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-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsExternalWGLContext.java2
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsExternalWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsExternalWGLContext.java
index 79628321d..173619b39 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsExternalWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsExternalWGLContext.java
@@ -63,7 +63,7 @@ public class WindowsExternalWGLContext extends WindowsWGLContext {
System.err.println(getThreadName() + ": Created external OpenGL context " + toHexString(ctx) + " for " + this);
}
GLContextShareSet.contextCreated(this);
- if( !setGLFunctionAvailability(false, 0, 0, CTX_PROFILE_COMPAT, false /* strictMatch */, false /* withinGLVersionsMapping */) ) { // use GL_VERSION
+ if( !setGLFunctionAvailability(false, 0, 0, 0, false /* strictMatch */, false /* withinGLVersionsMapping */) ) { // use GL_VERSION
throw new InternalError("setGLFunctionAvailability !strictMatch failed");
}
getGLStateTracker().setEnabled(false); // external context usage can't track state in Java
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
index fd0db7c04..7c71837c6 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
@@ -354,7 +354,7 @@ public class WindowsWGLContext extends GLContextImpl {
if ( !WGL.wglMakeCurrent(drawable.getHandle(), temp_ctx) ) {
throw new GLException("Error making temp context current: 0x" + toHexString(temp_ctx) + ", werr: "+GDI.GetLastError());
}
- if( !setGLFunctionAvailability(true, 0, 0, CTX_PROFILE_COMPAT, false /* strictMatch */, null == sharedContext /* withinGLVersionsMapping */) ) { // use GL_VERSION
+ if( !setGLFunctionAvailability(true, 0, 0, 0, false /* strictMatch */, null == sharedContext /* withinGLVersionsMapping */) ) { // use GL_VERSION
WGL.wglMakeCurrent(0, 0); // release temp context
WGL.wglDeleteContext(temp_ctx);
throw new GLException("setGLFunctionAvailability !strictMatch failed");