diff options
author | Sven Gothel <[email protected]> | 2019-12-12 19:21:00 +0100 |
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committer | Sven Gothel <[email protected]> | 2019-12-12 19:21:00 +0100 |
commit | 4df06c6894b39af5bf4681c0acf0c1c080084c80 (patch) | |
tree | 2505eb6e3b5798db34033c4cac2d4613bf6bda44 /alc/effects/null.cpp | |
parent | 8915501ed02eac2b3bce9a7fc06cb1ab562901c3 (diff) | |
parent | c0cf323e1d56ce605e90927324d2fdafcfbb564a (diff) |
merge v1.20.0
Diffstat (limited to 'alc/effects/null.cpp')
-rw-r--r-- | alc/effects/null.cpp | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/alc/effects/null.cpp b/alc/effects/null.cpp new file mode 100644 index 00000000..e0497296 --- /dev/null +++ b/alc/effects/null.cpp @@ -0,0 +1,165 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/alc.h" + +#include "al/auxeffectslot.h" +#include "alcmain.h" +#include "alcontext.h" +#include "almalloc.h" +#include "alspan.h" +#include "effects/base.h" + + +namespace { + +struct NullState final : public EffectState { + NullState(); + ~NullState() override; + + ALboolean deviceUpdate(const ALCdevice *device) override; + void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; + void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override; + + DEF_NEWDEL(NullState) +}; + +/* This constructs the effect state. It's called when the object is first + * created. + */ +NullState::NullState() = default; + +/* This destructs the effect state. It's called only when the effect instance + * is no longer used. + */ +NullState::~NullState() = default; + +/* This updates the device-dependant effect state. This is called on state + * initialization and any time the device parameters (e.g. playback frequency, + * format) have been changed. Will always be followed by a call to the update + * method, if successful. + */ +ALboolean NullState::deviceUpdate(const ALCdevice* /*device*/) +{ + return AL_TRUE; +} + +/* This updates the effect state with new properties. This is called any time + * the effect is (re)loaded into a slot. + */ +void NullState::update(const ALCcontext* /*context*/, const ALeffectslot* /*slot*/, + const EffectProps* /*props*/, const EffectTarget /*target*/) +{ +} + +/* This processes the effect state, for the given number of samples from the + * input to the output buffer. The result should be added to the output buffer, + * not replace it. + */ +void NullState::process(const size_t/*samplesToDo*/, + const al::span<const FloatBufferLine> /*samplesIn*/, + const al::span<FloatBufferLine> /*samplesOut*/) +{ +} + + +void NullEffect_setParami(EffectProps* /*props*/, ALCcontext *context, ALenum param, ALint /*val*/) +{ + switch(param) + { + default: + context->setError(AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param); + } +} +void NullEffect_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals) +{ + switch(param) + { + default: + NullEffect_setParami(props, context, param, vals[0]); + } +} +void NullEffect_setParamf(EffectProps* /*props*/, ALCcontext *context, ALenum param, ALfloat /*val*/) +{ + switch(param) + { + default: + context->setError(AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param); + } +} +void NullEffect_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) +{ + switch(param) + { + default: + NullEffect_setParamf(props, context, param, vals[0]); + } +} + +void NullEffect_getParami(const EffectProps* /*props*/, ALCcontext *context, ALenum param, ALint* /*val*/) +{ + switch(param) + { + default: + context->setError(AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param); + } +} +void NullEffect_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals) +{ + switch(param) + { + default: + NullEffect_getParami(props, context, param, vals); + } +} +void NullEffect_getParamf(const EffectProps* /*props*/, ALCcontext *context, ALenum param, ALfloat* /*val*/) +{ + switch(param) + { + default: + context->setError(AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param); + } +} +void NullEffect_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) +{ + switch(param) + { + default: + NullEffect_getParamf(props, context, param, vals); + } +} + +DEFINE_ALEFFECT_VTABLE(NullEffect); + + +struct NullStateFactory final : public EffectStateFactory { + EffectState *create() override; + EffectProps getDefaultProps() const noexcept override; + const EffectVtable *getEffectVtable() const noexcept override; +}; + +/* Creates EffectState objects of the appropriate type. */ +EffectState *NullStateFactory::create() +{ return new NullState{}; } + +/* Returns an ALeffectProps initialized with this effect type's default + * property values. + */ +EffectProps NullStateFactory::getDefaultProps() const noexcept +{ + EffectProps props{}; + return props; +} + +/* Returns a pointer to this effect type's global set/get vtable. */ +const EffectVtable *NullStateFactory::getEffectVtable() const noexcept +{ return &NullEffect_vtable; } + +} // namespace + +EffectStateFactory *NullStateFactory_getFactory() +{ + static NullStateFactory NullFactory{}; + return &NullFactory; +} |