diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 111 |
1 files changed, 56 insertions, 55 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index ff8982ddf..9d71ee276 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -35,7 +35,6 @@ import java.util.Iterator; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLArrayData; -import javax.media.opengl.GLContext; import javax.media.opengl.GLException; import javax.media.opengl.GLUniformData; @@ -58,7 +57,6 @@ import com.jogamp.opengl.util.GLArrayDataEditable; */ public class ShaderState { public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true); - private static final String currentStateKey = "jogamp.opengl.glsl.ShaderState" ; public ShaderState() { } @@ -68,46 +66,6 @@ public class ShaderState { public void setVerbose(boolean v) { verbose = DEBUG || v; } /** - * Fetches the current shader state from this thread (TLS) current GLContext - * - * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean) - * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL) - * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL) - * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState() - */ - public static ShaderState getCurrentShaderState() { - return getShaderState(GLContext.getCurrentGL()); - } - - /** - * Gets the shader state attached to the GL object's GLContext - * - * @param gl the GL object referencing the GLContext - * - * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean) - * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL) - * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL) - * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState() - */ - public static ShaderState getShaderState(GL gl) { - return (ShaderState) gl.getContext().getAttachedObject(currentStateKey); - } - - /** - * Attaches the shader state to the GL object's GLContext - * - * @param gl the GL object referencing the GLContext - * - * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean) - * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL) - * @see com.jogamp.opengl.util.glsl.ShaderState#setShaderState(GL) - * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState() - */ - public final ShaderState setShaderState(GL gl) { - return (ShaderState) gl.getContext().attachObject(currentStateKey, this); - } - - /** * Returns the attached user object for the given name to this ShaderState. */ public final Object getAttachedObject(String name) { @@ -135,19 +93,14 @@ public class ShaderState { /** * Turns the shader program on or off.<br> - * Puts this ShaderState to to the thread local storage (TLS), - * if <code>on</code> is <code>true</code>. * * @throws GLException if no program is attached * * @see com.jogamp.opengl.util.glsl.ShaderState#useProgram(GL2ES2, boolean) - * @see com.jogamp.opengl.util.glsl.ShaderState#getShaderState(GL) - * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState() */ public synchronized void useProgram(GL2ES2 gl, boolean on) throws GLException { if(null==shaderProgram) { throw new GLException("No program is attached"); } if(on) { - setShaderState(gl); if(shaderProgram.linked()) { shaderProgram.useProgram(gl, true); if(resetAllShaderData) { @@ -332,6 +285,10 @@ public class ShaderState { return activeAttribDataMap.get(name); } + public boolean isActiveAttribute(GLArrayData attribute) { + return attribute == activeAttribDataMap.get(attribute.getName()); + } + /** * Binds or unbinds the {@link GLArrayData} lifecycle to this ShaderState. * @@ -343,11 +300,14 @@ public class ShaderState { * * <p>The data will not be transfered to the GPU, use {@link #vertexAttribPointer(GL2ES2, GLArrayData)} additionally.</p> * + * <p>The data will also be {@link GLArrayData#associate(Object, boolean) associated} with this ShaderState.</p> + * * @param attribute the {@link GLArrayData} which lifecycle shall be managed * @param own true if <i>owning</i> shall be performs, false if <i>disowning</i>. * * @see #bindAttribLocation(GL2ES2, int, String) * @see #getAttribute(String) + * @see GLArrayData#associate(Object, boolean) */ public void ownAttribute(GLArrayData attribute, boolean own) { if(own) { @@ -359,6 +319,7 @@ public class ShaderState { } else { managedAttributes.remove(attribute); } + attribute.associate(this, own); } public boolean ownsAttribute(GLArrayData attribute) { @@ -402,8 +363,12 @@ public class ShaderState { * @see #getAttribute(String) */ public void bindAttribLocation(GL2ES2 gl, int location, GLArrayData data) { - bindAttribLocation(gl, location, data.getName()); - data.setLocation(location); + if(null==shaderProgram) throw new GLException("No program is attached"); + if(shaderProgram.linked()) throw new GLException("Program is already linked"); + final String name = data.getName(); + final Integer loc = new Integer(location); + activeAttribLocationMap.put(name, loc); + data.setLocation(gl, shaderProgram.program(), location); activeAttribDataMap.put(data.getName(), data); } @@ -465,8 +430,27 @@ public class ShaderState { * @see #getAttribute(String) */ public int getAttribLocation(GL2ES2 gl, GLArrayData data) { - int location = getAttribLocation(gl, data.getName()); - data.setLocation(location); + if(null==shaderProgram) throw new GLException("No program is attached"); + final String name = data.getName(); + int location = getCachedAttribLocation(name); + if(0<=location) { + data.setLocation(location); + } else { + if(!shaderProgram.linked()) throw new GLException("Program is not linked"); + location = data.setLocation(gl, shaderProgram.program()); + if(0<=location) { + Integer idx = new Integer(location); + activeAttribLocationMap.put(name, idx); + if(DEBUG) { + System.err.println("ShaderState: glGetAttribLocation: "+name+", loc: "+location); + } + } else if(verbose) { + System.err.println("ShaderState: glGetAttribLocation failed, no location for: "+name+", loc: "+location); + if(DEBUG) { + Thread.dumpStack(); + } + } + } activeAttribDataMap.put(data.getName(), data); return location; } @@ -873,6 +857,7 @@ public class ShaderState { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); int location = getCachedUniformLocation(name); if(0>location) { + if(!shaderProgram.linked()) throw new GLException("Program is not linked"); location = gl.glGetUniformLocation(shaderProgram.program(), name); if(0<=location) { Integer idx = new Integer(location); @@ -886,7 +871,7 @@ public class ShaderState { } return location; } - + /** * Validates and returns the location of a shader uniform.<br> * Uses either the cached value {@link #getCachedUniformLocation(String)} if valid, @@ -908,9 +893,25 @@ public class ShaderState { * @see ShaderProgram#glReplaceShader */ public int getUniformLocation(GL2ES2 gl, GLUniformData data) { - int location = getUniformLocation(gl, data.getName()); - data.setLocation(location); - activeUniformDataMap.put(data.getName(), data); + if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); + final String name = data.getName(); + int location = getCachedUniformLocation(name); + if(0<=location) { + data.setLocation(location); + } else { + if(!shaderProgram.linked()) throw new GLException("Program is not linked"); + location = data.setLocation(gl, shaderProgram.program()); + if(0<=location) { + Integer idx = new Integer(location); + activeUniformLocationMap.put(name, idx); + } else if(verbose) { + System.err.println("ShaderState: glUniform failed, no location for: "+name+", index: "+location); + if(DEBUG) { + Thread.dumpStack(); + } + } + } + activeUniformDataMap.put(name, data); return location; } |