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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
index 6c2949c2b..ab9d1f8f0 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
@@ -31,6 +31,7 @@ import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLRunnable;
import javax.media.opengl.GLEventListener;
+
import com.jogamp.opengl.util.TimeFrameI;
/**
@@ -133,17 +134,16 @@ public interface TextureSequence {
/**
* Event listener to notify users of updates regarding the {@link TextureSequence}.
* <p>
- * The implementation sending the events, and hence calling down to all listeners,
- * does not necessarily make the user's OpenGL context current.
+ * Implementations sending events down to all listeners,
+ * while not necessarily making the user's OpenGL context current.
* </p>
* <p>
- * Further more, the call may happen off-thread, possibly holding another, possibly shared, OpenGL context current.
- * </p>
+ * Events may be sent from a 3rd-party thread, possibly holding another, maybe shared, OpenGL context current.<br/>
* Hence a user shall not issue <i>any</i> OpenGL, time consuming
- * or {@link TextureSequence} lifecycle operations directly.<br>
+ * or {@link TextureSequence} operations directly.<br>
* Instead, the user shall:
* <ul>
- * <li>issue commands off-thread via spawning off another thread, or</li>
+ * <li>off-load complex or {@link TextureSequence} commands on another thread, or</li>
* <li>injecting {@link GLRunnable} objects via {@link GLAutoDrawable#invoke(boolean, GLRunnable)}, or</li>
* <li>simply changing a volatile state of their {@link GLEventListener} implementation.</li>
* </ul>