReverb_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) +void EAXReverb_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { @@ -1737,7 +1737,7 @@ void EAXReverb_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum param); } } -void EAXReverb_getParamfv(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) +void EAXReverb_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) { switch(param) { @@ -1763,13 +1763,13 @@ DEFINE_ALEFFECT_VTABLE(EAXReverb); struct ReverbStateFactory final : public EffectStateFactory { EffectState *create() override { return new ReverbState{}; } - ALeffectProps getDefaultProps() const noexcept override; + EffectProps getDefaultProps() const noexcept override; const EffectVtable *getEffectVtable() const noexcept override { return &EAXReverb_vtable; } }; -ALeffectProps ReverbStateFactory::getDefaultProps() const noexcept +EffectProps ReverbStateFactory::getDefaultProps() const noexcept { - ALeffectProps props{}; + EffectProps props{}; props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; @@ -1801,7 +1801,7 @@ ALeffectProps ReverbStateFactory::getDefaultProps() const noexcept } -void StdReverb_setParami(ALeffectProps *props, ALCcontext *context, ALenum param, ALint val) +void StdReverb_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val) { switch(param) { @@ -1815,9 +1815,9 @@ void StdReverb_setParami(ALeffectProps *props, ALCcontext *context, ALenum param alSetError(context, AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param); } } -void StdReverb_setParamiv(ALeffectProps *props, ALCcontext *context, ALenum param, const ALint *vals) +void StdReverb_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals) { StdReverb_setParami(props, context, param, vals[0]); } -void StdReverb_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat val) +void StdReverb_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { @@ -1897,10 +1897,10 @@ void StdReverb_setParamf(ALeffectProps *props, ALCcontext *context, ALenum param alSetError(context, AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param); } } -void StdReverb_setParamfv(ALeffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) +void StdReverb_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) { StdReverb_setParamf(props, context, param, vals[0]); } -void StdReverb_getParami(const ALeffectProps *props, ALCcontext *context, ALenum param, ALint *val) +void StdReverb_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val) { switch(param) { @@ -1912,9 +1912,9 @@ void StdReverb_getParami(const ALeffectProps *props, ALCcontext *context, ALenum alSetError(context, AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param); } } -void StdReverb_getParamiv(const ALeffectProps *props, ALCcontext *context, ALenum param, ALint *vals) +void StdReverb_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals) { StdReverb_getParami(props, context, param, vals); } -void StdReverb_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) +void StdReverb_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { @@ -1970,7 +1970,7 @@ void StdReverb_getParamf(const ALeffectProps *props, ALCcontext *context, ALenum alSetError(context, AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param); } } -void StdReverb_getParamfv(const ALeffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) +void StdReverb_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) { StdReverb_getParamf(props, context, param, vals); } DEFINE_ALEFFECT_VTABLE(StdReverb); @@ -1978,13 +1978,13 @@ DEFINE_ALEFFECT_VTABLE(StdReverb); struct StdReverbStateFactory final : public EffectStateFactory { EffectState *create() override { return new ReverbState{}; } - ALeffectProps getDefaultProps() const noexcept override; + EffectProps getDefaultProps() const noexcept override; const EffectVtable *getEffectVtable() const noexcept override { return &StdReverb_vtable; } }; -ALeffectProps StdReverbStateFactory::getDefaultProps() const noexcept +EffectProps StdReverbStateFactory::getDefaultProps() const noexcept { - ALeffectProps props{}; + EffectProps props{}; props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; |