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* Bug 1468 - SIGSEGV on use after free when destroying NEWT Window/Display via ↵Sven Gothel2023-10-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | a native dispatch'ed event like key/mouse/touch input SIGSEGV on use after free of native X11 Display* at XEventsQueued in DisplayDriver.DispatchMessages0. This potentially happens when an application destroys the NEWT Window/Display from an action being called directly from DisplayDriver.DispatchMessages0 (itself), i.e. keyboard or mouse input. DisplayDriver.DispatchMessages0 stays in the event loop and the next XEventsQueued call causes a SIGSEGV due to already deleted display driver connection and hence invalid native X11 Display*. This issue also exist for other Windowing System drivers, where the native (dispatch) method sticks to a loop and still (re)uses the window or display handle. One is WindowsWindow, where touch events are looped, but such handler could have closed the window. Querying the status of a window / display instance before dispatching is not be good enough - resource could already be GC'ed, so we also would need to query jobject status - would imply an addition Java callback +++ This fix: Having the Java callbacks return a boolean with the value Window.isNativeValid(). This way the dispatch logic - can bail out right away w/o using the resource anymore - must be reviewed by myself due to changed Call{Void->Boolean}*(..) invocation change. This review shall resolve potential similar issues. +++ Tested on X11/Linux/GNU, Windows and MacOS with new TestDestroyGLAutoDrawableNewtAWT, which tests all destruction invocation variants.
* Minor cleanup of imports, etc: FBObject, GLContext*, Texture, ..Sven Gothel2023-08-131-8/+4
| | | | TODO: Full cleanup perhaps
* Add {GL, GLContext}.getDefaultDrawBuffer() to complement getDefaultReadBuffer()Sven Gothel2023-07-151-0/+2
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* MacOSXCGLDrawableFactory.canCreateGLPbuffer(): Disabled for MacOS >= 10.13 ↵Sven Gothel2023-05-061-0/+4
| | | | | | (High Sierra) This expands blocking Pbuffer on MacOS, see commit 1562a6d4c71b27378612306f825c2530c938f859
* Clock: Use Clock.currentNanos() instead of System.nanoTime(); Enhancing ↵Sven Gothel2023-03-071-2/+3
| | | | | | FPSCounterImpl accuracy by maintaining timestamps in [ns] Idea: Perhaps we want to use [ns] for FPSCounter's method types by now?
* Moved GlueGen's PlatformPropsImpl's static OSXVersion to ↵Sven Gothel2023-01-151-3/+26
| | | | GLContextImpl.MacOSVersion
* Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged()Sven Gothel2023-01-141-5/+6
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* Bug 1312: GLContextShareSet CleanupSven Gothel2019-12-311-2/+2
| | | | | | | | | - refine some method names, eg -- 'addNew' -> 'mapNewEntry' -- 'hasCreatedSharedLeft(..)' -> 'hasCreatedSharesLeft(..)' - add 'getCreatedShareCount(..)' and 'getDestroyedShareCount(..)' - add 'getSize()' and 'printMap(..)'
* Bug 1347: Resolve Merged EGL/Desktop Profile MappingSven Gothel2019-12-281-5/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.computeProfileImpl(..) as of Bug 1084 is not the culprit here and its hardware criteria filter works. The issue is commit 99a064327bf991318841c858d21d13e55d6b39db of Bug 1203, in particular the change in GLProfile re: "Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map." Here the Desktop-Profile-Map overwrites the EGL-Profile-Map and hence the software mapping gets used. Indeed, this is a regression cause by the work of Bug 1203. +++ Resolution is to revert the explicit 'union mapping' and rely on an enhanced 'GLContextImpl.remapAvailableGLVersions(fromDevice, toDevice)' function. Here the EGLDrawableFactory _already_ maps the EGL device's GL Versions to the 'host' device (e.g. X11). This has to be refined so that the remap will not overwrite the 'host' device's already detected GL Versions. That alone is enough, so that GLProfile can simply use the 'mappedEGLProfiles' of the 'host' device if detected, which already is a merged mapping of X11 host- and EGL sub-device. In case no 'mappedEGLProfiles' are available, we simply use the 'mappedDesktopProfiles'.
* Bug 1200: GLRendererQuirks.NoSurfacelessCtx still persists on Linux/X11 ↵Sven Gothel2019-12-081-3/+3
| | | | | | | | | | NVIDIA 440.36 using FBO Tested with com.jogamp.opengl.test.junit.jogl.tile.TestTiledPrintingGearsNewtAWT, which crashes in native makeCurrent of NV driver gl-core when using SurfacelessCtx. Therefor we had to revert the commit 4fe9e1dfa67f4e5d614f48c02ad88e4cdd1ed415 enabling SurfacelessCtx with NV driver >= 430.40.
* Bug 1200: probeSurfacelessCtx works at least since NVIDIA 430.40.Sven Gothel2019-11-281-2/+2
| | | | | | Added this version as the safe version to limit GLRendererQuirks.NoSurfacelessCtx setting. Bug 1200 - JOGL crashes on Debian8 GNU/Linux x86_64 'NVidia beta driver 355.06' @ probeSurfacelessCtx
* Bug 1156: Utilize internal glGetStringi (same as glGetString) - RobostnessSven Gothel2019-11-221-68/+114
| | | | | | | | | Using EGL-GBM, using desktop GL we end up with an unsatisfied linkage error after the ProcAddressTable has been reset using the 'hasMajor' and 'hasCtxOptions'. However looking up using 'reqMajor' and 'reqCtxOptions' seems to work. Needs more analysis. This change also increases robustness for scanning through GL profiles at initialization.
* Bug 1391 Bug 1392: Implement GLRendererQuirks DontChooseFBConfigBestMatch ↵Sven Gothel2019-09-071-1/+9
| | | | | | | | | and No10BitColorCompOffscreen Further enhance unit tests TestGLProfile03NEWTOffscreen, i.e. test all meta profile types on all offscreen drawable types (fbo, pbuffer and bitmap). Align unit test name numbers of TestGLProfile01NEWT to TestGLProfile03NEWTOffscreen.
* Bug 1391: Cleanup to submit fix: Update known Quirk range; ↵Sven Gothel2019-09-071-5/+7
| | | | BuggyColorRenderbuffer enables NoFullFBOSupport
* Bug 1384: Move remaining 'lose' property quirks into GLRendererQuirks.OverrideSven Gothel2019-08-231-22/+2
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* Bug 1385: Limit Quirk GL3CompatNonCompliant to Mesa < 18.2.0Sven Gothel2019-08-231-3/+4
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* Bug 1383: Tighten version/profile qualification: fail if: requested compat ↵Sven Gothel2019-08-231-2/+10
| | | | | | | | | | | | | | profile && has core profile On Mesa, if requesting a 3.1 compat profile, we receive a 4.5 core profile. This is natural due to constraints within glXCreateContextAttribsARB, i.e. GLX_CONTEXT_PROFILE_MASK_ARB is only a available for versions >= 3.2 and these are not available on Mesa. Tested with Mesa 18.3.6 of Debian 10 Buster, which also confirms Bug 1385 fix of limitating GL3CompatNonCompliant to Mesa < 18.2.0
* Bug 1383: Final fix: Always test GL3CompatNonCompliant and test on requested ↵Sven Gothel2019-08-221-2/+16
| | | | | | | | | | | | | | version/profile, also .. also, if requested version is within GL3CompatNonCompliant valid range, i.e. < 3.1, the detected actual version will be clipped for valid mapping to the requested data. Here it might be essential to know, that all versions are being 'scanned' via mapGLVersions from high to low. Therefor Version 3.0 would be tried before 2.0 and both will be mapped to the clipped actual version 3.0. The true actual version could be the maximum, however, using the very same would lead to trying an invalid unavailable GLProfile.
* Bug 1383: GLContextImpl.setGLFunctionAvailbility(..): Ensure only one ↵Sven Gothel2019-08-221-2/+33
| | | | | | | requested profile bit is set; Query GL_CONTEXT_PROFILE_MASK for hasCtxProfileBits and finally guess the GL profile bit if none could be determined: 'isESReq ? GLContext.CTX_PROFILE_ES : GLContext.CTX_PROFILE_COMPAT'
* Bug 1383: Cleanup GLContextImpl.setGLFunctionAvailability(..): Parameter, ↵Sven Gothel2019-08-221-119/+151
| | | | | | | | | variables and clip at 180 line width This cleanup became necessary to re-analyse the code after quite some time. Using clear immutable input input parameters for the requested OpenGL version+profile and mutable current state 'has'.
* Bug 1384: Allow GLRendererQuirks to be overridden by user propertiesSven Gothel2019-08-211-3/+6
| | | | | | | | | | | | | | | | | | | | | Allow GLRendererQuirks to be overridden by user properties, allowing to either force (inject) a quirk by a user property or to ignore a quirk by a user property. This helps: - debugging certain quirk behavior (See Bug 1383) - allowing a user to customize the quirk setting +++ This patch also refines the quirk: GLNonCompliant -> GL3CompatNonCompliant, i.e. constraints its semantics to GL3 compatible context. +++ This patch also removed useless code of GLRendererQuirk, i.e. the 'int[] quirk' array arguments which are nonsense or wasteful, as we operate with bitmasks.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-231-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1357 Related: GLRendererQuirks NoSetSwapIntervalPostRetarget and ↵Julien Gouesse2019-03-251-5/+9
| | | | NoDoubleBufferedPBuffer no more required for Mesa >= 18.2.2
* Update GLContextImpl.javaCampbell Jones2017-12-261-1/+1
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* Remove deprectated classes and methodsSven Gothel2015-10-151-3/+23
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* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part5: ↵Sven Gothel2015-10-071-6/+14
| | | | GL_ARB_ES3_2_compatibility -> [GL|GLContext].isGLES32Compatible()
* GLContextImpl: clarify surfacelessOK -> isSurfacelessSven Gothel2015-10-051-6/+6
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* Bug 1202: Fix vsync regression on OSX when using CALayerSven Gothel2015-09-011-2/+2
| | | | | | | | On OSX using CALayer for onscreen rendering, the drawable is utilizing an offscreen FBO. Hence we need to move the vsync-skip-operation criteria, i.e. skip if offscreen, down to the implementation.
* Bug 1207 - GLDebugMessageHandler: Support GL_KHR_debug for Desktop and ES ↵Sven Gothel2015-08-301-7/+7
| | | | | | | | | | | | | | | | profile GL_KHR_debug <https://www.opengl.org/registry/specs/KHR/debug.txt> GL_KHR_debug shall be favorized before - GL_ARB_debug_output - GL_AMD_debug_output Allow GL_KHR_debug for GL2GL3 and GL2ES2 profiles, i.e. including ES profiles: GLES2, GLES3. GL_ARB_debug_output and GL_AMD_debug_output are only allowed for desktop GL2GL3 profiles.
* Bug 1203: Optimize OpenGL Profile probing/mapping (Skip redundant queries)Sven Gothel2015-08-301-37/+62
| | | | | | | | | | | | | | | Via GLDrawableFactory[Impl] the following details are considered while GLContextImpl.mapGLVersions(..): - hasOpenGLDesktopSupport If false, skip OpenGL Desktop queries - hasOpenGLESSupport If false, skip OpenGL ES queries - hasMajorMinorCreateContextARB If false, reduce [maxMajor.maxMinor..minMajor.minMinor] iteration, reducing to [maxMajor..minMajor], usually only one query.
* Bug 1203: Fix regression: Handle GLRendererQuirks.GLES3ViaEGLES2ConfigSven Gothel2015-08-301-1/+4
| | | | | | Need to handle GLRendererQuirks.GLES3ViaEGLES2Config, i.e. a created ES3 context via ES2 request must result in mapping ES3 as well.
* Bug 1203: Fix regression of ES3 minMajor constraint lack (commit ↵Sven Gothel2015-08-291-7/+3
| | | | | | | | b8ba30a0bc7cbd36abba37d72b45f78eb989e994) commit b8ba30a0bc7cbd36abba37d72b45f78eb989e994's GLContextImpl.createContextARBMapVersionsAvailable(..) accepted minMajor=2 for ES3 detection -> wrong of course.
* Bug 1202 (related): Fix SEMVER regressions mostly due to Bug 1202 commits ↵Sven Gothel2015-08-291-2/+4
| | | | | | | | | (adding dummy methods) Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c changed/removed a few protected methods of public classes .. Re-added dummy methods .. shall be removed for next 2.4.* version
* Bug 1203: Implement regular EGL OpenGL Profile probing (ES* + GL*)Sven Gothel2015-08-291-0/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile - Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices - Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles, i.e. allow each one to fail seperately. - Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map. - GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice and not disabled via GLProfile.disableOpenGLES. - EGLContext - createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported - GLContext* accessibility: Remove unused entries, add newly used ones - EGLDrawableFactory - Fix a bug regarding detection of 'OpenGL' API for EGL - SharedResource: Use detailed knowledge of each profile - Only create one drawable and context for probing maximum, utilizing 'GLContextImpl.MappedGLVersionListener' to detect all mapped profiles for 'SharedResource' instance. - Detect whether the probed/mapped device can be mapped to the default-EGL-device, i.e.: - current device is not the default-EGL-device - default-EGL-device is valid and could be mapped (beforehand) - same connection In this case, no probing/mapping is performed and the default-EGL-device mapped data being reused and remapped to the requested device. - When mapping/probing, attempt to use a surfaceless context first, allowing same codepath for default-EGL-device and native-device (X11, ..). This avoids using pbuffer if using default-EGL-device and a dummy onscreen window if using a native-device (X11, ..). If this fails, continue as usual .. - default-EGL-device -> pbuffer - native-device (X11, ..) -> dummy onscreen window
* Bug 1200: Refine fix for crash on GNU/Linux x86_64 'NVidia beta driver ↵Sven Gothel2015-08-291-10/+11
| | | | | | | | | | | | | | | | 355.06' @ probeSurfacelessCtx Refine commit e88216bd03a41480b81345ed9afc45ddea5ecfcd, i.e. restrict new 'NoSurfacelessCtx' NVidia-Vendor criteria in GLContextImpl.setRendererQuirks(..) to - isX11 (new) - isDriverNVIDIAGeForce (kept) - !(adevice instanceof EGLGraphicsDevice) (new) Surfaceless context seems to work on NVidia 355.06 for EGL+[ES+GL]. It does not work for GLX+GL though! TODO: Validate changing a GLContext's GLDrawable from 'onscreen' or 'offscreen' to 'zero' (Surfaceless).
* Bug 1203: Cleanup and Prepare for regular EGL Profile probingSven Gothel2015-08-291-80/+211
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLContextImpl - add 'MappedGLVersion' type, preserving information from GL profile mapping - add 'MappedGLVersion mapAvailableGLVersion(..)' - add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)', allowing implementations to register successfully mapped profiled. - add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)', allowing implementations to fully map one-devices profiles to another one avoiding a redundant profile mapping (probe operation). - 'mapGLVersions(..)' - disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop - disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop - EGLDrawableFactory - remove jogl.debug.EGLDrawableFactory.QueryNativeTK, since it shall not be used anymore. - Use 'NativeWindowFactory.getDefaultDisplayConnection(..)' for default EGLGraphicsDevcie - add 'hasFullOpenGLAPISupport()' - Use 'EGLSurface' return type if appropriate.
* Bug 1203: GLDrawable-Stateless operations in GLContextImpl, using ctxVersion ↵Sven Gothel2015-08-291-44/+101
| | | | | | | | | | | | | | | | | | | | | | | | and ctxOptions - State-less operation during profile probing (mapGLVersions). While probing the GLDrawable/GLProfile and GL instance may not reflect the currently probed OpenGL profile. Hence stateless operation by passing required information is required for: - GLDynamicLookupHelper must be fetched via 'major-version and contextOptions'. - GLContextImpl.resetProcAddress(..) - GLContextImpl.updateGLXProcAddressTable() - GLContextImpl.setGLFunctionAvailability(..) - ExtensionAvailabilityCache TODO: Add replacement for GLProfile validation, which is disabled right now.: drawable.getGLProfile().verifyEquality(gl.getGLProfile()) The GLDrawable.GLProfile maybe less than GL's GLProfile due to current context-version and options. Hence we would need a 'GLProfile.bwCompatibleWith(GLProfile)'.
* Bug 1200: Fix crash on GNU/Linux x86_64 'NVidia beta driver 355.06' @ ↵Sven Gothel2015-08-271-0/+10
| | | | | | | | probeSurfacelessCtx Since no known NVidia driver is know properly supporting surfaceless context, i.e. current context w/o drawable attached, we set quirk NoSurfacelessCtx for all NVidia drivers until a 'good one' is known!
* Bug 1203: Properly format DEBUG output related to mapGLVersions: Use ↵Sven Gothel2015-08-271-14/+17
| | | | '-MapGLVersions' suffix.
* Bug 1203 (Related): Only attempt to retrieve getGLIntVersion(..) if requiredSven Gothel2015-08-271-37/+38
| | | | | i.e. major >= 3 || hasGLVersionByString.compareTo(Version3_0) >= 0. Otherwise the 'VersionNumber hasGLVersionByInt' was never used -> reduce possible GL_ERRORs.
* Bug 1202 - Move GLContextImpl.*SwapInterval* into its own sectionSven Gothel2015-08-271-28/+32
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* Bug 1202 - Add support of Adaptive Vsync via [GLX|WGL]_EXT_swap_control_tearSven Gothel2015-08-271-0/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [GLX|WGL]_EXT_swap_control_tear extensions support asynchronous buffer swaps, i.e. adaptive Vsync. <https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync> <https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt> <https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt> <http://keithp.com/blogs/async_flip/> The extensions utilizes a negative interval value, enabling late swaps to occur without synchronization to the video frame. Hence '-1' has new semantics, previously it was the 'default value' of 'untouched vsync interval'. New default is: - 0 for unrealized context - 1 for realized context +++ It requires [GLX|WGL]_EXT_swap_control, hence we shall ensure to use use this extension in the implementation of GLContext.setSwapInterval(..). +++ Mesa3D seems to support GLX_SGI_swap_control only. +++ Implemented on Windows and X11. +++ On GNU/Linux using NVidia driver w/ my setup(*), sadly the query GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val); always returns zero here, indicating async vsync is not supported. (Queried the attribute for every frame in windowed or fullscreen mode) Fullscreen (*) - Debian 8 - Kernel 3.16 - KDE/Kwin - GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)] - GL_RENDERER GeForce GTX 660/PCIe/SSE2 - Samsung U28D590 (DFP-4): Internal DisplayPort +++
* GLContextImpl.setRendererQuirks(..): Reduce duplicated code of adding quirksSven Gothel2015-08-261-45/+31
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* GLContextImpl: Update uncommented code (method name changed)Sven Gothel2015-07-241-2/+2
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* Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL ↵Sven Gothel2015-03-261-27/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | >= 3.1' issues This fix solves the described issues below. Test cases added for onscreen and offscreen drawables, the latter includes Window's bitmap special case. GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues: ================================================================================= GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext wrongly handles the case of NoARBCreateContext. Here the !ARB created context shall allow GL >= 3.1, since ARB context creation is disabled and 'no mix' can occur. The latter was already intended due to failure criteris 'createContextARBTried' in: if( glCaps.getGLProfile().isGL3() && createContextARBTried ) { failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested"); } Further, WindowsWGLContext treats glCaps.isBitmap() within the 'createContextARBTried=true' case, but it shall never tried using the ARB context creation method. This even lead to the issue of creating a 1.1 context, but having the ProcAddressTable being still on the GL > 2 cached table. This is due to 'setGLFunctionAvailability(..)'. Ensure 'setGLFunctionAvailability(..)' is functional ==================================================== Caller shall either throws an exception if method returns false or issues a state reset. In case 'setGLFunctionAvailability(..)' throws an exception itself, the states are no issue.
* Bug 1135 - GL/GLContext: Add isGLES31Compatible()Sven Gothel2015-03-061-12/+24
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* Bug 1135 - Cleanup: Remove GL_NV_vertex_array_range extension support in ↵Sven Gothel2015-03-061-20/+1
| | | | GLContext
* Add missing privileged section for NativeLibrary lookup: GLContextImpl and ↵Sven Gothel2015-02-051-55/+68
| | | | | | | | | | FFMPEGDynamicLibraryBundleInfo Since GlueGen security fix commit 12feaa7d3b1544098f684d851e3caff1ec88cbc8 and its cleanup dd2440cbadc642a561d8f92c502fe822b2f11762 the GLContextImpl func lookup caused a security exception. Applied fix to FFMPEGDynamicLibraryBundleInfo as well.
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-021-24/+24
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows ↵Sven Gothel2015-01-231-0/+2
| | | | | | | | | | | | | | | | | | | (probing, etc) - Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing