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Diffstat (limited to 'Alc/effects/equalizer.cpp')
-rw-r--r-- | Alc/effects/equalizer.cpp | 337 |
1 files changed, 0 insertions, 337 deletions
diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp deleted file mode 100644 index 69ab5021..00000000 --- a/Alc/effects/equalizer.cpp +++ /dev/null @@ -1,337 +0,0 @@ -/** - * OpenAL cross platform audio library - * Copyright (C) 2013 by Mike Gorchak - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - * Or go to http://www.gnu.org/copyleft/lgpl.html - */ - -#include "config.h" - -#include <cmath> -#include <cstdlib> - -#include <algorithm> -#include <functional> - -#include "alcmain.h" -#include "alcontext.h" -#include "alAuxEffectSlot.h" -#include "alError.h" -#include "alu.h" -#include "filters/biquad.h" -#include "vecmat.h" - - -namespace { - -/* The document "Effects Extension Guide.pdf" says that low and high * - * frequencies are cutoff frequencies. This is not fully correct, they * - * are corner frequencies for low and high shelf filters. If they were * - * just cutoff frequencies, there would be no need in cutoff frequency * - * gains, which are present. Documentation for "Creative Proteus X2" * - * software describes 4-band equalizer functionality in a much better * - * way. This equalizer seems to be a predecessor of OpenAL 4-band * - * equalizer. With low and high shelf filters we are able to cutoff * - * frequencies below and/or above corner frequencies using attenuation * - * gains (below 1.0) and amplify all low and/or high frequencies using * - * gains above 1.0. * - * * - * Low-shelf Low Mid Band High Mid Band High-shelf * - * corner center center corner * - * frequency frequency frequency frequency * - * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz * - * * - * | | | | * - * | | | | * - * B -----+ /--+--\ /--+--\ +----- * - * O |\ | | | | | | /| * - * O | \ - | - - | - / | * - * S + | \ | | | | | | / | * - * T | | | | | | | | | | * - * ---------+---------------+------------------+---------------+-------- * - * C | | | | | | | | | | * - * U - | / | | | | | | \ | * - * T | / - | - - | - \ | * - * O |/ | | | | | | \| * - * F -----+ \--+--/ \--+--/ +----- * - * F | | | | * - * | | | | * - * * - * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation * - * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in * - * octaves for two mid bands. * - * * - * Implementation is based on the "Cookbook formulae for audio EQ biquad * - * filter coefficients" by Robert Bristow-Johnson * - * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */ - - -struct EqualizerState final : public EffectState { - struct { - /* Effect parameters */ - BiquadFilter filter[4]; - - /* Effect gains for each channel */ - ALfloat CurrentGains[MAX_OUTPUT_CHANNELS]{}; - ALfloat TargetGains[MAX_OUTPUT_CHANNELS]{}; - } mChans[MAX_AMBI_CHANNELS]; - - ALfloat mSampleBuffer[BUFFERSIZE]{}; - - - ALboolean deviceUpdate(const ALCdevice *device) override; - void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; - - DEF_NEWDEL(EqualizerState) -}; - -ALboolean EqualizerState::deviceUpdate(const ALCdevice*) -{ - for(auto &e : mChans) - { - std::for_each(std::begin(e.filter), std::end(e.filter), - std::mem_fn(&BiquadFilter::clear)); - std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f); - } - return AL_TRUE; -} - -void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) -{ - const ALCdevice *device = context->Device; - auto frequency = static_cast<ALfloat>(device->Frequency); - ALfloat gain, f0norm; - - /* Calculate coefficients for the each type of filter. Note that the shelf - * filters' gain is for the reference frequency, which is the centerpoint - * of the transition band. - */ - gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */ - f0norm = props->Equalizer.LowCutoff/frequency; - mChans[0].filter[0].setParams(BiquadType::LowShelf, gain, f0norm, - BiquadFilter::rcpQFromSlope(gain, 0.75f)); - - gain = maxf(props->Equalizer.Mid1Gain, 0.0625f); - f0norm = props->Equalizer.Mid1Center/frequency; - mChans[0].filter[1].setParams(BiquadType::Peaking, gain, f0norm, - BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid1Width)); - - gain = maxf(props->Equalizer.Mid2Gain, 0.0625f); - f0norm = props->Equalizer.Mid2Center/frequency; - mChans[0].filter[2].setParams(BiquadType::Peaking, gain, f0norm, - BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid2Width)); - - gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f); - f0norm = props->Equalizer.HighCutoff/frequency; - mChans[0].filter[3].setParams(BiquadType::HighShelf, gain, f0norm, - BiquadFilter::rcpQFromSlope(gain, 0.75f)); - - /* Copy the filter coefficients for the other input channels. */ - for(size_t i{1u};i < slot->Wet.Buffer.size();++i) - { - mChans[i].filter[0].copyParamsFrom(mChans[0].filter[0]); - mChans[i].filter[1].copyParamsFrom(mChans[0].filter[1]); - mChans[i].filter[2].copyParamsFrom(mChans[0].filter[2]); - mChans[i].filter[3].copyParamsFrom(mChans[0].filter[3]); - } - - mOutTarget = target.Main->Buffer; - for(size_t i{0u};i < slot->Wet.Buffer.size();++i) - { - auto coeffs = GetAmbiIdentityRow(i); - ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mChans[i].TargetGains); - } -} - -void EqualizerState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) -{ - ASSUME(numInput > 0); - for(ALsizei c{0};c < numInput;c++) - { - mChans[c].filter[0].process(mSampleBuffer, samplesIn[c].data(), samplesToDo); - mChans[c].filter[1].process(mSampleBuffer, mSampleBuffer, samplesToDo); - mChans[c].filter[2].process(mSampleBuffer, mSampleBuffer, samplesToDo); - mChans[c].filter[3].process(mSampleBuffer, mSampleBuffer, samplesToDo); - - MixSamples(mSampleBuffer, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains, - samplesToDo, 0, samplesToDo); - } -} - - -void Equalizer_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint) -{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); } -void Equalizer_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*) -{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); } -void Equalizer_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) -{ - switch(param) - { - case AL_EQUALIZER_LOW_GAIN: - if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range"); - props->Equalizer.LowGain = val; - break; - - case AL_EQUALIZER_LOW_CUTOFF: - if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range"); - props->Equalizer.LowCutoff = val; - break; - - case AL_EQUALIZER_MID1_GAIN: - if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range"); - props->Equalizer.Mid1Gain = val; - break; - - case AL_EQUALIZER_MID1_CENTER: - if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range"); - props->Equalizer.Mid1Center = val; - break; - - case AL_EQUALIZER_MID1_WIDTH: - if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range"); - props->Equalizer.Mid1Width = val; - break; - - case AL_EQUALIZER_MID2_GAIN: - if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range"); - props->Equalizer.Mid2Gain = val; - break; - - case AL_EQUALIZER_MID2_CENTER: - if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range"); - props->Equalizer.Mid2Center = val; - break; - - case AL_EQUALIZER_MID2_WIDTH: - if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range"); - props->Equalizer.Mid2Width = val; - break; - - case AL_EQUALIZER_HIGH_GAIN: - if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range"); - props->Equalizer.HighGain = val; - break; - - case AL_EQUALIZER_HIGH_CUTOFF: - if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF)) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range"); - props->Equalizer.HighCutoff = val; - break; - - default: - alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param); - } -} -void Equalizer_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) -{ Equalizer_setParamf(props, context, param, vals[0]); } - -void Equalizer_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*) -{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); } -void Equalizer_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*) -{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); } -void Equalizer_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) -{ - switch(param) - { - case AL_EQUALIZER_LOW_GAIN: - *val = props->Equalizer.LowGain; - break; - - case AL_EQUALIZER_LOW_CUTOFF: - *val = props->Equalizer.LowCutoff; - break; - - case AL_EQUALIZER_MID1_GAIN: - *val = props->Equalizer.Mid1Gain; - break; - - case AL_EQUALIZER_MID1_CENTER: - *val = props->Equalizer.Mid1Center; - break; - - case AL_EQUALIZER_MID1_WIDTH: - *val = props->Equalizer.Mid1Width; - break; - - case AL_EQUALIZER_MID2_GAIN: - *val = props->Equalizer.Mid2Gain; - break; - - case AL_EQUALIZER_MID2_CENTER: - *val = props->Equalizer.Mid2Center; - break; - - case AL_EQUALIZER_MID2_WIDTH: - *val = props->Equalizer.Mid2Width; - break; - - case AL_EQUALIZER_HIGH_GAIN: - *val = props->Equalizer.HighGain; - break; - - case AL_EQUALIZER_HIGH_CUTOFF: - *val = props->Equalizer.HighCutoff; - break; - - default: - alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param); - } -} -void Equalizer_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) -{ Equalizer_getParamf(props, context, param, vals); } - -DEFINE_ALEFFECT_VTABLE(Equalizer); - - -struct EqualizerStateFactory final : public EffectStateFactory { - EffectState *create() override { return new EqualizerState{}; } - EffectProps getDefaultProps() const noexcept override; - const EffectVtable *getEffectVtable() const noexcept override { return &Equalizer_vtable; } -}; - -EffectProps EqualizerStateFactory::getDefaultProps() const noexcept -{ - EffectProps props{}; - props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; - props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; - props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; - props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; - props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; - props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; - props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; - props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; - props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; - props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; - return props; -} - -} // namespace - -EffectStateFactory *EqualizerStateFactory_getFactory() -{ - static EqualizerStateFactory EqualizerFactory{}; - return &EqualizerFactory; -} |