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#ifndef attributes_glsl
#define attributes_glsl
#include precision.glsl
// attribute HIGHP vec3 gca_Vertices;
attribute HIGHP vec4 gca_Vertices;
attribute HIGHP vec2 gca_TexCoords;
//attribute HIGHP vec4 gca_Colors;
//attribute HIGHP vec3 gca_Normals;
#endif // attributes_glsl
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