diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java | 234 |
1 files changed, 150 insertions, 84 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java index a94b1f827..584cacf8c 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java +++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java @@ -1,21 +1,22 @@ /* * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. - * + * Copyright (c) 2010 JogAmp Community. All rights reserved. + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -28,7 +29,7 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. @@ -44,24 +45,39 @@ import javax.media.nativewindow.NativeWindowFactory; import jogamp.opengl.*; +import com.jogamp.opengl.GLExtensions; import com.jogamp.opengl.util.texture.spi.*; /** * Represents an OpenGL texture object. Contains convenience routines * for enabling/disabling OpenGL texture state, binding this texture, * and computing texture coordinates for both the entire image as well - * as a sub-image. - * + * as a sub-image. + * + * <a name="textureCallOrder"><h5>Order of Texture Commands</h5></a> + * <p> + * Due to many confusions w/ texture usage, following list described the order + * and semantics of texture unit selection, binding and enabling. + * <ul> + * <li><i>Optional:</i> Set active textureUnit via <code>gl.glActiveTexture(GL.GL_TEXTURE0 + textureUnit)</code>, <code>0</code> is default.</li> + * <li>Bind <code>textureId</code> -> active <code>textureUnit</code>'s <code>textureTarget</code> via <code>gl.glBindTexture(textureTarget, textureId)</code></li> + * <li><i>Compatible Context Only:</i> Enable active <code>textureUnit</code>'s <code>textureTarget</code> via <code>glEnable(textureTarget)</code>. + * <li><i>Optional:</i> Fiddle with the texture parameters and/or environment settings.</li> + * <li>GLSL: Use <code>textureUnit</code> in your shader program, enable shader program.</li> + * <li>Issue draw commands</li> + * </ul> + * </p> + * * <p><a name="nonpow2"><b>Non-power-of-two restrictions</b></a> * <br> When creating an OpenGL texture object, the Texture class will - * attempt to leverage the <a - * href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">GL_ARB_texture_non_power_of_two</a> - * and <a - * href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">GL_ARB_texture_rectangle</a> - * extensions (in that order) whenever possible. If neither extension - * is available, the Texture class will simply upload a non-pow2-sized + * attempt to use <i>non-power-of-two textures</i> (NPOT) if available, see {@link GL#isNPOTTextureAvailable()}. + * Further more, + * <a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">GL_ARB_texture_rectangle</a> + * (RECT) will be attempted on OSX w/ ATI drivers. + * If NPOT is not available or RECT not chosen, the Texture class will simply upload a non-pow2-sized * image into a standard pow2-sized texture (without any special - * scaling). Since the choice of extension (or whether one is used at + * scaling). + * Since the choice of extension (or whether one is used at * all) depends on the user's machine configuration, developers are * recommended to use {@link #getImageTexCoords} and {@link * #getSubImageTexCoords}, as those methods will calculate the @@ -89,16 +105,24 @@ import com.jogamp.opengl.util.texture.spi.*; * when switching between textures it is necessary to call {@link * #bind}, but when drawing many triangles all using the same texture, * for best performance only one call to {@link #bind} should be made. + * User may also utilize multiple texture units, + * see <a href="#textureCallOrder"> order of texture commands above</a>. * * <p><a name="premult"><b>Alpha premultiplication and blending</b></a> - * <br> The mathematically correct way to perform blending in OpenGL - * (with the SrcOver "source over destination" mode, or any other - * Porter-Duff rule) is to use "premultiplied color components", which - * means the R/G/ B color components have already been multiplied by - * the alpha value. To make things easier for developers, the Texture - * class will automatically convert non-premultiplied image data into - * premultiplied data when storing it into an OpenGL texture. As a - * result, it is important to use the correct blending function; for + * <p> + * <i>Disclaimer: Consider performing alpha premultiplication in shader code, if really desired! Otherwise use RGBA.</i><br/> + * </p> + * <p> + * The Texture class does not convert RGBA image data into + * premultiplied data when storing it into an OpenGL texture. + * </p> + * <p> + * The mathematically correct way to perform blending in OpenGL + * with the SrcOver "source over destination" mode, or any other + * Porter-Duff rule, is to use <i>premultiplied color components</i>, + * which means the R/G/ B color components must have been multiplied by + * the alpha value. If using <i>premultiplied color components</i> + * it is important to use the correct blending function; for * example, the SrcOver rule is expressed as: <pre> gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); @@ -113,7 +137,7 @@ import com.jogamp.opengl.util.texture.spi.*; float g = g * a; float b = b * a; gl.glColor4f(r, g, b, a); -</pre> +</pre> * * For reference, here is a list of the Porter-Duff compositing rules * and the associated OpenGL blend functions (source and destination @@ -136,9 +160,7 @@ import com.jogamp.opengl.util.texture.spi.*; <TR> <TD> AlphaXor <TD> GL_ONE_MINUS_DST_ALPHA <TD> GL_ONE_MINUS_SRC_ALPHA </TABLE> </CENTER> - * - * @author Chris Campbell - * @author Kenneth Russell + * @author Chris Campbell, Kenneth Russell, et.al. */ public class Texture { /** The GL target type. */ @@ -166,6 +188,13 @@ public class Texture { /** The texture coordinates corresponding to the entire image. */ private TextureCoords coords; + @Override + public String toString() { + return "Texture[target 0x"+Integer.toHexString(target)+", name "+texID+", "+ + imgWidth+"/"+texWidth+" x "+imgHeight+"/"+texHeight+", y-flip "+mustFlipVertically+ + ", "+estimatedMemorySize+" bytes]"; + } + /** An estimate of the amount of texture memory this texture consumes. */ private int estimatedMemorySize; @@ -205,12 +234,13 @@ public class Texture { * Enables this texture's target (e.g., GL_TEXTURE_2D) in the * given GL context's state. This method is a shorthand equivalent * of the following OpenGL code: - <pre> - gl.glEnable(texture.getTarget()); - </pre> - * + * <pre> + * gl.glEnable(texture.getTarget()); + * </pre> * <p> - * Call is ignored if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. + * Call is ignored if the {@link GL} object's context + * is using a core profile, see {@link GL#isGLcore()}, + * or if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. * </p> * <p> * See the <a href="#perftips">performance tips</a> above for hints @@ -222,21 +252,22 @@ public class Texture { * OpenGL-related errors occurred */ public void enable(GL gl) throws GLException { - if(GLES2.GL_TEXTURE_EXTERNAL_OES != target) { + if( !gl.isGLcore() && GLES2.GL_TEXTURE_EXTERNAL_OES != target) { gl.glEnable(target); } } - + /** * Disables this texture's target (e.g., GL_TEXTURE_2D) in the * given GL state. This method is a shorthand equivalent * of the following OpenGL code: - <pre> - gl.glDisable(texture.getTarget()); - </pre> - * + * <pre> + * gl.glDisable(texture.getTarget()); + * </pre> * <p> - * Call is ignored if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. + * Call is ignored if the {@link GL} object's context + * is using a core profile, see {@link GL#isGLcore()}, + * or if {@link #getTarget()} is {@link GLES2#GL_TEXTURE_EXTERNAL_OES}. * </p> * <p> * See the <a href="#perftips">performance tips</a> above for hints @@ -248,11 +279,11 @@ public class Texture { * OpenGL-related errors occurred */ public void disable(GL gl) throws GLException { - if(GLES2.GL_TEXTURE_EXTERNAL_OES != target) { + if( !gl.isGLcore() && GLES2.GL_TEXTURE_EXTERNAL_OES != target ) { gl.glDisable(target); } } - + /** * Binds this texture to the given GL context. This method is a * shorthand equivalent of the following OpenGL code: @@ -262,22 +293,16 @@ public class Texture { * * See the <a href="#perftips">performance tips</a> above for hints * on how to maximize performance when using many Texture objects. - * @param gl TODO * + * @param gl the current GL context * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void bind(GL gl) throws GLException { validateTexID(gl, true); - gl.glBindTexture(target, texID); - } - - /** - * @deprecated use {@link #destroy(GL)} - */ - public final void dispose(GL gl) throws GLException { - destroy(gl); + gl.glBindTexture(target, texID); } + /** * Destroys the native resources used by this texture object. * @@ -311,7 +336,7 @@ public class Texture { public int getWidth() { return texWidth; } - + /** * Returns the height of the allocated OpenGL texture in pixels. * Note that the texture height will be greater than or equal to the @@ -321,9 +346,9 @@ public class Texture { */ public int getHeight() { return texHeight; - } - - /** + } + + /** * Returns the width of the image contained within this texture. * Note that for non-power-of-two textures in particular this may * not be equal to the result of {@link #getWidth}. It is @@ -365,7 +390,7 @@ public class Texture { * entire image. If the TextureData indicated that the texture * coordinates must be flipped vertically, the returned * TextureCoords will take that into account. - * + * * @return the texture coordinates corresponding to the entire image */ public TextureCoords getImageTexCoords() { @@ -382,7 +407,7 @@ public class Texture { * flipped vertically, the returned TextureCoords will take that * into account; this should not be handled by the end user in the * specification of the y1 and y2 coordinates. - * + * * @return the texture coordinates corresponding to the specified sub-image */ public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) { @@ -407,9 +432,9 @@ public class Texture { } /** - * Updates the entire content area of this texture using the data in - * the given image. - * + * Updates the entire content area incl. {@link TextureCoords} + * of this texture using the data in the given image. + * * @throws GLException if any OpenGL-related errors occurred */ public void updateImage(GL gl, TextureData data) throws GLException { @@ -429,10 +454,24 @@ public class Texture { } /** - * Updates the content area of the specified target of this texture + * Change whether the TextureData requires a vertical flip of + * the texture coords. + * <p> + * No-op if no change, otherwise generates new {@link TextureCoords}. + * </p> + */ + public void setMustFlipVertically(boolean v) { + if( v != mustFlipVertically ) { + mustFlipVertically = v; + updateTexCoords(); + } + } + + /** + * Updates the content area incl. {@link TextureCoords} of the specified target of this texture * using the data in the given image. In general this is intended * for construction of cube maps. - * + * * @throws GLException if any OpenGL-related errors occurred */ public void updateImage(GL gl, TextureData data, int targetOverride) throws GLException { @@ -448,12 +487,12 @@ public class Texture { // See whether we have automatic mipmap generation support boolean haveAutoMipmapGeneration = - (gl.isExtensionAvailable("GL_VERSION_1_4") || - gl.isExtensionAvailable("GL_SGIS_generate_mipmap")); + (gl.isExtensionAvailable(GLExtensions.VERSION_1_4) || + gl.isExtensionAvailable(GLExtensions.SGIS_generate_mipmap)); // Indicate to the TextureData what functionality is available - data.setHaveEXTABGR(gl.isExtensionAvailable("GL_EXT_abgr")); - data.setHaveGL12(gl.isExtensionAvailable("GL_VERSION_1_2")); + data.setHaveEXTABGR(gl.isExtensionAvailable(GLExtensions.EXT_abgr)); + data.setHaveGL12(gl.isExtensionAvailable(GLExtensions.VERSION_1_2)); // Indicates whether both width and height are power of two boolean isPOT = isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight); @@ -646,7 +685,7 @@ public class Texture { int minFilter = (data.getMipmap() ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR); int magFilter = GL.GL_LINEAR; - int wrapMode = (gl.isExtensionAvailable("GL_VERSION_1_2") || !gl.isGL2()) ? GL.GL_CLAMP_TO_EDGE : GL2.GL_CLAMP; + int wrapMode = (gl.isExtensionAvailable(GLExtensions.VERSION_1_2) || !gl.isGL2()) ? GL.GL_CLAMP_TO_EDGE : GL2.GL_CLAMP; // REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB if (texTarget != GL2.GL_TEXTURE_RECTANGLE_ARB) { @@ -753,7 +792,7 @@ public class Texture { * texture's target. This gives control over parameters such as * GL_TEXTURE_MAX_ANISOTROPY_EXT. Causes this texture to be bound to * the current texture state. - * + * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ @@ -767,7 +806,7 @@ public class Texture { * Sets the OpenGL multi-floating-point texture parameter for the * texture's target. Causes this texture to be bound to the current * texture state. - * + * * @throws GLException if any OpenGL-related errors occurred */ public void setTexParameterfv(GL gl, int parameterName, @@ -780,7 +819,7 @@ public class Texture { * Sets the OpenGL multi-floating-point texture parameter for the * texture's target. Causes this texture to be bound to the current * texture state. - * + * * @throws GLException if any OpenGL-related errors occurred */ public void setTexParameterfv(GL gl, int parameterName, @@ -796,7 +835,7 @@ public class Texture { * to GL_CLAMP_TO_EDGE if OpenGL 1.2 is supported on the current * platform and GL_CLAMP if not. Causes this texture to be bound to * the current texture state. - * + * * @throws GLException if any OpenGL-related errors occurred */ public void setTexParameteri(GL gl, int parameterName, @@ -809,7 +848,7 @@ public class Texture { * Sets the OpenGL multi-integer texture parameter for the texture's * target. Causes this texture to be bound to the current texture * state. - * + * * @throws GLException if any OpenGL-related errors occurred */ public void setTexParameteriv(GL gl, int parameterName, @@ -822,7 +861,7 @@ public class Texture { * Sets the OpenGL multi-integer texture parameter for the texture's * target. Causes this texture to be bound to the current texture * state. - * + * * @throws GLException if any OpenGL-related errors occurred */ public void setTexParameteriv(GL gl, int parameterName, @@ -832,15 +871,34 @@ public class Texture { } /** - * Returns the underlying OpenGL texture object for this texture. + * Returns the underlying OpenGL texture object for this texture + * and generates it if not done yet. + * <p> * Most applications will not need to access this, since it is * handled automatically by the bind(GL) and destroy(GL) APIs. + * </p> + * @param gl required to be valid and current in case the texture object has not been generated yet, + * otherwise it may be <code>null</code>. + * @see #getTextureObject() */ public int getTextureObject(GL gl) { validateTexID(gl, false); return texID; } + /** + * Returns the underlying OpenGL texture object for this texture, + * maybe <code>0</code> if not yet generated. + * <p> + * Most applications will not need to access this, since it is + * handled automatically by the bind(GL) and destroy(GL) APIs. + * </p> + * @see #getTextureObject(GL) + */ + public int getTextureObject() { + return texID; + } + /** Returns an estimate of the amount of texture memory in bytes this Texture consumes. It should only be treated as an estimate; most applications should not need to query this but instead let @@ -899,6 +957,9 @@ public class Texture { private void setImageSize(int width, int height, int target) { imgWidth = width; imgHeight = height; + updateTexCoords(); + } + private void updateTexCoords() { if (target == GL2.GL_TEXTURE_RECTANGLE_ARB) { if (mustFlipVertically) { coords = new TextureCoords(0, imgHeight, imgWidth, 0); @@ -907,12 +968,17 @@ public class Texture { } } else { if (mustFlipVertically) { - coords = new TextureCoords(0, (float) imgHeight / (float) texHeight, - (float) imgWidth / (float) texWidth, 0); + coords = new TextureCoords(0, // l + (float) imgHeight / (float) texHeight, // b + (float) imgWidth / (float) texWidth, // r + 0 // t + ); } else { - coords = new TextureCoords(0, 0, - (float) imgWidth / (float) texWidth, - (float) imgHeight / (float) texHeight); + coords = new TextureCoords(0, // l + 0, // b + (float) imgWidth / (float) texWidth, // r + (float) imgHeight / (float) texHeight // t + ); } } } @@ -920,8 +986,8 @@ public class Texture { private void updateSubImageImpl(GL gl, TextureData data, int newTarget, int mipmapLevel, int dstx, int dsty, int srcx, int srcy, int width, int height) throws GLException { - data.setHaveEXTABGR(gl.isExtensionAvailable("GL_EXT_abgr")); - data.setHaveGL12(gl.isExtensionAvailable("GL_VERSION_1_2")); + data.setHaveEXTABGR(gl.isExtensionAvailable(GLExtensions.EXT_abgr)); + data.setHaveGL12(gl.isExtensionAvailable(GLExtensions.VERSION_1_2)); Buffer buffer = data.getBuffer(); if (buffer == null && data.getMipmapData() == null) { @@ -1039,8 +1105,8 @@ public class Texture { case GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc") && - !gl.isExtensionAvailable("GL_NV_texture_compression_vtc")) { + if (!gl.isExtensionAvailable(GLExtensions.EXT_texture_compression_s3tc) && + !gl.isExtensionAvailable(GLExtensions.NV_texture_compression_vtc)) { throw new GLException("DXTn compressed textures not supported by this graphics card"); } break; @@ -1076,14 +1142,14 @@ public class Texture { private static boolean haveTexRect(GL gl) { return (!disableTexRect && TextureIO.isTexRectEnabled() && - gl.isExtensionAvailable("GL_ARB_texture_rectangle")); + gl.isExtensionAvailable(GLExtensions.ARB_texture_rectangle)); } private static boolean preferTexRect(GL gl) { // Prefer GL_ARB_texture_rectangle on ATI hardware on Mac OS X // due to software fallbacks - if (NativeWindowFactory.TYPE_MACOSX.equals(NativeWindowFactory.getNativeWindowType(false))) { + if (NativeWindowFactory.TYPE_MACOSX == NativeWindowFactory.getNativeWindowType(false)) { String vendor = gl.glGetString(GL.GL_VENDOR); if (vendor != null && vendor.startsWith("ATI")) { return true; |