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/**
* Copyright 2011 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.curve.tess;
import java.util.List;
import com.jogamp.graph.geom.Outline;
import com.jogamp.graph.geom.Triangle;
/** Interface to the triangulation algorithms provided
* A triangulation of 2D outlines where you can
* provides an easy one or more outlines to be triangulated
*
* example usage:
* addCurve(o1);
* addCurve(o2);
* addCurve(o3);
* generate();
* reset();
*
* @see Outline
* @see Triangulation
*/
public interface Triangulator {
/**
* Mark the to be triangulated shape complex or non-complex.
* <p>
* Complex shapes may cause further processing costs, e.g. intersection tests to overcome self-intersecting shapes.
* </p>
* <p>
* Default is assuming a simple non-complex shape.
* </p>
*/
public void setComplexShape(boolean complex);
/**
* Add a curve to the list of Outlines
* describing the shape
* @param sink list where the generated triangles will be added
* @param outline a bounding {@link Outline}
* @param sharpness TODO
*/
public void addCurve(List<Triangle> sink, Outline outline, float sharpness);
/** Generate the triangulation of the provided
* List of {@link Outline}s
* @param sink list where the generated triangles will be added
*/
public void generate(List<Triangle> sink);
/**
* Reset the triangulation to initial state
* Clearing cached data
*/
public void reset();
/**
* Return the number of newly added vertices during {@link #addCurve(List, Outline, float)}.
*/
public int getAddedVerticeCount();
}
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