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diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp
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-/**
- * OpenAL cross platform audio library
- * Copyright (C) 2013 by Mike Gorchak
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
-#include "config.h"
-
-#include <cmath>
-#include <cstdlib>
-
-#include <algorithm>
-#include <functional>
-
-#include "alcmain.h"
-#include "alcontext.h"
-#include "alAuxEffectSlot.h"
-#include "alError.h"
-#include "alu.h"
-#include "filters/biquad.h"
-#include "vecmat.h"
-
-
-namespace {
-
-/* The document "Effects Extension Guide.pdf" says that low and high *
- * frequencies are cutoff frequencies. This is not fully correct, they *
- * are corner frequencies for low and high shelf filters. If they were *
- * just cutoff frequencies, there would be no need in cutoff frequency *
- * gains, which are present. Documentation for "Creative Proteus X2" *
- * software describes 4-band equalizer functionality in a much better *
- * way. This equalizer seems to be a predecessor of OpenAL 4-band *
- * equalizer. With low and high shelf filters we are able to cutoff *
- * frequencies below and/or above corner frequencies using attenuation *
- * gains (below 1.0) and amplify all low and/or high frequencies using *
- * gains above 1.0. *
- * *
- * Low-shelf Low Mid Band High Mid Band High-shelf *
- * corner center center corner *
- * frequency frequency frequency frequency *
- * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
- * *
- * | | | | *
- * | | | | *
- * B -----+ /--+--\ /--+--\ +----- *
- * O |\ | | | | | | /| *
- * O | \ - | - - | - / | *
- * S + | \ | | | | | | / | *
- * T | | | | | | | | | | *
- * ---------+---------------+------------------+---------------+-------- *
- * C | | | | | | | | | | *
- * U - | / | | | | | | \ | *
- * T | / - | - - | - \ | *
- * O |/ | | | | | | \| *
- * F -----+ \--+--/ \--+--/ +----- *
- * F | | | | *
- * | | | | *
- * *
- * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
- * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
- * octaves for two mid bands. *
- * *
- * Implementation is based on the "Cookbook formulae for audio EQ biquad *
- * filter coefficients" by Robert Bristow-Johnson *
- * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
-
-
-struct EqualizerState final : public EffectState {
- struct {
- /* Effect parameters */
- BiquadFilter filter[4];
-
- /* Effect gains for each channel */
- ALfloat CurrentGains[MAX_OUTPUT_CHANNELS]{};
- ALfloat TargetGains[MAX_OUTPUT_CHANNELS]{};
- } mChans[MAX_AMBI_CHANNELS];
-
- ALfloat mSampleBuffer[BUFFERSIZE]{};
-
-
- ALboolean deviceUpdate(const ALCdevice *device) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
-
- DEF_NEWDEL(EqualizerState)
-};
-
-ALboolean EqualizerState::deviceUpdate(const ALCdevice*)
-{
- for(auto &e : mChans)
- {
- std::for_each(std::begin(e.filter), std::end(e.filter),
- std::mem_fn(&BiquadFilter::clear));
- std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f);
- }
- return AL_TRUE;
-}
-
-void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
-{
- const ALCdevice *device = context->Device;
- auto frequency = static_cast<ALfloat>(device->Frequency);
- ALfloat gain, f0norm;
-
- /* Calculate coefficients for the each type of filter. Note that the shelf
- * filters' gain is for the reference frequency, which is the centerpoint
- * of the transition band.
- */
- gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
- f0norm = props->Equalizer.LowCutoff/frequency;
- mChans[0].filter[0].setParams(BiquadType::LowShelf, gain, f0norm,
- BiquadFilter::rcpQFromSlope(gain, 0.75f));
-
- gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
- f0norm = props->Equalizer.Mid1Center/frequency;
- mChans[0].filter[1].setParams(BiquadType::Peaking, gain, f0norm,
- BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid1Width));
-
- gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
- f0norm = props->Equalizer.Mid2Center/frequency;
- mChans[0].filter[2].setParams(BiquadType::Peaking, gain, f0norm,
- BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid2Width));
-
- gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
- f0norm = props->Equalizer.HighCutoff/frequency;
- mChans[0].filter[3].setParams(BiquadType::HighShelf, gain, f0norm,
- BiquadFilter::rcpQFromSlope(gain, 0.75f));
-
- /* Copy the filter coefficients for the other input channels. */
- for(size_t i{1u};i < slot->Wet.Buffer.size();++i)
- {
- mChans[i].filter[0].copyParamsFrom(mChans[0].filter[0]);
- mChans[i].filter[1].copyParamsFrom(mChans[0].filter[1]);
- mChans[i].filter[2].copyParamsFrom(mChans[0].filter[2]);
- mChans[i].filter[3].copyParamsFrom(mChans[0].filter[3]);
- }
-
- mOutTarget = target.Main->Buffer;
- for(size_t i{0u};i < slot->Wet.Buffer.size();++i)
- {
- auto coeffs = GetAmbiIdentityRow(i);
- ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mChans[i].TargetGains);
- }
-}
-
-void EqualizerState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)
-{
- ASSUME(numInput > 0);
- for(ALsizei c{0};c < numInput;c++)
- {
- mChans[c].filter[0].process(mSampleBuffer, samplesIn[c].data(), samplesToDo);
- mChans[c].filter[1].process(mSampleBuffer, mSampleBuffer, samplesToDo);
- mChans[c].filter[2].process(mSampleBuffer, mSampleBuffer, samplesToDo);
- mChans[c].filter[3].process(mSampleBuffer, mSampleBuffer, samplesToDo);
-
- MixSamples(mSampleBuffer, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains,
- samplesToDo, 0, samplesToDo);
- }
-}
-
-
-void Equalizer_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
-{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
-void Equalizer_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
-{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
-void Equalizer_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
-{
- switch(param)
- {
- case AL_EQUALIZER_LOW_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
- props->Equalizer.LowGain = val;
- break;
-
- case AL_EQUALIZER_LOW_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
- props->Equalizer.LowCutoff = val;
- break;
-
- case AL_EQUALIZER_MID1_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
- props->Equalizer.Mid1Gain = val;
- break;
-
- case AL_EQUALIZER_MID1_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
- props->Equalizer.Mid1Center = val;
- break;
-
- case AL_EQUALIZER_MID1_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
- props->Equalizer.Mid1Width = val;
- break;
-
- case AL_EQUALIZER_MID2_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
- props->Equalizer.Mid2Gain = val;
- break;
-
- case AL_EQUALIZER_MID2_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
- props->Equalizer.Mid2Center = val;
- break;
-
- case AL_EQUALIZER_MID2_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
- props->Equalizer.Mid2Width = val;
- break;
-
- case AL_EQUALIZER_HIGH_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
- props->Equalizer.HighGain = val;
- break;
-
- case AL_EQUALIZER_HIGH_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
- props->Equalizer.HighCutoff = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
- }
-}
-void Equalizer_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
-{ Equalizer_setParamf(props, context, param, vals[0]); }
-
-void Equalizer_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
-{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
-void Equalizer_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
-{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
-void Equalizer_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
-{
- switch(param)
- {
- case AL_EQUALIZER_LOW_GAIN:
- *val = props->Equalizer.LowGain;
- break;
-
- case AL_EQUALIZER_LOW_CUTOFF:
- *val = props->Equalizer.LowCutoff;
- break;
-
- case AL_EQUALIZER_MID1_GAIN:
- *val = props->Equalizer.Mid1Gain;
- break;
-
- case AL_EQUALIZER_MID1_CENTER:
- *val = props->Equalizer.Mid1Center;
- break;
-
- case AL_EQUALIZER_MID1_WIDTH:
- *val = props->Equalizer.Mid1Width;
- break;
-
- case AL_EQUALIZER_MID2_GAIN:
- *val = props->Equalizer.Mid2Gain;
- break;
-
- case AL_EQUALIZER_MID2_CENTER:
- *val = props->Equalizer.Mid2Center;
- break;
-
- case AL_EQUALIZER_MID2_WIDTH:
- *val = props->Equalizer.Mid2Width;
- break;
-
- case AL_EQUALIZER_HIGH_GAIN:
- *val = props->Equalizer.HighGain;
- break;
-
- case AL_EQUALIZER_HIGH_CUTOFF:
- *val = props->Equalizer.HighCutoff;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
- }
-}
-void Equalizer_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
-{ Equalizer_getParamf(props, context, param, vals); }
-
-DEFINE_ALEFFECT_VTABLE(Equalizer);
-
-
-struct EqualizerStateFactory final : public EffectStateFactory {
- EffectState *create() override { return new EqualizerState{}; }
- EffectProps getDefaultProps() const noexcept override;
- const EffectVtable *getEffectVtable() const noexcept override { return &Equalizer_vtable; }
-};
-
-EffectProps EqualizerStateFactory::getDefaultProps() const noexcept
-{
- EffectProps props{};
- props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
- props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
- props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
- props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
- props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
- props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
- props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
- props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
- props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
- props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
- return props;
-}
-
-} // namespace
-
-EffectStateFactory *EqualizerStateFactory_getFactory()
-{
- static EqualizerStateFactory EqualizerFactory{};
- return &EqualizerFactory;
-}