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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index 368cbc0a2..b0fae8a6d 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -35,6 +35,7 @@ import java.io.IOException;
import java.nio.*;
import javax.media.opengl.*;
+import com.jogamp.opengl.GLExtensions;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureIO;
@@ -67,6 +68,10 @@ public class GLReadBufferUtil {
return null!=readTextureData && null!=readPixelBuffer ;
}
+ public boolean hasAlpha() { return 4 == components ? true : false ; }
+
+ public GLPixelStorageModes getGLPixelStorageModes() { return psm; }
+
/**
* @return the raw pixel ByteBuffer, filled by {@link #readPixels(GLAutoDrawable, boolean)}
*/
@@ -104,13 +109,14 @@ public class GLReadBufferUtil {
/**
* Read the drawable's pixels to TextureData and Texture, if requested at construction
*
- * @param gl the current GL object
+ * @param gl the current GL context object. It's read drawable is being used as the pixel source.
* @param drawable the drawable to read from
* @param flip weather to flip the data vertically or not
*
* @see #GLReadBufferUtil(boolean, boolean)
*/
- public boolean readPixels(GL gl, GLDrawable drawable, boolean flip) {
+ public boolean readPixels(GL gl, boolean flip) {
+ final GLDrawable drawable = gl.getContext().getGLReadDrawable();
final int textureInternalFormat, textureDataFormat, textureDataType;
final int[] glImplColorReadVals = new int[] { 0, 0 };
@@ -118,7 +124,7 @@ public class GLReadBufferUtil {
textureInternalFormat=GL.GL_RGB;
textureDataFormat=GL.GL_RGB;
textureDataType = GL.GL_UNSIGNED_BYTE;
- } else if(gl.isGLES2Compatible() || gl.isExtensionAvailable("GL_OES_read_format")) {
+ } else if(gl.isGLES2Compatible() || gl.isExtensionAvailable(GLExtensions.OES_read_format)) {
gl.glGetIntegerv(GL.GL_IMPLEMENTATION_COLOR_READ_FORMAT, glImplColorReadVals, 0);
gl.glGetIntegerv(GL.GL_IMPLEMENTATION_COLOR_READ_TYPE, glImplColorReadVals, 1);
textureInternalFormat = (4 == components) ? GL.GL_RGBA : GL.GL_RGB;