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authorChris Robinson <[email protected]>2021-04-24 08:28:13 -0700
committerChris Robinson <[email protected]>2021-04-24 08:28:13 -0700
commitb54bb388a3dbd92518beef4bda03df5854aad1a9 (patch)
tree8cde0be5ca02b61ae81bf0c3ccdd3a2439b1923a /alc/effects/pshifter.cpp
parent519672c8e54585bc6d827dd3efed943e06b3e6cd (diff)
Create a base the ALCdevice and ALCcontext structs
A base that contains the API-agnostic data, with ALCdevice and ALCcontext being for AL-specific data.
Diffstat (limited to 'alc/effects/pshifter.cpp')
-rw-r--r--alc/effects/pshifter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/alc/effects/pshifter.cpp b/alc/effects/pshifter.cpp
index 5087860f..1cf4861f 100644
--- a/alc/effects/pshifter.cpp
+++ b/alc/effects/pshifter.cpp
@@ -93,8 +93,8 @@ struct PshifterState final : public EffectState {
float mTargetGains[MAX_OUTPUT_CHANNELS];
- void deviceUpdate(const ALCdevice *device, const Buffer &buffer) override;
- void update(const ALCcontext *context, const EffectSlot *slot, const EffectProps *props,
+ void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
+ void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) override;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
const al::span<FloatBufferLine> samplesOut) override;
@@ -102,7 +102,7 @@ struct PshifterState final : public EffectState {
DEF_NEWDEL(PshifterState)
};
-void PshifterState::deviceUpdate(const ALCdevice*, const Buffer&)
+void PshifterState::deviceUpdate(const DeviceBase*, const Buffer&)
{
/* (Re-)initializing parameters and clear the buffers. */
mCount = 0;
@@ -122,7 +122,7 @@ void PshifterState::deviceUpdate(const ALCdevice*, const Buffer&)
std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f);
}
-void PshifterState::update(const ALCcontext*, const EffectSlot *slot,
+void PshifterState::update(const ContextBase*, const EffectSlot *slot,
const EffectProps *props, const EffectTarget target)
{
const int tune{props->Pshifter.CoarseTune*100 + props->Pshifter.FineTune};