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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java3
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp38
-rwxr-xr-xsrc/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02.fp97
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl3
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl2
5 files changed, 119 insertions, 24 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
index 2e04278ca..bb6ff987d 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
@@ -4,7 +4,6 @@ public class UniformNames {
public static final String gcu_PMVMatrix = "gcu_PMVMatrix"; // gcu_PMVMatrix[3]; // P, Mv, and Mvi
public static final String gcu_ColorStatic = "gcu_ColorStatic";
public static final String gcu_Alpha = "gcu_Alpha";
- public static final String gcu_P1Y = "gcu_P1Y";
- public static final String gcu_Strength = "gcu_Strength";
+ public static final String gcu_Weight = "gcu_Weight";
public static final String gcu_TextureUnit = "gcu_TextureUnit";
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp
index 975c2dc5b..b3693ec88 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp
@@ -12,8 +12,8 @@
#include uniforms.glsl
#include varyings.glsl
-const vec3 b_color = vec3(0.0, 0.0, 0.0);
-const vec4 weights = vec4(0.075, 0.06, 0.045, 0.025);
+const vec3 b_color = vec3(1.0, 1.0, 1.0);
+const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025);
void main (void)
{
@@ -33,25 +33,25 @@ void main (void)
rtex -= 5.0;
vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
- t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*weights.x;
- t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*weights.x;
- t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*weights.x;
- t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*weights.x;
+ t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x;
+ t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x;
+ t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*tex_weights.x;
+ t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*tex_weights.x;
- t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*weights.y;
- t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*weights.y;
- t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*weights.y;
- t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*weights.y;
+ t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*tex_weights.y;
+ t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*tex_weights.y;
+ t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*tex_weights.y;
+ t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*tex_weights.y;
- t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*weights.z;
- t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*weights.z;
- t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*weights.z;
- t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*weights.z;
+ t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*tex_weights.z;
+ t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*tex_weights.z;
+ t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*tex_weights.z;
+ t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*tex_weights.z;
- t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*weights.w;
- t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*weights.w;
- t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*weights.w;
- t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*weights.w;
+ t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*tex_weights.w;
+ t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*tex_weights.w;
+ t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*tex_weights.w;
+ t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*tex_weights.w;
if(t.w == 0.0){
discard;
@@ -85,7 +85,7 @@ void main (void)
alpha = gcu_Alpha;
}
else if (a <= 0.0) {
- alpha = 0.0;//discard;
+ discard;
}
else {
alpha = gcu_Alpha * a;
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02.fp
new file mode 100755
index 000000000..e3d5bc074
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02.fp
@@ -0,0 +1,97 @@
+//Copyright 2010 JogAmp Community. All rights reserved.
+/**
+#ifdef GL_ES
+ #version 100
+#else
+ #version 110
+#endif
+ */
+
+#include uniforms.glsl
+#include varyings.glsl
+
+const vec3 b_color = vec3(0.0, 0.0, 0.0);
+const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025);
+
+void main (void)
+{
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+ vec3 c = gcu_ColorStatic.rgb;
+
+ float alpha = 0.0;
+
+ if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)){
+ alpha = gcu_Alpha;
+ }
+ else if((gcv_TexCoord.x >= 5.0)){
+ vec2 dfx = dFdx(gcv_TexCoord);
+ vec2 dfy = dFdy(gcv_TexCoord);
+
+ vec2 size = 1.0/textureSize(gcu_TextureUnit,0); //version 130 - FIXME: replace with uniform value
+ rtex -= 5.0;
+ vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
+
+ t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x;
+ t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x;
+ t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*tex_weights.x;
+ t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*tex_weights.x;
+
+ t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*tex_weights.y;
+ t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*tex_weights.y;
+ t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*tex_weights.y;
+ t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*tex_weights.y;
+
+ t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*tex_weights.z;
+ t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*tex_weights.z;
+ t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*tex_weights.z;
+ t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*tex_weights.z;
+
+ t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*tex_weights.w;
+ t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*tex_weights.w;
+ t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*tex_weights.w;
+ t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*tex_weights.w;
+
+ if(t.w == 0.0){
+ discard;
+ }
+
+ c = t.xyz;
+ alpha = gcu_Alpha * t.w;
+ }
+ ///////////////////////////////////////////////////////////
+ else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){
+ rtex.y -= 0.1;
+
+ if(rtex.y < 0.0) {
+ if(gcv_TexCoord.y < 0.0)
+ discard;
+ else{
+ rtex.y = 0.0;
+ }
+ }
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
+
+ float w = gcu_Weight;
+ float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
+ float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
+
+ float aph = 2.0 - 2.0*w;
+
+ float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
+ vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2*rtex.x))/gd));
+
+ float d = position/(length(f));
+ float a = (0.5 - d * sign(gcv_TexCoord.y));
+ if (a >= 1.0){
+ alpha = gcu_Alpha;
+ }
+ else if (a <= 0.0) {
+ discard;
+ }
+ else {
+ alpha = gcu_Alpha*a;
+ }
+ }
+ gl_FragColor = vec4(c, alpha);
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
index 677c7324f..332edd02b 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
@@ -9,8 +9,7 @@
uniform HIGHP mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi
uniform HIGHP vec3 gcu_ColorStatic;
uniform HIGHP float gcu_Alpha;
-uniform HIGHP float gcu_P1Y;
-uniform HIGHP float gcu_Strength;
+uniform HIGHP float gcu_Weight;
uniform sampler2D gcu_TextureUnit;
// uniform HIGHP mat3 gcu_NormalMatrix; // transpose(inverse(ModelView)).3x3
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
index e70c25266..0b821524c 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
@@ -6,7 +6,7 @@
#include consts.glsl
-varying vec4 gcv_FrontColor;
+//varying vec4 gcv_FrontColor;
varying vec2 gcv_TexCoord;
#endif // varyings_glsl