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* Bug 1452 - Decouple math functionality to 'com.jogamp.math' to be toolkit ↵Sven Gothel2023-09-207-2237/+0
| | | | | | | | | | | | | | | | | | | | agnostic (PMVMatrix, Matrix4f, Vec4f, ..) Math functionality (PMVMatrix, Matrix4f, Vec4f, ..) - shall be used toolkit agnostic, e.g. independent from OpenGL - shall be reused within our upcoming Vulkan implementation - may also move outside of JOGL, i.e. GlueGen or within its own package to be reused for other purposed. The 'com.jogamp.opengl.util.PMVMatrix' currently also used to feed in GLUniformData via the toolkit agnostic SyncAction and SyncBuffer shall also be split to a toolkit agnostic variant. An OpenGL PMVMatrix specialization implementing GLMatrixFunc can still exist, being derived from the toolkit agnostic base implementation. +++ Initial commit .. compile clean, passing most unit tests.
* FloatUtil.abs(a): Mark as deprecated, use Math.abs(a) directly. We assume it ↵Sven Gothel2023-09-042-6/+6
| | | | | | | | | | | | | | | | is an intrinsic + branch-less implementation Expected implementation is - return Float.intBitsToFloat(Float.floatToRawIntBits(a) & 0x7fffffff); replacing old implementation - return (a <= 0.0F) ? 0.0F - a : a; .. also market as @IntrinsicCandidate Hence we shall leave it to the JRE core-lib implementation...
* Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ↵Sven Gothel2023-04-181-12/+12
| | | | | | | | | | | instead of float[] and remove unused VectorUtil methods After Matrix4f consolidation and proving same or better performance on non array types, this enhances code readability, simplifies API, reduces bugs and may improve performance. GraphUI: - Have RoundButton as a functional class to make a round or rectangular backdrop, i.e. impl. addShapeToRegion() via reused addRoundShapeToRegion()
* Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, ↵Sven Gothel2023-04-051-11/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs. Matrix4f implementation uses dedicated float fields instead of an array. Performance didn't increase much, as JVM >= 11(?) has some optimizations to drop the array bounds check. AMD64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..) RaspberryPi 4b aarch64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..) Conclusion - Matrix4f.mul(b) needs to be revised (esp for aarch64) - Matrix4f.invert(..) should also not be slower ..
* Graph: Path2D -> self-contained Path2D (w/ Iterator) fixed; OutlineShape: ↵Sven Gothel2023-02-067-555/+684
| | | | | | Add Path2F addPath(..), emphasize required Winding.CW GPURegionGLListener01 used by TestRegionRendererNEWT01 covers Path2F CCW and CW (reverse add) methods.
* Graph: Path2D: Remove redundant accessors, comment on append(..)Sven Gothel2023-02-051-7/+11
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* Graph; Path2D[Iterator]: Add 'fast path' access to points array reference ↵Sven Gothel2023-02-042-80/+113
| | | | and index etc, used to avoid arraycopy (efficancy)
* Graph: Complete move jogamp.graph.plane to public com.jogamp.graph.planeSven Gothel2023-02-046-6/+6
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* Graph: Move jogamp.graph.plane to public com.jogamp.graph.planeSven Gothel2023-02-046-0/+2041