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authorSven Gothel <[email protected]>2015-11-12 18:12:26 +0100
committerSven Gothel <[email protected]>2015-11-12 18:12:26 +0100
commit542c4804aafe3f3879cee56d19d7353ed49ee154 (patch)
tree9c89aeda9ec5d368a1fb016422448e6418fc87db /Alc/effects/equalizer.c
parent2e8f6a1704dfa0048dbfc2f826847a4aaea3cbe8 (diff)
parent5d039309b355c350fd087a48c4b896d31871d174 (diff)
Merge branch 'UPSTREAM'
Diffstat (limited to 'Alc/effects/equalizer.c')
-rw-r--r--Alc/effects/equalizer.c53
1 files changed, 30 insertions, 23 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index cfe7c46c..244667ab 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -13,8 +13,8 @@
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
@@ -75,7 +75,7 @@ typedef struct ALequalizerState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
- ALfloat Gain[MaxChannels];
+ ALfloat Gain[MAX_OUTPUT_CHANNELS];
/* Effect parameters */
ALfilterState filter[4];
@@ -93,33 +93,40 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
{
ALfloat frequency = (ALfloat)device->Frequency;
- ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
+ ALfloat gain, freq_mult;
- SetGains(device, gain, state->Gain);
+ ComputeAmbientGains(device, slot->Gain, state->Gain);
- /* Calculate coefficients for the each type of filter */
+ /* Calculate coefficients for the each type of filter. Note that the shelf
+ * filters' gain is for the reference frequency, which is the centerpoint
+ * of the transition band.
+ */
+ gain = sqrtf(slot->EffectProps.Equalizer.LowGain);
+ freq_mult = slot->EffectProps.Equalizer.LowCutoff/frequency;
ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,
- sqrtf(slot->EffectProps.Equalizer.LowGain),
- slot->EffectProps.Equalizer.LowCutoff/frequency,
- 0.0f);
+ gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
+ );
+ gain = slot->EffectProps.Equalizer.Mid1Gain;
+ freq_mult = slot->EffectProps.Equalizer.Mid1Center/frequency;
ALfilterState_setParams(&state->filter[1], ALfilterType_Peaking,
- sqrtf(slot->EffectProps.Equalizer.Mid1Gain),
- slot->EffectProps.Equalizer.Mid1Center/frequency,
- slot->EffectProps.Equalizer.Mid1Width);
+ gain, freq_mult, calc_rcpQ_from_bandwidth(freq_mult, slot->EffectProps.Equalizer.Mid1Width)
+ );
+ gain = slot->EffectProps.Equalizer.Mid2Gain;
+ freq_mult = slot->EffectProps.Equalizer.Mid2Center/frequency;
ALfilterState_setParams(&state->filter[2], ALfilterType_Peaking,
- sqrtf(slot->EffectProps.Equalizer.Mid2Gain),
- slot->EffectProps.Equalizer.Mid2Center/frequency,
- slot->EffectProps.Equalizer.Mid2Width);
+ gain, freq_mult, calc_rcpQ_from_bandwidth(freq_mult, slot->EffectProps.Equalizer.Mid2Width)
+ );
+ gain = sqrtf(slot->EffectProps.Equalizer.HighGain);
+ freq_mult = slot->EffectProps.Equalizer.HighCutoff/frequency;
ALfilterState_setParams(&state->filter[3], ALfilterType_HighShelf,
- sqrtf(slot->EffectProps.Equalizer.HighGain),
- slot->EffectProps.Equalizer.HighCutoff/frequency,
- 0.0f);
+ gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
+ );
}
-static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
+static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
ALuint base;
ALuint it;
@@ -128,8 +135,8 @@ static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesTo
for(base = 0;base < SamplesToDo;)
{
- ALfloat temps[64];
- ALuint td = minu(SamplesToDo-base, 64);
+ ALfloat temps[256];
+ ALuint td = minu(256, SamplesToDo-base);
for(it = 0;it < td;it++)
{
@@ -141,10 +148,10 @@ static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesTo
temps[it] = smp;
}
- for(kt = 0;kt < MaxChannels;kt++)
+ for(kt = 0;kt < NumChannels;kt++)
{
ALfloat gain = state->Gain[kt];
- if(!(gain > GAIN_SILENCE_THRESHOLD))
+ if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
continue;
for(it = 0;it < td;it++)