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* GLArrayDataClient: Allow null buffer @ growIfNeeded(), removed from commit ↵Sven Gothel2023-03-201-20/+1
| | | | | | 90a95e6f689b479f3c3ae3caf4e30447030c7682 A null buffer is possible in case initialElementCount at ctor is <= 0
* API doc cleanup, add + refine math testsSven Gothel2023-03-191-1/+1
| | | | API doc
* ShaderProgram field programLinked: Set to false @ release()/destroy(), On ↵Sven Gothel2023-03-151-1/+5
| | | | useProgram() only throw exception if 'on==true' is requested (disabling after delettion is OK)
* opengl/util/glsl/Shader*: Mark classes and fields final, rename ↵Sven Gothel2023-03-154-22/+41
| | | | dump{Shader->}Source(), refine string output.
* TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵Sven Gothel2023-03-142-16/+46
| | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl
* GLMediaPlayer: Overhaul and simplify states, allow usage before stream ready ↵Sven Gothel2023-03-131-17/+28
| | | | | | | | | | | | | | | showing test-texture. Adding stop(); (API Change) - allow multiple initGL(..) @ uninitialized and initialized - allows usage before stream is ready - using a test-texture @ uninitialized - adding stop() API change - initStream() -> playStream() - play() -> resume() FFMPEG: Added 'ready' check for robustness
* Rename NonFSAAGLCapabilitiesChooser -> NonFSAAGLCapsChooser (too long)Sven Gothel2023-03-081-3/+3
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* Apply NonFSAAGLCapabilitiesChooser in NEWTGLContext (tests only). TODO: ↵Sven Gothel2023-03-081-3/+14
| | | | Consider applying it in default chooser?
* Graph GPUUISceneNewtDemo: Filter out all FSAA (multisample) caps if ↵Sven Gothel2023-03-081-0/+73
| | | | | | | | | | | | | | undesired (Graph VBAA + MSAA); Add NonFSAAGLCapabilitiesChooser Notable: On RaspiPi4b w/ Mesa3D's Broadcom/VC driver, the chosen capabilities is a multisamnple one even though not requested. This causes - extra performance overhead - doubled AA: 1st our VBAA, then the FSAA (multisample) -> loss of sharpness Simply dropping the undersired FSAA helps and ups performance on the Raspi board (22 -> 35 fps).
* GLArrayData: Promote sealed() from GLArrayDataEditable, to correctly being ↵Sven Gothel2023-03-074-110/+195
| | | | | | | | | | | | | | | | | | | | | | | used for getElemCount() instead of 0==position, ... (API change) API Change - sealed() moved up from GLArrayDataEditable -> GLArrayData - GLArrayDataWrapper is sealed by default - getSizeInBytes() -> getByteCount() - Semantics of getElemCount() and getByteCount() - Correctly use sealed() to switch from position to limit - instead of 0==position Aligned method names: - getElemCount() - elemPosition() - remainingElems() - getElemCapacity() to corresponding byte counts: - getByteCount() - bytePosition() - remainingBytes() - getByteCapacity()
* GLArrayData*: Minor edits: API doc, space and year-rangeSven Gothel2023-03-063-5/+5
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* GLArrayDataEditable: Clarify API doc on clear*(..) and rewind()Sven Gothel2023-03-061-2/+54
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* GLArrayDataClient: Minor toString() and DEBUG output fixesSven Gothel2023-03-061-3/+3
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* GLArrayData[Editable,Client]: Add put[34][bsif](..) and array put[bsif](..) ↵Sven Gothel2023-03-062-0/+101
| | | | | | | | variants for flexibility/performance Notable: The array-put is slower than small range single-puts, e.g. put3i(..). Uses GlueGen's Buffers change commit 69b748925038b7d44fa6318536642b426e3d3e38
* GLProfile.isValidArrayDataType() add missing accepted types for ES3/GL3+ but ↵Sven Gothel2023-03-021-1/+3
| | | | | | dropping its usage (GLArrayDataWrapper validation) Skip GLProfile based index, comps, type validation, might not be future proof.
* GLArrayData*: Expose reserve() for total elementCount and growIfNeeded() for ↵Sven Gothel2023-02-242-37/+69
| | | | additional components ...
* GLArrayData*: Shorten methods (*API Change*), use proper constructor and ↵Sven Gothel2023-02-244-208/+234
| | | | | | | | | | | | | finalize immutables, add growthFactor (default golden ratio 1.618), add getCapacity*() and printStats(..) The growthFactor becomes essential for better growth behavior and can be set via setGrowthFactor(). The other changes were merely to clean up the GLArrayData interface and its 4 implementations. Not great to change its API, but one name was misleading ['getComponentCount' -> 'getCompsPerEleme'], so overall .. readability is enhanced. Motivation for this change was the performance analysis and improvement of our Graph Curve Renderer.
* Reuse Gluegen's Bitfield.Util for 'PowerOf2' computationSven Gothel2019-12-311-30/+6
| | | | See gluegen commit 178c7b9d40e06a04790542241912ca21d2c7b92f
* Bug 1390: Fix GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) ↵Sven Gothel2019-09-051-7/+17
| | | | | | | | | | | | | | | | | | | | | | | | | failure on unsupported GL data format/type GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) failed on unsupported GL data format/type On Mesa/AMD for GLPBuffer chosen GLCaps used rgba 10/10/10/2 and the GLContext set default values: GL_IMPLEMENTATION_COLOR_READ_FORMAT: 0x1908 GL_RGBA GL_IMPLEMENTATION_COLOR_READ_TYPE: 0x8368 GL_UNSIGNED_INT_2_10_10_10_REV GLPixelBuffer.GLPixelAttributes::getPixelFormat(int format, int type) currently does not handle the type GL_UNSIGNED_INT_2_10_10_10_REV and hence returned a null PixelFormat. Therefor the ctor GLPixelAttributes failed and threw the exception: "Caught GLException: Could not find PixelFormat for format and/or type: PixelAttributes[fmt 0x1908, type 0x8368, null]" This fix has the GLContext default values pre-validated in the convert(..) method and to use default GL_RGBA and GL_UNSIGNED_BYTE fallback values if not supported. This is most important to be future proof. Later we may shall add these 32bit coding 2+10+10+10 and its reverse.
* Bug 1101: Add missing disposal of Pipelined_QuadRenderer's VBOsSven Gothel2019-08-201-3/+15
| | | | Original author is 'Tof'
* Bug 1381: Keep host PixelFormat functional using requested immutable ↵Sven Gothel2019-05-132-13/+34
| | | | alphaRequested + add appropriate API doc
* Bug 1366 - Use String.format((Locale)null, "..." ..) avoiding Locale output ↵Sven Gothel2019-03-301-1/+2
| | | | for System related Operations
* ShaderCode: Fixed constant usage (GL3 -> GL3ES3)Sven Gothel2019-03-261-15/+15
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* Bug 1283: Remove shader include filename quotes if exists at start and end onlySven Gothel2019-03-261-1/+9
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* Removing also all the double quotesGiuseppe Barbieri2016-01-291-1/+1
| | | https://jogamp.org/bugzilla/show_bug.cgi?id=1283
* Remove deprectated classes and methodsSven Gothel2015-10-156-211/+38
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* Bug 1239: Fix GLMediaPlayer.CameraInputScheme API doc; ↵Sven Gothel2015-10-051-6/+13
| | | | GLMediaPlayerImpl.updateAttributes avoid div-by-zero (fps inf)
* Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit ↵Sven Gothel2015-10-033-6/+6
| | | | | | | | d78bb1be0a6290cb94918b21865a023c01825048 - Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file) - Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
* Bug 1241 - Util's Texture.coords (image coordinates) not updated properlySven Gothel2015-10-021-22/+29
| | | | | | | | | Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap The imageTarget preserves the used 2D image type for the 2D Texture coordinates. Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)' needs an overhaul targeted for 2.4.0.
* Bug 1234 - GLReadBufferUtil.readPixelsImpl(..) not using [xy] offset in ↵Sven Gothel2015-09-281-2/+2
| | | | | | | | | | | | | readTexture.updateSubImage(..) The passed inX and inY x/y offset for readPixel -> [textureData] buffer, must be passed to readTexture.updateSubImage(..)'s destination offset. I.e. the buffer's content starting at beginning is filled via glReadPixels w/ offset applied. Hence the texture update must pass the offset as the destination offset, i.e. to be used for glTexSubImage2D's offset.
* Bug 1226 - GLPixelBuffer.GLPixelAttributes.getPixelFormat() doesn't handle ↵Sven Gothel2015-09-261-0/+4
| | | | glDataType GL_UNSIGNED_INT_8_8_8_8_REV
* Bug 1211: Hardening Condition-Wait from Spurious-Wakeups and unintended ↵Sven Gothel2015-09-153-15/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | InterruptedException(s) Below is an updated list of Condition-Wait classifications as described in Bug 1211. This list includes recent changes on GlueGen regarding this Bug 1211. A followup commit will address the unit tests. - Noncancelable + Persistent-Wait - GLMediaPlayerImpl.StreamWorker thread (changed) - pauses thread in case of intr - Cancelable + Persistent-Wait: - LFRingbuffer.getImpl(..) - LFRingbuffer.waitForFreeSlots(int) - SyncedRingbuffer.getImpl(..) - SyncedRingbuffer.waitForFreeSlots(int) - FunctionTask.invokeOnNewThread(..) (changed) - RunnableTask.invokeOnNewThread(..) (changed) - SharedResourceRunner.run() - SharedResourceRunner.doAndWait() (changed) - SharedResourceRunner.start() (changed) - SharedResourceRunner.stop() (changed) - GLMediaPlayerImpl.StreamWorker ctor (changed) - GLMediaPlayerImpl caller thread actions do*() (changed) - AndroidGLMediaPlayerAPI14.getNextTextureImpl(..) (changed) - DisplayImpl.enqueueEvent(..) (changed) -> Persistent-Wait -> Cancels wait and NEWTEvent -> dispatchMessage(NEWTEventTask): always notifyCaller! - GLDrawableHelper.invoke(..) (changed) - DefaultEDTUtil.waitUntilIdle() (changed) - DefaultEDTUtil.waitUntilStopped() (changed) - DefaultEDTUtil.invokeImpl(..) (changed) - DefaultEDTUtil.NEDT.run(..) (changed) - AWTEDTUtil.waitUntilStopped(..) (changed) - AWTEDTUtil.invokeImpl(..) (changed) - AWTEDTUtil.NEDT.run(..) (changed) - SWTEDTUtil.invokeImpl(..) (changed) - SWTEDTUtil.waitUntilStopped(..) (changed) - SWTEDTUtil.NEDT.run(..) (changed) - GLWorkerThread.invokeAndWait(..) - GLWorkerThread.start() (changed) - GLWorkerThread.WorkerRunnable.run() (changed) - Animator.run() (changed) - AnimatorBase.finishLifecycleAction() (changed) - OSXUtil.RunOnMainThread(..) (changed) - SingletonInstanceServerSocket.Server.shutdown() (changed) - SingletonInstanceServerSocket.Server.start() (changed) - com.jogamp.audio.windows.waveout.Mixer.shutdown() (changed) - Extending/Using InterruptSource.Thread (changed) - DefaultEDTUtil.NEDT - AWTEDTUtil.NEDT - SWTEDTUtil.NEDT - GLWorkerThread.thread - Mixer.FillerThread - Mixer.MixerThread - Using InterruptSource.Thread (changed) - TempFileCache - LauncherTempFileCache - Animator.thread - SingletonInstanceServerSocket.Server.serverThread Deprecated: - FunctionTask.invoke(..) (changed) -> on current thread, no wait -> deprecated - RunnableTask.invoke(..) (changed) -> on current thread, no wait -> deprecated
* *AnimatorImpl: Catch concurrent pulling of GLAutoDrawable instancesSven Gothel2015-08-292-24/+37
| | | | | | | | | | | | | | | It may happen that an GLAutoDrawable is being pulled concurrently from the animators list, in which case an IndexOutOfBoundsException might be thrown. Example: [junit] *** AWTRobotUtil: UncaughtException (this Thread main-AWTAnimator#00) : Thread <main-AWTAnimator#00>, java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 [junit] java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 [junit] at java.util.ArrayList.rangeCheck(ArrayList.java:653) [junit] at java.util.ArrayList.get(ArrayList.java:429) [junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:68) [junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:451) [junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:198) [junit] at java.lang.Thread.run(Thread.java:745)
* Improves a bit the documentation of ImageTypeJulien Gouesse2015-08-191-5/+5
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* Improves a bit the documentation of ImageType and adds .ico and .cur into itJulien Gouesse2015-08-191-23/+68
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* PNGPixelRect: Avoid redundant wrapping of InputStream into BufferedInputStreamSven Gothel2015-08-191-1/+2
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* Bug 1042: ImageIOUtil -> ImageType + ImageType.Util ; Fix implementation and ↵Sven Gothel2015-08-198-1505/+1736
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | test. - ImageIOUtil -> ImageType + ImageType.Util - ImageType.Util.getFileSuffix(..): - Fix byte type conversion, i.e. 'b == (byte)0x89', cast is required to avoid byte -> int conversion. Note: signed byte -128 - +128 - Parse in O(1), i.e. lexicographical parsing - FIXME: We seem to have at least three type collisions, validate! - ImageType: - Complete T_* w/ API doc -> FIXME/TODO missing type references! - ImageType instancing via InputStream or manual type definition. - TextureData - Contains optional source ImageType - TextureProvider: - Deprecate newTextureData(..) variants other than InputStream simplifying TextureIO. - TextureProvider.SupportsImageTypes: - Added interface, allowing mapping ImageType -> provider - Tested standalone ImageType (TestImageTypeNEWT) and via TextureIO (TestTextureIONEWT) utilizing list of all test data (ImageTstFiles), i.e. PNG, JPG, TGA and DDS.
* Bug 1042: ImageIOUtil: Use unique public static final const String identifiersSven Gothel2015-08-182-154/+1065
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* Bug 1042: ImageIOUtil: Left-Align branches for readabilitySven Gothel2015-08-181-100/+100
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* Bug 1193: ShaderCode: Add SUFFIX_COMPUTE_SOURCE/SUFFIX_COMPUTE_BINARY; Add ↵Sven Gothel2015-08-181-3/+22
| | | | @since 2.3.2 tag
* Updates the documentation of the class ShaderCode concerning the compute shadersJulien Gouesse2015-08-131-11/+13
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* Adds the compute shaders into the list of supported shaders for ShaderCodeJulien Gouesse2015-08-131-0/+9
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* Deprecates SGIImage.isSGIImage() and DDSImage.isDDSImage(), see the bug ↵Julien Gouesse2015-08-092-7/+14
| | | | report 1042
* Calls ImageIOUtil in TextureIO to detect the image format of a stream, see ↵Julien Gouesse2015-08-091-4/+7
| | | | the bug report 1042
* Documents ImageIOUtil, see the bug report 1042Julien Gouesse2015-08-091-0/+17
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* Detection of the image format, first version (work in progress), see the bug ↵Julien Gouesse2015-08-091-0/+428
| | | | report 1042
* StereoDevice (Generic/OVR): Add knowledge about LocationSensorParameter and ↵Sven Gothel2015-07-202-0/+68
| | | | allow reset origin of location-sensor
* Clarify code in stereo/ovr: Comments, states, names, formatting.Sven Gothel2015-07-202-3/+3
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* Refine Frustum definition: Adding Frustum.FovDesc; Clarify makeFrustum ↵Sven Gothel2015-07-201-3/+5
| | | | argument constraints -> Exceptions
* ShaderCode: Add 'create' variations w/ custom shader file suffixes as well ↵Sven Gothel2015-07-191-19/+303
| | | | as w/ Uri usage