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-/************************************************************************************
-
-PublicHeader: OVR
-Filename : OVR_List.h
-Content : Template implementation for doubly-connected linked List
-Created : September 19, 2012
-Notes :
-
-Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_List_h
-#define OVR_List_h
-
-#include "OVR_Types.h"
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** ListNode
-//
-// Base class for the elements of the intrusive linked list.
-// To store elements in the List do:
-//
-// struct MyData : ListNode<MyData>
-// {
-// . . .
-// };
-
-template<class T>
-struct ListNode
-{
- union {
- T* pPrev;
- void* pVoidPrev;
- };
- union {
- T* pNext;
- void* pVoidNext;
- };
-
- ListNode()
- {
- pPrev = NULL;
- pNext = NULL;
- }
-
- void RemoveNode()
- {
- pPrev->pNext = pNext;
- pNext->pPrev = pPrev;
- }
-
- // Removes us from the list and inserts pnew there instead.
- void ReplaceNodeWith(T* pnew)
- {
- pPrev->pNext = pnew;
- pNext->pPrev = pnew;
- pnew->pPrev = pPrev;
- pnew->pNext = pNext;
- }
-
- // Inserts the argument linked list node after us in the list.
- void InsertNodeAfter(T* p)
- {
- p->pPrev = pNext->pPrev; // this
- p->pNext = pNext;
- pNext->pPrev = p;
- pNext = p;
- }
- // Inserts the argument linked list node before us in the list.
- void InsertNodeBefore(T* p)
- {
- p->pNext = pNext->pPrev; // this
- p->pPrev = pPrev;
- pPrev->pNext = p;
- pPrev = p;
- }
-
- void Alloc_MoveTo(ListNode<T>* pdest)
- {
- pdest->pNext = pNext;
- pdest->pPrev = pPrev;
- pPrev->pNext = (T*)pdest;
- pNext->pPrev = (T*)pdest;
- }
-};
-
-
-//------------------------------------------------------------------------
-// ***** List
-//
-// Doubly linked intrusive list.
-// The data type must be derived from ListNode.
-//
-// Adding: PushFront(), PushBack().
-// Removing: Remove() - the element must be in the list!
-// Moving: BringToFront(), SendToBack() - the element must be in the list!
-//
-// Iterating:
-// MyData* data = MyList.GetFirst();
-// while (!MyList.IsNull(data))
-// {
-// . . .
-// data = MyList.GetNext(data);
-// }
-//
-// Removing:
-// MyData* data = MyList.GetFirst();
-// while (!MyList.IsNull(data))
-// {
-// MyData* next = MyList.GetNext(data);
-// if (ToBeRemoved(data))
-// MyList.Remove(data);
-// data = next;
-// }
-//
-
-// List<> represents a doubly-linked list of T, where each T must derive
-// from ListNode<B>. B specifies the base class that was directly
-// derived from ListNode, and is only necessary if there is an intermediate
-// inheritance chain.
-
-template<class T, class B = T> class List
-{
-public:
- typedef T ValueType;
-
- List()
- {
- Root.pNext = Root.pPrev = (ValueType*)&Root;
- }
-
- void Clear()
- {
- Root.pNext = Root.pPrev = (ValueType*)&Root;
- }
-
- const ValueType* GetFirst() const { return (const ValueType*)Root.pNext; }
- const ValueType* GetLast () const { return (const ValueType*)Root.pPrev; }
- ValueType* GetFirst() { return (ValueType*)Root.pNext; }
- ValueType* GetLast () { return (ValueType*)Root.pPrev; }
-
- // Determine if list is empty (i.e.) points to itself.
- // Go through void* access to avoid issues with strict-aliasing optimizing out the
- // access after RemoveNode(), etc.
- bool IsEmpty() const { return Root.pVoidNext == (const T*)(const B*)&Root; }
- bool IsFirst(const ValueType* p) const { return p == Root.pNext; }
- bool IsLast (const ValueType* p) const { return p == Root.pPrev; }
- bool IsNull (const ValueType* p) const { return p == (const T*)(const B*)&Root; }
-
- inline static const ValueType* GetPrev(const ValueType* p) { return (const ValueType*)p->pPrev; }
- inline static const ValueType* GetNext(const ValueType* p) { return (const ValueType*)p->pNext; }
- inline static ValueType* GetPrev( ValueType* p) { return (ValueType*)p->pPrev; }
- inline static ValueType* GetNext( ValueType* p) { return (ValueType*)p->pNext; }
-
- void PushFront(ValueType* p)
- {
- p->pNext = Root.pNext;
- p->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = p;
- Root.pNext = p;
- }
-
- void PushBack(ValueType* p)
- {
- p->pPrev = Root.pPrev;
- p->pNext = (ValueType*)&Root;
- Root.pPrev->pNext = p;
- Root.pPrev = p;
- }
-
- static void Remove(ValueType* p)
- {
- p->pPrev->pNext = p->pNext;
- p->pNext->pPrev = p->pPrev;
- }
-
- void BringToFront(ValueType* p)
- {
- Remove(p);
- PushFront(p);
- }
-
- void SendToBack(ValueType* p)
- {
- Remove(p);
- PushBack(p);
- }
-
- // Appends the contents of the argument list to the front of this list;
- // items are removed from the argument list.
- void PushListToFront(List<T>& src)
- {
- if (!src.IsEmpty())
- {
- ValueType* pfirst = src.GetFirst();
- ValueType* plast = src.GetLast();
- src.Clear();
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
- void PushListToBack(List<T>& src)
- {
- if (!src.IsEmpty())
- {
- ValueType* pfirst = src.GetFirst();
- ValueType* plast = src.GetLast();
- src.Clear();
- plast->pNext = (ValueType*)&Root;
- pfirst->pPrev = Root.pPrev;
- Root.pPrev->pNext = pfirst;
- Root.pPrev = plast;
- }
- }
-
- // Removes all source list items after (and including) the 'pfirst' node from the
- // source list and adds them to out list.
- void PushFollowingListItemsToFront(List<T>& src, ValueType *pfirst)
- {
- if (pfirst != &src.Root)
- {
- ValueType *plast = src.Root.pPrev;
-
- // Remove list remainder from source.
- pfirst->pPrev->pNext = (ValueType*)&src.Root;
- src.Root.pPrev = pfirst->pPrev;
- // Add the rest of the items to list.
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
- // Removes all source list items up to but NOT including the 'pend' node from the
- // source list and adds them to out list.
- void PushPrecedingListItemsToFront(List<T>& src, ValueType *ptail)
- {
- if (src.GetFirst() != ptail)
- {
- ValueType *pfirst = src.Root.pNext;
- ValueType *plast = ptail->pPrev;
-
- // Remove list remainder from source.
- ptail->pPrev = (ValueType*)&src.Root;
- src.Root.pNext = ptail;
-
- // Add the rest of the items to list.
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
-
- // Removes a range of source list items starting at 'pfirst' and up to, but not including 'pend',
- // and adds them to out list. Note that source items MUST already be in the list.
- void PushListItemsToFront(ValueType *pfirst, ValueType *pend)
- {
- if (pfirst != pend)
- {
- ValueType *plast = pend->pPrev;
-
- // Remove list remainder from source.
- pfirst->pPrev->pNext = pend;
- pend->pPrev = pfirst->pPrev;
- // Add the rest of the items to list.
- plast->pNext = Root.pNext;
- pfirst->pPrev = (ValueType*)&Root;
- Root.pNext->pPrev = plast;
- Root.pNext = pfirst;
- }
- }
-
-
- void Alloc_MoveTo(List<T>* pdest)
- {
- if (IsEmpty())
- pdest->Clear();
- else
- {
- pdest->Root.pNext = Root.pNext;
- pdest->Root.pPrev = Root.pPrev;
-
- Root.pNext->pPrev = (ValueType*)&pdest->Root;
- Root.pPrev->pNext = (ValueType*)&pdest->Root;
- }
- }
-
-
-private:
- // Copying is prohibited
- List(const List<T>&);
- const List<T>& operator = (const List<T>&);
-
- ListNode<B> Root;
-};
-
-
-//------------------------------------------------------------------------
-// ***** FreeListElements
-//
-// Remove all elements in the list and free them in the allocator
-
-template<class List, class Allocator>
-void FreeListElements(List& list, Allocator& allocator)
-{
- typename List::ValueType* self = list.GetFirst();
- while(!list.IsNull(self))
- {
- typename List::ValueType* next = list.GetNext(self);
- allocator.Free(self);
- self = next;
- }
- list.Clear();
-}
-
-} // OVR
-
-#endif