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* Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, ↵Sven Gothel2023-04-051-172/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs. Matrix4f implementation uses dedicated float fields instead of an array. Performance didn't increase much, as JVM >= 11(?) has some optimizations to drop the array bounds check. AMD64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..) RaspberryPi 4b aarch64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..) Conclusion - Matrix4f.mul(b) needs to be revised (esp for aarch64) - Matrix4f.invert(..) should also not be slower ..
* Refine Frustum definition: Adding Frustum.FovDesc; Clarify makeFrustum ↵Sven Gothel2015-07-201-3/+5
| | | | argument constraints -> Exceptions
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-021-2/+2
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* FloatUtil.makeFrustum(..): Add throws GLException API doc / Add GLException ↵Sven Gothel2014-10-251-2/+20
| | | | | | | | | | | | | if zNear == zFar throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if left == right, or bottom == top, or zNear == zFar Add note on callers: - FloatUtil.makePerspective(..) - Matrix4.* - PMVMatrix.* - ProjectFloat.*
* Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add ↵Sven Gothel2014-07-011-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | GLEventListener2 (WIP); Refine FloatUtil - GLEventListener2 extends GLEventListener adds refined control: - display w/ flags, i.e. repeat, don't clear - setProjectionModelview(..) - FloatUtil.* Add return value for chaining, where missing +++ - jogamp.opengl.oculusvr.OVRDistortion - Handles all OVR related data and maps it to shader + GL buffers - display method - com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener - Simple OVRDistortion renderer using single FBO - Using upstream GLEventListener2 (the content) - com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener - Simple OVRDistortion renderer using two FBOs - Using upstream GLEventListener2 (the content) Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
* WIP: Add Matrix4 OO wraper for FloatUtil matrix operationsSven Gothel2014-06-281-0/+151