diff options
author | Sven Gothel <[email protected]> | 2015-03-21 23:01:12 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-21 23:01:12 +0100 |
commit | 0c5c4be020c2d55540058a49b2a879f46d5a1e13 (patch) | |
tree | 00f84c2ca18cc233b826014094b9cad0769a3ea5 /LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh | |
parent | cbbd775b6c754927632c333ff01424a0d2048c7c (diff) | |
parent | e490c3c7f7bb5461cfa78a214827aa534fb43a3e (diff) |
Merge branch 'vanilla_0.4.4' and resolve conflicts
TODO: Validate for removed patches due to relocation
Resolved Conflicts:
LibOVR/Src/Kernel/OVR_ThreadsWinAPI.cpp
LibOVR/Src/OVR_Linux_HMDDevice.cpp
LibOVR/Src/OVR_OSX_HMDDevice.cpp
LibOVR/Src/OVR_Profile.cpp
LibOVR/Src/OVR_Sensor2Impl.cpp
LibOVR/Src/OVR_SensorFusion.cpp
LibOVR/Src/OVR_SensorImpl.cpp
LibOVR/Src/OVR_Win32_DeviceStatus.cpp
LibOVR/Src/OVR_Win32_HIDDevice.cpp
LibOVR/Src/OVR_Win32_HIDDevice.h
LibOVR/Src/OVR_Win32_HMDDevice.cpp
Diffstat (limited to 'LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh')
-rw-r--r-- | LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh b/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh deleted file mode 100644 index bd154a0..0000000 --- a/LibOVR/Src/CAPI/Shaders/DistortionChroma_vs.vsh +++ /dev/null @@ -1,24 +0,0 @@ -float2 EyeToSourceUVScale;
-float2 EyeToSourceUVOffset;
-
-void main(in float2 Position : POSITION, in float4 Color : COLOR0,
- in float2 TexCoord0 : TEXCOORD0, in float2 TexCoord1 : TEXCOORD1, in float2 TexCoord2 : TEXCOORD2,
- out float4 oPosition : SV_Position, out float4 oColor : COLOR, out float3 oTexCoord0 : TEXCOORD0,
- out float3 oTexCoord1 : TEXCOORD1, out float3 oTexCoord2 : TEXCOORD2)
-{
- oPosition.x = Position.x;
- oPosition.y = Position.y;
- oPosition.z = 0.5;
- oPosition.w = 1.0;
-
- // Scale them into UV lookup space
- float2 tc0scaled = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
- float2 tc1scaled = EyeToSourceUVScale * TexCoord1 + EyeToSourceUVOffset;
- float2 tc2scaled = EyeToSourceUVScale * TexCoord2 + EyeToSourceUVOffset;
-
- oTexCoord0 = float3(tc0scaled, 1); // R sample.
- oTexCoord1 = float3(tc1scaled, 1); // G sample.
- oTexCoord2 = float3(tc2scaled, 1); // B sample.
- oColor = Color; // Used for vignette fade.
-}
-
|