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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
index 922fc69c1..26e1eb041 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
@@ -1,22 +1,22 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -29,11 +29,11 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
@@ -407,7 +407,7 @@ public class TextureRenderer {
this.a = a;
gl.glColor4f(this.r, this.g, this.b, this.a);
- }
+ }
private float[] compArray;
/** Changes the current color of this TextureRenderer to the
@@ -437,7 +437,7 @@ public class TextureRenderer {
@param screenx the on-screen x coordinate at which to draw the rectangle
@param screeny the on-screen y coordinate (relative to lower left) at
which to draw the rectangle
-
+
@throws GLException If an OpenGL context is not current when this method is called
*/
public void drawOrthoRect(int screenx, int screeny) throws GLException {
@@ -459,7 +459,7 @@ public class TextureRenderer {
rectangle to draw
@param width the width of the rectangle to draw
@param height the height of the rectangle to draw
-
+
@throws GLException If an OpenGL context is not current when this method is called
*/
public void drawOrthoRect(int screenx, int screeny,
@@ -490,7 +490,7 @@ public class TextureRenderer {
@param height the height in texels of the rectangle to draw
@param scaleFactor the scale factor to apply (multiplicatively)
to the size of the drawn rectangle
-
+
@throws GLException If an OpenGL context is not current when this method is called
*/
public void draw3DRect(float x, float y, float z,
@@ -518,7 +518,7 @@ public class TextureRenderer {
OpenGL texture to the screen, if the application intends to draw
them as a flat overlay on to the screen. Must be used if {@link
#beginOrthoRendering} is used to set up the rendering stage for
- this overlay.
+ this overlay.
@throws GLException If an OpenGL context is not current when this method is called
*/
@@ -552,7 +552,7 @@ public class TextureRenderer {
private void beginRendering(boolean ortho, int width, int height, boolean disableDepthTestForOrtho) {
GL2 gl = GLContext.getCurrentGL().getGL2();
- int attribBits =
+ int attribBits =
GL2.GL_ENABLE_BIT | GL2.GL_TEXTURE_BIT | GL2.GL_COLOR_BUFFER_BIT |
(ortho ? (GL2.GL_DEPTH_BUFFER_BIT | GL2.GL_TRANSFORM_BIT) : 0);
gl.glPushAttrib(attribBits);
@@ -622,7 +622,7 @@ public class TextureRenderer {
// Infer the internal format if not an intensity texture
int internalFormat = (intensity ? GL2.GL_INTENSITY : 0);
- int imageType =
+ int imageType =
(intensity ? BufferedImage.TYPE_BYTE_GRAY :
(alpha ? BufferedImage.TYPE_INT_ARGB_PRE : BufferedImage.TYPE_INT_RGB));
image = new BufferedImage(width, height, imageType);