Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Cleaned up TiledRenderer capable to be used w/ GL2ES3 and TiledRenderer2 to ↵ | Sven Gothel | 2013-09-03 | 1 | -601/+0 |
| | | | | | | | | | | | | | | be used w/ GLAutoDrawable. - Remove GL2 dependencies - Only requires PixelStorage ROW_LENGTH -> GL2ES3 - Position target buffer position according to skip [pixels, rows] - Use an interface PMVMatrixCallback, allowing user to reshape the custom 'PMV Matrix' according to the current rendered tile - Properly adjust tile/image buffer to written position and flip for read operation | ||||
* | Fix file modes | Sven Gothel | 2010-07-07 | 1 | -0/+0 |
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* | refactoring: renamed com.sun.opengl -> com.jogamp.opengl. | Michael Bien | 2010-03-27 | 1 | -0/+601 |